By the end of the week, we're planning to deploy the 3.19.1 patch which addresses things such as balance changes to Archnemesis and Eldritch currency, as well as improvements to the Lake of Kalandra which were discussed in last week's news post. In this news post we've prepared a preview of its patch notes.
The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.19.1 update on consoles as soon as possible after its release on PC.
3.19.1 Patch Notes
Lake of Kalandra Changes
Increased the amount of Reflecting Mist you encounter by roughly 50%.
Breachlords spawned in Reflection of the Breachlord now spawn closer to the start of the Breach.
Rock formations in the Lake of Kalandra now block projectiles, allowing you to hide from enemy attacks.
Widened some bridges connecting Reflection Tiles in the Lake of Kalandra.
League Reflections where Kalandra is present now have intro and outro dialogue.
Archnemesis Changes
The Heralding Minions Archnemesis modifier can no longer be found on Delve monsters in the Azurite Mine. Monsters spawned at Legion, Breach or Beyond encounters in the Azurite Mine can still be found with this modifier.
Rare monsters spawned during Boss fights are now limited to 2 Archnemesis modifiers.
Rare monsters that do not drop loot are now limited to 2 Archnemesis modifiers.
The Aura from the Executioner Archnemesis modifier and Verdant Spores inflicted by the Healing Nova from the Rejuvenating Archnemesis modifier no longer affect Player minions.
Beyond Changes
The Life of Beyond Bosses has been lowered by roughly 5%, and the Life of all other Beyond monsters has been lowered by approximately 60%.
Improved the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb.
Beyond Bosses can no longer spawn in Temporal Incursions.
Other Improvements and Changes
Lowered the damage dealt to minions by League monster skills and endgame Map Boss skills that felt punishing, for example, Shaper's Beam and Slam skills, Tul, Creeping Avalanche's Barrage skill, and many of Sirus, Awakener of Worlds' skills, amongst many others.
Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment now drop in lower area levels, and their drop rate has also been buffed.
Marks applied to you by a monster are now removed if you move a great distance away from the monster.
Lowered the number of Rare and Magic monsters spawned during Harvest Boss encounters.
The Horticrafting Station now displays how much Lifeforce of each type you have available.
Reduced the likelihood a full sequence of Strongboxes could fail to spawn in areas affected by Alva's Memory of Cascading Fortunes.
The "Confine Mouse to Window" Option now confines your mouse to be within the maximum supported aspect ratio for those using larger aspect ratios (to prevent accidentally clicking on black bars).
Updated the description on Aegis Aurora's Energy Shield recovery to "Recover Energy Shield", previously "Replenishes Energy Shield". This is not a functional change.
Added the Physical tag to the Poacher's Mark Skill Gem.
Updated the Arctic Armour ground effect audio to be quieter.
Bug Fixes
Fixed an issue where packs of Beyond monsters could sometimes fail to spawn Rare Monsters.
Fixed an issue where Elite Beyond monsters could sometimes fail to spawn.
Fixed a bug where various immobile monsters, such as Devourers, could be found with Archnemesis modifiers that are not meant to appear on immobile monsters.
Fixed a bug where players could become unable to move for a time after using Frostblink while Shield Charging.
Fixed a bug where Lightning Conduit could rarely cause lightning bolt visual effects to appear on enemies not hit by the skill.
Fixed a bug where after regenerating to maximum Life the value displayed could be incorrect until changing area.
Fixed a bug where Vaal Skills granted by Skill Gems with Alternate Quality types were gaining no benefit from Quality rather than the default Quality stat.
Fixed a bug where Sunder with over 100% wave delay reduction would behave as if it had no wave delay reduction.
Fixed an issue where Flasks with the "Used when Charges reach full" Enchantment were not able to be used multiple times in a single frame.
Fixed a bug where Innocence was not immune to knockback when encountered outside of his arena, such as in the Lake of Kalandra, or in Maven's Invitations.
