Counter-Strike: Source
Call of Duty Modern Warfare 3 Multiplayer
A new Call of Duty: Modern Warfare and CS: Source tournament is offering players a shot at a slice of a £10,000 prize pool - with no entry fee.

It's called GameShadow Battles, it'll be run online, and it's being put together GameShadow, Fasthosts, and epic.LAN. The tournament will launch on the 14th of May, and give 128 5-man teams a shot at a £5,000 grand prize. Runners-up can take home between £750 and £2750, and there are other prizes on offer for teams that reach the top of weekly scoreboards.

It's good to see a tournament of this size taking shape in the UK. We've got a good history of LAN parties, but the big prizes have typically been given away in the USA or continental Europe.

You can register your interest on the GameShadow Battles website. Are you going to give it a shot, readers? We're thinking about it - we're not the greatest CS:S or CoD players, but as demonstrated in February's showmatch, our Tribes: Ascend is strong*.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed server crash exploit related to audio buffer overruns
  • Fixed server crash caused by using changelevel2
  • Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
  • Additional improvements for client/server stability

Team Fortress 2
  • Added the Texas Half-Pants and the Bolt Action Blitzer
  • Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
  • Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
  • Updated the Short Circuit
    • Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
    • Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
  • Fixed being able to place buildings in nobuild zones
  • Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
  • Added the ability to remove Strange parts via the Restore button in the backpack
  • Added the ability to reset scores on Strange items via the Restore button in the backpack
  • Crates now display their series number in the backpack view
  • Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
  • Fixed using the "inspect" command to Spy-check teammates
  • Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
  • Fixed defense buffs reducing crush and telefrag damage
  • Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal
  • The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged)
  • Add the object entindex to the object_deflected game event
  • 本地化檔案已更新
Counter-Strike
Counter-Strike Global Offensive 3
The Counter-Strike: Global Offensive beta keeps getting bigger. The latest patch has added a new Arms Race mode playable on Shoots and Baggage. In Arms Race, every player starts with the same weapon, and gains a new one with every kill. The first player to get a kill with the final weapon, the knife, wins the round. Dead players respawn immediately and the round time is extended to give players time to murder their way through CS:GO's arsenal.

The patch adds a few new weapons, too, including the Scar 20, an auto-sniper for Counter-Terrorists, the G3SG1, an automatic sniper rifle for Terrorists, and the Zeus x27, a one shot insta-kill taser available to both teams in casual mode.

If you're looking for something less wild, the classic Aztec has been added to the map rotations. Here are the patch notes in full from the Counter-Strike: Global Offensive site.

Maps:

Added Arms Race maps – Shoots and Baggage
Added Aztec to Classic maps

 
Gameplay:

Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.
Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:

Classic Maps
Arms Race Maps


 
Added new weapons:

Scar 20 – CT only auto-sniper.
G3SG1 – Terrorist only auto-sniper.
Zeus x27 – Casual Mode only weapon available to both teams.
 
Adjustments have been made to increase the base accuracy of all weapons.
 
Jump and land penalties have been decreased, and the rate of stamina gain has been increased.
 
Bot difficulty has been tuned.
 
HE grenade damage has been adjusted per pro feedback.

 
Models

Added two new player skins:

Phoenix Faction
GIGN


 
UI

Death notice order reversed.
Updated Italy mini map image.

 
Bug Fixes

Fixed a bug in the keyboard + mouse options screen where changes were resetting.
Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.
Fixed end match scoreboard saying it was a tie in Arsenal Mode.
Fixed a bug where penetrating shots were doing full damage after the penetration.
Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.
Fix for the HUD alert panel coming up incorrectly.
Fixed for bots not being able to defuse bomb.
Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.
Fix for radio message font appearing quite large at higher resolutions.

 
Counter-Strike: Source - contact@rockpapershotgun.com (ESFI World)

Our e-sports correspondent is ESFI World’s Samuel Lingle>

It’s been a month since the last e-sports update, but fear not. They’re returning with weekly regularity. In theory.

Today I’m going to recap most of the bigger events of the past month or so, considering there was a lot of exciting stuff you guys may have missed. It’s StarCraft heavy by necessity, as the majority of e-sport events these days feature Blizzard’s popular RTS.

(more…)

Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed IP bans not applying to RCON access

Team Fortress 2
  • Added The Cozy Camper
  • Added a new TF2 sub-forum: Competitive Team Play and League discussion
  • Fixed Solider buffs and rage meters not always being reset
  • Updated The Black Rose so it can be gift wrapped
  • Updated The Phlogistinator:
    • Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
    • Direct damage reduced by 10%. Afterburn damage is unchanged
    • Crit buff time lowered from 12 seconds to 10 seconds
  • Updated arena_nucleus
    • Fixed z-fighting bug on lower platform
  • Community Requests
    • Added player_carryobject and player_dropobject game events
  • http://media.steampowered.com/apps/tf2/blog/7535.png
Counter-Strike
storm the front
Valve, who continues to expand the beta for CS:GO before a release this summer, has been vocal about its cooperation with the eSports community. But Tomi “lurppis” Kovanen believes that message hasn’t been backed up by game design that’s conducive to a competitive game. In a thread on the official forums, Kovanen calls CS:GO “terrible” and “not by any means fun.” He adds: “That's what every top player thinks as far as I can tell.”

These aren’t the complaints of a forum wildman, they’re from someone who formerly led Evil Geniuses’ CS team, and who's earned $340,000 in (team) prize money playing CS since 2005. Why does Kovanen feel this way? I spoke with him to get more perspective on what he describes as a “handicapped” game.



