We're excited to announce that community member lowkeyripper has purchased a Divination Card design to share with the community. We'll host a series of polls so that the community can decide on each aspect of the card before it's finalised and released into the game! Today's poll will decide the item type the card will redeem for. You can vote here.
The poll will run for one week. Once the item category has been decided from this poll, another will be placed to determine which item within that category will be selected. After that, we'll use polls to determine the general theme, then provide suggestions for names, suggestions for flavour text and then some art concepts. Each stage will involve the community placing their vote for their preferred outcome.
We can't wait to see what the community designs and the legacy it contributes to Path of Exile. Thanks again to lowkeyripper for setting this up!
If you've been inspired by seeing the talents of our players and would like to participate in this competition, you have more than two weeks to submit your entry! We can't wait to see what you'll come up with!
Today, we thought it would be interesting to take a look at some Ritual Statistics to see how everyone is faring and what kinds of rewards players are taking away from Rituals!
Rituals Started: 624,332,098
Rituals Completed: 600,943,858
Rituals Failed: 23,371,627
As you can see, players have been extremely busy with Rituals. This comes out to 20,139,745 Rituals run per day since Ritual began (at the time of writing), or just over 23 Rituals every second!
Completion rate of Rituals is actually quite high, at just over 96%.
So, lots of Rituals have been completed, but let's take a look at what players are running Rituals for in the first place: rewards!
Item
Number of Favours Bought
Fishing Rod
69
Mirror of Kalandra
346
Headhunter
553
Exalted Orb
714,797
Delirium Orb
2,659,650
Scarab
11,960,394
Orb of Fusing
16,542,675
Chaos Orb
32,283,049
As noted above, these are the times that a given Favour was bought from a Ritual, but doesn't factor in stack sizes (where applicable). It's worth keeping in mind that the numbers above reflect how often a reward was taken, rather than how often it was offered. So while Scarabs appear to be almost as common as Orbs of Fusing, since players have full control over what they purchase, the items that players value will see higher than usual representation.
If you're wondering how many maps you'd need to run on average before you'll be offered a Mirror of Kalandra, wonder no more. Just over 500,000! So what are you still reading for?
That wraps up part one of our Ritual Statistics. Are there any other specific items you'd like to know the frequency of? Let us know and we'll do our best to include some of them in part two, coming next week!
The Maven Kill event, organised with the support of Zizaran and his sponsor, concluded earlier this week which means it’s time to announce the full list of winners.
Winners of the Maven Kill Event, PC Ritual HC SSF (cash prizes provided by Zizaran and his sponsor)
First Awakener Kill (8 Awakening Level) ($2,000) - AlkaizerX
Deepest Delve (1310 depth, $3000) - OskamIn
2nd Deepest Delve (1211 depth, $1,500) - Darkee
3rd Deepest Delve (1154 depth, $750) - shadowpye
Randomly-drawn Microtransaction Prizes (weighted by the amount of Maven kills)
We have randomly selected 25 winners to receive their choice of microtransaction bundle from the list found here. Congratulations to the winners below. We’ll contact you soon to arrange your prizes.
We are also in the process of distributing 500 Warlord Mystery Boxes to randomly selected accounts. We will send a confirmation via private message on the forum.
Congratulations to all the winners! Thank you to everyone who embraced the challenge and participated in this event!
The Ritual league is well and truly underway and today we wanted to share some of the concept art from the Ritual Supporter Packs! Check out the concept art below or purchase yours here.
The Ritual Supporter Packs will be available until the announcement of our 3.15 expansion. If you are wondering how our extended Heist league has impacted our release schedule, we wrote about our expected timeline for 2021 here.
The dazzling cosmetic effects from the previous Twilight Mystery Box are now available in the store! It’s also still possible to combine some of the individual Sunrise and Nightfall microtransactions into the ‘Twilight’ cosmetic effects. You can see all of the cosmetics that have been made available in the Twilight Mystery Box trailer below or you can view everything that is new to the store here.
If you would like to add a touch of extra glamour to your hideout then check out the new Twilight Stash Skin Bundle. This bundle replaces the standard look of your Stash and Guild Stash with elegant, purple and gold themed ones. You can equip your Stash Skin by checking under the ‘Twilight’ theme in the Hideout Cosmetics UI and placing the item in your hideout. Please note that both microtransactions are only available within your hideout and will not be displayed in town instances.
Our Talent Competition has only just started but we have already seen so many incredible entries that we wanted to share some with you today! We’ll be publishing even more highlights over the coming weeks so be sure to check them out. For now, take a look at some of the amazing entries we have received so far.
Path of Exile Act 7 Bridge Encampment Theme by xTheCopperCatx
We've had a few requests to provide an update on what duration to expect for the Ritual League. The short answer is that we plan to stick with our 12-13 week development cycle. The longer answer is that we're expecting to release our 3.14 expansion in early-mid April with the Ritual League ending roughly five days before its release. We'll keep you updated as the exact dates become locked in.
We're planning to announce this expansion's content via a livestream on http://www.twitch.tv/pathofexile like we did for 3.13. We had a lot of fun with that format and are really looking forward to seeing how we can improve these presentations over time. We're also looking to see if we can find some interesting surprises to show off as well.
