
With Dying Light: The Beast so close to being unleashed, there’s never been a better time to experience Kyle Crane origin story and get a feel for a tense atmosphere and horror, that’s been such an inspiration for the upcoming game. 🔥 Immerse yourself in Harran during Steam’s Free Weekend lasting till 25th of August. 🙌
https://store.steampowered.com/app/239140/Dying_Light/https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

Check out Tymon’s update on the Dying Light franchise. The Stamina Update has kicked off in Dying Light 2: Stay Human and a Steam’s Free Weekend is just around the corner for Dying Light! 😎
https://store.steampowered.com/app/239140/Dying_Light/https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human_Reloaded_Edition/https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Oh, so you were expecting a relaxing getaway in Dying Light: The Beast? Well, Bober the Beaver is here to set the record straight! In his new guide, he will cover all the insane activities that will keep you on the edge day and night.
Check it out now before Castor Woods opens on September 19.
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

We are offering a glimpse into the increased gore and brutality levels of Dying Light: The Beast in a new trailer titled “Blood & Guts”. And if the title doesn't give it away, consider this a definitive warning: The video contains extremely brutal and graphic violence - watch it at your own risk!
From the first frame to the last, it delivers a non-stop montage of the most brutal moments of Dying Light: The Beast - including decapitations, bone-shattering slashes, blood-quenching stabs and cool finishers.
Dying Light has always been a franchise in which horror and primal brutality go hand in hand but Dying Light: The Beast elevates it to a new level. “We’ve dramatically increased the body horror to give you this feeling of fighting for pure survival and Kyle’s hunger for revenge,” says Tymon Smektała, Dying Light Franchise Director.
And it’s not just for show - the gore adds a lot of interactive storytelling and to the psychological horror as well: “It's one thing to see a health bar go down; it's another entirely to see the flesh peel away from bone or have a burnt and destroyed faces only inches away from you - that’s how nightmares are made!”
The level of brutality is driven by significant tech improvements to our in-house engine.
“We’ve overhauled the body damage system,” explains Nathan Lemaire, Game Director. “We doubled the number of places on enemies - we call them Gore-Nodes - where players can inflict damage and the number of wounds or injuries that are visible on one single enemy. And we improved the precision of melee attacks - so the angle and trajectory of your strike defines what you hit and how your enemies react to it. So you can target and cut off limbs more precisely than ever!”
The combinations of wounds, mutilations and damage is almost endless, making every fight in Dying Light: The Beast a raw spectacle of blood and gore. And while every combat will feel gory, the brutal finishers take it to the top, with nearly triple the number of finishers!
To have a realistic representation of gore in Dying Light: The Beast, the art team went to some lengths. “We’ve improved all of the visuals of wounds and injuries and match them with all of the body types. The research was extensive - I just hope no one ever looks up my browser history,” says Dominik Wasieńko, Lead Character Artist.
A recent video showcased Techland's efforts to create more realistic blood for Dying Light: The Beast. Katarzyna Tarnacka-Polito adds: “Nothing out there provided us with the reality in blood splatter that we were looking for. So we bought a lot of fake blood and recreated what we needed in real-life with an actor.”
With 7 more weeks till launch, Techland is now even improving and adding a few more details to make it as brutal as possible. Dying Light: The Beast releases September 19, 2025 for PC, PlayStation 5, PlayStation 5 Pro and Xbox Series X|S.
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

We've rolled out a hotfix for the Dying Light: Retouched Update!
This hotfix takes care of the infamous black car bug and fixes some wrong wall textures.
Thanks for all your feedback, we see it and we appreciate it.
https://store.steampowered.com/app/239140/Dying_Light/https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