In our interview, Kovanen, a CS 1.6 player, pointed to map changes, bad visibility, player movement, and recoil as aspects of design that he believes undermine CS:GO’s chances at being a good competitive game.

“I played CS:GO for three hours a night, four nights in a row for the CES Plantronics thing. And on day four I still couldn’t tell who was a CT or a T. So I just shot everyone at first to find out if they’re a teammate or an enemy,” Kovanen says of CS:GO’s “desaturated” lighting. “It feels almost black and white. It's really hard to see player models from textures or random objects in the map.”


See some of the differences between 1.6, CS:S, and CS:GO in the video above.

Changes to map geometry and layout are another sour point for Kovanen. “De_train is the worst with two towers, the bomb train in the middle of outside, oversized trains, ladders on the sides of trains, most of trains removed in the inner site, et cetera. De_nuke has a lot of its best parts removed without backstairs to lower and back bombsite and short hall in lower. It all feels like they just really want to handicap the game by making it easier.” From Valve’s perspective, these map changes are probably in place to shake up tactics that’ve held up for more than a decade and accommodate new items and new game balance. Kovanen later added: “The game even has casual and competitive modes, I don’t understand why they cant make them vastly different if necessary, sort of like a built-in ProMod.”

Kovanen is also unhappy about weapon recoil. “Right now it feels like the recoil is just too strong,” he says. “It’s really hard to control (if even possible) and it feels like you could never spray at a spot, turn 90 degrees and still be accurate at another guy. You're basically stuck one-bulleting people or going for mindless sprays which might result in two people emptying their clips at one another with both people surviving. The bullet tracers are also really annoying and I don’t understand why they’re even in the game, It seems like another effect to make it more console-like; it’s just something more that will get in the way of seeing things clearly.”

Other figures in CS’ competitive community have been outspoken about CS:GO’s current weapon feedback. Former pro and now-caster Jimmy Whisenhunt believes that screen movement is the issue, not recoil.

http://youtu.be/TYeM6W_actM

I asked Kovanen what aspect of CS:GO he’d like to see changed most. “Player movement. Not only does that play a giant role in the game being fun, it adds a lot of skill to it as well. One of the things that makes CS:GO so frustrating to play is that the movement feels sluggish and slow and you don’t feel in perfect control of your character."

But Kovanen, who played on Team Europe in Valve’s first big CS:GO showmatch late last year, says all this criticism stems from wanting the game to succeed. “I believe in eSports. And if there are a lot of people who enjoy the game like I have enjoyed CS 1.6 over the years, good for them. I’m sure there were people who disliked 1.6, yet it has played a big part in how the last seven years of my life, so I’d hope other people get to experience something similar in their lives. I hope it will be successful, but with the way the game currently is and how I believe it will end up without listening to us, I don’t think it can be successful. I wouldn't be surprised if it got picked up for one or two years at most, and then FPS games got dropped out as a whole because of lack of CS:GO popularity. The ironic thing is all the pros would wanna help to try to make it a decent game because they all know there would be more money, more tournaments, and so on if it was a good game and everyone switched.”

Valve continues to make changes to CS:GO leading up to the game's summer release. Will you watch CS:GO competitive play? How well do you think the game will do as an eSport?
Counter-Strike
StarCraft 2 TvZ
The best StarCraft 2, League of Legends and Counter-Strike 1.6 players are duking it out in Hanover this week for massive cash prizes at the Intel Extreme Masters World Championship. We're on day two, but we're still in the group stages, so there's still plenty of competition left.

The whole event is being livestreamed, and you can watch them for free on the ESL World site. Counter-Strike and League of Legends teams are competing for a $50,000 first prize, while StarCraft 2 individuals are fighting for a top prize of $35,000. Not a bad week in the office for those who claim the top spot on Saturday.
Counter-Strike
Counter-Strike Global Offensive - confused soldier in suburbia
CS:GO should be with us come summer, according to Valve, giving us a bit of time to train our mouse hand muscles and hone our twitch headshot skills before inevitably suffering repetitive death at the hands of seasoned CS 1.6 pros on release. Those pros can't touch console bros, though. Valve's Chet Faliszeck yesterday told Joystiq cross-platform play is gone from CS:GO. Awww.

There's a good reason, though. "The beta has proved we want to update not just the beta, but the game itself post-launch frequently on the PC," Faliszeck told Joystiq, "To do that we need to separate the platforms so one doesn't hamstring the other. So for that, we have removed the idea of cross-platform play -- essentially make all platforms stronger by not mixing them."

Seems fair. It'll mean more updates for us PC players, most likely. Counter-Strike: Global Offensive is currently in beta. You can complete a Steam survey for a chance to claim a spot ahead of release. Meanwhile, let me introduce you to some new CS:GO screenshots. I'm sure you'll get on like a house on fire.







Day of Defeat: Source - Valve
An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the HUD radar background disappearing after level change
Counter-Strike
cs go survey 2
The Counter-Strike: Global Offensive team just published a blog update detailing how future sets of beta keys for the game will be sent out. Key recipients will be selected from a pool of people that've completed a survey. The survey is a simple template intended to judge your CS savviness, combined with an automated peek at your hardware. Copy this into a Windows Explorer address bar to open Steam and start the survey: steam://takesurvey/2/

Being absolutely honest about your skill, as I have above, is probably in your interest. "Over the coming months we will make selections from the survey participants. Sometimes we might add experienced players, other times new players. Sometimes 1.6 players, sometimes CSS players, sometimes people who have played neither."

"If you don’t fill it out, you won’t be getting a key," reads the post. Of course, Valve also states that active, current CS:GO players can expect to receive keys to gift to their friends through Steam.

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