Path of Exile - CommunityTeam_GGG
In today's news post, we're showing off some art from the Necropolis League as well as Concept Art from the new Kirac's Vault Pass! Check them out below.

Albus Arimor


Mischievous Hawker Armour Set (Challenge Rewards)


Ghost Veil Armour Set (Kirac's Vault Pass)



Path of Exile - CommunityTeam_GGG
We had a lot of fun putting together the marketing material for Path of Exile: Necropolis, but things don't always work out perfectly in the first take. Check out some of the bloopers in the video below! Please note that this video contains profanity.



Path of Exile - CommunityTeam_GGG
This weekend we’re running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing M in game. The Stash Tab sale ends at 6PM April 8th (PDT)

If you’re missing points for the sale, be sure to check out the new Solar and Eldritch Supporter Packs!

Have a great weekend, Exiles.
Apr 3, 2024
Path of Exile - CommunityTeam_GGG
It's been a while since we showcased the talent of our community, so in today's news post we've gathered some recent highlights to share with you. Check them out!

Malachai the Nightmare by Temmaru via Forums




Gneiss, Old Field by lolozori via Forums




3D Headhunter by QBestoo via Reddit




Necropolis Fan Art by Conqista via Reddit




Witch Pixel Art by LilMizzJay via Reddit




SLAM by Cursedone66 via Reddit




Inua Totem by PoirplePorpoise via Reddit



Path of Exile - CommunityTeam_GGG
We recently announced some improvements to the Necropolis league that we've been working on. Many of these changes will be coming in patch 3.24.0b, which we're planning to release later today. Check out the patch notes preview below.

3.24.0b Patch Notes

  • This patch contains improvements to Necropolis Area to Area or Map to Map gameplay as well as improvements to Grave-Crafting detailed in our recent news post. We've also made some improvements to Tier 17 Maps, and fixed an issue that caused characters to feel "glidy".
Necropolis Improvements and Changes

