Path of Exile - Natalia_GGG
The Talent Competition has just begun, and we've already received a lot of good submissions. We'll be publishing the highlights of this competition over the coming weeks. Today we're showcasing some of the entries we've received in the Talent Competition so far.

The Lioneye's Theme by xTheCopperCatx


Fan Art by RaVirr17


Kitava by Bolaway


Kitava by PiikaLatvija


Celestial Cat Pet by Lin7in


Check out more submissions here!
Path of Exile - Natalia_GGG
Last year we released new annual Core Supporter Packs which have been received very well by our community. In addition to exclusive microtransactions and physical items, the highest tier of the current Core Supporter Packs includes a pack of signed concept art prints. Today we've gathered some of the pieces of the Core Supporter Packs concept art to give you an idea of what to expect from these prints.





Check out more images here.
Jan 19, 2020
Path of Exile - Natalia_GGG
It's been two months since ExileCon, which became one of the most memorable events of 2019 for us (hopefully for you too!). We've finally managed to go through a massive amount of footage recorded at the convention, and have montaged it into a short video with highlights from the ExileCon weekend. We hope you enjoy it!



Check out our ExileCon playlist if you're interested in watching presentations given by our developers at the convention. We'll release the rest of the talks over the coming weeks.
Path of Exile - Natalia_GGG
We're finishing the week with a talk by our senior visual effects artist, Ivan Leong. In his ExileCon presentation Ivan not only explained the role of VFX artists at GGG, but has also demonstrated creating an asset for the Crusader fight live on stage. If you're an aspiring VFX artist looking for inspiration or just want to learn something new today - check out the video below!

Jan 15, 2020
Path of Exile - Natalia_GGG
In addition to a big 3.9.2 patch, which was deployed last week, the team has been working on another update with many improvements and fixes. We're planning to release it by the end of this working week on PC, and as soon as possible on consoles (after its release on PC).

As usual, we have prepared a preview of its patch notes beforehand, so you can get an idea of what to expect. Please note that the patch notes listed below may be changed prior to the release of the 3.9.2b update.
  • New instances of Tane's Laboratory can now be created by Ctrl + Clicking on the World Map Pin.
  • Monsters killed in Tane's Laboratory are now removed after a short delay.
  • Added additional quest information that displays when Watchstones drop.
  • Reduced the area of effect and damage of The Purifier's Weapon Throw.
  • Improved performance when using Arctic Breath supported by Traps, Mines or Totems against large groups of monsters.
  • Improved performance related to trail effects.
  • Added 3D art for the unique staff The Black Cane.
  • The NPCs in Karui Shores have been moved around slightly to more convenient positions.
  • Added a Noticeboard and Event Noticeboard to the Karui Shores.
  • The Karui Shores and Oriath now use the same public party list.
  • Skitterbots are no longer targetable in PvP.
  • Fixed a bug where the Monster pack size from the Booming Populace unique Ivory Watchstone didn't apply to Maps.
  • Fixed a bug where various Incursion resistance and energy shield modifiers were not affected by Catalysts.
  • Fixed a bug where the "x% reduced Mana Reserved" Redeemer influence modifier was able to be on the same item as the same modifier from Shaper influence or Fossils.
  • Fixed a bug where Terror of the Infinite Drifts' Burrow skill could cause her to get stuck in terrain or leave the encounter area in Tane's Laboratory.
  • Fixed a bug where Chaos Golem monsters in Vaal Side Areas were dealing much higher damage than intended with some of their skills.
  • Fixed a bug where Blight Portals could spawn behind the vault door in Vault Map, preventing the monsters from pathing to the Ichor Pump.
  • Fixed a bug where various maps which contains Hideouts could sometimes get out of sync, preventing players from entering the map.
  • Fixed a bug preventing players from entering areas near a Beyond encounter in the Azurite Mine.
  • Fixed a bug that prevented removing Shaped Maps from the Map Stash Tab.
  • Fixed a client crash that could occur when using Perforate.
  • Fixed a client crash that could occur when using Barrage supported by Blastchain Mine Support which had the Void Emperor Blastchain Mine Effect microtransaction applied to it.
Path of Exile

In Path of Exile, trading items with other players is a whole other game in itself. Nearly every piece of loot you find while adventuring can be traded away, and if you know the right stuff to look for you can make an absolutely absurd amount of money. But what if you don't know how to trade in Path of Exile? Don't sweat it. This guide covers all the basics.

