This weekend, we're having a sale on Hideouts and Pets! You can view the full selection of discounted items by pressing M to open the store in-game. The sale ends at 4pm on Monday 23rd January (PST).
If you need some hideout inspiration, be sure to stop by the Hideout Showcase forum here, or check out our last few Hideout Highlights videos below!
Today's episode of Build of the Week will satiate your senses with a storm of arrows! CheapBunny's build brings the rain with their fleet of Artillery Ballistas by taking advantage of the new Wilma's Requital Unique helmet! Check out the showcase below!
For more information about CheapBunny's build, you can find their forum guide here.
If you're keen to get your build featured in Build of the Week, make sure you post your build in our Classes/Builds sub-forum, which you can find on our forum homepage, or post a video build guide on Youtube!
The Forbidden Sanctum expansion is still going strong, so we thought we'd share some highlights from Twitch to share some great moments and bouts of incredible luck! Check them out on our forums here!
Today, we wanted to share Rawlnx's story about their Divination Card, "Ever-Changing", which they designed after winning the opportunity to design one from one of our Boss Kill events! Check it out!
I was introduced to Path of Exile by my good friend Skper around the time Bloodlines league was released. Not gonna lie, I didn't even make it to Normal Act 4 before I quit, but I gave the game another try when the Talisman league released. MF Poison Arrow was my build of choice where I was essentially the culler for Skper who carried me through maps where we found Shavronne's Wrappings as our first big ticket item. With every following league I was a little bit more invested into the game.
Fast forward to today, I won 2 Divination Card designs as a reward from the League-start Boss Kill events and Ever-Changing is the first one that I wanted to make. My favourite themes/content in Path of Exile are Synthesis and Maven. Since I also won a Unique item design that is already Synthesis themed (Rational Doctrine), I wanted my card to be related to Maven.
My goal was to make a card for something that is fairly common, Maven related and useful for the general player base. So the answer to what the reward should be was fairly obvious to me: Orbs of Unmaking. As someone who plays SSF regularly and usually participates in events, Orbs of Unmaking are always a bottleneck to respec the Atlas depending on your current objective. Some will probably wonder why I would make a Card for Orbs of Unmaking when you can easily buy them from Kirac. Well early on in the League and especially in SSF/Race events you won't have access to a lot of Orbs of Regret to buy Orbs of Unmaking and you almost never want to convert your Orbs of Scouring. Now there is a target-farmable option for Orbs of Unmaking if you don't want to live in Tujen Logbooks, Heist Contracts or are simply time constrained (Race Events).
Before the Siege of the Atlas expansion there was a Voiceline from Kirac where he states: "Never trust floating women". I thought Kirac leaning over his Desk with Maven floating behind him would make for 2 strong elements for the card's art. The Name "Ever-Changing" is in reference to us players constantly respeccing our Atlas Passive Tree and the flavour text is in reference to people like me that are hopelessly addicted to the game.
With the addition of this card and my Unique item, I get to be part of my favourite game forever. Also being able to brag to my friends that "I made dis" is pretty neat to say the least.
Last week we announced the beginning of The Forbidden Sanctum Talent Competition. There have already been some amazing submissions, and today we'd like to share some of them with you!
Continuing on with sharing concept art pieces for the recently released Core Supporter Packs, this week we wanted to showcase the Hellfire Supporter Pack! We shared concept art of the Tormentor Supporter Pack last week, so if you missed it you can check that out here.
This weekend we are running a Weapon and Shields Sale! You can view the full selection of discounted items by pressing M to open the store in-game. The Weapon and Shields sale ends at 4pm on January 16th PST.
Short on points for the sale? Don't forget about the Cursed Supporter Pack! Purchasing this supporter pack helps support the development of Path of Exile as well as your favourite streamer or content creator!
The Cursed Supporter Pack costs 60 USD and contains 200 points, an Armour Set, an alternate helmet, footprints and a pet. Watch the video below:
Please note that the Cursed Boots look like a peg leg only when equipped with the Cursed Body Armour, they'll look like regular boots with all other body armours.
To purchase the Cursed Supporter Pack, follow your favourite streamer/creator's link to their Nexus store. Please note that this Supporter Pack is available only on Nexus and won't appear in the Path of Exile store. For more information about Nexus, check out this news post.
Finally, don't forget about Kirac's Vault Pass! The pass contains unique item skin rewards that are exclusive to this league! One of the items you can get is the Stormweaver Nebulis, which gains power as you deal more cold and lightning damage. Check out the amazingly detailed close-ups of the Stormweaver Nebulis below!
