The quaint, atmospheric picturesque single-line branch, from Somerford to the small town of Malmesbury, features authentic, heart of English countryside steam, ready for you to enjoy in this add-on for Train Simulator, courtesy of Partner Programme developer Just Trains. Historically, Malmesbury held quite a significance to its name and earned its place within the Cotswolds thanks to being a prominent market town. Being a centre for learning, the local Abbey also drew attention in the Middle Ages. Despite this however, when the Great Western Railway plotted their famed route from London to Bristol, Malmesbury didn’t make an appearance on the network. The GWR did plan for other railways which would link Malmesbury to the rest of the World, the first of which was the Wilts and Gloucestershire Railway which was approved in 1864. The W&GR would have run north to south, via Malmesbury, in an effort to link existing GWR routes together. The northern section of the new route was reaching Midland Railway territory, and the new line’s construction would’ve given the Midland access to the GWR network. In the end, disagreements led to the line’s early abandonment. No, Malmesbury wouldn’t get a railway until the community itself spoke up and approached GWR. Plans were soon drawn up for a simple branch line connection from Dauntsey that would more than suffice. The Malmesbury Railway Company was formed in 1872, work was approved, and GWR fronted half of the £60,000 price tag for the 6-mile branch, that’s over £6 Million in today’s money. By this point, the GWR was realising that their broad-gauge reign was coming to a close, so the branch to Malmesbury was built to the more popular standard gauge. Construction wasn’t easy, bad weather proved to be a challenge, and the projected final cost of the line continued to rise. The new branch opened in December of 1877, after a staggering £87,094 (£9.5 Million) spend, and regular services were put into effect by the Malmesbury Railway Company. By 1880, the GWR had absorbed the new branch into their vast network. After decades of running branches throughout the west of England, the GWR were looking to find ways to cut down on the costs of running these small lines. It was eventually decided to shorten the Malmesbury Branch, and have it connect to the newer South Wales Main Line at Somerford, instead of continuing south to the Great Western Main Line as it did before. This move effectively halved the distance between Malmesbury and the rest of the network, meanwhile the old connection to Dauntsey was used for wagon storage. After the Second World War, the Malmesbury Branch fell into disarray. New bus services provided better connections to the local area, and by the late 1940s, only a handful of passengers were using the line. Despite local opposition, there was little choice but to withdraw passenger services in 1951, and freight was not enough to keep the branch open forever, so it closed in November of 1962. While lost to history, the branch line to Malmesbury left its impression on the landscape, and with a keen eye, its route – both original and shortened – can still be seen from the skies to this day. Faithfully, Partner Programme developer Just Trains have re-created this branch as it existed in 1950, a small slice in time before passenger closure, and is now ready for you to enjoy!
The quaint, atmospheric picturesque single-line branch, from Somerford to the small town of Malmesbury, features authentic, heart of English countryside steam, ready for you to enjoy in this add-on for Train Simulator, courtesy of Partner Programme developer Just Trains. Historically, Malmesbury held quite a significance to its name and earned its place within the Cotswolds thanks to being a prominent market town. Being a centre for learning, the local Abbey also drew attention in the Middle Ages. Despite this however, when the Great Western Railway plotted their famed route from London to Bristol, Malmesbury didn’t make an appearance on the network. The GWR did plan for other railways which would link Malmesbury to the rest of the World, the first of which was the Wilts and Gloucestershire Railway which was approved in 1864. The W&GR would have run north to south, via Malmesbury, in an effort to link existing GWR routes together. The northern section of the new route was reaching Midland Railway territory, and the new line’s construction would’ve given the Midland access to the GWR network. In the end, disagreements led to the line’s early abandonment. No, Malmesbury wouldn’t get a railway until the community itself spoke up and approached GWR. Plans were soon drawn up for a simple branch line connection from Dauntsey that would more than suffice. The Malmesbury Railway Company was formed in 1872, work was approved, and GWR fronted half of the £60,000 price tag for the 6-mile branch, that’s over £6 Million in today’s money. By this point, the GWR was realising that their broad-gauge reign was coming to a close, so the branch to Malmesbury was built to the more popular standard gauge. Construction wasn’t easy, bad weather proved to be a challenge, and the projected final cost of the line continued to rise. The new branch opened in December of 1877, after a staggering £87,094 (£9.5 Million) spend, and regular services were put into effect by the Malmesbury Railway Company. By 1880, the GWR had absorbed the new branch into their vast network. After decades of running branches throughout the west of England, the GWR were looking to find ways to cut down on the costs of running these small lines. It was eventually decided to shorten the Malmesbury Branch, and have it connect to the newer South Wales Main Line at Somerford, instead of continuing south to the Great Western Main Line as it did before. This move effectively halved the distance between Malmesbury and the rest of the network, meanwhile the old connection to Dauntsey was used for wagon storage. After the Second World War, the Malmesbury Branch fell into disarray. New bus services provided better connections to the local area, and by the late 1940s, only a handful of passengers were using the line. Despite local opposition, there was little choice but to withdraw passenger services in 1951, and freight was not enough to keep the branch open forever, so it closed in November of 1962. While lost to history, the branch line to Malmesbury left its impression on the landscape, and with a keen eye, its route – both original and shortened – can still be seen from the skies to this day. Faithfully, Partner Programme developer Just Trains have re-created this branch as it existed in 1950, a small slice in time before passenger closure, and is now ready for you to enjoy!
