We're starting this week by publishing an interview with Shaun Brown, one of our concept artists whose works you're all familiar with. Shaun created art for divination cards, the Atlas of Worlds and other in-game content. In this interview Shaun not only told us about his work at GGG and the process behind creating concept art, but also has shared several pieces of his artwork. Enjoy!
Hi Shaun, thanks for participating in the interview! Please tell us a little about yourself and what you do at GGG? Well I'm a bit of a hermit and I spend most of my time doing art or art-related stuff. I also like learning new skills like juggling, archery and learning how to drive in VR. So I'm a very goal-oriented person.
How did you get started as a concept artist? It had been my dream for many years to become a concept artist. I've always loved to draw monsters and come up with imaginative ideas since I was a kid so it felt like I was born for this job. It also took many years of practice, learning, failing and hard work! And I'll always be on that path of learning.
How did you come to work at Grinding Gear Games? I started working at GGG in 2014. A good friend of mine was working for GGG and told me there was a job opening that I should apply for. There was a test but I don't remember it being too hard! That was the first concept art I did for GGG.
The community is most familiar with your artwork that appears on Divination Cards. What is this process like? Once the game designers have confirmed the design with the client, I would read and look at the images in the description of the card and usually an image will pop up in my mind. Most of the time, I'll sketch the image exactly as I saw or I'll edit what I see to make it better. I guess it's like seeing the future and drawing it down (lol).
Then it's a matter of linework and colouring.
Which Divination Cards did you enjoy working on the most? Hard to say. There are so many of them now! I do enjoy the ones that have hidden messages or symbols in the illustrations, like in The Union where you can see the date of the wedding.
Behind the scenes, you've created a lot of concepts and illustrations for microtransactions, monsters and game areas. Which of these presents the most challenges or limitations? Well I can think of some that haven't come out yet, but the one that comes to mind is the stained-glass windows. There was quite a bit of information to simplify into a flat image so it can be readable in-game too.
A lot of thought went into them to help express what was happening with the characters - like the higher the character, the better off they were (and vice versa), and the use of contrasting shapes, colours etc.
You can see that when Sin's power grows, the symbol at the top is eclipsed except for panel 5 which is when the mother and son are planning to get rid of Sin, and he is not fully in power - that's why there are gold horn shapes pointing at him too.
How much of a personal spin do you get to put on your work for GGG? Depends on the task, sometimes it can be a lot when I intuitively generate ideas that will work in the game. But there are constraints when it comes to the mechanics of the game (things like the number of joints and how they move etc).
It's quite fun to problem solve and play around with ideas to get around these limitations.
Are there any cool concepts you created that didn't make it to the game? Sometimes that happens but they often end up in the game later on.
Is there an area of concept art that you find the most enjoyable or interesting? That would be portals! It's fun to try to reinvent how a doorway can open up. It pushes you to think outside the box.
Do you have any hobbies outside of art? Yeah I'm trying to get away from computer screens and get outside! I like mountain biking and kayak fishing when the weather is good, but it's been hard to do this year since the pandemic. I've been getting into reading psychology books about dream interpretation and just got into archery too.
Do you dabble in any other art mediums than digital? Just pens and pencils on paper. I would like to get into oil painting, water colours and clay sculpting but I don't really have the time. Maybe later down the track or when I retire.
Which artists have inspired you the most? There's too many of them and I keep finding more every month! Here's the Top 10 artists that inspired the most, that I can think of off the top of my head:
John Singer Sargent
Anders Zorn
Alphonse Mucha
Andrew Loomis
Iain Mccaig
H. R. Giger
Takehiko Inoue
Yoji Shinkawa
Kim Jung Gi
Jason Hong
What kind of work did you do prior to working here? I was a struggling freelance artist doing concept art and illustrations for small businesses and got commissioned to do personal projects. Some of the things I did were illustrations for board games and card games, and a book cover.
Do you have any advice for people who are looking to become professional concept artists get into the industry? Post your artwork on a site or a blog to show your growth and dedication. Learn from your mistakes because you're going to make a lot of them - and try not to repeat them! Keep at it if it's what you really want because you never know when an opportunity will arise out of the blue.
You've also done a lot of concept art work on Path of Exile bosses and monsters for the third act of Path of Exile 2. What are you most looking forward to the community seeing? There is a boss I worked on last year. All I can say is that he has a big flat ornament on his head, has no feet, there are snakes coming out of his back like wings and there's a man standing inside his stomach. Sometimes it's hard to know how good things will look when they're in the game, but I'm hoping it turns out well.