Fixed an issue with Einhar's Memory of the Sacred Grove where monsters spawned in the Sacred Grove could become stuck in a wall.
Fixed a bug where Flame Turrets in the Vaal Omnitect Boss fight could fail to activate.
Fixed a bug where Brutus, Lord Incarcerator could sometimes get stuck on terrain in Upper Prison.
Fixed an issue where pressing Ctrl + Alt + C on a Mirrored Tablet would not copy the Reflections present on the Tablet.
Fixed a bug where the story glyphs in the Lake of Kalandra area were required for the No Stone Unturned Achievement.
Fixed the Alternate Art Cloak of Flames Robe 3D art missing the lower half of the robe.
Fixed a bug when using Controller input mode where the Map Device could reselect crafting options you could no longer afford.
Fixed a bug where the Sentinel Locker and Seed Stockpile hideout decorations couldn't be highlighted while editing your hideout.
Fixed a bug where the Sunprism and Void Emperor Enchanter's Ring microtransactions did not apply to Phasing or Onslaught buffs from the Raider Ascendancy.
Fixed a bug where a Summoned Holy Relic with the Exalted Holy Relic microtransaction applied could become invisible after entering a new area or when levelling up the skill gem.
Fixed a few wonky microtransaction interactions between some back attachments and the Astral and Golden character effects.
For our Lake of Kalandra expansion, we released the Knight and Rogue series of supporter packs that feature microtransactions with unique features. If you're interested in the process that goes through designing these, be sure to check out today's news post!
In the Path of Exile: Lake of Kalandra expansion, we introduced 15 new divination cards designed by our supporters! For today's post, we asked Kezlyr to share their story about their card "Doryani's Epiphany". Check it out below!
Like many of the supporters, I've been playing Path of Exile for a number of years. I played off and on before finally settling in and really exploring what PoE had to offer in Bestiary League (3.2). This was the first league I watched the reveal, read up on all the patch notes beforehand, and discovered that other people had created build guides, which opened up so many new options and ideas. At this point, I was hooked.
However, despite PoE being an incredibly deep game, it's far less fun experiencing it on your own. My brothers and I had played games together most of our lives, but fell out of touch for a few years as we all moved out and did some growing up. We talked occasionally and played some games together once in a while, but that was really it. But then we all started playing Path of Exile together, as we all enjoyed action RPGs and deep customization games. We made a guild in game so we could quickly chat with each other instead of having to rely on whispers back and forth. That worked fine for a league or two, but is ultimately inefficient. We then made a Discord server that's just us so we could communicate outside the game, share build ideas, show off drops and victories, etc. And once we had an easy mode of communication, we began talking almost daily. It's not at all an exaggeration to say that my family is only as close as it is because of Path of Exile.
Consequently, I knew I wanted to have something in the game that I could always look to as a reminder, even if we all eventually move on to another game. The card that was added to the game was the last iteration (obviously), but the first version was actually intended to be built off of this concept. I had wanted a 6L white socket Death's Oath because I loved the build, and I wanted the art and flavor text to reflect the three of us struggling to achieve even a minute victory (we did an SSF run one league and my entire league plan was to find/chance a Death's Oath, get it to 6S, then temple slam it to white sockets; I did this in 4 days in Synthesis and actually chanced it in the middle of a fight, and very few experiences top it).
Since such a reward goes against Divination policy (and for good reason), I turned to heist which is one of my favorite league mechanics (don't tell anyone, but I even loved the version where killing monsters increased the alert level). I wanted to do a card for a replica unique, but by the time I had submitted that version, someone had beaten me to it. My next favorite heist mechanic was the alternate gems, but since I mostly play SSF, it felt kind of bad to just reward an alt quality gem (no offense to that card/supporter as it is still super handy to have in the game). I wanted people to have the chance to reroll their own gems, and try to get the version that they really wanted to enhance their build or to roll the next one, which is a lot easier with a bit of agency involved over pure luck (but still some rng).