The Western Sichuan Pass delivers unique mountainside passenger operations throughout the Sichuan province of Southwest China, and is brought to life, courtesy of Partner Programme developer, Simtech Vision. The western highlands form perhaps the most striking scenery in all of China, and nestled within the mountains are towns such as Dujiangyan, Wenchuan and Maoxian, all of which are connected by the 160km long Western Sichuan Pass. The passengers experience an unforgettable journey across this line, all while the driver’s skills are put to the test on a ruling grade of 3%. With such steep grades, and a top line speed of 160 km/h, the Western Sichuan Pass demanded an entirely new type of unit to compete with modern standards and safely transport passengers through the range. Enter the CRH6, a unique iteration of China’s modern electric multiple units which could be built for a variety of uses. For the Western Sichuan Pass, the CRH6F was chosen, a quasi-high-Speed commuter variation with a top speed of 180 km/h and high capacity to fill the express commuter role. Given the family’s rapid acceleration and effective braking, efficient operation and as-standard creature comforts, the CRH6F was the perfect choice for such a route, and it entered service in July 2015. The CRH6F, given its tough environment, is relatively straightforward to drive. It has enough power and brake force to manage the grades, and features cruise capabilities to ease the load on the driver in harsh climbs and descents. For the passengers, a spacious cabin allows for high capacity and high comfort, with plenty of windows from which to enjoy the view. Buried within the Hengduan Mountains, the Western Sichuan Pass, which is ready for you in Train Simulator, truly is a change of pace from the high-speed networks that link cities together, instead, a chance to take a step back in awe of some of the World’s most stunning peaks, from modern-day traction, awaits you. The Western Sichuan Pass for Train Simulator includes the 160km route from Dujiangyan to Maoxian and Mashancun, the modern CRH6F EMU in 4, 8 and 16-car variations - complete with cruise control, startup procedures and in-cab signalling - a selection of Career scenarios to put you through your paces and quick drive compatibility as standard.
The Western Sichuan Pass delivers unique mountainside passenger operations throughout the Sichuan province of Southwest China, and is brought to life, courtesy of Partner Programme developer, Simtech Vision. The western highlands form perhaps the most striking scenery in all of China, and nestled within the mountains are towns such as Dujiangyan, Wenchuan and Maoxian, all of which are connected by the 160km long Western Sichuan Pass. The passengers experience an unforgettable journey across this line, all while the driver’s skills are put to the test on a ruling grade of 3%. With such steep grades, and a top line speed of 160 km/h, the Western Sichuan Pass demanded an entirely new type of unit to compete with modern standards and safely transport passengers through the range. Enter the CRH6, a unique iteration of China’s modern electric multiple units which could be built for a variety of uses. For the Western Sichuan Pass, the CRH6F was chosen, a quasi-high-Speed commuter variation with a top speed of 180 km/h and high capacity to fill the express commuter role. Given the family’s rapid acceleration and effective braking, efficient operation and as-standard creature comforts, the CRH6F was the perfect choice for such a route, and it entered service in July 2015. The CRH6F, given its tough environment, is relatively straightforward to drive. It has enough power and brake force to manage the grades, and features cruise capabilities to ease the load on the driver in harsh climbs and descents. For the passengers, a spacious cabin allows for high capacity and high comfort, with plenty of windows from which to enjoy the view. Buried within the Hengduan Mountains, the Western Sichuan Pass, which is ready for you in Train Simulator, truly is a change of pace from the high-speed networks that link cities together, instead, a chance to take a step back in awe of some of the World’s most stunning peaks, from modern-day traction, awaits you. The Western Sichuan Pass for Train Simulator includes the 160km route from Dujiangyan to Maoxian and Mashancun, the modern CRH6F EMU in 4, 8 and 16-car variations - complete with cruise control, startup procedures and in-cab signalling - a selection of Career scenarios to put you through your paces and quick drive compatibility as standard.