If you've just started playing, a big part of what makes Path of Exile cool is its complex bartering economy. Unlike, say, Diablo 3, there's no single currency like gold that you use to purchase items from NPC vendors or other players. Instead, trading in Path of Exile is done in a variety of currencies that also double as crafting resources. When you sell loot to a vendor, they'll also pay you in these currencies. It's a little bit complicated, but don't sweat it too much—before long, you'll start to get the hang of things.

How to trade in Path of Exile 

Unlike other online RPGs, Path of Exile doesn't have any sort of in-game infrastructure to facilitate trading with other players. There's no auction house to browse, so the only way to trade is to physically find a person and manually start a trade with them. It's a pretty standard interface where you can each drag items from your inventory into the trade window, which requires both players to agree before the trade is finalized.

To find out what other players have for sale, use Poe.trade. This tool, built into Path of Exile's website, let's you search through items that other players have marked for sale.

Here's a quick rundown of how this process works:

  • Use Poe.trade to find an item you're interested in.
  • Click the 'whisper' button next to the seller's name.
  • This copies a string of text you can then paste into the in-game chat window to automatically message a player saying you want to buy the item.
  • Assuming that player is online, they'll message you back and typically invite you to their hideout to trade.
  • Make sure to bring the currency with you in your inventory.
  • At their hideout, complete the trade.

The below image shows where the whisper button is, since it's hard to find.

How to sell items in Path of Exile 

This is a little bit trickier and will require you to also spend a little bit of money. In order to list items for sale and make them appear on Poe.trade, you need to have a premium stash tab. The chest found in every main hub and your hideout is your stash, and it normally comes with just four basic tabs (think of them like pages) for you to store loot in.

Premium tabs have a few extra features:

  • They can be renamed.
  • They can be colored (for easy organization).
  • They can be set 'public' so that websites like Poe.trade can index the items stored there so it'll show up in search results and other players can buy it from you.

Don't worry, though, making a tab public doesn't mean anyone can come and take your items.

The video below is also an excellent guide to trading by YouTuber Engineering Eternity.

In Path of Exile's microtransaction shop, you'll find a category for stash tabs that offers a bunch of different tabs that suit various purposes. Some have special layouts for organizing your crafting items, maps, or other unique types of loot you might find. If you play Path of Exile seriously, it's worth investing in a few of these tabs.

Here are the two I recommend buying to start:

  • Premium stash tab upgrade (15p) - This upgrades one of your regular stash tabs to a premium one.
  • Currency stash tab (75p) - This adds a new tab with a special layout for storing different currencies. It's super helpful to have.

With your new premium tab, you can now right click it to set its color and also set it to public. You have two options for how to sell items:

  • Set it so every item in the premium tab sells for the same price
  • Set it so each item is priced individually

For now, you'll probably want to individually price your items since you only have one premium tab and the value of loot can vary wildly.

When you drop any gear into this premium tab, you can right click it and set its price, choosing how many of a certain type of crafting resource you want someone to pay for it. Then, assuming it's priced reasonably and is an item people actually want, other players will soon start messaging you.

What are the best items to sell in Path of Exile? 

I could give a whole seminar on what items are worth selling to other players and which ones are worth dumping at an NPC vendor. There is no simple answer to this and items value can change wildly over the course of a patch. But there are some simple steps you can take to find out if an item might be worth some money.

Since Poe.trade lists all other people trying to sell that item, the first thing you can do is search for similar items to yours and see how much of a price they fetch. This works particularly well with Unique items (the ones with the brown names). But it's also important to remember that even two Uniques can have a wildly different value depending on the layout and color of their sockets and their overall item level. For example, if you find a Unique at level 13, it'll be vastly weaker than the same Unique found by someone who is level 80.