  • Added the ability to itemise corpses as they drop, and through the Morgue User Interface. Itemising corpses is now free in all contexts, as opposed to the 1 Chaos Orb cost this previously had. As a result, Undertaker Arimor no longer has Empty Coffins available for purchase.
  • Added the ability to select the Base Type when crafting an item. As such, some of the crafts that allow you to influence Strength, Dexterity, or Intelligence armour types have been removed, as they are no longer necessary. Special Base Types such as Atlas Base Types and League Base Types like Stygian Vise still need to be obtained through certain Corpses.
  • Each of the downsides from area to area will now display the increase to the amount of Collectable Corpses and Allflame Embers they cause.
  • Added 12 new Allflame Embers: Allflame Ember of Anarchy, Allflame Ember of the False God, Allflame Ember of Manifested Wealth, Allflame Ember of Syndicate Researchers, Allflame Ember of Syndicate Assassins, Allflame Ember of Syndicate Escorts Allflame Ember of Syndicate Guards, Allflame Ember of Synthetic Fury, Allflame Ember of Trial Cores, Allflame Ember of Trial Guards, Flaring Allflame Ember of the Vaal, and Flaring Allflame Ember of Breachlords.
  • Increased the amount of Collectable Corpses and Allflame Embers dropping relative to difficult Modifiers substantially.
  • Increased the drop rate of Allflame Embers at all levels.
  • Grave-crafts that affect Modifier Rating have been compressed into a single craft, +50 to Modifier Tier Rating, which affects all Modifiers instead of being type-specific. This only applies to new crafts obtained after the patch is deployed, this does not affect any existing crafts.
  • Tiers have been removed from most Grave-crafts, they'll now have the values of the existing highest tier. For example, instead of being able to get 200% or 500% increased chance for Lightning Modifiers, it will now always be 500%.
  • We've also buffed the following Grave-crafts:
  • Reforge socket numbers 200 times, keeping the greatest number of sockets (previously 100).
  • Reforge links numbers 200 times, keeping the greatest number of links (previously 50).
  • 20% chance to craft an additional Item (previously 10%).
  • 25% chance to create a Split Copy (previously 20%).
  • 25% chance to create a Mirrored Copy (previously 20%).
  • Devoted Modifiers that provide a chance to convert a type of item to a specific item type have had their values increased.
  • Devoted Modifiers that provide Strongest Monster in Pack with a chance to convert a type of item to a specific item type now only have a single Tier, providing a 100% chance.
  • Many Devoted Modifiers that have multiple tiers no longer have the lowest tier Modifier appearing in Maps (this improves the average quality of Devoted Modifiers in Maps drastically).
  • Haunted Modifiers that cause Monster hits to all be Critical Strikes now provide +50% to Global Critical Strike Multiplier up to Tier 5 (previously between +0% and +200%), and +100% to Global Critical Strike Multiplier (previously +300%) at Tier 6.
  • The Haunted Modifier that provides Monsters with a Chance to Freeze now provides 5% at Tier 1, 10% at Tier 2, and 20% at Tier 3 (previously 20%, 50%, and 100% respectively).
  • The Haunted Modifiers that cause Monsters to always Stun Enemies on Hit now instead provide 30% and 100% reduced Enemy Stun Threshold at Tiers 3 and 4, with the increased Stun Duration on Enemies now providing values of 40% and 100% respectively (previously 75% and 200%). The Tier 2 Modifier has been removed.
  • The Haunted Modifier that provides Monsters with a 100% chance to Reflect Hexes & Non-Damaging Ailments has been removed.
  • Haunted Modifiers that removed Flask Charges from killer's Flasks when slain instead now cause Monsters to not grant Flask Charges when Slain. The Tier 4 and 5 Modifiers have been removed.
  • Haunted Modifiers that provided more Damage for each alive Monster in Pack have been removed.
  • Haunted Modifiers that provided increased Attack and Cast Speed for each alive Monster in Pack have been removed.
  • The Tier 5 Haunted Modifiers that cause Monsters to gain Physical Damage as Extra Damage of a Random Element or as Fire, Cold or Lightning Damage now cause the Monster's Damage to Penetrate 10% of Elemental Resistances, or Fire, Cold or Lightning Resistances respectively (previously 20%).
  • Increased the amount of Breach Splinters dropped by Breach Allflame Ember Monster packs.
  • Increased the amount of Legion Splinters dropped by Legion Allflame Ember Monster packs.
  • Increased the amount of Omens and Tattoos dropped by Affliction Allflame Ember Monster packs.
  • Increased the amount of Tainted Currency dropped by Beyond Allflame Ember Monster packs.
  • Reduced the difficulty of Haunted Modifiers throughout the Campaign in Ruthless.
  • The Nameless Seer is now less likely to have high value Uniques to offer in Map Areas under level 81.
  • The Devout Pursuit Atlas Notable Passive now causes the Lantern of Arimor to have 30% increased chance for Devoted Modifiers (previously 20%).
  • As a result of Modifier Rating crafts being compressed to a single modifier, the Condensed Souls Atlas Notable Passive now causes Corpses in your Maps to have 25% increased chance to have Modifier Tier Rating crafting outcomes (previously 100%), with the small passive prior now providing 5% (previously 20%).
  • Updated the description for the Fear of the Light Atlas Keystone Passive to clarify both Haunted and Devoted Modifiers are applied randomly to Packs in your Maps.
  • Increases and reductions to Haunted Modifier Effect no longer affects Devoted Modifiers.
  • Haunted Modifiers on the Lantern of Arimor now display the effects of Haunted Modifier Effect from any Atlas Passives you have allocated.
  • The minimap icon for the Nameless Seer is now displayed at a higher distance away, rather than only being displayed when you are nearby.
  • Maps will no longer be opened when closing the Lantern of Arimor User Interface, they will only be opened upon pressing Enter, allowing you to go do something else or to use Allflame Embers that might have been in your stash instead of opening the Map immediately.
  • The Morgue User Interface is now sorted by type of craft, then by level, making it much easier to find crafts that affect a specific type of modifier.
  • Your inventory is no longer closed upon viewing the Morgue User Interface.
  • Pressing Ctrl + F when viewing the Morgue will now focus the Filter Corpses text field.
  • Grave-crafted items now drop closer to the headstone of the relevant grave. Grave-crafted items also now have target priority over graves when using Controller Input Mode.
  • You can now Ctrl + Click to cremate a corpse, skipping the confirmation prompt, in the Morgue User Interface. This was already possible on corpses lying in the Morgue, and is now detailed in both places.
  • The UI for collecting a Corpse is now less likely to overlap with another available Corpse.
  • Reduced the chance for Undertaker Arimor to block doorways.
Tier 17 Map Improvements