Coincidentally, I had been checking for teasers for the upcoming league right after my card was revealed. I was so proud that I wrote up a quick post on reddit and showed the card to my son (8) and had him play through the Twilight Strand before introducing him to div cards and trying to explain that I designed the one in the picture.
I know this game means a lot to a lot of people, and to me it's been a way to connect with my family. I'm honored to have a small part in the game's legacy and hope it imparts some lasting, positive effect for others, as well. Thanks for all the hard work, GGG.
We're currently running a sale on a massive amount of Skill Effects! With over 400 effects on sale, there's sure to be something that will catch your eye, so check out the full range of discounted microtransactions in-game by pressing the 'M' key to open the shop and navigating to the Specials tab. The sale ends at 6pm on September 5th PDT.
If you'd like to free up some of your mana pool from aura reservations, perhaps consider letting spell totems cast the auras for you! In the picture below we have the Darkshard Totem Skin, the Pylon of Pain Totem Skin, and the Ziggurat Totem Skin casting auras using the Darkshard Aura Effect, Demonic Aura Effect, and the Soul Nexus Aura Effect respectively.
A couple of days ago we shared an overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.
Archnemesis
In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.
Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.
As we mentioned in our last post, some players have noted that they'd prefer item drops to have lower variance - i.e. fewer big spikes of valuable rewards with the rewards averaged out across more encounters. This is something we're still discussing.
Also mentioned in our last post was that monsters that can't drop items shouldn't have large numbers of Archnemesis mods and will be capped at two mods. This change has happened internally and will be deployed in an upcoming patch.
We are also aware of feedback around monsters applying permanent Marks feeling frustrating, particularly in the context of Archnemesis mods and Delve but also in other areas of the game. This issue has some technical complications around it that make it tricky to improve but this is something we'll be working on.
Kalandra League
In the Lake of Kalandra, rock formations don't allow you to hide from enemy attacks. This has been fixed internally and will be deployed in a coming patch.
Players have mentioned that when Beyond appears in the Lake of Kalandra, its difficulty to reward ratio doesn't feel right. We're investigating this.
Much of the community's feedback this league has focused on the rewards coming from the Lake of Kalandra. We're making the Reflecting Mist 50% more common while also assessing other item drops. Currently we feel that general drops from the lake are okay but that past league content that appears in the lake may not be rewarding enough. We are keen for specific feedback around which past league encounters in the lake don't feel quite right in terms of rewards. Please include as much detail as possible around your experiences.
Harvest crafting
We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.
We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.
While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.
Eldritch Currency
We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.
These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.
Thanks again for all of your feedback. Please continue to let us know about your experiences - particularly, as we mentioned earlier, feedback around past league content rewards inside the lake.
Our Kalandra Mystery Box is a Mystery Box with non-repeating rewards that features microtransactions that have different levels of effects based on gameplay elements! They were a lot of fun to design, so we thought you'd like to take a peek at the process through its concept art! Check it out below.
If you want to find out more about the Kalandra Mystery Box, check out the Mystery Box page here!
Glorious Helmet
Plated Dovecaller Wings
Raincaller Life Flasks
Revelation Blade
Storm Harrier Pet
Tinker's Waypoint
Torturer's Gloves
If you want to find out more about the Kalandra Mystery Box, check out the Mystery Box page here!
We're currently working on a number of further improvements and wanted to give you an overview of what's coming.
We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.
We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.
We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.
We are planning to buff Tainted Currency.
We are aware of feedback around Harvest crafts but don't have any commentary on this yet.
We are aware of feedback around Minion survivability and are making it so that certain monster auras and debuffs, such as the Rejuvenating and Executioner mods, do not apply to minions.
We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. We will lower the damage they deal against minions where we find that it is too high.
We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.
We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles.
We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.
There are other changes coming which you can see in the upcoming patch notes. This does not signal the end of all changes to come, merely the areas we have decided on at time of writing. We will let you know as more things come down the pipeline. Thanks for your continued feedback.
