There's plenty of time before our new expansion to redecorate your lake-side hideout or add a sea-faring friend to your collection, so this weekend we're holding a massive sale on Hideouts and Pets! You can view the full range of discounted microtransactions by pressing 'M' while in-game to access the store. The sale ends at Aug 01, 6:00PM PDT.
For more inspiration, feel free to check out some of the amazing hideouts in our Hideout Showcase Forum, a few of which we recently highlighted in a Hideout Showcase news post.
If you'd like to fill up on points to take advantage of this sale, be sure to check out the Sentinel and Archnemesis Supporter Packs before they leave the store forever!
In the livestream, you'll learn all about the new challenge league and other content of the expansion. We also have a small additional announcement we'll be making at the start of the livestream. After the stream, Chris Wilson will answer your questions live in a Q&A session with ZiggyD.
Twitch Drops will be enabled for the livestream. We'll announce the reward next week. Co-streaming is welcomed!
Path of Exile's Expansion Launch Date
You'll be able to experience the new Path of Exile: Lake of Kalandra expansion for free on August 19th (PDT) on PC and on August 24th (PDT) on Xbox and PlayStation.
We can't wait to show you what we've been working on!
We're happy to introduce Michael, who's been a member of our sound design team for over a year and recently became a supporting composer for Path of Exile! We took a moment to interview Michael about his music background and new role at Grinding Gear Games.
Hi Michael! Thanks for participating in the interview! Could you please introduce yourself?
Hey, I’m Michael and I’ve been in the audio team for around a year and a half now! I started in sound design just before Ultimatum, and began the switch to music a little after Archnemesis. I have a little over 3000 hours in PoE, and have played on and off since beta.
What is your musical background?
I’ve been playing music since I was about 9 years old. At school I was classically trained in Piano, Guitar and Voice. I studied Composition at University for a couple of years, but didn’t really enjoy the Classical degree so I moved on to the popular music degree where I learned about working in a studio environment, and how to use a DAW (Digital Audio Workstation) which gave me the tools to work in a modern composers workflow.
How long have you been creating music for? Did you always want to be a composer?
The idea of being a composer had been in my head since I was about 10, but I didn’t really start seriously writing my own music till I was about 15. At some point I had a falling out with my Piano teacher so I wrote a piece of music instead of preparing for my exams. That piece evolved into a three part sonata, and ended up winning me a few awards. I think that gave me the confidence to start pursuing writing instead of just performing music, so after that I spent more time writing than just about anything else, which annoyed my teachers… I can’t even remember how many times I was asked what my ‘real’ job would be. But it all worked out in the end I guess!
Have you created music for other video games?
I had tried a few times to get some writing gigs for games, but it can be pretty tough to connect and get a chance with studio’s or indie developers without ‘experience’. Most of my previous work has been for TV and Film, or producing music for various NZ artists. I did manage to pick up a job for an in development MMO just before Covid, but unfortunately that got shut down during the extended lockdowns.
How did you end up working at Grinding Gear Games?
I’d applied for a job in sound design a few times and had almost given up on trying, but right after covid it popped up again so I messaged the audio team lead directly and ended up getting an interview.
Fast forward 9 months, Kamil had seen that I use a lot of the same tools as he does for my own work and with things picking up speed on PoE2, it was getting a bit tough to keep up with writing for marketing material and the live game on top of scoring a whole new one, so he gave me a few art tests to see if I might be a fit for the music and eventually agreed to take me on as a supporting composer.
Can you describe the process of becoming familiar with your role here? Are there any guidelines for Path of Exile music that you need to follow in order to fit the composition into the game world?
Besides getting some fancy new equipment, I’d already been working with the audio team for a while so It’s really more of the same, just with a bit of an extended timeline. The main differences are probably that you have to get as much info out of the writing team and directors as early as possible so you can start to build references and plan out core instruments for the pieces of music ahead of time which can help kickstart the creative process.
For guidelines, it’s similar to most other types of scoring. The best music is the music you don’t realise is there until it’s gone. It’s not really about taking centre stage, but enhancing what you’re seeing on screen.