Surrounded by flowers and sharp blades, the new Champion's Hideout represents Daresso's Arena from Act Four. Enhance the atmosphere of this hideout by adding the glorious Arcane Throne Decoration and Black Statues. A couple of Gold Lions or Fire Lions would also fit the gladiator's theme just right. Watch the video of the Champion's Hideout below or press M in game to get yours.
This weekend we're also discounting every type of Stash Tab, including the Delve Tab, Unique Collection Tab, Fragment Tab, Map Tab, Premium Stash Tab Bundles, Premium Quad Stash Tab, Essence Tab, Divination Tab, Currency Tab and Guild Stash Tabs (PC only)! Press M in game to view the full selection of discounted stash tabs.
The sale runs all weekend and ends at May 04, 2020 9:00 PM (PDT)
By the way, the 2nd and 3rd day of Method Rush Race Season start at 9am PDT on May 2nd and May 3rd respectively. The event features 11 separate boss rushes where players have to start at level 1 and fight their way through to the selected boss. The winners will share the cash prize pool of $4,200. Casting will be done by RaizQT and Octavian live on http://www.twitch.tv/Method.
Seeing so many cool screenshots submitted by our players to the ongoing competition, we couldn't help but to take some ourselves. If you've been looking for a new desktop wallpaper or just enjoy browsing Path of Exile screenshots, check out several images below:
Three weeks ago we revealed photos of our temporary workplaces. Since this news post was so warmly received by our community, we felt our current work situation could be a nice opportunity for you to get to know our team a little bit more. Recently we asked our developers to share pictures of their pets! Check them out below.
Alex D. - Programmer Here's my brothers' retired champion greyhound who I live with.
Dominic - Audio Engineer Here's our flat pet, Bonzai! He is a Siberian Husky and his Instagram is @Bonzai_The_Husky.
Patrick - Customer Support Here are a few photos of my cat Harry (Harriet). She was my grandmother's cat and we adopted her after she passed.
Kane - Senior Audio Engineer Our cat is quite a character. His name is Malchik which means ‘boy’ in Russian, as my wife is Russian and I liked the sound of it. He loves to invade our bed and sleep in ridiculous poses. Since lockdown he has been following us around all day, confused why the heck we are home 24/7.
Bex - Community Director This is Thunder. We named her as such because she has a really loud purr. She only answers to Cat or Pusspuss. She's half Ocicat and half regular cat. She's the worst. Her mum's name is Gary.
Our Screenshot Competition is in full swing! You have one week left to submit your screenshot in order to get your chance of winning some cool microtransactions! In the meantime, we'd like to showcase more screenshots taken by our players for this competition. Check them out below:
We're now in the middle of the Delirium League! Alongside the development of our next 3.11 expansion, the team has been monitoring the community's feedback and working on additional improvements and fixes to the ongoing league. Later this week, we're planning to deploy a minor 3.10.1f update. We've prepared a preview of its patch notes today for you to check out. Please note these are subject to change prior to the deployment of the patch.
Delirium Improvements
Many Map Bosses that have immunity phases now cause the Delirium mist to pause its movement during those periods of immunity. The general guideline for whether a boss will pause the mist's movement is that in cases where there is nothing that you can be doing to progress the encounter, the mist will pause.
Delirium mist is now paused for 10 seconds after defeating a Betrayal Target (up from 5 seconds).
Delirium objects that spawn monsters when they are run over no longer deal damage in an area when triggered.
Fixed performance degradation over time in the Simulacrum.
Fixed a bug where, due to rounding, monsters with the Legacy of Zeal bloodlines modifier could become immune to damage in Delirium mist.
Fixed a bug introduced in 3.10.1d where the chilling aura granted by the Chilling Presence cluster jewel notable no longer worked. This also fixes a similar issue with the Master of Fire cluster jewel notable.
Fixed a bug where shocks applied by the Cold Conduction cluster jewel notable had their magnitudes and duration inversed.
Fixed a bug where Spectral Throw and Vaal Spectral Throw still pierced while you had the Kineticism cluster jewel keystone allocated.
Skill Improvements
Updated the descriptions on the Voidfletcher unique quiver and Spellslinger Support to clarify that their skills can only be triggered by non-triggered skills.
Flame Dash now always faces you in the direction of travel at the end of the dash instead of facing you towards your target if you had one.
Thresher Spectres no longer use their multi-slash skill.
Fixed a bug where Threshers didn't trigger projectiles with the second and third slashes of their multi-slash skill.
Fixed a bug where casting Lightning Warp on a non-walkable location caused the target location to be placed at the maximum distance in the direction that you were targeting (even if it was well beyond your targeted position).
