Dying Light has been an incredible journey. We are incredibly proud of the staggering 7 years of support it has received. However, we also understand that the sheer number of updates and DLCs released for our game might be daunting for new and returning players. We don’t want you to miss out on any part of the full Dying Light experience. That’s why we are proud to introduce Dying Light: Definitive Edition! This ultimate edition will premiere on June 9th! It will be available at a massive discount of up to -70%!*
*(the promotion’s starting date, duration, and price may vary depending on your region and platform of choice).
It will be available on all platforms as a digital release. The Nintendo Switch version will come out at a later date, available as a digital and retail release.
Definitive Edition consists of the base game and all 26 DLCs (including skin bundles and expansion packs). It is the best way to experience the content and love we have poured into this game over 7 long years.
That’s not all! We also couldn’t be happier with the awesome community that fully embraced the experience in the city of Harran by constantly motivating us to aim higher and further. To properly thank you for the unforgettable years with Dying Light, we would like to present everyone with a free DLC — Harran Tactical Unit Bundle. Do hurry, however! This is a limited-time offer that will be available for only 2 weeks after the Definitive Edition’s premiere!**
**(this offer will be available only in the following stores: Steam, EGS, PS, Xbox, and GOG).
If you already own the Platinum Edition of the game — don’t worry, as you will be automatically upgraded to Definitive Edition for free! You will be able to enjoy 5 new bundles at no additional cost!
Those who already own the base game but wish to only purchase the bundles and expansion packs can find them for up to 11 USD on Steam.
Additionally, we are announcing a 2XP event starting on 09.06 at 19:00 CEST and ending on 16.06 at 19.00 CEST. The bonus applies to all skill trees, including Legend. That means it’s a great opportunity to significantly bulk up your character regardless of whether you’re still in the midst of the story campaign, at the start of it, or long done playing it.
Damage factor multipliers for Hellraid enemies reworked for all difficulties
[Easy] Enemy Damage factor multiplier decreased by ~15-20%
[Normal] Player Damage factor multiplier increased by ~30%
[Normal] Enemy Damage factor multiplier decreased by ~30%
[Hard] Player Damage factor multiplier removed
[Hard] Enemy Damage factor multiplier decreased by ~50%
[Nightmare] Player Damage factor multiplier removed
[Nightmare] Enemy Damage factor multiplier decreased by ~50%
Reduced number of Recruits spawned in Combat Arenas on the first and second floors of the Tower
Tweaked dynamic spawning of stronger enemies in Hellraid Ranks 5-10
[Economy]
✨Reduced prices of Hellraid weapons in the Hellraid shop by 50%
Added Weapon Remnants at 7.5% cost of the original weapon’s price
[Weapons, Rewards, Items]
[Hellraid Shop in Slums Tower]
✨ Hellraid Shop will now include Wands (Fire Wand, Dark Wand) and Shock Bearer (Shield) for purchase
✨ Hellraid Shop will now include Weapon Remnants (Craft Item) required to craft Hellraid Weapons
✨ Hellraid Shop will now include Deathbringer Blueprint for purchase [if player completes Loaded for the Undead (Bounty) (available at Hellraid Rank 10)]
[Blueprints]
✨Thirteen (13) new unlockable blueprints available through Trials (Bounties Table) in Hellraid
[Consumables]
✨Five (5) new consumable items (Tower Crystals) available on Raid Mode Tower with various buffs
Red Crystal — Buff: Double Damage; Debuff: Low Stamina Regen
Blue Crystal — Buff: Fast Movement; Debuff: Half Damage
Green Crystal — Buff: High Health Regen; Debuff: Low Stamina Regen
The twins have a special task for you. Hunt down seven types of zombies to get their latest invention.
By chance, you’ve found yourself with quite an opportunity. The eccentric engineer twins, Tolga and Fatin, have decided to get really inspired with their inventions. Whether you’re a high roller at the casino or a sharpshooter in the streets, the Pocket 7’s will give anyone, or anything, a run for their money. Will you roll the dice and see what effect you end up with?
To obtain such a finely crafted weapon, you’ll have to hunt down and kill seven different types of enemies: Goon, Demolisher, Viral, Biter, Toad, Gas Tank, and a Volatile. Oh, and look, lucky you! There’s a few extra perks with the job. Low gravity and Super Crane have been activated to help you make sure you really can get creative and deal with all the monsters. But your streak doesn’t end there—your ammo will be auto-restored in every Save Zone too. We wouldn’t want you to run out of that, now would we? Once you’ve completed your mission and obtained your Pocket 7’s, you’ll roll for one of seven different effects every time you reload: electric bullets, poison bullets, freeze bullets, explosive bullets, super zombie grenade bullets, ballet grenade bullets, and statis bullets. There’s one thing that’s always constant though—you landing on your feet.