Other than that, it’s making sure the mixing and general feel of the orchestration and arrangements are in line with Kamil’s work cause I don’t think a JRPG style emotional piano piece would quite fit as you’re tossing fireballs at some primordial old gods.
You're currently working on a soundtrack for the upcoming 3.19 expansion. Would you be able to give us an overview of this process?
Since it’s my first expansion as a composer it’s been a chance to follow the progress of the league right from the initial concepts. It mostly starts with private messaging people every couple days on discord until there’s some more concrete themes, or art concepts that can influence where I might start with the piece of music.
The first step would ideally be to come up with a theme for the league which can then be developed into in-game music, then something for the teasers and trailers. I kind of made my way there in a more roundabout way than I might in the future, but I got there in the end!
After you have the theme, you can start with the most epic moment in the piece and then work backwards to create small chunks of music that can be dynamically changed based on what is happening on the screen. For example, seamlessly going from overworld music, to boss music and back. Or varying intensities of music in that boss fight based on boss health or mechanics.
What hobbies or interests do you have outside of creating music?
Well, gaming of course! But other than that.. Mostly watching films, binge watching anime here and there, and going to the gym.
Who are your favourite composers?
I never know how to answer this question so I’ll just name the first big ones which were Beethoven and Nobuo Uematsu. I played a lot of their music on the piano while growing up which in turn influenced my beginnings in composing my own music.
What inspires you?
Fame, crippling self doubt, and the fear of death.
Are there any particular instruments you most enjoy composing for?
Piano mostly, just cause it’s my original instrument. Which is funny, cause I almost never write on it anymore… Other than that would be string arrangements.
Thanks for the interview! We can't wait to enjoy Michael's soundtrack in the upcoming 3.19 expansion very soon!
Alongside our livestream reveal for our next expansion, we'll also be introducing two new sets of Supporter Pack themes! When the expansion launches, both the Archnemesis and Sentinel Supporter Packs will leave the store forever, so this is your last chance to purchase them before they are gone!
There are two pairs of Archnemesis Supporter Packs available in the store; the Wyrm Supporter Pack and the Emberkeep Supporter Pack.
Similarly, there are two pairs of Sentinel Supporter packs in the store; the Reaper series and Arcanist series Supporter Packs.
Each of the two pairs of Supporter Packs is designed in its own style with different contents, so you can choose whichever you prefer; or if you can’t decide, you can get both! If you have previously purchased a smaller pack, you have the option to upgrade to a larger one. All of the microtransactions included in the Supporter Packs are exclusive and will not be available in the store again.
If you're interested in getting one of the Archnemesis or Sentinel Supporter Packs but you're not sure you'll be able to do so in time, we'd recommend setting up a payment plan which can reserve a pack for you for up to three months after the commencement of your plan. Just email us in advance at support@grindinggear.com; we'll be happy to help you!
Additionally, if you have purchased any plain points packs since January 26th 2022 (PDT), you can use this in an upgrade to one of the Archnemesis Supporter Packs! Similarly, if you have purchased any plain points packs since May 4th 2022 (PDT), you can use this in an upgrade to one of the Sentinel Supporter Packs! You can credit up to 80% of the value of your desired supporter pack towards an upgrade. You'd then receive the remainder of the contents of the pack, excluding the points you already purchased before the upgrade.
To find out more about their card, we asked Askator about their card A Fate Worse Than Death. Check it out in today's post!
Hi Community Team!
I joined Path of Exile 10 years ago just before open beta was released, after some of my friends told me several times that the game was excellent and a perfect alternative to Diablo 3 which we were playing at the time. I’ve always been a fan of RPG’s and also MMORPG’s, having played a lot of Guild Wars and World of Warcraft. Our guild wanted something that could let us play together like the old times. That is where Path of Exile comes into play.
I do remember the good old days when act 3 was just released, trying to defeat Piety for the first time, farming docks and having a character where level 75 was a high level. Those moments have a special place in my memories and that was only the beginning! Then leagues were introduced and between four of us got one account to reach the 8 achievements in Anarchy/Onslaught!
