There are just two weeks left until ExileCon and we can't wait to meet our players in person and to show everyone what we've been working on! In the meantime, we've prepared a small update with several fixes which will be deployed this week. Check out a preview of its patch notes below.
Please note that these patch notes may not be final and are still subject to change before the patch.
The Menagerie's World Panel pin is now hidden until you've actually unlocked it.
Fixed a bug where you would be incorrectly warned that the "Temple of Atzoatl is ready to be explored" when opening an Alva Atlas Mission if you still had active portals to the Temple.
Fixed a bug where Lava Lake Map could spawn slightly fewer monsters than intended.
Fixed a bug where the Minion Modifiers on the Convoking Wand basetype did not display their tiers when viewing their Advanced Mod Descriptions.
Fixed a bug where Wave of Conviction's travel distance could be shorter than intended if a previous use of the skill was stopped short by hitting a wall or some other object. This corrected itself when the player moved.
Fixed a bug where some Trap Throwing Speed and Mine Throwing Speed modifiers were not reflected in the character sheet. This was solely a visual bug.
Fixed a bug where the Cleave skill used by Kitava's Herald and Blight Herald was missing its visual effects.
Fixed a bug where the skeleton effect from Stygian Flame Dash did not always display correctly on Predictive networking mode.
Fixed a bug where the Vaal Seal hideout decorations were not granted to players that bought the Corrupted Hideout. We will be manually granting these to players that have already purchased the Corrupted Hideout if they did not receive them.
Fixed a bug where some buffs displayed a buff icon and description that wasn't meant to be seen. Oops!
Fixed a client crash that could occur when applying various weapon effects to a weapon with the Harlequin Weapon Skin applied to it.
We've just released the Eye in the Back, a back attachment that literally adds a blue eye to the back of your Exile. If you can't get enough of the blue eyes from the Sentinel Overlord Supporter Pack, why not enhance your sharp look with another eye? Have a glance at the new back attachment by watching the video below or press M in game to get yours.
In addition, this weekend we're running a sale on all cosmetic effects introduced in the Frontier Mystery Box. 40 microtransactions are available at discounted prices, including the community-popular Wrangler Portal and the Wild Panther Pet.
This sale will run from the time of this post until Nov 04, 2019 7:00 PM (PST) in your local time. Check out the Frontier Mystery Box trailer below to see everything that's available or press M in game to view the full selection of discounts.
Earlier this week we concluded our Fan Art Competition where we encouraged our community to submit their artwork and hand-made entries inspired by any Path of Exile content. Having looked through hundreds of great submissions, we've selected the winners and are ready to announce them today!
While the developers are busy preparing for the upcoming ExileCon and 3.9.0 release, the community team is sorting out the Fan Art competition entries in order to choose the winners, Wraeclast is ready to celebrate Halloween (and we don't even need to look for scary and gory decorations)! What could be better for Halloween than a proper spooky costume for your Exile? We've selected several outfits for this special occasion, so be sure to check out the video below if you're looking for an inspiration!
Here are the microtransactions our models have been using:
Halloween is just around the corner! To celebrate the scariest night of the year, we've just started a weekly sale for a selection of demonic and gory cosmetic effects which will help set the festive mood. More than a hundred horrific microtransactions available at discounted prices, including armour sets, back attachments, pets and more! Press M in game to view the discounts.
The sale will run all week from the time of this post until Nov 04, 2019 7:00 PM (PDT).
Additionally, the seasonal Halloween microtransactions are now available for purchase, including the Devil Horns, Bleeding Eyes, Spider Web Cloak, Spider Back Attachment, Scare Mask and this year's special Entombed Hideout! This new hideout has a crimson-coloured lighting and is decorated with candles and graves, creating a perfect dark and scary atmosphere.
These microtransactions will only be available in the store until 7pm November 10th (NZT) and will return next Halloween! Check them out by watching the video below, or press M in game to get yours.
Thank you so much for your support! Happy Halloween, everyone!
Alongside ongoing development of expansions to Path of Exile, over the past year we have been working on our very first gamebook. We're happy to introduce The Lord's Labyrinth, a Path of Exile Gamebook which will be available in higher tiers of the upcoming new Core Supporter Packs later this year! The gamebook is written by Chris Kluwe, illustrations are created by Jerry Gu and Jason Hong.
