Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed Linux server
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
    • r_drawdetailprops 1
    • r_staticprop_lod (-1 to 3)
    • fps_max minimum 60 (or 0)
    • cl_detailfade minimum 400
    • cl_detaildist minimum 1200
    • cl_interp (0 to 0.031)
    • cl_interp_ratio (1 to 2)
  • Fixed ragdolls popping when using mp_fadetoblack 1
  • Fixed a buffer overrun exploit that could be used to attack/crash servers.
  • Fixed a crash at startup when no sound emitter scripts were loaded.
  • Fixed a crash that could happen if a custom model was loaded with missing materials.
  • Fixed a crashed related to alt-tab.
  • Fixed a potential crash in the shaders.
  • Fixed a crash when running custom maps with missing model files
  • Removed the client console commands "mat_supress" and "mat_debug"
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed viewmodel animations lagging
  • Fixed weapons sometimes ejecting more than one shell at a time
  • Fixed Lua errors caused by bad Voice entity
  • Fixed physics crash due to dubious Lua coding
  • Fixed cloudscript sometimes spawning the wrong entity type
  • Restored click delay on physgun
  • Increased max Lua Particle Emitter limit
  • Added toybox_entity command to debug cloudscripts offline
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added cloudscript weapons (in singleplayer)
  • Added new Fretta gamemode Ascension
  • Updated Trouble In Terrorist Town
  • Updated Dogfight Arcade
  • Can now comment on cloudscripts from the spawnmenu
  • Fixed achievements showing wrong in main menu
  • Fixed medic healing crash
  • Fixed threaded bone crash
  • Fixed rare env_shake crash
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Fixed servers not being able to set sv_hudhint_sound.
  • Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • Stats:
    • Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
    • Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
    • Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
    • Improved the font on the achievement toast.
  • Community Requests:
    • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
    • De_dust and De_dust2 updated.
      • Fixed several exploits.
      • Fixed collisions on crenellation and domes.
      • Fixed minor visual glitches.
      • Adjusted HDR settings.
      • Removed dust clouds.
  • Added console variable cl_hudhint_sound.

Team Fortress 2
  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds
    • Stage 3
      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony
  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.
  • Updated Pl_Upward
    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers
  • Community Request
    • Added "item_pickup" game event for ammo/health packs.
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed server freezing
  • Fixed Cloudscript failing in non english
  • [TTT] Changed ragdoll (corpse) carrying to be easier
  • [TTT] Changed fall damage to be lower if you land on another player, and made it damage them as well
  • [TTT] Changed mute team key for spectators to F2 (was Alt)
  • [TTT] Added version number to game description in server browser, with an asterisk if custom weapons are present
  • [TTT] Added quick switch to slot 7 and back under the Noclip key, or with "ttt_equipswitch"
  • [TTT] Added "ttt_quickslot (number)" command for switching to a slot without the menu
  • [TTT] Fixed corpse data networking to be more reliable
  • [TTT] Fixed Silenced Pistol not letting you take pistol ammo
  • [TTT] Fixed replaced player spawn ents not taking effect until the second round
  • [TTT] Fixed error in weapon spawning fallback for weaponless maps
  • [TTT] Fixed issue where carried objects would jitter
  • [TTT] Fixed Traitor crosshairs not being red
  • [TTT] Fixed DNA Scanner and Binoculars world model being visible when held
  • [TTT] Fixed error spam when a voice indicator was created for a nonexistent player
  • [TTT] Fixed damage by thrown props not getting attributed to the throwing player
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Fixed a possible memory corruption on player disconnect, likely the cause of windows dedicated server crashes
  • Adjusted scoreboard layout for 5:4 screen resolutions (1280 x 1024)
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed rare crash when downloading cloudscript entities
  • Fixed cloudscript entities not working after map restart
  • Prevented common SuperDOF crash
  • Fixed ammo count displaying wrong if too high
  • Fixed DColorCircle spamming the console
  • Updated Trouble In Terrorist Town gamemode
  • Updated Dog Fight Arcade gamemode
  • Removed "changed name" message
  • Added render.Spin()
  • Added DComboBox:GetSelectedValues()
  • Fixed Player:IsBot() clientside
  • Shared Player.SetWalkSpeed( f )
  • Shared Player.GetWalkSpeed()
  • Shared Player.SetRunSpeed( f )
  • Shared Player.GetRunSpeed()
  • Shared Player.SetCrouchedWalkSpeed( f)
  • Shared Player.GetCrouchedWalkSpeed()
  • Shared Player.SetDuckSpeed( f )
  • Shared Player.GetDuckSpeed()
  • Shared Player.SetUnDuckSpeed( f )
  • Shared Player.GetUnDuckSpeed()
  • Shared Player:SetNoCollideWithTeammates( b )
  • Shared Player:GetNoCollideWithTeammates()
  • Shared Player:SetAvoidPlayers( b )
  • Shared Player:GetAvoidPlayers()
  • Shared Player:SetAllowFullRotation( b )
  • Shared Player:GetAllowFullRotation()
  • Shared Entity:SetGravity()
  • Shared ents.FindByModel()
  • Added Entity:GetGravity()
  • Added Entity:GetFriction()
  • Added Entity:GetElasticity()
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
  • Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds)
  • Fixed overlapping sounds causing a slight remaining echo on ak47
  • Fixed phantom clan tags appearing for players who didn’t set one
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added Fretta gamemode "Dogfight: Arcade Assault"
  • Added Fretta gamemode "Trouble in Terrorist Town"
  • Fixed laggy camera tracking
  • Fixed loadtime reporting sometimes not working
  • Fixed map cleanup removing physgun beam
  • Removed gm_mem_dump (server lag exploit)
  • Fixed game_text not displaying
  • Fixed startup problems caused by bad scripts/dsp_presets.txt
  • HTML Control now supports back/forward mouse buttons
  • AddConsoleCommand now takes an optional help parameter
  • CreateConVar now takes an optional help parameter
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