Last week we talked about the Blight Oils and their use for Notables and Ring Enchantments. Today we have more Blight-specific statistics to look at, including Oil use on Blighted Maps.
Oils used on Blighted Maps in the last week (from most popular to least popular)
Teal Oil
Clear Oil
Amber Oil
Sepia Oil
Violet Oil
Verdant Oil
Crimson Oil
Azure Oil
Black Oil
Opalescent Oil
Golden Oil
Silver Oil
Let's look at Oils used on Blighted Maps. Since maps are consumed on use and amulets and rings are not, this is, as expected, the highest consumer of Oils. Basically the Hummer of Wraeclast. The reason Blighted Maps are the highest consumer of Oils is almost certainly because they are consumable, and thus players will end up applying modifiers many times over.
We can see that Teal Oils are the most commonly used Oil on Blighted Maps. This Oil makes 2 Blight Chests be Lucky. What this does is up to you to figure out, but the keyword isn't new, so that would be a good place to start! This has quickly become a community-favourite, with multiple videos popping up from content creators discussing how they think this oil modifier works and why they think it's a great choice to use on Blighted Maps.
Following Teal, we see some of the more common oils that follow. Things that reduce the difficulty of Blighted Maps (as well as adding Pack Size) are seeing active use, perhaps because of the relatively low rarity of the Oils they require.
Violet Oil is seeing fairly high use. This oil increases item quantity by 30%. This is a hefty increase and is especially useful when used on Maps that have high value divination cards.
Crimson Oil, which does the same thing as Teal Oil but at a slightly higher value, isn't seeing quite as much use relative to Teal Oils. Perhaps because it is being used elsewhere and the increased cost isn't worth the benefit.
Oils used on Blighted Maps in the last week (normalised by weight
Teal Oil
Crimson Oil
Violet Oil
Black Oil
Golden Oil
Amber Oil
Azure Oil
Silver Oil
Verdant Oil
Opalescent Oil
Sepia Oil
Clear Oil
If we normalise the oils based on their weights, we can get a better look at which oils are seeing use for their actual benefit, rather than just because of how common they are. We see that Teal Oil is once again the top oil used on Blighted Maps.
Crimson Oil follows closely behind Teal Oil, which makes sense given it does the same thing that Teal Oil does, but at a slightly higher value.
Let's again look at the breakdown of oil use over the past week, this time on Blighted Maps.
By count, the number of oils used is substantially higher on Blighted Maps than on Notables or Ring Enchantments. This makes sense, as Blighted Maps are consumable and thus demand frequent use of oils on them whereas the other options are more permanent. We still see the top 4 oils used taking up about 75% of the total oils used. Amongst the top 4, only one of the oils increases rewards. The other three (Clear, Amber and Sepia) all reduce the difficulty of the encounter (while slightly increasing Pack Size).
To conclude, let's look at where players are consuming most of their oils. We'll look at the frequency of each oil being consumed on Blighted Maps, Notables and Ring Enchantments.
Overall Oil Use broken down by where each is used
Name
Blighted Maps
Notable Enchantments
Ring Enchantments
Amber Oil
63.95%
8.59%
7.46%
Azure Oil
43.93%
40.76%
5.31%
Black Oil
40.71%
54.14%
5.15%
Clear Oil
55.83%
24.86%
9.31%
Crimson Oil
60.70%
30.83%
8.47%
Golden Oil
27.02%
70.08%
2.91%
Opalescent Oil
8.66%
78.76%
2.59%
Sepia Oil
54.22%
29.42%
6.36%
Silver Oil
6.77%
77.29%
5.94%
Teal Oil
84.68%
1.03%
4.29%
Verdant Oil
44.67%
29.47%
25.86%
Violet Oil
63.12%
26.95%
9.94%
All Oils
59.24%
26.30%
4.46%
First of all, we're looking at count again (not normalised by rarity). We can see that almost 60% of all oils consumed are done so on Blighted Maps, whereas 26% are consumed for Notables, and only 14% on Ring Enchantments. The low percentage consumed on Ring Enchantments is unexpected, but can suggest something to us. Given that a Notable requires 3 Oils, and 2 Ring enchantments requires 4, one would expect that Ring Enchantments would be 1.33x higher than Notable Enchantments, but this isn't the case. This suggests that ring enchantments aren't deemed powerful enough or are too specialised to warrant caring too much about. One could interpret this as suggesting that players overwrite the notable on their amulet frequently or are willing to anoint an amulet that they know they'll eventually replace.
We can also look at the individual oils to see where each is being used and try to understand why. Golden Oils are primarily used on Notables, likely because the popular Notables frequently require them and because their use is permanent. The same holds true for Silver and Opalescent Oils, two of the rarer oils.
Unsurprisingly, we see that Teal and Crimson Oils are seeing the majority of their use on Blighted Maps, thanks to the Lucky Chests modifier that many players are using.