There's going to be no better time than now to save big on some of the best Train Simulator add-ons available with the Dovetail Games Publisher Weekend Sale! Pick up some amazing routes and locos today or miss out on unrepeatable deals with the biggest discounts of 2017!
Hurry though, these offers will only be available until the 22nd of June!
There's going to be no better time than now to save big on some of the best Train Simulator add-ons available with the Dovetail Games Publisher Weekend Sale! Pick up some amazing routes and locos today or miss out on unrepeatable deals with the biggest discounts of 2017!
Hurry though, these offers will only be available until the 22nd of June!
The Electro-Motive 2,500-horsepower GP35 was a railroading success story, with more than 1,300 of the locomotives sold to 40 original railroad buyers during its 1963-1966 production run. When the GP35 debuted, it represented the latest in Electro-Motive’s extraordinarily successful line of four-axle (B-B) “GP” (“general purpose”) diesel road-switchers. The list of GP35 customers read much like a railroading “who’s who” of the time, and among the railroads which purchased the landmark diesel was the Western Pacific, which between 1963 and 1965 acquired 22 of the versatile freight-service diesels. Western Pacific’s GP35s were originally dressed in WP’s eye-catching “Zephyr” silver and orange livery. Following the discontinuance of the California Zephyr in 1970, the Western Pacific adopted a new green color scheme. In 1980, most of the WP GP35s were rebuilt by Morrison Knudsen and soon thereafter joined the Union Pacific roster when WP was merged into UP. Created by DTM, the Train Simulator Western Pacific GP35 is an authentic re-creation of this landmark locomotive and includes the WP GP35 in its original stylish silver and orange livery and in the WP’s 1970/80s green livery, making the locomotive suited to service across several decades on the WP’s Feather River Canyon route. The GP35 features highly authentic controls and operating features, as well as details specific to the WP locomotives. The Western Pacific GP35 add-on pack also includes WP 50-foot boxcars and three-bay covered hoppers and four career scenarios for the Train Simulator Feather River Canyon route.
The Electro-Motive 2,500-horsepower GP35 was a railroading success story, with more than 1,300 of the locomotives sold to 40 original railroad buyers during its 1963-1966 production run. When the GP35 debuted, it represented the latest in Electro-Motive’s extraordinarily successful line of four-axle (B-B) “GP” (“general purpose”) diesel road-switchers. The list of GP35 customers read much like a railroading “who’s who” of the time, and among the railroads which purchased the landmark diesel was the Western Pacific, which between 1963 and 1965 acquired 22 of the versatile freight-service diesels. Western Pacific’s GP35s were originally dressed in WP’s eye-catching “Zephyr” silver and orange livery. Following the discontinuance of the California Zephyr in 1970, the Western Pacific adopted a new green color scheme. In 1980, most of the WP GP35s were rebuilt by Morrison Knudsen and soon thereafter joined the Union Pacific roster when WP was merged into UP. Created by DTM, the Train Simulator Western Pacific GP35 is an authentic re-creation of this landmark locomotive and includes the WP GP35 in its original stylish silver and orange livery and in the WP’s 1970/80s green livery, making the locomotive suited to service across several decades on the WP’s Feather River Canyon route. The GP35 features highly authentic controls and operating features, as well as details specific to the WP locomotives. The Western Pacific GP35 add-on pack also includes WP 50-foot boxcars and three-bay covered hoppers and four career scenarios for the Train Simulator Feather River Canyon route.