Path of Exile - CommunityTeam_GGG


Path of Exile Livestream Announcement

Tune in at 1PM on May 5th (PDT) to find out all about our next expansion!

In the livestream, you'll learn all about the new challenge league and other content of the expansion. It's followed by a live Q&A between ZiggyD and Chris Wilson.

You can catch everything you need to know at http://twitch.tv/pathofexile. Twitch Drops will be enabled for the livestream so make sure to encourage your favourite streamers to watch along with us! We'll announce the Twitch Drops reward next week.

Path of Exile's Expansion Launch Date

You'll be able to play the new Path of Exile: Sentinel expansion for free on May 13th (PDT) on PC and on May 18th (PDT) on console.

We can't wait to reveal what we've been working on!
Path of Exile - CommunityTeam_GGG
We're in the process of deploying the 3.17.4 update that includes the Beta version of a new DirectX 12 renderer, some bug fixes and further improvements to controller support. The full patch notes are available here.

While the DirectX 12 in Beta, there may be issues. Please report any bugs related to the DirectX 12 renderer in the Bug Reports forum.
Apr 19, 2022
Path of Exile - CommunityTeam_GGG
To add some more variety to the forums, we've added some new avatars featuring various NPCs and Bosses you would have encountered from your journey across Wraeclast. Check them out below!



To change your forum avatar, log into your account on the forum, then go to your User Profile located in the top left corner by clicking your username and click "Change avatar" in the panel on the right.
Path of Exile - CommunityTeam_GGG
Speedrunner and community streamer, Lightee7 is a familiar face in the Path of Exile racing scene with multiple winner titles to his name including the most recent Gauntlet event! We sat down with Lightee7 to get some racing tips as well as find out what his life is like outside of gaming!

Hi Lightee7, thank you for taking part in the interview! Please introduce yourself.
Hi I'm Ben. I'm a gamer who plays games and streams at http://twitch.tv/lightee7. I'm known for winning a few HCSSF events and being okay at the game.

When did you first get into Path of Exile?
I first started playing Path of Exile in late 2012 along with a horde of other people who followed Kripparian.

What one thing caught your attention in the beginning and what one thing kept you coming back?
When I first started playing I just wanted to keep making new builds with new skills. I would open the wiki to a page that shows all of the active skill gems and just scroll through the list and pick one that I hadn’t played yet. This was way before PoB or any real planning tools so the process was pretty much just to throw together a tree that didn’t look terrible and start gaming.

Nowadays the endgame has much more depth so I don’t feel the need to make new builds with random skills. I just play whatever feels good and enjoy the game itself.

You are well-known in the Path of Exile community foremost as a racer and speedrunner. What was the moment when you realized this is what you want to do in the game?
I’ve always been competitive in any game I play and the only real competition in PvE games is to go faster. I used to push XP in 1 week events back when those existed. I never got into the early game racing stuff because personally I’ve never enjoyed that part of the game. Zizaran hosting large end game focused competitions is what caused me to primarily focus on Path of Exile.

You've won a decent amount of racing events, including the recent Boss Kill Event. What are your top tips for beginner PoE racers who would like to succeed one day?
The best advice I can give to anyone trying to get better at any game is to record their gameplay. The majority of large PoE events are run in SSFHC so the first step is to stop dying. Despite what you might read elsewhere, there are very few unpredictable deaths in PoE. Unless you disconnect, there is a 99.9%+ chance that you could have played better to avoid your demise. Analyzing your mistakes is a required step to avoid repeating them.

What would you most like to see for the Path of Exile Racing community in future?
I really like what we currently have. Path of Exile is a game best played in bursts in my opinion. This pattern of a new league - small break - Gauntlet - small break - new league is fantastic for avoiding burnout while still always having something close to look forward to. I guess to directly answer : I would like more customizability in the private league creation process so that the various community-run events can have a greater selection and more control over the mods in their league.