Overall Oil Use broken down by where each is used (normalised by weight)
Name
Blighted Maps
Notable Enchantments
Ring Enchantments
Amber Oil
63.95%
18.59%
17.46%
Azure Oil
43.93%
40.76%
15.31%
Black Oil
40.71%
54.14%
5.15%
Clear Oil
55.83%
24.86%
19.31%
Crimson Oil
60.70%
30.83%
8.47%
Golden Oil
27.02%
70.08%
2.91%
Opalescent Oil
8.66%
78.76%
12.59%
Sepia Oil
54.22%
29.42%
16.36%
Silver Oil
16.77%
77.29%
5.94%
Teal Oil
84.68%
11.03%
4.29%
Verdant Oil
44.67%
29.47%
25.86%
Violet Oil
63.12%
26.95%
9.94%
Grand Total
42.68%
48.17%
9.14%
When we normalise all oils by rarity, we see that anointing Amulets consumes a higher proportion of total oil rarity than Blighted Maps, though over time we expect this to swing towards Blighted Maps taking up a greater proportion as more players get a Notable on their amulet that they do not ever replace.
We're concluding the oils overview here, but we have more statistics to share with you! Next week we'll talk about Blight challenges and look at a breakdown of Ascendancy classes chosen by our players in this league.
During the livestreamed keynote announcement presentation at ExileCon on the morning of November 16th, we'll unveil December's 3.9.0 expansion. While it's too early to reveal the full details of this release, we wanted to give you an idea of what to expect from the upcoming expansion.
We settled on the term expansions for recent releases like Legion and Blight, because they add new content like skills and items to Path of Exile as well as containing full challenge leagues. 3.9.0 not only contains the usual content you'd expect from a regular Path of Exile release, but also some game-wide expansion content that isn't tied to the league itself. It's a bit larger in size than any other Path of Exile release in 2019.
We have been really excited about a league idea that we wanted to do for a while but didn't have the technology or resources to pull off. While we can't share more information about the league just yet, we can tell you that it contains a good balance of risk vs reward, compelling endgame content and is a whole lot less server-melty.
Alongside the league and expansion content mentioned above, 3.9.0 contains some new item rewards that should provide interesting new character build options and a fresh metagame. We're also focusing some balance attention on bows, though this revamp isn't of the same scale as our spellcasting and melee changes earlier this year. The expansion also includes all the usual divination cards, unique items, new skills and so on that you're used to from Path of Exile releases.
We currently expect to release the PC version of 3.9.0 on Saturday December 7th, NZ time (with console versions the following week). We'll announce the final firm date at ExileCon alongside other information about the expansion. In addition, ExileCon attendees will be able to play a 3.9.0 demo at the convention.
As usual, 3.9.0 has its own set of league supporter packs, which will replace the Blight ones when released. We expect these to come out in the week following ExileCon. Last December's Core Supporter Packs (with physical goods) were really successful, so we plan to release another set this December also, which will of course contain new physical goods. This means that the current Core Supporter Packs will leave the store in a couple of months. We'll announce the exact date of their end in the following weeks, so you can plan your purchases appropriately.
We're really looking forward to next month, where we can show you what we have been working on!
On the morning of Saturday November 16th (New Zealand time), we're kicking off our ExileCon convention with a livestreamed keynote presentation that will announce several large expansions such as 3.9.0 (December 2019) and 4.0.0 (approximately December 2020). This livestream will be a must-watch event for Path of Exile fans, regardless of whether they're attending the convention or not. We'll update this news post with additional information as it becomes available.
When is the Livestream? The presentation officially starts at 10am New Zealand time on Saturday November 16th. This is early afternoon in America on Friday November 15th, and late in the evening in Europe that day. We're likely to start a pre-show with streamer speculation around an hour before the presentation officially begins.
How long will it run for? The main keynote presentation is around an hour in length, and will be followed with other content throughout the two days (see below).
How can I watch it? We'll be streaming it on our official Twitch channel http://www.twitch.tv/pathofexile and are investigating other streaming platforms also.
What will be announced? During the keynote presentation, we plan to announce several in-development projects such as the 3.9.0 expansion and 4.0.0 mega-expansion, with gameplay footage. We'll dive into the new content and systems being introduced by these two large expansions.
What else is being streamed from ExileCon? Aside from the keynote announcement presentation, we have a busy streaming schedule across two days and are planning to stream content like:
Dedicated talks that dive deeply into the contents of both 3.9.0 and 4.0.0, in more detail than the keynote.
A live gameplay demo of some 4.0.0 content.
Prominent community streamers hosting panels and interviewing developers (schedule to be announced in the coming weeks)
The ExileCon racing finale, where four top racers from our community compete for prizes.
Will you be running Twitch Drops during the livestream? We would like to and are working on setting this up. Once we have worked out the details, we will update this post. We expect it will work with PC, Xbox One and PlayStation 4 Path of Exile accounts.
What if I can't watch the livestream as it happens? Will a video of it be posted afterwards? Yes. We'll post information about where to find it closer to the event.
Will announcement pages for the new expansions be released as usual? Yes, as soon as they are announced on the stream.
Can I still get tickets to attend ExileCon in person? Absolutely. There are still tickets available for purchase on http://www.pathofexile.com/exilecon if you want to fly to New Zealand to attend the convention.