The Lord's Labyrinth is a 'choose your own path' type of book. You are Weylin of Ezomyr, an Ezomyte slave. Captured as a child and raised as a gladiator, you will be offered the chance to undergo the trials of the mad Emperor Izaro and his Lord’s Labyrinth. As Weylin, it is up to you to decide how the story will play out. Every choice is yours and yours alone. Some will lead to death, some to glory, and all will traverse the darkest paths of Wraeclast’s accursed past.
The gamebook (as well as other physical goods) will be available for higher tiers of the new Core Supporter Packs which are expected to be released at the end of this year. We do plan to sell the gamebook (in potentially digital as well as physical versions) outside Supporter Packs, but it will likely happen only after the end of these new Supporter Packs (so do not expect it to be available for direct purchase in the near future, but it will be eventually). Please note that the gamebook is in English and we are not planning to translate it to other languages due to the number of words and the limited print run.
We are very excited to bring this gamebook to the Path of Exile community and hope you will like it as much as we do! In the meantime, check out the cover and some of the illustrations below:
It's time for a Stash Sale! We're discounting every type of Stash Tab, including the new released Delve Tab, Unique Collection Tab, Fragment Tab, Map Tab, Premium Stash Tab Bundles, Premium Quad Stash Tab, Essence Tab, Divination Tab, Currency Tab and Guild Stash Tabs (PC only)! Press M in game to view the full selection of discounted stash tabs.
The sale will run from the time of this post until Oct 28, 2019 8:00 PM (PDT).
In addition, we're bringing back the Fairgraves Mystery Box to the store for a limited time! If you want to dress your Exile in a pirate-themed outfit for the upcoming Halloween, you've got another chance to get the Mystic and Corsair cosmetic effects for only 30 points! The Fairgraves Mystery Box will be available all weekend until Oct 29, 2019 4:00 PM (GMT+13) (this is displayed in your local time). To check out the contents of this Mystery Box, watch the trailer below:
Six years ago today, we released version 1.0.0 of Path of Exile, which introduced the Scion character class and the second half of Act Three. This event marked the end of a multi-year beta period, and coincided with our official release on Steam. Since then, we have released 17 expansions, and will announce two more including our largest one ever at ExileCon in three weeks.
As the first year after Path of Exile's full release, 2014 was one of experimentation. The three expansions launched that year (Sacrifice of the Vaal, Forsaken Masters and the unnamed 1.3.0 PvP/Torment/Bloodlines update) each varied considerably in size and cadence, as we tried to determine the best pattern for future releases.
In 2015, after a beta period, we released Path of Exile 2.0.0: The Awakening. This large expansion ushered in a new era of Path of Exile with the introduction of Act Four, Jewels, Lockstep, Item Filters, and more. Later that year, we released the first second-generation league: Talisman.
2016 was a busy year alternating between expansions+leagues and standalone leagues. We released Ascendancy (with the Perandus league), Prophecy, Atlas of Worlds (with the Essence league) and Breach. A significant growth in userbase (which would then continue until the present day) started that year.
2017 was a year of true expansion in many senses. After running the popular Legacy league, we simultaneously released Path of Exile on Xbox One, launched in China, and released our gigantic 3.0.0 expansion, The Fall of Oriath, which contained six new acts of content. The year was then capped off with the War for the Atlas expansion.
In 2018, we had an overarching plan to replace the aging Master Mission system at the end of the year, so each of Path of Exile's four releases that year introduced a new NPC with a third-generation league attached. Bestiary's Einhar, Incursion's Alva and Delve's Niko joined Jun and Zana in the new Master roster in the Betrayal expansion.
2019 saw the release of Synthesis, Legion, Blight and soon our end-of-year 3.9.0 expansion, as development on 4.0.0 really ramped up behind the scenes. We also released Path of Exile on PlayStation 4 and in South Korea.
It has been an exhilarating six years for our team, and we feel the best is yet to come. What do 3.9.0 and 4.0.0 hold in store? Attend ExileCon or tune in to the announcement livestream on November 16th to find out!
