Among the various merchandise that we created for ExileCon convention, attendees were able to check out and reserve a statue of Solaris and Lunaris. The statue is based on the Statue of the Sisters in Act Eight, depicting an eternal fight between the goddesses of sun and moon.
The statue is 18cm high and is made of resin. It comes in a box with dimensions of 50x31x27cm and is likely to cost around $500 USD + shipping (and any VAT/GST applicable to your country). Shipping costs may be between $100-200 USD depending on region. We're still trying to find the most cost-effective way to get them to you. We expect to start shipping these statues out around the middle of March.
We only had 250 made so far, but can probably make some more if there's enough interest (so there will be a limit but we aren't capping it just yet).
If you're serious about buying one and want to receive a price quote, please contact support@grindinggear.com and let them know your shipping address. They'll get back to you when final information is available about statue availability and exact pricing/shipping.
In addition to these statues, we have some remaining merchandise from the convention that we're looking to make available soon in some form (but not as individual items for sale). We should be able to announce more information in the coming week.
Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (RPS)
The best RPGs have always found their home on PC, but it’s a big genre and it can be difficult to know what you should play next. That’s why we’ve put together this list.
Our Talent Competition is currently in full swing! We're blown away by the talents of our community and we're very pleased to see so many amazing music submissions this time. We've selected more highlights from the submissions so far to showcase. Check them out below:
We'd like to remind that if your entry hasn't been featured in our news this doesn't mean you won't win. While selecting the winners we always make sure to consider every single submission, so don't worry!
If you got enough inspiration from seeing talents of our players and would like to participate in this competition, you have 10 more days to submit your entry! Good luck!
Last week was the seven-year anniversary since Path of Exile entered Open Beta in early 2013. To celebrate, we want to take a walk down memory lane and revisit some of the highlights of the past seven years.
We'll kick off our look back at the last seven years by starting with the most-watched Path of Exile trailer of all time. The Open Beta Trailer has two million views to date, and at the time of its release, became widespread across gaming forums, journalist websites and the internet at large.
One of the key things that's always defined Path of Exile is how varied the gameplay can be and the unique build creation possibilities. When you think back to early Open Beta, it's hard to forget how Spork Totems took the community by storm.
Also around this time, Kripp's burning discharge build was considered one of the strongest of its time and was extremely popular.
During this first year there was much speculation about when, or even if, someone would make it to level 100. Havoc achieved it in Standard league and later that year, Baker was the first player to achieve this in Hardcore.
At the time it was a huge achievement and had the community buzzing!
While Path of Exile was budding in growth, we encountered more new milestones as people became interested in what Path of Exile is and the culture of the game. When this high quality Witch cosplay was posted by Mirakat, it had the whole development team talking about all the small details that made it what it was.
In addition to Path of Exile entering Open Beta and bringing in a flurry of new players, it's also the year that we officially released Path of Exile and introduced the Scion as its seventh class. The cherry on top was when GameSpot announced us as the PC game of the year, a triumph for the team and solid encouragement to know we were well on our way.
While Chris and the development team have always had a cheeky sense of humour, this was certainly amplified by an April fools joke when Path of Exile became Pay to Win for the day.
Later that year, Chris made this iconic video where he shaved his head after raising $25,610 for the Child's Play charity. This benevolent ultra villain look is one that he keeps to this day and the video was the birth of several community memes.
A little while later, Joe Duncan appeared on the scene with his witty comics, a pleasure that we've continued to enjoy ever since.
Shortly after we released Act Four in the expansion called The Awakening, Chris joined professional baseball player Hunter Pence to play through the new content. Yeah, that really happened.
After The Awakening's launch we held a competition to see who could beat Malachai, the most difficult boss at the time, on the hardest difficulty. This caused a huge buzz at the studio where the whole team crowded around a set of monitors to watch the competitors on Twitch. It was a close call but ultimately Angry Weasel took home the crowner and a brand new laptop! (RIP Helmannn)
If we're looking back at iconic builds, you really need not look much further than the Wormblaster build and its many iterations that followed. We tried to keep it down but it's like the build itself was a writhing jar of worms that just kept coming back.
If you played prior to 2017, you'll almost definitely remember the frustration of navigating through Lioneye's Watch and having to run the long way round to sell your items to the vendors. The community asked and we answered!
In the past seven years, we've had the pleasure of watching many new gamers discover Path of Exile and enjoy their various reactions to the game. One particular highlight was when DansGaming joined the community and discovered our sprawling Passive Skill Tree.
In our tongue-in-cheek April Fools tradition, we introduced an actually playable PATH OF EXILE: ROYALE for one day only. This was one of the most playful days we've had. We really enjoyed hanging out with the community as they realised that it wasn't a joke and we'd actually made this version. Watching players take each other out as they learned the best strategies was a great way to spend the day.
Since we're speaking of meme Path of Exile builds, you can't look past the Spellicopter build. Despite its server melting capabilities, it happens to be our Technical Director's favourite build.
While this round up of highlights from throughout the years is by no means comprehensive, it's still best to end on the highest note possible - when Mathil started cosplaying for league launches.
The last seven years have been an absolute blast. Thank you so much for being here with us, whether you've been here since the beginning or you're just starting out. It would not have been possible without you talking about and supporting Path of Exile. We appreciate it very much.
The time has flown by so thank goodness there's much more to come! We look forward to even more iconic moments with you in the year to come and in Path of Exile 2.
Today we've prepared several pieces of concept art of the cosmetic effects released since the launch of the Conquerors of the Atlas expansion. As a bonus we've also included an image of one of the upcoming shield microtransactions. If you liked the Coldsnap and the Darkprism microtransaction series or if you're interested in seeing the work of our art team, check out the concept art below.