All the rewards from the Vault Pass visually interact with gameplay in some way and will leave the store forever when the Sanctum League ends. You can also get up to five mystery boxes from the pass! After purchasing the pass, you can earn its rewards in the Atlas endgame by completing map objectives. Check out the Kirac's Vault Pass page here for more information!
The first episode of Season 11's Build of the Week is here, featuring a wonderfully crafted build created by Palsteron! This build blitzes through maps, causing sizable Shockwaves as you run past your foes. Check out the showcase below!
For more information about Palsteron's build, you can find their detailed video guide here.
If you're keen to get your build featured in Build of the Week, make sure you post your build in our Classes/Builds sub-forum, which you can find on our forum homepage, or post a video build guide on Youtube!
We are currently working on an update with a number of bug fixes for Sanctum content. We're planning to release the 3.20.1b patch on PC later today. Check out its patch notes below.
Please note that these are still subject to change prior to the patch's deployment. The 3.20.1b update on consoles will be deployed as soon as possible after its release on PC.
3.20.1b Patch Notes
The patch introduces the Voidborn Reliquary Key, and contains a few Sanctum changes, alongside a number of other improvements and bug fixes.
Sanctum changes
The Death Toll Major Affliction no longer causes monsters to drop no Aureus Coins. Instead, it now causes you to Lose 250 Resolve after completing 8 rooms. This change does not affect existing Sanctum runs.
Herald of the Scourge's lightning waves skill now spawns more lightning bolts with each wave, though the lightning bolts are now smaller. The delay between each wave has been slightly increased, and the damage of the skill has been lowered by 20%.
Improved the visibility of the ground degen effect when fighting Lycia, Unholy Heretic.
Added an error message for attempting to change your Relics while you have an active Sanctum.
Improvements and other changes
Introduced the Voidborn Reliquary Key. The Voidborn Reliquary currently has 1231 options for foiled Unique items that it can yield. We are still working through the list of submissions from Voidborn Supporters to get the others in as soon as possible.
Improved the description of the Sandstorm Visage Unique stat to clarify it only modifies spell critical strike chance of spells, and will not affect spells dealing non-spell damage (such as heralds).
Updated various descriptions to clarify which stats only apply to Summon Skeletons, and which apply also to Vaal Summon Skeletons (such as the modifier on Alberon's Warpath). Melee Skeletons from the Vaal Summon Skeletons are now referred to as "Soldiers" rather than "Warriors" in descriptions.
The visual effect applied to monsters with modifiers that cause Minions to Fire, Cold, or Lightning Explode on Death has been removed as it caused visual issues in some circumstances.
Betrayal crafts that reroll socket numbers, links or colours a certain number of times can no longer be used on items with fixed socket numbers, links or colours respectively.
The "Geared Up" achievement no longer requires a Rare or Unique item in the Relic slot.
Ruthless-specific changes
The Imagined Pursuits Atlas Passive in Ruthless now causes Cluster Jewels from Delirium Rewards to have a 10% chance to be Rare and Corrupted, instead of "800% increased Rarity of Cluster Jewels from Delirium Encounters in your Maps".
Fixed a bug where Vaal Venom Gyre was able to be obtained in Ruthless.
Bug fixes
Fixed a display bug with the last remaining item not being removed from the list when purchased from the Merchant.
Fixed a bug where Sanctified Relics were incorrectly treated as equipped items, which could stop mods on some items (like Voll's Vision) from working.
Fixed an issue where the Deathly Archmage Guard's Ice Cascade skill was dealing Lightning Damage instead of Cold Damage.
Fixed the Flameblast marker from the Crimson Archmage Sanctum Guard not displaying correctly across different terrain elevations.
Fixed a bug where the hideout decorations panel could sometimes fail to load.
Fixed a bug where it was possible to snapshot Curses applied to yourself from Ylfeban's Trickery.
Fixed a bug where it was not possible to dismiss NPCs from your Hideout.
Fixed a bug where at least one Anointed Blighted Map was not offered by Kirac after using a Blighted Scouting Report.
Fixed a bug where monsters with both Periodically Enrages and Cycling Damage Reduction modifiers could become immune to damage.
Fixed a bug where Ghorr, the Grasping Maw could displace Blight Towers with their grasp skill.
Fixed a visual bug where Ruthless' "Map Drop Chance" was displayed on unidentified Maps with Quality in non-Ruthless Leagues.
Fixed a bug where Vaal Cyclone did not roll for critical strikes for each hit, instead only rolling when first used.
Fixed a bug where clones of Lokan, The Deceiver were being revived by Rituals.
Fixed a bug where Support Gems at their maximum gem level could not be sacrificed for the Facetor's Lens Harvest crafting option.
Fixed a bug where socket icons for Resonators on the ground were black, they are now orange.