  • Tier 17 Maps can now be modified by Chaos Orbs.
  • Increased the Item Quantity and Item Rarity bonuses provided by Modifiers on Tier 17 Maps.
  • We've also added various Divination Cards that can be found in Tier 17 Maps, in order to provide more a choice in which to farm:
  • Despite only just moving The Void Divination Card to drop from The Shaper, The Elder and The Maven in 3.24.0, Tier 17 Maps are a better home for this card. As such, The Void is now only found in the Abomination, Citadel, Fortress, Sanctuary, and Ziggurat Maps. It no longer has a chance to drop from The Shaper, The Elder, or The Maven.
  • The Artist Divination Card is now only found in the Abomination Map, and the Harmony of Souls Divination Card can now also be found in the Abomination Map.
  • The Shieldbearer and Wealth and Power Divination Cards are now only found in the Citadel Map.
  • The Dragon's Heart and The Cheater Divination Cards are now only found in the Fortress Map.
  • The Succor of the Sinless Divination Card is now only found in the Sanctuary Map, and The Innocent Divination Card can now also be found in the Sanctuary Map.
  • The Samurai's Eye and Lucky Deck Divination Cards are now only found in the Ziggurat Map.
  • Nightmare of the Depraved Trinity, the Abomination Map Boss, has had the cooldown for their Ball Lightning skill increased. The damage of their Bladefall and Storm Call skills has also been reduced.
Bug Fixes

  • Fixed a bug with animation cancelling where you could become 'locked into' an animation before the contact point, which was causing characters to feel "glidy" or the feeling that inputs were being eaten.
  • Fixed a bug where Essences of Misery, Envy, Scorn or Dread could not be transformed to Essences of Horror, Delirium, Hysteria or Insanity with a Remnant of Corruption.
  • Fixed a bug where the life leech from minion damage granted by the Necromancer's Bone Barrier Ascendancy Passive Skill was being applied at a tenth of its value.
  • Fixed a bug where Rogue Exiles in Delve encounters and some Monsters in the Twilight Temple Unique Map were normal rarity Monsters.[/li]
    [li]Fixed a bug where side bosses prior to Helial and Selenia in The Twilight Temple Unique Map could become unkillable.[/li]
    [li]Fixed a bug where Ritual Rewards could sometimes be unable to be deferred.[/li]
    [li]Fixed an issue where Map Modifier Effect Atlas Passives did not state they only affected explicit modifiers on Maps.[/li]
    [li]Fixed an issue where some Alternate-art Demigod's race rewards could not be converted to microtransactions.[/li]
    [li]Fixed a bug where some Alternate Art Demigod's Unique Items did not show as results when filtering with Alternate Art as True on the Trade Website.[/li]
    [li]Fixed a bug where it was not possible to turn in a set of Further Intention Divination Cards.[/li]
    [li]Fixed a bug that caused the teleporters in the Timekeeper's Hideout and League Entranceway Hideout Decorations to not function properly.[/li]
    [li]Fixed a bug where Solar and Magebloom Map Devices were not updating their effects based on Map Tier.[/li]
    [li]Fixed a bug that caused the Morbid Hideout to be inaccessible.[/li]
    [li]Fixed an instance crash.[/li]
    [li]Fixed a client crash.[/li]
Apr 1, 2024
Path of Exile - CommunityTeam_GGG
Over the weekend we launched Path of Exile: Necropolis and have been closely monitoring feedback ever since. In this news post, Mark overviews a number of changes and improvements to the Necropolis League we're currently working on.