First announced during our 10th Anniversary celebrations, the now-named Retouched Update for Dying Light is now live! So, if you want to rediscover the origins of the virus, replay through Kyle Crane’s origin story or enjoy Harran again, there’s never been a better time.
What exactly has arrived with the Retouched Update?
Higher resolution textures
Upscaled skyboxes & clouds
“Ultra”-level quality shadows
Fully remastered soundtrack from the original composer, Paweł Błaszczak
New tracks and ambient themes added to the game
Please note: The exact changes may vary by platform.
If you want to get into the more technical side, make sure to check out the latest DevBlog which will certainly cover what you want to know.
And this is just part of our commitment to making the Dying Light experience even better, so watch this space!
So, go see the enhancements for yourself and jump back into the shoes of Kyle in preparation for Dying Light: The Beast being unleashed on August 22!
https://store.steampowered.com/app/239140/Dying_Light/https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
Back in January, when we celebrated the 10th Anniversary of Dying Light, I announced that we are working on a new update for the original Dying Light. Ten years later and the game that started it all is still going strong! When I looked online the day after the video, my heart skipped a beat. Quite a few of you were expecting a full remaster of some sort.
So, let's set the record straight: the Retouched Update is about squeezing out even more from the Dying Light you already love. It’s not a complete overhaul or remaster.
Even without the update, Dying Light still holds up pretty well - just imagine that it’s 10 years old! But to truly explain what we've changed, I sat down with the brilliant minds who made it happen: Grzegorz Świstowski, our Technical Game Director, and Krzysztof Knefel, Lead 3D Artist:
"One of the best things about working with your own engine is that the people building it are just next door," explains Grzegorz Świstowski, our Technical Game Director. "Over the past couple of years, we've added a lot, customized a lot, and learned how to squeeze more from the tech we already have. One day, someone just started applying those learnings to some old assets - and it just clicked that we could do that across the whole game."
So we put some more people on it. We started increasing texture quality of surroundings and upscaling them to create a sharper, better look in the game. “It was a lot of manual work - but increasing the texture resolution or quality can have a huge impact on how the environment appears on screen,” said Krzysztof Knefel. Just look at the comparison of these wooden wall panels!
Krzysztof spent a lot of time by manually adjusting and tweaking assets, squeezing out every last bit of visual quality. A big part of this involved improving lighting and PBR (physics based rendering). “With so many years of experience with PBR we're improving how metallic surfaces reflect light or react physically to the world which makes them look a lot more realistic!” You can see the difference on the metal hangar walls below.
We also made some smaller tweaks and changes to the code that have a big impact on details in Harran. “We’ve increased the maximum LOD (level of detail) range from 260% to 340% in the view distance menu in the game options. This means players who are running on modern and better systems can increase the distance of highly detailed assets being loaded into the game and balance increased GPU/CPU load on their own,” explains Grzegorz Świstowski.
But one of the biggest differences will be visible on floors and cement walls. We’re introducing a new 8K Ultra shadow quality and improved the lighting options of many surfaces and with these new shadows, a lot of surfaces that previously looked rather flat now really pop out and get depth!
Beyond just how it looks, we wanted to dial up the very atmosphere of Harran. Sound and music is crucial for immersion, and we’ve gone all out to make it an experience. The maestro himself, Paweł Blaszczak, the original composer, came back to give the soundtrack a complete remaster. Get this: he even recreated that retro-tape sound by actually recording on tape! Talk about dedication. It’s authentic, nostalgic, and absolutely fantastic.
We’ve woven in brand new tracks and ambient sounds throughout the game, deepening the mood and cranking up the tension as you explore. And we seriously juiced up the hit reaction audio in combat. Every swing, every crunch, every zombie takedown will sound more satisfying, more impactful. You’ll feel those hits.
A lot of you have been asking in the last few months about the Retouched Update - where it was, why it was taking so long. The honest answer is this: We were working with 10+ year old technology. Even with all the new experience we've gained over the years, figuring out how to apply those learnings to the original Dying Light engine while keeping everything stable was a challenge.
And let me tell you, it was a massive amount of manual work. Krzysztof literally became the undisputed master of Harran: "I basically walked through the entire map, looking for assets to be improved. And all of those had to be changed manually by our artists."
Crucially, we also made it a top priority not to change the game's system requirements. "You can't just crank up the details and hope it still works on everyone's system," Grzegorz explains. "Especially on consoles – we were testing endlessly to ensure we didn't run out of memory on last-gen consoles." It was a delicate balancing act, but we cracked it. And now? It's finally ready!
The Dying Light: Retouched Update will be completely free for all Dying Light owners on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S and will roll out on June 26, 2025. The level of changes may vary by platform.
With the update out before the release of Dying Light: The Beast it’s the best time to jump right back into Kyle Crane’s origin story if you haven’t played Dying Light yet. And even if you have, it’s worth heading back to Harran.
Good night. And good luck!
https://store.steampowered.com/app/239140/Dying_Light/
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

With so many different things happening in a world overrun by zombies, it's easy to lose track of the most important news. Sign up for our newsletter to stay informed about all the announcements from the entire franchise, including Dying Light: The Beast before the game releases on August 22.
So don't miss a single thing, and get ready to unleash the beast!
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