If your search doesn't return any results, cast a wider net before giving up. Use the advanced search to filter by the item's base type and pick a wider range of item levels to see other items that are similar but not exactly the same. 

The above video by Engineering Eternity is a great resource that breaks down what items you should be looking for while playing. It doesn't tell you how much you can get for those items (since prices are shifting all the time), but it will help you understand what stats to look for on gear. 

How does Path of Exile's currency work? 

As I mentioned above, Path of Exile doesn't have a generic currency like gold used for trading. Instead, players barter using crafting materials. Called orbs, these each have a variety of effects that are useful for modifying items that, in turn, affects their overall value. However, the de facto standard (what you could think of as the equivalent of a dollar) is a Chaos Orb. These are relatively rare, but once you reach Path of Exile's endgame you can expect most transactions to require a certain amount of Chaos Orbs—so you should always hold onto them when you find one.

This website shows a breakdown of the major currencies and what the conversion rate is to other crafting currencies. As an example, right now you'd need around 160 Orbs of Alteration, which are super common, to get a single Chaos Orb. Path of Exile's rarest item, the Mirror of Kalandra, costs a whopping 48,300 Chaos Orbs.

When deciding on what items to sell, I'd say that unless you're guaranteed a Chaos Orb, it's probably not worth your time. Players certainly sell items for much less—and it's possible to make a fortune that way—but more casual players should be out exploring dungeons instead of trying to play the market, unless that's your thing of course.

Path of Exile

Path of Exile will continue to grow in 2020 despite last year's announcement of a sequel, studio Grinding Gear Games has confirmed. Though information is thin at the moment, a new blog post assures that the free-to-play ARPG will get four new expansions this year on its usual quarterly schedule.

The first expansion, 3.10.0, will "probably" be detailed late next month, with reports early last year suggesting it'll likely release in March. 3.11.0, 3.12.0 and 3.13.0 will then follow later in the year. "The timing of the expansions may vary by a week or two from last year's ones," the update reads, "as we work around various holidays/events and make sure that the bigger ones have enough time to be fully tested."

As for Path of Exile 2, formerly known as the 4.0.0 update, expect more information about that in the middle of the year. "Development on 4.0.0 continues, with the team hard at work on content that wasn't shown in the ExileCon Act One Demo. We expect that the next time we'll show significantly new content and features will probably be in the middle of this year. Maybe around E3? We'll let you know once we have a firm plan locked in."

Steven got hands on with Path of Exile 2 late last year, and the early view is promising.

Cheers, Gamespot.

Path of Exile - Natalia_GGG
The Awakener Kill event, arranged with the huge help and support of Zizaran, concluded yesterday. More than a hundred players have defeated Awakener in the hardest Path of Exile mode possible, as well as achieving the other goals of the event. Today we're ready to announce the winners!

Winners of the Awakener Kill Event (cash prize provided by Zizaran)
  • First Awakener Kill ($8000) - Darkee
  • Second Place ($4000) - Havoc6
  • Third Place ($2000) - Gofferi
  • Fourth - Fifteenth Place ($500) - Steelmage, soerensko, guardianj11, rrrrath, Yukozo, Efriko, soul1027, Karvarousku, Oskarmln, Dsfarblarwaggle, takee, PoEDan79
  • First Atziri Kill in the Apex of Sacrifice ($500) - FITEGARR
  • First Uber Atziri Kill ($2000) - powershot615
  • First Shaper Kill ($1000) - PoEDan79
  • First Elder Kill ($500) - Mosh47
  • First Uber Elder Kill ($2000) - Steelmage
  • Deepest Delve (1085 depth, $4000) - PoEDan79
Randomly-drawn Microtransaction Prizes (weighted by the amount of Awakener kills)
  • Coolgav
  • duabaji
  • Efriko
  • EndOfEnds
  • fraggoman
  • gal4214
  • heliumfurz
  • Jasnai
  • Karvarousku
  • kevnbo
  • kriptog
  • Oskarmln
  • PoEDan79
  • pvpnerd
  • Realyn
  • Robotmaxboy
  • sss111
  • willowbreaker
  • XxMrFantomxX
  • Zareuther
Congratulations to the winners! Microtransactions prizes will be distributed very soon. Zizaran will also contact winners to arrange their payments. Thank you to everyone who has challenged their skills by participating in this event. Thank you to Zizaran for providing the idea and amazing prize pool. We're very happy with how this event turned out and are keen to bring more similar events to the community in the future!
Path of Exile - Natalia_GGG
A new development year has begun, the holidays are over and our team is back at full capacity. With a busy year ahead, we wanted to give you an update on what the plan is for Path of Exile's development in 2020.

