In terms of military gear, Volkan’s without equal. Whenever you need quality equipment to fight zombies in the streets of Harran, you can be sure they’ll have your back. But their story began long before the infection has taken over the world. In the early 20th century, as Volkan Machines, they didn’t have much time to lounge about either, producing a variety of arms for the best of soldiers. Now, having been found years later, the weapons’ unique design and deadly effects will support your cause as well.
From all the relics we found, one is like nothing you’ve fought with before. Make room for the Gut Render, your new chainsaw! Cutting through armor like a hot knife through butter, its deadliness hasn’t withered one bit since its heyday. Gut Render comes with a bleeding effect and an increased critical damage chance too, allowing you to throw a truly bloody spectacle for your foes. Though, if you’d rather tune it down a little, take a look at the Flesh Ripper. A bit more subtle, it combines all the finesse of a blade with the lethality of a saw and a moderate bleeding effect.
But there are times when you might want to keep your hands clean(-er), and for all these moments, there’s the Greaser. Pick it up to add a little vintage twist to your act, and grease zombies like a regular with this old-school SMG. Now all you need is an appropriate outfit and something to drive around with all those weapons, right? Put on the Punk'd Beret set to match your arsenal, and jump into the new Rugged Roadster buggy!(Psst! You’ll save on fuel with its unique, economical perk!)
The bundle contains:
Chainsaw—Gut Render (bleeding effect, destroying enemies' armor, high chance for critical damage)
SMG—Greaser
Saw blade—Flesh Ripper (medium bleeding effect)
New Outfit—Punk'd Beret
New buggy skin—Rugged Roadster (50% slower fuel usage)
Be the Zombie is getting a Survivor Sense and items update for an improved PvP experience!
Thanks to our amazing community members who have been introducing multiple tweaks and balance changes to the mode, Be the Zombie has been getting continuously better throughout the years. We’ve been regularly implementing the fixes you asked for, and this upcoming update will release the last round of them.
Now you can play with the Survivor Sense even more efficiently, surprising enemies with your enhanced ability. We also decided to remove some items from the Be the Zombie mode to make sure your PvP experience is fair and balanced, and keeps bringing fun to everyone.
Patchnotes:
BUFFS
Knives (nests) Hits to kill: 30 ⇒ 25
Bleeding element (nests) Hits to kill: 2000 ⇒ 400
Throwing knives (nests) Hits to kill: 200 ⇒ 9
Tackle (Hunter): - Base tackle knockback (horizontal): 12m ⇒ 17m - Base tackle knockback (vertical): 6m ⇒ 6.5m
Ground Pound (Human) Height requirement to perform: 1.5m ⇒ 1.1m
Claw Knockback: 5 ⇒ 9
C4 Lifetime: 25s ⇒ 50s
Flashlight Energy consume on start: 0.2 ⇒ 0.15
NERFS
Arrows (nests) Hits to kill: 18 ⇒ 32
Bolts (nests) Hits to kill: 18 ⇒ 32
Tackle (nests) Hits to kill: 13 ⇒ 18
Mines (nests) Hits to kill: 5.5 ⇒ 200
Kick (nests) Hits to kill: 20 ⇒ 30
Dropkick (nests) Hits to kill: 7 ⇒ 14
Fists (nests) Hits to kill: 20 ⇒ 33
One-handed (nests) Hits to kill: 18 ⇒ 24
Heavy one-handed (nests) Hits to kill: 10 ⇒ 13
Heavy weapons (nests) - Hits to kill: 10 ⇒ 13 - Charged hits to kill: 5 ⇒ 10
Buggy (nests) Hits to kill: 2 ⇒ 2.5 [FIX] Now properly scales damage based on gamemode (2v1+)
Knockdown Knockdown invulnerability grace time between another: 1.5s ⇒ 0.6s (After recovering from a knockdown, you are invulnerable to it before being able to get knocked down again)
Charged slice Additional range when charge slicing: 0.3m ⇒ 0.15m
ADJUSTMENTS Fire-explosive nest interaction [FIX] No longer starts instantly depleting the brood's health Poison element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Freezing element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Fire element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Electric element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Impact element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Bleeding element (nests) [FIX] Now properly scales damage based on gamemode (2v1+) Hunter climbing [REMOVED] Hunter can no longer climb on ledges, but can still climb on outer buildings Toxic Spit [FIX] Undetect Spots: no longer has open spots to avoid damage - Damage: 30% DPS ⇒ 24% DPS (damage per second) - Range: 6m ⇒ 4.5m