Aside from being a Path of Exile racer, you are also a streamer. How long have you been streaming for? How did you get into it?
I started streaming in Perandus league when I was farming Uber Atziri on a poison Bladefall mine build. I wouldn’t say I was really a “streamer” though until after the Harvest gauntlet.

What can people expect from your stream? What kind of schedule do you follow?
Expect to get ghosted for weeks at a time, especially if the last stream ended with me saying “I will definitely stream tomorrow”. I’ll stream new leagues and gauntlets but anything in between those is not guaranteed.

What were you doing before you started streaming?
Towards the end of my time in higher education I started competing in the World of Warcraft MDI and RWF. That took up the majority of my time and then the PoE events started popping up and this game is substantially more fun so here I am.

Are there any highlights from your time playing PoE that stand out in your memory?
Winning the Awakener event in Metamorph league was definitely the most exhilarating experience I’ve had in PoE. A close second was probably when my friend opened a chest offscreen and a Mirror of Kalandra dropped in my name.

Are there any up and coming streamers that you'd like to shine a spotlight on?
quantrik for PoB streams and carn_ for the best Slayer copium.

What hobbies or interests do you have outside of speedrunning and streaming?
Mostly just other games. I still compete in the Race to World First for WoW and dabble in various shooter games. Although I pretty much never stream those.

What is one thing you think every Path of Exile player should hear?
If you want to enjoy your experience playing Path of Exile, avoid the subreddit.

Thank you so much for participating in the interview! If you'd like to follow Lightee, you can do so on Twitter and Twitch. Also, don't forget that you can support both Lightee and the development of Path of Exile by buying microtransactions from his Nexus page!
Path of Exile - CommunityTeam_GGG
Last week, we shared some concept art and combat designs for The Black Star and The Infinite Hunger. Today we are continuing our behind-the-scenes look at the development of endgame bosses by showcasing concepts of The Searing Exarch and The Eater of Worlds! Check them out below.

The Searing Exarch





The Eater of Worlds







Path of Exile - CommunityTeam_GGG
In our Siege of the Atlas expansion, we introduced four new pinnacle bosses to our revamped Atlas endgame. Today, we wanted to share concept art, including some combat designs, for two of these bosses - The Black Star and The Infinite Hunger. Check them out below!

The Black Star







The Infinite Hunger










Path of Exile - CommunityTeam_GGG
Recently we've been working on an update that includes further improvements to controller support and some bug fixes. The patch also introduces the Beta version of a new DirectX 12 renderer. While we're planning to deploy it sometime next week, we've gathered its patch notes in this news post to give you an idea of what to expect.

Please note that these are still subject to change prior to the patch's deployment.

