Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Fixed several problems with missing textures in community maps.
  • Fixed a crash that could occur when stats get updated.
  • Fixed a crash that could occur when displaying the scoreboard.
  • Added "cl_show_achievement_popups", a convar that is on by default. Turning it off disables in-game achievement announcements.
  • Restricted the range of commands that servers can cause clients to execute when closing the MOTD.
  • Server admins will need to change the "cmd" key from a string to one of the following ints:
    • 0 for no command
    • 1 for joingame
    • 2 for changeteam
    • 3 for impulse 101
    • 4 for mapinfo
    • 5 for closed_htmlpage
    • 6 for chooseteam

Engine
  • Fixed an exploit that allowed a plug-in to be loaded as a .dll file on the client after being downloaded from the server.
  • Missed from last update:
    • Removed an exploit that allowed players to change their in-game name outside of the Steam Community

Linux Dedicated Server
  • Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • 144 achievements added
  • New lifetime player stats and summary screens
  • New match player stats and summary screens
  • New end of round display with MVP and interesting fact about a player
  • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
  • New cinematic death camera
  • New domination and revenge system
  • Added avatar icons to voice chat, scoreboard, and end of round display
  • Incorporated many source engine updates
  • Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
  • Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
  • cvar mat_showlowresimage is now a cheat command.
  • Many development console commands which would crash the server removed.
  • Updated source engine addresses many issues:
  • Better flashlight effect
  • Better HDR behavior
  • Multicore rendering support
  • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  • Added sv_nonemesis cvar to turn off domination/revenge on a server.
  • Added sv_nomvp cvar to turn off MVP stars on a server.
  • Added sv_nostats cvar to turn off stats on a server.
  • Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
    • Tick rate affecting how fast doors open / close
    • Tick rate causing players hitting the ground to stutter
    • Tick rate affecting the firing mechanisms of certain guns

UI
  • Added the following cvars to allow players to customize their scoreboards.
  • cl_scoreboard_ct_color_red
  • cl_scoreboard_ct_color_green
  • cl_scoreboard_ct_color_blue
  • cl_scoreboard_t_color_red
  • cl_scoreboard_t_color_green
  • cl_scoreboard_t_color_blue
  • cl_scoreboard_dead_color_red
  • cl_scoreboard_dead_color_green
  • cl_scoreboard_dead_color_blue
  • Changed the screen that appears when the message of the day fails to load to display proper error text.
  • Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
  • Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
  • Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
  • Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
  • There’s now a priority order for displaying win conditions when multiple win conditions are set.
  • If timelimit exists and is not 0, then show timelimit.
  • If timelimit does not exist, show maxrounds if not 0.
  • If both timelimit and maxrounds are 0, show winlimit.
  • If timelimit, maxrounds, and winlimit are all 0, show nothing.
  • Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed not being able to join servers with non-English steam language
  • Fixed issues with datapack
  • Fixed Lua errors in animation system
  • Fixed particle crash
  • Fixed EP2 Hunter crash
  • Fixed Floor Turret crash
  • Fixed rare VPhysics crash
  • Fixed Weapon:DefaultReload crash
  • Added Entity:SequenceDuration( int )
  • Added Entity:SelectWeightedSequenceSeeded( int, int )
  • Added Entity:GetSequenceName GetSequenceActivity GetSequenceActivityName
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added Extensions dialog
  • Fixed Half-Life: Episode Two content showing as unavailable
  • Added datapack
  • Fixed PCallError returns
  • Fixed crash with http.Get
  • Fixed crash with particles
  • Removed 'GMod Options' menu item
  • Added Player:DoSecondaryAttack
  • Added Player:DoCustomAnimEvent
  • Added Weapon:GetHoldType
  • Added gui.OpenURL( url )
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Changed spawnmenu layout (slightly)
  • Spawnmenu no longer fades in/out
  • Fixed vgui bug to reduce loadtimes
  • Fixed ScriptEnforcer initial check logic
  • Fixed crash with a bad particle reference
  • Fixed crash with NPCs using SWEPs
  • Fixed missing holdtype animations and airwalk transition
  • Fixed fretta ending game in middle of a round
  • Fixed fretta not recognizing player disconnects properly
  • Added sv_scriptenforcer_initialkick (default: 0)
  • Added CLuaParticle:IsValid()
  • Added clamps to Color function
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added 'Downloaded Lua' files cleanup on close
  • Fixed red laser appearing on some weapons
  • Fixed missing weapon sway
  • Fixed HL2MP SMG weapons shoot effects
  • Fixed crash when NPCs use SWEPs
  • Fixed ScriptEnforcer kicking too soon
  • Fixed muzzle flashes from toolgun appearing on viewmodel
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added new spawnicons
  • Added support for spawning TF2 Spy with masks
  • Added 'proper' thirdperson animations
  • Added sv_max_usercmd_future_ticks (default: 8) should prevent speedhacks.
  • Added support for per-map particle systems
  • Fixed crash in Entity:TranslateBoneToPhysBone()
  • Fixed crash when closing with the help window open
  • Fixed zombie crash
  • Fixed bone follower crash (when using unsuitable model)
  • Fixed crash exploit when Script Enforcer was enabled
  • Added support for Vector * Vector
  • Added Entity:SetRenderFX( kRenderFx* )
  • Added "Depth" and "SizeMode" key values for render targets.
  • Added ParseParticleManifest( file ) where file will be translated into particles/particles_(file).txt.
  • Added Player:SetRenderAngles( angle )
  • Added Entity:GetPlaybackRate()
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed startup crash when no SSE2 support
  • Fixed TF2 map crash
...