Bounties: Local bounty: Kill 7 types of enemies (1xGoon, 1xDemolisher, 15x Viral, 20x Biter, 3x Toad, 5x Gas Tank, 1x Volatile) Reward: The Pocket 7's gun (blueprint)
Global bounty: Kill 10 million enemies Reward: 3 King mods
In terms of military gear, Volkan’s without equal. Whenever you need quality equipment to fight zombies in the streets of Harran, you can be sure they’ll have your back. But their story began long before the infection has taken over the world. In the early 20th century, as Volkan Machines, they didn’t have much time to lounge about either, producing a variety of arms for the best of soldiers. Now, having been found years later, the weapons’ unique design and deadly effects will support your cause as well.
From all the relics we found, one is like nothing you’ve fought with before. Make room for the Gut Render, your new chainsaw! Cutting through armor like a hot knife through butter, its deadliness hasn’t withered one bit since its heyday. Gut Render comes with a bleeding effect and an increased critical damage chance too, allowing you to throw a truly bloody spectacle for your foes. Though, if you’d rather tune it down a little, take a look at the Flesh Ripper. A bit more subtle, it combines all the finesse of a blade with the lethality of a saw and a moderate bleeding effect.
But there are times when you might want to keep your hands clean(-er), and for all these moments, there’s the Greaser. Pick it up to add a little vintage twist to your act, and grease zombies like a regular with this old-school SMG. Now all you need is an appropriate outfit and something to drive around with all those weapons, right? Put on the Punk'd Beret set to match your arsenal, and jump into the new Rugged Roadster buggy!(Psst! You’ll save on fuel with its unique, economical perk!)
The bundle contains:
Chainsaw—Gut Render (bleeding effect, destroying enemies' armor, high chance for critical damage)
SMG—Greaser
Saw blade—Flesh Ripper (medium bleeding effect)
New Outfit—Punk'd Beret
New buggy skin—Rugged Roadster (50% slower fuel usage)
Be the Zombie is getting a Survivor Sense and items update for an improved PvP experience!
Thanks to our amazing community members who have been introducing multiple tweaks and balance changes to the mode, Be the Zombie has been getting continuously better throughout the years. We’ve been regularly implementing the fixes you asked for, and this upcoming update will release the last round of them.
Now you can play with the Survivor Sense even more efficiently, surprising enemies with your enhanced ability. We also decided to remove some items from the Be the Zombie mode to make sure your PvP experience is fair and balanced, and keeps bringing fun to everyone.
Patchnotes:
BUFFS
Knives (nests) Hits to kill: 30 ⇒ 25
Bleeding element (nests) Hits to kill: 2000 ⇒ 400
Throwing knives (nests) Hits to kill: 200 ⇒ 9
Tackle (Hunter): - Base tackle knockback (horizontal): 12m ⇒ 17m - Base tackle knockback (vertical): 6m ⇒ 6.5m
Ground Pound (Human) Height requirement to perform: 1.5m ⇒ 1.1m
Claw Knockback: 5 ⇒ 9
C4 Lifetime: 25s ⇒ 50s
Flashlight Energy consume on start: 0.2 ⇒ 0.15
NERFS
Arrows (nests) Hits to kill: 18 ⇒ 32
Bolts (nests) Hits to kill: 18 ⇒ 32
Tackle (nests) Hits to kill: 13 ⇒ 18
Mines (nests) Hits to kill: 5.5 ⇒ 200
Kick (nests) Hits to kill: 20 ⇒ 30
Dropkick (nests) Hits to kill: 7 ⇒ 14
Fists (nests) Hits to kill: 20 ⇒ 33
One-handed (nests) Hits to kill: 18 ⇒ 24
Heavy one-handed (nests) Hits to kill: 10 ⇒ 13
Heavy weapons (nests) - Hits to kill: 10 ⇒ 13 - Charged hits to kill: 5 ⇒ 10
Buggy (nests) Hits to kill: 2 ⇒ 2.5 [FIX] Now properly scales damage based on gamemode (2v1+)
Knockdown Knockdown invulnerability grace time between another: 1.5s ⇒ 0.6s (After recovering from a knockdown, you are invulnerable to it before being able to get knocked down again)
Charged slice Additional range when charge slicing: 0.3m ⇒ 0.15m
ADJUSTMENTS Fire-explosive nest interaction [FIX] No longer starts instantly depleting the brood's health Poison element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Freezing element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Fire element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Electric element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Impact element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Bleeding element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Hunter climbing [REMOVED] Hunter can no longer climb on ledges, but can still climb on outer buildings Toxic Spit [FIX] Undetect Spots: no longer has open spots to avoid damage - Damage: 30% DPS ⇒ 24% DPS (damage per second) - Range: 6m ⇒ 4.5m