NEW Boosters Every booster acts as a Night Hunter booster now in BtZ (excluding singular effect boosters): normalizing every booster(s). The following properties below are the only buffs that will apply once you are inside a BTZ match. Night Hunter Booster properties: ● +0.5 seconds faster health regeneration delay recovery ● +10% movement speed (old: 20%) ● +10% more damage ● +35% damage reduction (old: 50%) ● 105 second duration Speed booster properties: ● +15% movement speed ● 120 second duration Resistance booster properties: ● +50% damage reduction ● 120 second duration Night Vision Booster properties: ● +10% more damage ● Night vision filter stays ● 120 second duration Stamina Booster properties: ● +35% health restored upon drinking ● +1 second faster health regeneration delay recovery ● +1 second faster health regeneration ● +2 seconds faster Grappling Hook energy recovery ● +0.2 seconds faster Tackle cooldown ● +10 seconds increased Camouflage duration ● 120 second duration Event Booster properties (halloween potion, etc.): ● Cosmetic effects potions are kept in BtZ with no additional changes ● Event items that give an actual effect to the human that buff the human, have their buffs removed and replaced with buffs from Night Hunter booster and their duration is set to 95 seconds ● Christmas items inherit buffs from singular boosters ● Eggnog inherts all buffs from Night Hunter booster with additional saturation effect applied
Survivor-Sense spit (rework) Name: Survivor-Sense spit ⇒ Concussive Spit Description: After a short delay, knocks down any enemy caught up in the radius, stunning them for a brief period. Survivors can free themselves from a Pounce if they were to be Pounced while under the effects of this spit. Concussive Spit also interacts with environmental objects, blowing up the structure. Spitsmashing with Concussive spit will disable enemy Survivor-Sense, blocking the enemy from tracking you on the minimap.
Banlist [NEW] Banlist: these items will not be usable when a Be The Zombie match is activated. The following banned items from BTZ are: - All easter egg items - All Shields - Last Wish - Inmate Rifle - Your First Wrench - Deadeye Crossbow/Bow
MISC Blast damage [REMOVED] Additional blast damage: humans no longer take extra additional damage when taking damage from a explosion
A new weapon has made it to the dungeon! Complete the Loaded for the Undead bounty, and wreak havoc in the temple like never before with Deathbringer—the one and only firearm available in Hellraid!
Enjoy the reworked armory! Now it will store all of your Hellraid weapons and items!
Discover new Crystal consumables in the Raid Mode! Each offers a unique, strong buff, but remember… Power always comes with a price. Are you willing to make the trade?
Purchase wands and the Shock Bearer in the Hellraid Shop, and carry them to Harran! Time to bring some magic to the surface, IF you can handle it.
Complete bounties to get all thirteen new Hellraid weapon blueprints! You’ll craft them with Weapon Remnants found in the Hellraid chest.
Experience the Hellraid mode with improved balancing and smoother gameplay! Now the dungeon encounters are even more satisfying!
Except for these, the patch will also bring a number of bug fixes and quality of life improvements. Expect the full log in a couple of days!
DL1 update is coming on 5.05. Stay tuned for more news!
Techland’s newest title, Dying Light 2 Stay Human, is OUT! Thank you so much for supporting us through this journey. We're hoping you're gonna love it as much as we do. Have fun in The City!
Just as we thought we had this mess under control… The GRE have deemed our battle a lost cause—we’re an exclusion zone now. No more airdrops, no more supplies. We’re on our own here. But if there’s one thing we don’t do in Harran, it’s giving up. We can’t. We’ve been holding on for so long, and we’ll hold on until the end.
Spike can get some of the remaining survivors out of the city, but they won’t make it without resources. Scarce as they are now, the airdrops are their only chance to escape. Collect them, and bring them to Spike, so he could start the preparations. But be quick! No GRE supplies means no more medications, and Virals are growing in numbers really fast. Even the protection suits don’t seem to be enough to stop the infection now. Spike will help you with all he has, upgrading your weapon first into the Spark Plug with an electricity mode, and then into the Alternator—an even stronger variant—though it’s you who must face the hell out there. You must give it your best, one more time.