Fixed a bug where modifiers that add Fire, Cold or Lightning attack damage per Strength, Dexterity or Intelligence were not applying to attacks made using off-hand weapons.
Fixed a bug which could make a Simulacrum wave incompletable if a monster which spawned on death was stuck inside terrain.
Fixed a bug with the interaction of Cursed Ground Support and Hexblast totems, traps or mines which allowed you to have multiple areas of Cursed Ground.
Fixed a bug where Elemental Weakness applied by the Font of Elements in the Labyrinth was increasing player Resistances rather than decreasing them.
Fixed a bug with the knockback from Kinetic Blast not going in the correct direction away from blasts.
Fixed an issue where Pack Size modifiers from the Atlas Passive Tree were not displayed in the Map Overlay Mods unless you had another Pack Size modifier source.
Fixed a bug where notifications for completing Achievements were not displayed when playing in controller input mode.
Fixed a bug with Merchant options sometimes not displaying correctly when selected in controller input mode.
Fixed a bug with the transition effect from Scourge Hideout Decoration inadvertently displaying sometimes when multiple players were in the hideout.
Fixed a bug with the Illusionist Blade Vortex microtransaction effect that could cause lingering Blade Vortex projectiles in your hideout.
Fixed a bug where the Haemomancer Pet microtransaction would not behave correctly if you had two of them equipped.
Fixed a bug where a Scion wearing the Victorious Body Armour microtransaction could appear bald.
Fixed a bug where the Tinker's Waypoint microtransactions were not playing their animations when a player joined of left the area.
Fixed a bug with the Chronomancer Portal microtransaction not playing its effects when used by multiple players at the same time.
In the Forbidden Sanctum Expansion, we introduced ten new Divination Cards designed by our Supporters. For today's news post, we asked Suzu520 to share their story with us about their card "The Wedding Gift". Check out their story below!
Hello Exiles, I’m Suzu520.
Before talking about “The Wedding Gift” card design, I want to share my journey in Path of Exile. I started playing Path of Exile from the Sacrifice of the Vaal expansion. I still remember the time when I was in the Garena TW server, and people in Global chat were all asking, “Where do we find the Fetid Pool?” Such fun. There was a time where my friends and I could not beat Merciless Dominus, and a random player joined our party through the Noticeboard and cleared it with us. That was a vivid memory of Path of Exile having a very wholesome community. I have played every single league and have enjoyed the game ever since the Forsaken Masters expansion when I finally moved to the Global server from the Garena TW server.
During the closed beta of the “Fall of Oriath” expansion, the playtest was up to the end of Act 7 and that expansion of the main quest storyline shocked me to my core, especially Act 6 & 7: Nessa and Silk’s death. I love the game even more than before, I knew I wanted to design a card and give back to the community.
I am a big fan of Summoner playstyle, from Undying Evangelist Raise Spectre, 50x Summon Raging Spirits, 50x Animate Weapon, all the way up to Solar Guard Raise Spectre. One day my friend told me about the sword “The Dancing Dervish” and the respective upgrade “The Dancing Duo” back then. I had been curious about Minions that came from items instead of skill gems, so I tried it out and absolutely loved them. That was my initial idea for the card design. I wanted a card that allows SSF players to farm specific bosses for, so my original idea was a 6 White-Socketed Dancing Duo, but due to the item not being able to drop, the idea was scrapped.
During Sentinel league, I successfully reached level 100 for the first time with an Arakaali’s Fang build. The build has such a unique summoning style that I fell in love with it, and it was the first time ever I did not reroll a new character 5 days into league starting. Meanwhile, I discovered KittenCatNoodle’s Lore Series and had been listening to all her videos in the background while I was levelling to 100. That was the moment where my brain goes “Eureka!” What if I designed a card that was lore-accurate and gives my favourite summoner weapon? Coincidentally the weapon came from Arakaali, where the end of Close beta during 3.0 was, and it left a strong impression on my mind.
After finally deciding on the reward, I had to think about the art and card description. That was easy, since Silk wanted a wedding gift as we attended their fateful day. The art had to be Silk’s final moment where we and Yeena witness his union with Arakaali. Since we cannot do anything to save Silk, we could kill Arakaali as a revenge kill for Silk. As for the flavour text, people that worshipped Arakaali would be very happy about the goddess getting more human essence, hence the line “The Acolytes congratulated the lucky groom for becoming one with the Goddess.”
When the card finally got released, a few friends talked to me and said that they had always wanted to play the build but never got enough currency to do so. I’m very happy that they get to share the experience of playing Arakaali’s Fang.
That’s the end of my story, hope you all have a great New Year and may RNGesus be with you!