NEW Boosters Every booster acts as a Night Hunter booster now in BtZ (excluding singular effect boosters): normalizing every booster(s). The following properties below are the only buffs that will apply once you are inside a BTZ match. Night Hunter Booster properties: ● +0.5 seconds faster health regeneration delay recovery ● +10% movement speed (old: 20%) ● +10% more damage ● +35% damage reduction (old: 50%) ● 105 second duration Speed booster properties: ● +15% movement speed ● 120 second duration Resistance booster properties: ● +50% damage reduction ● 120 second duration Night Vision Booster properties: ● +10% more damage ● Night vision filter stays ● 120 second duration Stamina Booster properties: ● +35% health restored upon drinking ● +1 second faster health regeneration delay recovery ● +1 second faster health regeneration ● +2 seconds faster Grappling Hook energy recovery ● +0.2 seconds faster Tackle cooldown ● +10 seconds increased Camouflage duration ● 120 second duration Event Booster properties (halloween potion, etc.): ● Cosmetic effects potions are kept in BtZ with no additional changes ● Event items that give an actual effect to the human that buff the human, have their buffs removed and replaced with buffs from Night Hunter booster and their duration is set to 95 seconds ● Christmas items inherit buffs from singular boosters ● Eggnog inherts all buffs from Night Hunter booster with additional saturation effect applied
Survivor-Sense spit (rework) Name: Survivor-Sense spit ⇒ Concussive Spit Description: After a short delay, knocks down any enemy caught up in the radius, stunning them for a brief period. Survivors can free themselves from a Pounce if they were to be Pounced while under the effects of this spit. Concussive Spit also interacts with environmental objects, blowing up the structure. Spitsmashing with Concussive spit will disable enemy Survivor-Sense, blocking the enemy from tracking you on the minimap.
Banlist [NEW] Banlist: these items will not be usable when a Be The Zombie match is activated. The following banned items from BTZ are: - All easter egg items - All Shields - Last Wish - Inmate Rifle - Your First Wrench - Deadeye Crossbow/Bow
MISC Blast damage [REMOVED] Additional blast damage: humans no longer take extra additional damage when taking damage from a explosion
A new weapon has made it to the dungeon! Complete the Loaded for the Undead bounty, and wreak havoc in the temple like never before with Deathbringer—the one and only firearm available in Hellraid!
Enjoy the reworked armory! Now it will store all of your Hellraid weapons and items!
Discover new Crystal consumables in the Raid Mode! Each offers a unique, strong buff, but remember… Power always comes with a price. Are you willing to make the trade?
Purchase wands and the Shock Bearer in the Hellraid Shop, and carry them to Harran! Time to bring some magic to the surface, IF you can handle it.
Complete bounties to get all thirteen new Hellraid weapon blueprints! You’ll craft them with Weapon Remnants found in the Hellraid chest.
Experience the Hellraid mode with improved balancing and smoother gameplay! Now the dungeon encounters are even more satisfying!
Except for these, the patch will also bring a number of bug fixes and quality of life improvements. Expect the full log in a couple of days!
DL1 update is coming on 5.05. Stay tuned for more news!
Techland’s newest title, Dying Light 2 Stay Human, is OUT! Thank you so much for supporting us through this journey. We're hoping you're gonna love it as much as we do. Have fun in The City!
Just as we thought we had this mess under control… The GRE have deemed our battle a lost cause—we’re an exclusion zone now. No more airdrops, no more supplies. We’re on our own here. But if there’s one thing we don’t do in Harran, it’s giving up. We can’t. We’ve been holding on for so long, and we’ll hold on until the end.
Spike can get some of the remaining survivors out of the city, but they won’t make it without resources. Scarce as they are now, the airdrops are their only chance to escape. Collect them, and bring them to Spike, so he could start the preparations. But be quick! No GRE supplies means no more medications, and Virals are growing in numbers really fast. Even the protection suits don’t seem to be enough to stop the infection now. Spike will help you with all he has, upgrading your weapon first into the Spark Plug with an electricity mode, and then into the Alternator—an even stronger variant—though it’s you who must face the hell out there. You must give it your best, one more time.
Part II From 28.01 (19:00 CET) to 03.02 (19:00 CET) The survivors in protection suits have become infected with the Harran virus and are now hostile! The GRE is cutting Harran off—the air drop rates are now decreased. There are more and more Virals in the city. Soon, the Viral Rush will begin! Local bounty #1: Kill Virals with elementals. Reward: C4 Local bounty #2: Collect air drops. Reward: Spark Plug blueprint—the 2nd stage of Spike’s new weapon Global bounty: Kill zombies with electricity. Reward: Alternator blueprint—the 3rd, final stage of Spike’s new weapon