Even though some of us have had some breaks, we've always been interested in the game. Following it, watching events, streams, speaking about it, teaching, playing with friends and even creating some builds for it! Path of Exile has gotten a long way, and it has kept our hype every four months with every new league. We always wanted to be part of the game and leave our footprint in one of the games we have played the most.
Finally, in 2019, ExileCon was announced and we didn’t even doubt a second. We wanted to all go together and see the beautiful New Zealand. We did not waste any time and made a trip from Spain to Australia and New Zealand finishing at ExileCon. We were really excited. I remember entering the convention and trying to see if we could spot any news before the reveals happened. All those days with the PoE 2 reveal, me trying to get my art book signed by all the developers of PoE, buying a lot of merchandise, playing the card game... We couldn’t be more happy to share that moment all together after a lot of years playing it.
Then in January last year, I messaged GGG about the possibility of creating a divination card, when they said that it could be done, I just knew what I wanted to do. I gathered the four of us, the same that we went to ExileCon, Pableras, Tuti3013 and Delsa, and we sat together to decide which card we all should make so we could have our small contribution to the game. That is when the brainstorm occurred. We did a first submission, but a similar card was released in 3.14 so we needed to resubmit our card. We wanted to see it in game, but we had to wait a bit longer for that.
We really liked the Synthesis league, and we have been farming Cortex and the memories since then, so we decided that contributing with a Cortex card would be awesome. For the rest, we came up with one of the first phrases that we ever heard from Venarius. It was amazing, it felt like everything was suited to be a card. Since we were four people designing the card, we thought of leaving that mark in the art and the amount of divination cards. Luckily, there are 4 Venarius memories, and we thought that it would be really cool if each color could represent us, so we asked GGG if the number of cards required for it could be four.
We couldn’t think of a better way of contributing to Path of Exile than designing a Divination card for the game. It is not only mine, but as I said it is also of my friends and all the people we have played PoE with these years. I really hope that we can keep playing Path of Exile as we have been doing the last 10 years!
Now with the Sentinel league, the card has been finally released! We expect that you guys can have much fun as we do playing the game, and also farming Cortex for good rewards! Good luck and have fun, exiles!
This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing 'M' while in game to access the store. The Stash Tab sale ends at Monday 25th July, 6:00PM PDT.
If you're missing points for the sale, be sure to check out our supporter packs!
Last week we posted an approximate timeline for our upcoming 3.19 expansion. We've reviewed it since then and would like to give you an updated timeline.
Our August expansion is more likely to launch on August 19th PDT, consuming the week of buffer we mentioned in that announcement post. This means that you can expect the announcement livestream around August 11th PDT and Sentinel League's end date would be around August 16th PDT.
We'll post the confirmed release date very soon. Keep an eye on the news!
Zizaran's Gauntlet Event started last weekend and players were explosive out the gates! Today, we've compiled a few highlights on Twitch for you to enjoy! Check out the clips on our forum here!
Congratulations to imexile for being crowned the Champion in this Gauntlet Event, making this his second title! The Gauntlet Event is still going with a huge range of prizes available. Find out more in this thread. Best of luck to those competing!
With the Sentinel League ending soon, you may be wondering whether this mechanic becomes a part of Path of Exile's core game.
The answer is no, for now. The league would take some changes before it would be appropriate to become a core Path of Exile mechanic, and while this is something we're interested in looking into in the future, it's not the time now.
When the Sentinel League ends in a few weeks, all of your existing Power Cores and Sentinels will be deleted.
Recombinators won't drop anymore, but the existing ones will continue to work in Standard and will become progressively more scarce as they are consumed. We know that you really enjoyed the crafting options provided by Recombinators, and we are looking for a way to bring them back in the future. If and when we do so, existing Recombinators will likely change their function to work however the new ones function. We'll signal this in the news beforehand so that you can make sure to consume existing ones if you prefer how they used to work.
In the meantime, you still have some time left to complete your unfinished challenges in the league before we say goodbye to the Sentinels.