It's worth noting that the scope of 3.14 is smaller than 3.13, which was itself larger than the average expansion. 3.14 should still include all the normal things you'd expect like a fresh challenge league, balance changes, new items and more.
As usual, we're aiming to create four expansions this year and will keep you updated throughout the year on what to expect from these. We're very excited about 2021!
We’ve been working on a patch that includes various bug fixes and improvements to the ongoing Ritual league. We are hoping to deploy the 3.13.1c update as soon as possible, ideally before the end of the working week. You can check out a preview of the patch notes below.
Please Note: the patch notes below may be changed prior to the release of the 3.13.1c update.
Ritual Improvements
The Monstrous Treasure prophecy can no longer activate in maps where Blood-filled Vessels are used.
Foul Ritual encounters will now only apply Toxic Vines if you stop moving during the Ritual encounter.
The Obtain Ritual Base Types challenge now requires you to exchange Tribute for 9 out of 27 Ritual Base Types.
Fixed a bug where Ritual Altars couldn't be interacted with if all of the monsters that spawned inside the Ritual Circle were killed outside of it.
Fixed a bug where Blight encounters sometimes couldn't be started if they were too close to a Ritual Altar.
Fixed a bug where certain monsters could remain stationary during Ritual encounters. [li]Fixed a bug where certain Conqueror-influenced monsters could be invisible during Ritual encounters.
Fixed a bug where certain Elder-influenced monsters could be immune to damage for a short period of time after being revived during a Ritual encounter.
Fixed a bug where the Estuary Map boss could become invisible after being revived during a Ritual encounter.
Fixed a bug where the Spider Lair Map boss could sometimes disappear if a Ritual encounter was completed near the boss.
General Improvements
Reduced the life on Tier 4 Harvest bosses.
A short grace period has been added between Elder Guardian phases.
Maps Influenced by The Shaper or The Elder can no longer be obtained as a reward for completing tiers 1-4 of The Maven's Challenge for an Atlas region.
The Stone Golem's Attack Range has been increased, and will now use it's Slab Slam and Rolling Stone skills more often.
The Bramble Valley Map can no longer roll the Twinned modifier.
Water Volatiles spawned in the Forking River Map boss encounter now spawn less often, deal less damage and explode with a greater delay after being touched.
The Whirlpool skill used by the Forking River Map boss now requires the player to be further away from the boss and persists for a shorter duration.
The Repeated Water Lance skill used by the Forking River Map boss now requires the player to be within a closer radius to the boss. The boss also turns at a lower speed while using this skill.
The Teleport skill used by the Forking River Map boss no longer deals damage.
Fixed a bug where the Uncharted Realms atlas passive tree wouldn't unlock correctly after defeating The Maven.
Fixed a bug where the incorrect faction's Splinters and Emblems could be obtained from a Legion encounter.
Fixed a bug where certain map bosses could sometimes fail to transition to their next phase if they were frozen.
Fixed a bug where totems were not being counted as Allies.
Fixed a bug where the chance to Dodge Spell Damage would only be calculated once for all three of the Forking River Map boss's Repeated Water Lance hits.
Fixed a bug where the Graveyard Map bosses could become invulnerable when using Explosive Arrow.
Fixed a bug where Ballista Totems and Spell Totems were incorrectly calculating their life based on the level of the supported Skill Gem, rather than the level of their Support Gem.
Fixed a bug with the Arcane Surge buff where the strongest source of the buff was not always prioritised.
Fixed a bug with the Fortify buff where the strongest source of the buff was not always prioritised.
Fixed a bug where the Hydrosphere skill could sometimes fail to deal damage if a monster lost the Drenched debuff after a new Hydrosphere was created.
Fixed a bug with the Wave of Conviction skill where repeating the skill (for example with Spell Echo or Unleash Support), could result in monsters only being hit by one of the waves.
Fixed a bug with the Slayer's Impact ascendancy passive where the "5% increased Area of Effect per Enemy killed recently, up to 50%" modifier wasn't working correctly.
Fixed a bug with Channelling skills not working as intended while being affected by an Echoing Shrine.
Fixed a visual bug where the Conqueror tracker on the Atlas could sometimes show the incorrect amount of maps required to open portals to fight the Conqueror.
Fixed a bug where anointed amulets wouldn't hide their passive skill information when viewing their Advanced Mod Descriptions.
Fixed a visual bug where the passive skill information from hovering over an anointed amulet could sometimes appear larger than intended.
Fixed a visual bug with the Doomcrow Weapon Effect's feathers being the wrong colour.
Fixed a visual bug where the Maven Map Device button could appear on the Map Device without being unlocked.
Crash Fixes
Fixed a client crash that could occur when using the Roc Sentinel Legion monster as a Spectre.
Fixed a rare client crash that could occur during the Tul, Creeping Avalanche encounter.
If you like getting a behind the scenes look at the development of Path of Exile, then we have a treat for you! In today’s news post, we wanted to share some more concept art from the Warlord Mystery Box; this time, of the Misery themed cosmetics. Have a look below!
In case you missed it, you can check out the concept art for the Suffering themed items from the Warlord Mystery Box here or get your box here.