Dying Light - contact@rockpapershotgun.com (RPS)

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Psst. I know mum said you weren t allowed to listen to those hellions on your favourite podcast anymore, but the hosts of the Electronic Wireless Show won t tell if you don t. This week we re talking about the games we weren t allowed to play as youngsters, but did anyway. Alice suffered strict rationing of The Sims 2, and Dave (oh hello Dave) was looked at with concern while playing Silent Hill. Brendan s parents didn t seem to care. Let s all go to Brendan s house. He s got GTA 2. (more…)

Dying Light - contact@rockpapershotgun.com (Alice O'Connor)

More first-person parkour-o-zombiemurder is coming from Techland in Dying Light 2, announced today at E3. Once again, we’ll get to leap and fight through (and over) a zombie-infested city, run missions for people, and try to survive. Simply more Dying Light would be grand, but this sounds like it’s going ambitious on the story front too, drafting Chris “The Human Stretch Goal” Avellone as a narrative designer and co-writer. He gabbed about the game having decisions with “genuine consequences”, where who you help and how will open and close opportunities and change the future of the city, with good and bad effects either way. Get a glimpse of that in the first gameplay demonstration below. (more…)

Dying Light - contact@rockpapershotgun.com (Rich McCormick)

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.>

Dying Light s zombies are spooky, groaning and flailing at me as I parkour my player character across awnings and rooftops, but in the brightness of day, they re exposed. They re slow slow enough that they ll never catch up with my sprinting hero and as clumsy as you d expect from animated slabs of rotting meat. The zombie apocalypse has come, but the humans of fictional middle-eastern city Harran are still the masters of the daytime. (more…)

Dying Light - contact@rockpapershotgun.com (Dominic Tarason)

Dying Light Prison Heist

Dying Light, like the best of zombies, keeps on picking itself up to take a bite out of my free time. Yesterday, Techland’s cult hit zombie parkour sandbox was blessed with yet another chunky free content update, adding a lengthy new mission for 1-4 players set in Harran’s zombie-and-soldier infested prison. Players still exploring the Old Town streets might also bump into a unique Demolisher zombie mini-boss wandering about, hucking bloody great chunks of concrete at less wary players.

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Dying Light - contact@rockpapershotgun.com (Dominic Tarason)

Dying Light

The enduring success of Dying Light is a pleasant surprise. Nobody really expected too much of Techland’s Dead Island spinoff, but the studio weathered a rough launch and continued to support the game through patches, free content updates and (eventually) a truly excellent expansion.

Most other studios would be done with a game after the inevitable Definitive Goaty Edition, but late last year Techland renewed their vow to support Dying Light well into 2018. We’re now three years past the original release, and they’re celebrating the event with discounts for newcomers and free in-game goodies for all spread across February.

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Dying Light - contact@rockpapershotgun.com (RPS)

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No. Let’s not be ridiculous. But there are so many examples of bad survival games that it s important to remember the good ones. So that s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. (more…)

Left 4 Dead 2 - contact@rockpapershotgun.com (Alec Meer)

Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Dying Light - contact@rockpapershotgun.com (Adam Smith)

In the grim darkness of the near future, there is only Battle Royale. And things vaguely similar to Battle Royale.

Dying Light is the latest game to announce news of such a mode. This one will be arriving in the form of a standalone expansion called Bad Blood and it actually sounds far more suited to the game than I initially suspected. That’s mostly because it doesn’t sound like it has that much in common with the battle royale sub-genre, whatever this here press release might say.

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Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Are you strong enough to read the Steam Charts? Do you have what it takes to read all the way to the end? Can you defeat the Plunkbat final boss? NO! NO YOU ARE TOO WEAK! (more…)

Left 4 Dead 2 - contact@rockpapershotgun.com (Brendan Caldwell)

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don t worry. We ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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