Today we're showcasing some of the entries from our ongoing Fan Art Competition for the last time before announcing the winners next week. For all of those who'd like to participate - you have just under a week left to submit your artwork, inspired by Path of Exile content! The competition concludes on Tuesday the 29th of October at 9am (NZT).
Last week we posted an article with a list of issues we've been working on. This week we're planning to release the 3.8.2 patch which includes fixes for some of the issues mentioned in that article, as well as a number of various improvements. To give you an idea of what to expect from this update, we'd like to share a preview of its patch notes today.
As usual, please note that the patch notes listed below may not be final and are still subject to change before the patch.
Blight Improvements
Updated the description on Breathstealer unique gloves to reflect the fact that a Blighted Spore can be created when your Minions kill a rare monster. This change does not affect functionality.
Fixed a rare bug where you could be placed on the upper level when entering a Blighted Ramparts Map, making it impossible to reach the Ichor Pump.
Fixed a bug where the "Deal Full Damage" ring enchantments did not correctly bypass Blight monster resistances.
Fixed a bug where the "Your Temporal Towers also grant you 20% increased action speed" ring enchantment did not work.
Fixed a rare bug where kill credit was not properly awarded to players when killing a monster through the use of damage over time skills. This affected awarding of the Defeat Rogue Exiles challenge.
Fixed a bug where Blighted Spores created by the Breathstealer unique gloves counted towards the /remaining monster count in an area.
General Improvements
Reduced the impact on performance when using Multistrike, Spell Echo, Unleash, Blastchain Mine Support and High-Impact Mine Support.
Corrupted Blood now plays audio each time it is applied to a player.
Imprinted Beasts and Bestiary Orbs can no longer have skin transfers applied to them.
Updated the description of the Inspiration Support gem to clarify that Minions, Totems, Traps and Mines cannot gain Inspiration Charges.
Durations modifiers can now affect the Flicker Strike buff which grants movement speed.
The remains of destroyed Delve Walls can no longer be consumed or destroyed like corpses, because they aren't.
The buff timer for stolen Headhunter, Inspired Learning and Hunter's Lesson buffs is no longer obscured when you have multiple instances of the buff.
Updated the Vendor Recipes page of the Help Panel to reflect changes made in 3.8.0.
Fixed a rare bug that prevented various bosses from using skills or transitioning correctly after being Frozen or Stunned.
Fixed a bug where you would respawn in town after dying in the Uber Elder encounter. You will now respawn in your hideout if you opened the portals from your hideout.
Fixed a bug where, when maps whose tiers were changed through the use of a Shaper's Orb or Elder Orb were corrupted into a different rare map (or had its modifiers rerolled), the new map would have mods of the original map's base tier, rather than of the original map's new tier.
Fixed a bug where your Auras could be disabled when a summoned Carrion Golem died.
Fixed a bug where desync would occur if you were using Cyclone while it was socketed in an item as an Incubator attached to that item reached its kill threshold.
Fixed a bug where Spectral Shield Throw could sometimes not create secondary projectiles if it chained.
Fixed a bug where Fog of War on the Subterranean Chart could sometimes restrict view of connected nodes if they were very far away.
Fixed a bug introduced in 3.8.0 where Augmented Synthete's large projectile nova skill did not deal damage.
Fixed a bug where Burning applied by Herald of Ash was not able to be removed.
Fixed a rare bug where objects could sometimes have the wrong model. For example, a monster using a tree as its weapon.
Fixed a bug where some buildings in the Lava Lake Map did not fade their roofs correctly when you were inside of them.
Fixed a bug where the microtransaction versions of Ice Nova looked different when cast on a Frostbolt than if they were cast under any other condition.
Fixed a bug where some weapon effects could not be applied to a weapon that had the Harlequin Weapon applied to it.
Fixed a bug where both the Void Emperor Body Armour and the Miracle Wings did not animate correctly while in town areas.
Fixed a bug where part of the Arcane Tome Totem Skin remained visible after the totem submerged.
Crash Fixes
Fixed a client crash that could occur when applying various weapon effects to a weapon that had Ringmaster Weapon applied to it.
Fixed a client crash that would occur when changing your Display Adapter in the Graphics options menu.