We have a winner for the Dev Tools contest we held a while back! Congratulations and great thanks to all who participated, keep up the good work. The winner is ‘Atlas’ map, which we had great fun with! Challenging, but really worth it.
We have a winner for the Dev Tools contest we held a while back! Congratulations and great thanks to all who participated, keep up the good work. The winner is ‘Atlas’ map, which we had great fun with! Challenging, but really worth it.
- Terrain Editing added (with launcher support for Linux) - Fixed the FX viewer - Attach and Detach functions restored - Disabled Nav Mesh drawing on the minimap - Added envprobes masks - Fixed Workshop description issues - Enabled browsing of textures and meshes - Enabled setting up previews for collections - Fixed varlist-set weather - Various other technical fixes
Hotfix changes:
- Fixed infinite lag when locking large amount of terrain blocks - Fixed default terrain's layer list initialization
- Terrain Editing added (with launcher support for Linux) - Fixed the FX viewer - Attach and Detach functions restored - Disabled Nav Mesh drawing on the minimap - Added envprobes masks - Fixed Workshop description issues - Enabled browsing of textures and meshes - Enabled setting up previews for collections - Fixed varlist-set weather - Various other technical fixes
Hotfix changes:
- Fixed infinite lag when locking large amount of terrain blocks - Fixed default terrain's layer list initialization
Now you have a chance to go “Beyond Dying Light” and win an ASUS GTX 980 Strix graphics card and exclusive Dying Light merch. In this very special contest we’ve prepared for you together with Nvidia, your task is to create your wildest map using our Dying Light Developer Tools.
Check the rules at our website, upload your work on Steam Workshop, and submit your entries at the contest website by May 11, 2015.
Now you have a chance to go “Beyond Dying Light” and win an ASUS GTX 980 Strix graphics card and exclusive Dying Light merch. In this very special contest we’ve prepared for you together with Nvidia, your task is to create your wildest map using our Dying Light Developer Tools.
Check the rules at our website, upload your work on Steam Workshop, and submit your entries at the contest website by May 11, 2015.
Small patch for Dying Light has been released, focusing solely on Dying Light Dev Tools and Steam Workshop integration with Dying Light.
Dear Gamers,
Dying Light Developer Tools are finally here! You can go to Steam->Library->Tools right now, download the tools, and start creating and sharing your own Dying Light content. We can’t wait to see what you’ll come up with!
Should you need a helping hand to get started, we prepared a set of video guides to explain the ins and outs of our editor, which you can find here. We also plan to release more in-depth videos in the coming weeks to showcase more advanced capabilities of our tools.
As always, we’re restlessly waiting for your feedback. Our Developer Tools will be regularly expanded with new possibilities and updates, so what you say and what you create do matter to us. If there’s anything particular that you want to see corrected, speak up!
Without further ado, we wish you all never-ending strikes of creativity.
Small patch for Dying Light has been released, focusing solely on Dying Light Dev Tools and Steam Workshop integration with Dying Light.
Dear Gamers,
Dying Light Developer Tools are finally here! You can go to Steam->Library->Tools right now, download the tools, and start creating and sharing your own Dying Light content. We can’t wait to see what you’ll come up with!
Should you need a helping hand to get started, we prepared a set of video guides to explain the ins and outs of our editor, which you can find here. We also plan to release more in-depth videos in the coming weeks to showcase more advanced capabilities of our tools.
As always, we’re restlessly waiting for your feedback. Our Developer Tools will be regularly expanded with new possibilities and updates, so what you say and what you create do matter to us. If there’s anything particular that you want to see corrected, speak up!
Without further ado, we wish you all never-ending strikes of creativity.