Hi everyone,

Thanks for all the feedback and bingo cards.

To get straight to the point of the improvements to the league, here's what we're currently doing today in the studio. Our hope is to get each change out as soon as it is ready.

Area to Area or Map to Map gameplay:
  • We will be allowing you to itemise corpses as they drop, so you can choose to collect the corpse or itemise it for free. As a result itemising corpses in all contexts will now be free, as opposed to the 1 Chaos Orb it currently costs.
  • Each of the downsides from area to area will now display the increase to the amount of Collectable Corpses and Allflame Embers they cause.
  • We will be increasing the amount of Collectable Corpses and Allflame Embers dropping relative to difficult mods substantially.
  • We will be increasing the amount of Allflame Embers dropping base.
  • We will be adding new Allflame Ember packs that are more rewarding.
  • We will be revising the rewards and pack sizes from existing Allflame Ember packs in Endgame to make them substantially more rewarding also.
  • We will be making the Devoted Modifiers more rewarding, notably the ones that are granting Currency Items.
  • We are lowering the danger of the more dangerous modifiers especially at Endgame.
Grave-Crafting:
  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
  • We are increasing the chances of many of the rarer crafts like Fractured Modifiers and Mirrored outcomes significantly.
  • We've removed the "Tiers" from the crafted modifiers. They'll now have the values of the existing highest tiers always.
  • We have taken all the crafts that affect the Modifier Rating and compressed it into a single craft that affects all modifiers, instead of being type specific. This will not affect existing crafts you have, those will stop dropping and the new one will start dropping once it's deployed.
  • The value of the craft that affects Modifier Rating is now always +100.
  • You will be able to directly use Coffins on your List of corpses in your Morgue panel instead of trying to find them within the Morgue.
  • Ctrl+F will go to the Search (Currently must be clicked).
  • We will be sorting crafts by their type, instead of by level, making it much easier to find crafts that affect a specific type of modifier, like Fire Modifiers.
  • The grave-crafts that reroll Sockets and Links have been significantly buffed.
There is a lot more happening in between the cracks but instead of me getting into all of that I am focusing my attention towards getting the fixes ready faster as that's what is more important! I will update more as we are making more changes.

This is just what we're immediately working on and will do more as soon as it's needed and we have resources available. The long weekend here unfortunately cost us the capability to respond to larger changes as fast as we'd like and a huge lesson going forward is to make sure we don't deploy expansions on public holiday weekends as we don't have the personnel available to make changes as fast as we want.
Path of Exile - CommunityTeam_GGG
We've just released the Necropolis Mystery Box, a new mystery box without duplicate microtransactions! Each of the microtransactions in this mystery box has visual behaviour that interacts with your gameplay. Check out the contents of the box in the video below!

There are 22 microtransactions that you can find in the Necropolis Mystery Box. Each of these microtransactions has a varying number of thematic variations, and you'll never receive a duplicate copy of a variation that you have already opened. For example, if you open one variant of a microtransaction, you may later receive another variant, but you'll never get a duplicate! Check out the full details at http://pathofexile.com/mystery-box




Mar 29, 2024
Path of Exile - CommunityTeam_GGG
We have released a new version of Kirac's Vault Pass! This league's pass can be purchased with points and also has a free track available. Its premium track contains a new exclusive armour set and some mystery boxes.



Free Track
The free track of Kirac's Vault rewards you with Kirac Missions, as well as items such as Scouting Reports, a Conqueror Map and an Inscribed Ultimatum for completing bonus objectives of maps in Path of Exile's endgame. You can complete it once in each Necropolis league you play, such as Necropolis or Hardcore Necropolis. The free track does not grant items in Ruthless modes or Private Leagues.