We've just introduced two new microtransactions to the store. The Maraketh Portal is designed in yellow and black colours and is decorated with a swirling symbol of the Order of Djinn. The Malice Wings are made of black moving roots which make them a great addition to any gloom-themed outfit. Check out their videos below or press M in game to get yours.
This weekend we're running a sale on a huge selection of weapon skins, weapon effects and shields with almost 150 cosmetic effects available at discounted prices. Please note that this sale excludes some of the weapon and shield microtransactions introduced since the launch of the Conquerors of the Atlas expansion.
The sale will run from the time of this post until Jan 27th 7PM (PST). Check out the full list of specials by pressing M in game.
For the duration of the sale we're also offering one free Polaris Mystery Box when you spend any amount of points in the store. This means you can purchase a discounted weapon effect or any other microtransaction from the store and receive one free Mystery Box as a gift from us. The offer is available will end at 7PM on Jan 27th (PST).
Please note: it's only possible to get one free Polaris Mystery Box from this promotion. Making additional microtransaction purchases will not grant additional mystery boxes. Purchasing a supporter pack will not grant a free Mystery Box but spending points from a supporter pack can grant a free Mystery Box.
Thank you for your continued support! Have a great weekend everyone!
We're excited to share a presentation given by Rhys Abraham, a senior programmer and one of our veteran GGG employees at ExileCon. In this talk Rhys explains how we generate areas in Path of Exile and shares a bit about upcoming area improvements in Path of Exile 2. To top it off, he also answers some questions from the audience!
Tomorrow (Friday NZT) we're planning to deploy the 3.9.2c update on PC with various improvements to the Conquerors of the Atlas and Metamorph content, as well as some bug fixes.
While you're waiting for the patch to be released, check out its patch notes below. Please note that the following list may be changed prior to the 3.9.2c release.
Metamorph & Conquerors Improvements
Maps now display their Atlas Region by default. Holding Alt displays Map Completion, Bonus Objective Completion and Awakening Objective Completion status.
Added frames to the Map Stash which indicate if a Map is influenced by a Conqueror.
Added visual indicators at the centre of the Atlas which display which Conquerors have been defeated. These visual indicators are removed upon opening portals to the Eye of the Storm.
Clicking anywhere on a Citadel with a non-Unique Watchstone on your cursor now sockets that Watchstone into the appropriate socket if one is available.
Adjusted the positions of various Citadels so that they aren't hidden by UI elements.
Opening a Map that is affected by multiple of the same or similar Sextant modifiers no longer consumes a use of the duplicate Sextant modifier.
The Mark of the Shaper and Mark of the Elder unique rings now grant both bonuses if your other ring is Shaper and Elder influenced.
Sirus, Awakener of Worlds now drops Influenced Items when killed.
Immunity to Shock now correctly prevents you from being Shocked while standing in the Desolation of the Awakener ground effect.
Added a visual indicator to Maps in the Map Stash which indicates if the Awakening Objective has been completed.
Added a visual indicator to Watchstones and Watchstones socketed in Citadels which indicates whether or not they have a Sextant applied to them.
Added some additional modifiers to the pool of modifiers that Awakened Sextants can apply.
Portals to Maps which contain a Conqueror encounter now use Zana's portal effect.
Fixed a bug where Maps that had already spawned Influence for a specific Conqueror had a lower chance to spawn Influence than intended.
Fixed a bug where Conqueror's Exalted Orbs didn't respect the "Cannot roll Caster Modifiers" and "Cannot roll Attack Modifiers" modifiers.
Fixed a bug where portals to the Conqueror encounters could spawn in inaccessible locations.
Fixed a bug where applying a Sextant to a Watchstone socketed in a Citadel could generate the same or a similar modifier which was already on another Watchstone in that same Citadel.
Fixed a bug where various modifiers found on the Precursor's Emblem unique ring were not affected by Quality applied by Catalysts.
Fixed a bug where various Chaos Resistance modifiers were not being increased by Quality applied by Prismatic Catalysts.
Fixed various performance issues that could occur when encountering Conquerors and their monsters in Maps.
Fixed a visual bug where only the creator of an area would see the organ collection graphic when killing Metamorph targets.
General Improvements
Unique Maps can once again be searched by name on the Atlas.
Divination Cards which grant Shaper-related items now have their Shaper background once again.
Maps that are Influenced by The Shaper or The Elder now have a fancy background or border.
Bug Fixes
Fixed a bug where Ignites applied by Explosive Arrow sometimes dealt no damage.
Fixed a bug where Volatile Dead orbs didn't detonate when reaching the maximum amount allowed (60).
Fixed a bug where a Terrain Generation Failure could occur when entering the Plaza Map.
Fixed a bug which prevented using the Time Portal to leave an Incursion.
Fixed a bug introduced in 3.9.0 that made the Miracle Map Device much bigger than intended.
Fixed a client crash that could occur when getting near party members who were using the Chains of Command unique body armour.
The Talent Competition has just begun, and we've already received a lot of good submissions. We'll be publishing the highlights of this competition over the coming weeks. Today we're showcasing some of the entries we've received in the Talent Competition so far.
Last year we released new annual Core Supporter Packs which have been received very well by our community. In addition to exclusive microtransactions and physical items, the highest tier of the current Core Supporter Packs includes a pack of signed concept art prints. Today we've gathered some of the pieces of the Core Supporter Packs concept art to give you an idea of what to expect from these prints.