This year we will release four expansions (3.10.0 - 3.13.0) on our usual quarterly schedule. The first of these, 3.10.0, will probably be announced in late February. The timing of the expansions may vary by a week or two from last year's ones, as we work around various holidays/events and make sure that the bigger ones have enough time to be fully tested.

Development on 4.0.0 continues, with the team hard at work on content that wasn't shown in the ExileCon Act One Demo. We expect that the next time we'll show significantly new content and features will probably be in the middle of this year. Maybe around E3? We'll let you know once we have a firm plan locked in. We mentioned at ExileCon that the earliest we could run a public beta would be late 2020, and don't have a more accurate date than that yet. It depends a lot on how much we're able to scale up the team this year to finish the remaining acts and new systems.

We are also working on expanding our console team in 2020 so that we can more quickly develop the features the console users are looking forward to.

Finally, the Path of Exile Mobile project continues to be developed based on feedback from ExileCon. Our Mobile team are working on adding Android support and expanding the vertical slice that people played in the ExileCon demo into a complete game.

It's going to be a busy year! Thanks for your ongoing support and feedback. Together we'll make sure that Path of Exile remains the best Hardcore Action RPG.
Path of Exile - Natalia_GGG
Exile, do you have a hidden talent? Can you make Path of Exile-themed content with this talent? Now is your time to shine! We're launching a big all-inclusive Path of Exile Talent Competition! Your talent could be anything from fan art, videos, music, fan fiction, cosplay, baking, crafts, gifs, screenshots, comics, interpretive dance or anything else you can think of! Anything you can create that's Path of Exile-themed is welcome.

Prizes
Top Three Winners
  • Signed Path of Exile Art Book
  • Signed Path of Exile Print
  • Signed Path of Exile Comic
  • Cloth Map of Wraeclast
  • Solaris and Lunaris T-Shirt
  • Foam Exalted Orb
  • Your choice of an Armour Set (any Armour Set from the store)
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)
4-5th Place
  • Signed Path of Exile Art Book
  • Solaris and Lunaris T-Shirt
  • Foam Exalted Orb
  • Your choice of an Armour Set (any Armour Set from the store)
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)
6-10th Place
  • Solaris and Lunaris T-Shirt
  • Foam Exalted Orb
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)
11-20th Place
  • Solaris and Lunaris T-Shirt
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)
Runners-Up
  • Your choice of Helmet Effect (any Helmet Effect from the store)
How to Enter
Just post your entry to this forum thread to be entered into the competition. It's ideal if your content is easy to consume. A general guide for this is that your submission should take no longer than five minutes to read, listen to or view. It's permitted to post content that is longer than five minutes but in some cases it may put your submission at a disadvantage if it's significantly difficult to engage with your content.

The winning submissions will be selected based the following criteria:
  • How skillfully your talent has been executed
  • How true it remains to the theme of Path of Exile
  • How compelling or entertaining the submission is
Conditions
  • The competition will run from the time of this post until Monday the 10th of February at 5pm NZT (9th of February at 8pm PST). Submissions made after this time will not be counted. We'll post the winners sometime in the following days.
  • Any work that is submitted must be your own and must be created after the launch of this competition.
  • Multiple submissions are welcome.
  • If you want to create a montage or mash-up of other artists' work or videos, this is permitted as long as it follows all legal guidelines of fair use standards.
Best of luck to everyone who is participating in this competition! We have always loved seeing the Path of Exile-related content that you create and once again are eager to see what you'll come up with this time.
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