Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
  • Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a wallhack exploit

Counter-Strike: Source
  • Fixed a server crash caused by players committing suicide

Team Fortress 2
  • Fixed a bug that caused Mac replay renders to be blurry
  • Fixed a client crashed caused by using custom main menu resource files
  • Fixed a bug when crafting class tokens
  • Fixed a paint bug on the Aperture Labs Hard Hatz
  • Updated the localization files
Counter-Strike: Source - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed an OpenGL crash for Mac players
  • Fixed several crashes related to Alt-Tab in fullscreen mode on Windows
  • Fixed client crash caused by invalid mesh
  • Updated shared interfaces to support the new Replay feature in TF2

Counter-Strike: Source
  • Updated the localization files

Team Fortress 2
  • Added the Replay feature: http://www.teamfortress.com/replayupdate
    • Known issue with Mac replay rendering being blurry will be fixed in the next update
  • Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards
  • Added 8 new Replay achievements
  • Added 10 new hats
  • Added The Director's Vision, an item that provides you with a new taunt
  • Fixed a problem with certain equippable items rendering incorrectly on the loadout screen
  • Fixed a problem causing the Mann Co. store previews to render incorrectly
  • Crafted items will now remember/display who crafted them
  • Added a reward for the early crafters of new items
  • Added a new style to the Aperture Labs Hard Hat
  • Added a new style to the Blighted Beak
  • Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances
  • Fixed the briefcase not being drawn on players when it's being carried in CTF maps
  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
  • Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8
  • Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8
  • Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
  • For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, HL2:DM)
  • Fixed a crash on startup for Mac clients

Counter-Strike: Source
  • Added localization files for Czech and Hungarian
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a startup crash for some users who were unable to load client.dll
  • Fixed a "status" command regression in the dedicated server console

Team Fortress 2
  • Added a missing material for the Scotsman's Stove Pipe
  • Fixed a server crash caused by the server triggering a nextlevel vote
  • Fixed the kicking of coaches for being idle as soon as they stop coaching
  • Fixed a coaching exploit
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a packet injection exploit in the client/server streams
  • Fixed UDP logging exploit
    • Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended

Team Fortress 2
  • Added new map Koth_Badlands
  • Updated CP_Well
    • Spawn room by second cap for each time is now a one-way door
  • Updated Training
    • Added 3 new training courses for the Demoman, Engineer, and Spy
    • Added the Ready for Duty achievement for completing all of the training courses
  • Added a new system to associate dedicated servers with Steam accounts
    • Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
    • Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
    • Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
  • Added a new system for coaching players
  • Added a new vote system
    • Server convars to control the vote system
      • sv_allow_votes : Allow voting?
      • sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
      • sv_vote_allow_specators : Allow spectators to vote?
      • sv_vote_issue_changelevel_allowed : Allow votes to change levels?
      • sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
      • sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
      • sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
      • sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
      • sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
      • sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
      • sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
  • dynamic model loading to improve performance
  • Combat Text changes
    • Added a new convar "hud_combattext_healing" to display the amount of healing done per second
    • Added bonus points to the items displayed using Combat Text
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Updated voice to use the Steam voice codec to improve quality
    • Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
  • Fixed not being able to see the correct colors for painted hats when running with DX8
  • Fixed not being able to see the | character in custom names and descriptions
  • Fixed a couple cases where custom sprays would not import correctly
  • Duel changes
    • The duel dialog has been extended to include class-specific duels in addition to the default duels
    • Duel badges now only show the number of wins a player has
  • Added Payload maps to Offline Practice
  • Fixed taunt kills made with a Katana not counting towards honorbound kills
  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
  • Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
  • Improved the Medic overheal effect so it's more noticeable
  • Fixed func_build entities to respect the team value and prevent the associated team from building in the area
  • Items changes:
    • Added new "Sort by Rarity" option for sorting backpack items
    • Improved the backpack sorting algorithms
    • Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
    • Added paint preview to the preview section when shopping for hats
    • Updated the Googly Gazer to be paintable
    • Added new paint styles to the Pyromancer's Mask
    • Items in the action slot won't be swapped until returning to a supply cabinet
    • Replaced the no-crit attribute with -25% damage on the following:
      • The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
      • The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
    • Dalokohs Bar
      • Removed item cool down meter and ammo count when using the Dalokohs Bar
    • Fists of Steel
      • Increase deploy times 20%
      • Ranged damage reduced 40% (down from 60%)
    • Loch-n-Load
      • Damage increased by 10%
    • Equalizer
      • Tuned high-end damage range so it's no longer possible to one-shot certain classes
      • Suppress the medic call effect while active
    • Battalion’s Backup
      • Reduced rage generation rate by 50%
    • Concheror
      • Damage-to-health conversion increased to 35% (from 20%)
    • Mad Milk
      • Heal 60% of damage done (down from 75%)
    • Sun-on-a-Stick
      • Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
    • Fan O’ War
      • Marking someone for death now lasts 15 seconds (from 10 seconds)
    • Flaregun
      • Flares always crit burning targets, regardless of range
    • Backburner
      • Removed the restriction on airblast
      • Ammo cost increased 150% (4 blasts at full ammo)
      • Damage bonus reduced to 10% (from 15%)
    • Sydney Sleeper:
      • Charge rate increased 25%
  • Bot changes:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    • Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
    • Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    • TFBots will no longer hide from sapped or carried sentryguns
    • Engineer bots are better at moving their sentry gun nest as the scenario changes
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    • Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    • TFBots will no longer try to use a teleporter entrance they can't actually reach
    • Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon

Read more about the update here: http://www.teamfortress.com/hatless
Counter-Strike: Source

A lot of Counter Strike: Source games take place every day. In fact, it's still the second most popular title on Steam (coming in just after the original Counterstrike). You can understand why some players might be hungry for a little variety. We've compiled a list of some of the most inventive and fun user-made maps around.


From short range gunfights to spectacular physics engine acrobatics we've got them all, and if new maps don't do it for you, why not check out our top weapon mod list instead?

1. aim_ag_texture2



It might look unconventional, but this textureless mod's excellent design has lead to it becoming one of the most popular mod maps around. Some players find the striking aesthetic alarming, others like it, what do you think readers?

2. aim_extreme



Extreme deliberately pushes the capabilities of CS: Source, the map is still fun to play, but the real draw is visuals a huge step above most other CS maps. While this is obviously not recommended for those on low end systems, the snazzy water and weather effects add an extra layer of sheen.

3. aim_deagle7k



There's something pure about single weapon maps, and desert eagle only ones really reward fast, skillful aiming. This warehouse map is very tight and claustrophobic, leading to some incredibly frantic and desperate pistol gunfights.



4. fy_twotowers



Another CS 1.6 remakeTwoTowers pits two teams in face to face forts, including the titular sniping towers across narrow courtyard, causing some intense firefights focused in a small space. It also comes in a dust-flavoured version, but the original is more widely played.

5. fy_iceworld



Iceworld was originally an original Counter Strike map that was so popular it's made it to Source and Team Fortress 2. This small arctic map leads to frenetic close quarters combat. There are an absolute ton of Iceworld based maps out there, so if this one doesn't take your fancy then one of these should.

6. scoutzknivez



What happens when all players spawn with only a scout rifle and a knife in a low gravity world? Scoutzknivez happens! The mobility of this map makes for some of the fastest and most brutal sniper gameplay around. The popularity of this concept has spawned hordes of imitators but all have one thing in common, a very vertical design philosophy that makes the most of the players' spectacular jumping abilities.



7. surf_ski_2



Surfing exploits the quirks of the Source Engine to glide effortlessly along in defiance of physics. surf_ski_2 is an good map for beginners to put get the hang of this exotic skill. Play it by yourself for a little while to get the hang of things before trying it out online.

8. surf_10x_final



Now that you've gotten the hang of surfing you're ready to join the rest of the CS surfing community. surf_10x_final is one of the most widely played surf maps around. Notice how different weapons are placed around the course, the better you are at surfing the better equipped you'll be.



9. surf_greatriver_xdre4m



Another massively popular surf map, there are a lot of versions of surf_greatriver out there, but xdre4m is one of the most widely played. If you don't care for it you can find the other versions, and some that were inspired by them, here.

10. Kreedz Climbing



Technically a mod that works with any Source game, Kreedz Climbing began as a CS map, hence it's inclusion here. It takes the surfing concept and adds rope swinging and complex jumps to turn the game into a fiendish puzzle platformer. Comes with a whole selection of maps for the avid climber.



Which maps have we missed? post your favourites in the comments.
Counter-Strike: Source - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients
  • Fixed clients being able to use particle exploits on sv_pure servers

Team Fortress 2
  • Added The Shogun Pack items
  • Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wranger and Mini-Sentry kills
  • Updated several more models with optimizations and new LODs
  • Updated the Blighted Beak with a creator submitted fix
Counter-Strike - contact@rockpapershotgun.com (Alec Meer)

Aw, bless. I share the below video not because it gives much away in terms of when and if we’ll see Counter-Strike 2 (though it’s certainly not a denial, which is some kind of good news at least), but because of the charming awkwardness of Gabe Newell’s reaction when asked directly in front of THOUSANDS OF PEOPLE whether Valve’s evergreen man-shooter will be sequelised any time soon…
(more…)

Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a problem with the DirectX8 cloud shader
Counter-Strike: Source - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed another server crash exploit caused by malformed network packets

Team Fortress 2
  • Added three new community maps:
    • Koth_Lakeside
    • PL_Frontier
    • PLR_Nightfall
...