Engine and Technical Changes
  • Added a Beta version of our new DirectX 12 renderer. To test it out, go to the graphics options and change the renderer option. Please report any problems you run into in the Bug Reports forum. Thanks!
  • Our Vulkan renderer is no longer in Beta.
  • Improved support for integrated graphics cards.
  • Further improved texture streaming.
Controller Support Improvements and Fixes
  • You can now manage your party and teleport to party members through the Escape Menu in Controller input mode.
  • Improved the display of Character stats on the Character Panel in Controller input mode.
  • Item hover descriptions for items stored in the Gem or Flask Stash Tabs are now displayed to the left of the stash window when selected in Controller input mode.
  • Added Controller navigation to the "Create Party" and "Public Parties" sections of the Social Screen.
  • Added a keybind for confirming your status message in the Social Screen.
  • Added a "Party Invites" section to the Escape Menu in Controller input mode.
  • Added keybinds for opening and editing the selected gateway on the login screen in Controller input mode.
  • Added a keybind for the "Allow friends to visit your Hideout" to the Hideout decorations panel in Controller input mode.
  • Fixed a bug where the Skills user interface did not display the cost of Skills if they cost Life.
  • Fixed a bug where you could not unsocket gems from items whilst the Crafting Bench user interface was open in Controller input mode.
  • Fixed a bug where you were unable to use the "Offer Item" keybind when trading with other players outside of Towns or Hideouts.
  • Fixed a bug where Character Resistances were not displayed at the top of the Character panel in Controller input mode.
  • Fixed a bug where there was no Cursor Microtransaction slot on the Cosmetics panel in Controller input mode.
General Improvements and Bug Fixes
  • Scouting Reports are now able to stack up to 5000 in the Currency Stash Tab.
  • Added stat descriptions for Sextant modifiers that were missing them and improved some other Sextant stat descriptions.
  • Improved the performance of the Celestial Frost Bomb Effect microtransaction.
  • Fixed a bug where Arakaali's mortar Skill would explode immediately after being fired.
  • Fixed a bug where killing an Elder Guardian in a Map would cause you to be unable to spawn a Metamorph Vial in that Map after leaving the Elder Guardian's Arena.
  • Fixed a bug where Rogue Exiles were unable to naturally spawn in the Relic Chambers Map.
  • Fixed a bug where the chance for Slain Monsters to drop an additional Scroll of Wisdom modifier on the Perandus Signet Unique Ring only affected Rare Monsters.
  • Fixed a bug where the Ritual reroll rewards button could still display a Tribute cost when rewards are able to be rerolled at no cost.
  • Fixed a bug where Flask modifiers that provide increased effect and reduced duration had their tier numbers inverted.
  • Fixed a bug where damage conversion explicit modifiers could not be unveiled on Gloves if they already had a damage conversion implicit modifier.
  • Fixed a bug that caused the Reckless Ambition Divination Card not to drop from The Eradicator when they appeared as an ally or in Maven's Invitation: The Twisted.
  • Fixed a bug where you were unable to purchase Expedition Artifacts from Dannig if your inventory was full.
  • Fixed a bug where Fractured and Synthesised items were not greyed out in your inventory when selling them to a vendor, or when filtered out in your stash.
  • Fixed a bug where Influence was not transferred to The Goddess Scorned when completing the vendor recipe for this unique item.
  • Fixed a few wonky interactions with the Verdant Weapon Skin microtransaction and some Weapon Effect microtransactions.
  • Fixed a bug where the visuals of the Wrangler Frostblink Effect microtransaction did not scale with changes to area of effect.
  • Fixed two instance crashes.
  • Fixed a client crash.
Path of Exile - CommunityTeam_GGG
We're in the final month of the Archnemesis League, and you may be wondering how long you have left to complete your challenges and when to expect the 3.18 expansion.

Path of Exile's 3.18 expansion will launch on May 13th (PDT), with the Archnemesis League ending roughly five days before the release on PC. We'll announce the details of the expansion via livestream approximately a week prior to launch.

The scope of the expansion is a little smaller than Siege of the Atlas, but you should expect a new challenge league, more endgame improvements and other content which will be revealed during the livestream. We're keen to announce the dates of the livestream and Archnemesis' end as soon as possible.

We've also been working on an update with a number of engine improvements, further improvements to controller support and several bug fixes. We are planning to deploy this patch before the end of the Archnemesis League.

As always, we can't wait to show you everything we've been working on! Stay tuned!
Path of Exile - CommunityTeam_GGG
Today we are continuing our Favourite Fan Art from the Past series by sharing some more of the incredible talents our community has shown off in past talent competitions! Check them out below.

The Ranger by stephor


Path of Exile - The Fall of Oriath Cello by Deosain

Model Shadow by hamermniszcz


One Emperor by Lianquanter


Orion Portal by raziel79


Path of Exile Legion - Chiptune Cover [8-bit NES version] by robinerd

Shaper-Inspired Armour by Verdeimparat8b


Watcher's Eye by kaboommst


Maven Cosplay by Penny_a
Path of Exile - CommunityTeam_GGG
Last week, we showcased the concept art from the Emberkeep Supporter Packs released alongside the Archnemesis League. Today, it's the Wyrm Supporter Pack's turn! Check out the concept art from the pack below or get yours by pressing M in game.











The Archnemesis Supporter Packs will be available until the announcement of our 3.19 expansion.
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