Fixed a bug where Offering buffs created by Spell Totems, Mines or Traps did not get overwritten by Offering buffs from your other skills, causing you to instead have both Offering buffs.
Fixed a bug where reflected poisons could prevent you from regenerating life if you had the Disease Vector cluster jewel notable allocated. This now correctly only applies to enemies.
Fixed a bug introduced in 3.10.1d where using Dash supported by Second Wind on Predictive networking mode could cause desync.
Fixed a bug preventing interaction with area transitions and stashes if you had an instant skill with "Always Attack Without Moving" bound to left mouse.
Fixed a bug where Guardian of the North in The Vinktar Square unique map could have multiple Orb of Storms active, but only one was visible. They will now all be visible.
Fixed a bug where Skeleton Mages that were spawned by triggers didn't play animations when attacking.
Miscellaneous Improvements
Clarified the magnitudes of Shocked Ground and Chilled Ground on their relevant map modifiers. This is solely a description change.
Improved the visibility of Chilled Ground.
Changing your loot allocation setting will now have an immediate effect, rather than applying to all future areas.
Betrayal Targets now remove nearby ground effects when they are defeated.
Control-clicking to take a Watchstone from Zana no longer causes the window to close.
Blighted Dreadwheels will now correctly follow the Blight path until a player is in close proximity, at which point they will begin to chase down the player.
Talismans are no longer always allocated to the map maker.
Fixed a bug where strongboxes that should always drop at least one map did not always do so.
Fixed a bug where you were considered to have stopped taking damage over time recently while using Righteous Fire when Pendulum of Destruction changed modes (from increased Elemental Damage to increased Area of Effect or vice versa).
Fixed a bug where the "increased Projectile Attack Damage while you have at least 200 Dexterity" modifier on The Nomad unique belt wasn't affected by Abrasive Catalysts.
Fixed a bug where the durations of invisibility and visibility applied by the Illusionist Armour Set had become inverted.
Fixed a bug introduced in 3.10.0 where the Grandmaster achievement was unable to be completed.
Crash Fixes
Fixed an instance crash that could occur during the Shavronne / Brutus encounter in Act 6 and Tower Map.
Fixed an instance crash that could occur during The Shaper encounter.
Fixed one client crash that could occur when changing your Display Adapter.
We always enjoy providing a sneak peek into the development process by sharing concept art created by our team. Today we've gathered several pieces of artwork of the cosmetic effects introduced in our recent Thaumaturgy Mystery Box. Check them out below.
If you're looking for a new portal effect to choose from, then check out the new Synthesis, Legion and Delirium Portals designed to match the theme of their corresponding leagues. Watch the videos of these portals below or get yours in the store by pressing M in game.
This weekend we're also offering one free Thaumaturgy Mystery Box when you spend any amount of points in the store. Although we don't have a weekend-long sale this time, we've prepared several single-day sales for Path of Exile's most popular microtransactions, including the Sin and Innocence, Glimmerwood, Celestial cosmetic effects and more! You can purchase a discounted microtransaction, a new portal or any other microtransaction from the store and receive one free Mystery Box as a gift from us. This offer is available on both PC and consoles and will end at 9PM on April 27th PDT.
Please note: it's only possible to get one free Thaumaturgy Mystery Box from this promotion. Making additional microtransaction purchases will not grant additional mystery boxes. Purchasing a supporter pack will not grant a free Mystery Box but spending points from a supporter pack can grant a free Mystery Box.
If you're in the mood to watch some Path of Exile speedrunning, then don't miss out on the Method Rush Race Season this weekend live on http://www.twitch.tv/Method! The Qualifier event and Day 1 of Season start at 9am PDT on April 25th and April 26th respectively. Casting will be done by RaizQT and Octavian. For more information about the race season, check out this announcement.
Thank you for your support and have a great weekend everyone!
Last year at ExileCon, we announced Path of Exile 2 which will introduce seven new acts as a second campaign for Path of Exile, with a shared endgame. We know that many of you have been keenly waiting for more insight into what's coming.
We are equally excited to share what's been going on behind the scenes. Eben from the community team sat down with our composer, Kamil, to gain his insights and inspirations for the music from Path of Exile 2's first act. We hope you enjoy it!
Last week we launched the Screenshot Competition where we encouraged our community to take nice-looking or just funny Path of Exile screenshots. Since screenshots are an artform that anyone can partake of, we've already received hundreds of good submissions. Today we're showcasing some of them.
We'll continue publishing the competition highlights in the following weeks. Thanks to everyone who has submitted their screenshots so far!