Part II From 28.01 (19:00 CET) to 03.02 (19:00 CET) The survivors in protection suits have become infected with the Harran virus and are now hostile! The GRE is cutting Harran off—the air drop rates are now decreased. There are more and more Virals in the city. Soon, the Viral Rush will begin! Local bounty #1: Kill Virals with elementals. Reward: C4 Local bounty #2: Collect air drops. Reward: Spark Plug blueprint—the 2nd stage of Spike’s new weapon Global bounty: Kill zombies with electricity. Reward: Alternator blueprint—the 3rd, final stage of Spike’s new weapon
Rais has fallen, but our problems with bandits grow. Help Spike bring people to safety, and get a special new weapon.
Rais has fallen, but it’s not the end of our problems with the bandits. Quite the contrary, to be honest. With their leader gone, they are flooding Harran, all loose and frenzied, ravaging whatever stands in their way. Their strike on a survivors’ shelter exposed those hiding inside to the infection, bringing on a host of freshly-turned Virals to deal with. As if we hadn’t had enough of them already…
But not all’s lost. Spike’s organizing a safe zone for the survivors who managed to escape. There are still many who need help getting there, though, and it will take some real grit and extraordinary skill to brave the storm and bring them to safety. You are their only hope now. Camden wanted to equip them with his special suits, but unfortunately, only some of them managed to get them. As few as they are, they might prove really useful, so keep your eyes peeled! Oh, and as for the zombie situation—think Spike already has an idea on how to deal with it. Just follow his instructions, and we might stand a chance.
For your efforts, Spike will reward you with his special melee weapon—Crankshaft.
Good luck!
Part I From 24.01 (19:00 CET) to 28.01 (19:00 CET) Friendly survivors in protection suits will be fighting alongside you. Beware! The number of Virals is fluctuating, and there’s more of them now! Local Bounty #1: Kill the bandits. Reward: Crankshaft—the 1st stage of Spike’s new weapon Local bounty #2: Help the survivors. Reward: Last Hope blueprint Global bounty: Kill zombies using the environment. Reward: 3 King mods
New threats require special new equipment. Fortunately, our scientists from Harran have helped create a set that will allow you to face every single one of them and increase your chances of survival.
The Winter Warrior outfit, tailored especially for you, will keep you warm even in the worst of freeze. Put it on, and you’ll also gain a 20% bonus to leveling up your agility, power, survivor, and legend skill trees. All so that you can take on any challenge at the top of your game. But an outfit is not enough to deal with all the threats in Harran. You’ll need a weapon too, and Dr. Camden did remember about it. He constructed a true masterpiece—the Snowstorm! It's a unique grenade launcher that will hit your enemies with a real cold snap, completely freezing them. Use his inventions to fight off the upcoming challenges, and make sure Harran is safe!
The Snow Ops bundle: The Winter Warrior outfit: 20% bonus to leveling up your agility, power, survivor, and legend skill trees The Snowstorm grenade launcher: freezes nearby enemies higher recoil 6 grenades in magazine unique shooting and reloading animation and sound
What’s better than a winter event? A whole month of them! As the holidays’ spirit is spreading throughout Harran, the survivors in the city begin the preparations. However, zombies do not give up, and the people will need extra help. Make sure everything’s ready for the festivities using your special powers HyperMode and Super Crane powers! Swing around the city, send your enemies flying, and strike them from above, taking advantage of the temporary fall damage reduction. Oh, and one thing… your efforts won’t be unnoticed. During the holiday season, heroes deserve special gifts.
Phase I: The HyperMode with fall damage reduction From 9.12 (19:00 CET) to 23.12 (19:00 CET) Local goal: Kill enemies with bare fists. Reward: The HyperArgument item from the Harran Tactical Unit bundle. Phase II: The Super Crane event added From 16.12 (19:00 CET) to 23.12 (19:00 CET) Local goal: Kill zombies by throwing them off the roofs. Reward: The Volkatronix from the Retrowave bundle.