We're constantly astounded by the creativity and talent of our community, and today we'd like to share some of their amazing Kalandra themed creations with you. Check them out!
We're in the process of deploying the 3.19.0f update which introduces reductions to defensive Archnemesis modifiers, and also includes a few improvements to the Kalandra League. Check out the full patch notes below:
Archnemesis Modifier Changes
Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%).
Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self.
Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%).
Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%).
Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%).
Assassin: Now has 50% reduced Extra Damage from Critical Strikes (previously 70%).
Deadeye: No longer has 60% less Damage taken if you have not been Hit Recently, or 200% increased Evasion Rating if you have been Hit Recently.
Incendiary: No longer has +50% to Fire Resistance, or 60% less Duration of Ignites on Self. Instead, it now has +30% to Fire Resistance against Damage over Time.
Sentinel: No longer has +10% to maximum Chance to Block Attack Damage, or +10% to maximum Chance to Block Spell Damage.
Juggernaut: No longer has +2 to Maximum Endurance Charges.
Steel-infused: Now has 30% additional Physical Damage Reduction (previously 50%).
Overcharged: No longer has +1 to Maximum Frenzy, Power and Endurance Charges.
Consecrator: No longer has take 30% reduced Elemental Damage while on Consecrated Ground.
Flame Strider: Now has 50% reduced effect of Scorch (previously 80%).
Frost Strider: Now has 50% reduced effect of Cold Ailments (previously 80%).
Storm Strider: Now has 50% reduced effect of Lightning Ailments (previously 80%).
Ice Prison: Now has 20% additional Physical Damage Reduction (previously 25%).
Storm Herald: Now has +40% to Lightning Resistance (previously 60%).
Splinterer: Now has 30% chance to Avoid Projectiles (previously 50%).
Crystal-skinned: Now has +40% to all Elemental Resistances (previously 50%). The crystal explosions now deal damage of equal parts Fire, Cold and Lightning damage, instead of just Cold, though the damage of the skill is unchanged.
Entangler: Now has +25% to Chaos Resistance (previously 30%).
Vampiric: No longer has Enemies Cannot Leech Mana from you.
Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched no longer grant large individual bonuses to a specific damage type. They instead all now grant +30% to all Elemental Resistances, +20% to Chaos Resistance and 10% additional Physical Damage Reduction. Innocence-touched and Kitava-touched grant +40% to all Elemental Resistances, +25% to Chaos Resistance and 15% additional Physical Damage Reduction.
Lake of Kalandra Changes
The chance for Rewards from Metamorphs to be doubled in Metamorph Reflections has been increased at all difficulties.
Metamorphs in Reflection of Metamorph now have 3 additional rewards.
Halved the amount of increased life provided to Metamorphs in Reflection of Catalysis. Metamorphs from this Reflection now have 8 additional rewards, though Catalysts dropped by Metamorphs are no longer Duplicated.
Metamorphs in Reflection of Experimentation now have 8 additional rewards, and Catalysts dropped by Metamorphs are now Duplicated.
Legion Encounters found in Legion Reflections now have 100% increased Duration.
Reduced the damage of Effigy of Virulent Undeath's Rain of Arrows Skill.
Reduced the damage of Effigy of Wintry Undeath's Spectral Shield Throw Skill.
Fixes and Improvements
The A Trip Down Memory Lane Challenge no longer requires you to complete Atlas Memories that do not exist, and the number of completed Atlas Memories required has been reduced to four. Using the /recheck_achievements command will complete this challenge if you have already completed four or five Atlas Memories.
Fixed a bug where you were unable to move when entering the Karui Shores for the first time with one of the Arachnomorph Pet microtransactions equipped.
Fixed a client crash with the Arachnomorph Pet microtransactions.
Fixed an instance crash in The Tower of Ordeals.
Please let us know about your experiences following this patch. Thanks for your continuous feedback, we appreciate it and will continue monitoring it.