You'll earn your first reward upon completing your first map bonus objective. You'll earn additional rewards by completing sets of map bonus objectives while exploring your Atlas. If you complete the bonus objectives of all 115 maps, you'll have earned all available rewards!

Exclusive Microtransactions
Purchase your premium pass and complete Atlas objectives to earn mystery boxes and the exclusive Ghostveil Armour Set. This armour set is purely cosmetic and does not affect your character's power or progression.



Frequently Asked Questions

How do I purchase the Pass and track my progress through it?
On the Atlas screen, there's a new Kirac's Vault Pass icon at the top left. Clicking that will let you buy the pass, see the rewards and travel to Kirac's Vault.

How do I claim my rewards?
The Pass has a progress bar that tracks how many bonus objectives of maps on the atlas you have completed. Once you have unlocked a reward, you can click a button on the Pass screen to travel directly to Kirac's Vault, where a chamber containing that reward will unlock for you to claim.

Once claimed, items are dropped on the ground, while the cosmetics are stored in your microtransaction stash, alongside your existing microtransactions.

Is the Premium Pass still good value?
You're now able to buy it using 300 points, rather than $30 cash. Note that spending $30 on a supporter pack gets you 300 points, so for the same cost of the Kirac's Vault Pass, you're now able to receive an entire supporter pack as well as the Kirac's Vault Pass and its contents.

Do I get anything right away for buying the Pass?
Yes. The first reward is available to claim as soon as you purchase the Pass, providing you are able to access the Karui Shores (at the end of the campaign) in order to enter Kirac's Vault.

Is this pay-to-win in any way?
No. Access to Kirac's Vault and its cosmetic skins offer no gameplay advantage over other players. Items from the free track are available to all players regardless of what they've paid.

Do I need to have bought the Pass before I complete my Atlas? Is there a penalty for just waiting until near the end of the league and buying it then?
No. The Pass costs the same amount regardless of how many objectives you have already completed, and the relevant rewards will unlock instantly if you buy the Pass after completing objectives. There's no penalty for delaying your purchase until later in the league, though you'll need to purchase it before the league ends.

Can I pay more money to unlock rewards that I have not been able to unlock through gameplay?
You can't pay to unlock rewards. Everyone you see with one of the exclusive skins from Kirac's Vault will have completed the bonus objectives required to earn it.

Is the Pass available for Standard players?
No. At this stage it is only available to players in the current challenge league because many Standard players can instantly unlock their whole Atlas by completing a single map.

Will I have access to my exclusive skins in Standard or future leagues?
Yes. Any cosmetics earned during this league will be available account-wide and can be equipped to any character you make in any league.

Are the Pass or its cosmetic skins available after this league ends?
No. The Pass can only be purchased during this league and its cosmetic skins are exclusive to this Pass. They will not be available again. If you want to have them in your collection forever, you must purchase the Pass this league and complete the objectives for any skins that you want.

What happens if I'm playing in multiple Necropolis leagues? Which league does the Pass track progress from?
The pass tracks your highest Atlas progress from any Necropolis league you are playing in (including private leagues based on Necropolis).

Will the Kirac's Vault Pass be released on Console platforms?
Absolutely.
Path of Exile - CommunityTeam_GGG
In the Necropolis League, you'll be able to earn pieces of the exclusive Mischievous Hawker Armour Set by completing 40 new challenges. At 4, 8, 12 and 16 challenges, you'll receive the Mischievous Hawker Boots, Gloves, Body Armour, and Helmet respectively.

Additional tiers of this armour set are unlocked as you complete more challenges in the Necropolis League. Completing challenges also grants you pieces of the Necropolis Totem Pole Hideout decoration!

In Ruthless, you will receive the full Mischievous Hawker Armour Set at 2 challenges, and each challenge completed after that will upgrade pieces of the set with the entire set fully upgraded once 8 challenges are completed.




Path of Exile - CommunityTeam_GGG
In the Necropolis expansion, we've introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Check them out in the forum post on our website, which you can find by clicking here.
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