Please note that New Zealand has just introduced a system where you must apply for an "NZeTA" online before arriving in the country. As far as we can see, almost all ExileCon visitors from overseas must apply for one. We recommend doing this as soon as possible. Thankfully, the process does not look difficult. Full details and the application form are on this page.
So, regardless of whether you're attending in person or watching from home, we look forward to showing you what we've been working on in just over five weeks!
Last week we started a competition that is open to Path of Exile themed artwork, and have already seen several excellent submissions. As usual, we'll be showcasing the highlights of every week of the competition until its end. We're starting today by showing off some of the submissions we've received over the first competition week.
We're only at the beginning of the competition, so you have three more weeks left to submit your artwork. Good luck!
Since the launch of the Blight expansion we've introduced three new microtransaction themes to the store: Miracle, Havenwood and Void Emperor. Each of these themes were created by different artists, and today we'd like to share their work on these cosmetic effects by showcasing several pieces of concept art.
It's been four weeks since the Blight League launched and today we want to take a look at how / which Blight Oils are being used. What are the most popular Notables and Ring Enchantments? Let's take a look at statistics from the past week.
Top 20 Notable Anointments
Alacrity
Ravenous Horde
Diamond Skin
Beef
Thief's Craft
Freedom of Movement
Expertise
Utmost Might
Aligned Spirits
Death Attunement
Grave Intentions
Wisdom of the Glade
Agility
Weathered Hunter
Path of the Savant
Gravepact
Spirit Void
Depth Perception
Divine Judgement
Prodigal Perfection
First, let's look at what the most popular Notables are, based on what has been anointed. Among the top 20, we can see that +30 Stat Notables are chosen quite often. Since we're not accounting for the rarity of Oils, this is fairly expected. It's quite common to stick on a cheap Notable while leveling characters.
Ravenous Horde takes the number two slot. This Notable is a powerhouse for Minion builds, giving Minion Movement Speed and giving your Minions the ability to gain Onslaught on Kill, something not acquirable ordinarily.
Unsurprisingly, Diamond Skin makes a showing at the number 3 spot. This gives a good chunk of resists while leveling and only requires common oils, so this makes sense.
Continuing down the list, we can see some Movement Speed options being taken (Freedom of Movement), more Minion-related Notables (Aligned Spirits, Death Attunement, Grave Intentions) and some other Resistance options (Weathered Hunter).
This mostly falls in line with what one would expect in a league dominated by Necromancers: quite a few Minion Notables, things that smooth out stat requirements while leveling, and for those that aren't having stat problems, things to increase either their movement speed or resistances.
Top 20 Notable Anointments Normalised by Oil Rarity
Ravenous Horde
Death Attunement
Whispers of Doom
Gravepact
Corruption
Vengeant Cascade
Tribal Fury
Fatal Blade
Heart of Ice
Utmost Might
Constitution
Ambidexterity
Tranquility
Arcane Potency
Discipline and Training
Divine Judgement
Disciple of the Unyielding
Piercing Shots
Grave Intentions
Righteous Army
Next up, let's factor in the rarity of oils. The following notables are still based on the number of times they've been anointed, but are also then multiplied by a factor of their rarity. The most rare oils have a higher rarity factor. One would expect that, assuming all notables had perfect balance and demand, they would be anointed at the same rate as one another. Obviously, that isn't the case, but it serves to give a guideline on how to interpret this information.
Topping out the charts is Ravenous Horde. You'll note this notable is almost topping the chart when we don't account for "cost" as well. It means that this notable is very powerful, players generally are willing to pay the cost, and it could suggest that we've undercosted the notable (in terms of what oils are required to anoint it).
Following that up, Death Attunement makes a leap up to the top. This notable was near the #10 spot based on Count, but when you factor in the cost, you're looking at some expensive Oils to anoint this notable. Even still, players are willing to pay the price!
Taking a sidestep from Minion notables, we see Whispers of Doom in the number 3 spot. Interestingly, this is one of the most expensive notables to anoint, requiring two Golden Oils and a Black Oil. Even with the high cost, many players were interested, which makes sense given how powerful an additional curse is.
As we go down this list further, we see more Minion notables, some Chaos Damage notables (perhaps taken by Poison builds) and Life notables (Constitution as well as Discipline and Training).
We can also see a few of the notables that aren't naturally able to be allocated on the passive tree in Vengeant Cascade and Tribal Fury.
Finally, let's take a look at the breakdown of Oils consumed to anoint Notables.
As expected, since this data set isn't normalised, Clear Oils are seeing the most use. Most oil use follows the natural rarity scale. Where we start to see a divergence from this is when we get to Crimson, Opalescent and Black Oils. Given that by count they aren't following their rarity scale, this suggests that players are largely anointing notables that require either larger amounts of these oils, that many of the notables anointed require these oils, or some combination of both.
Let's now take a look at Ring Enchantments. Which Towers do people generally care most about? Do people prefer Damage, Range, Utility, or something else?
Top 10 Ring Enchantments
Chilling Tower Damage
Meteor Tower Damage
Fireball Tower Damage
Scout Tower Damage
Summoning Tower Damage
Freezebolt Tower Damage
Flamethrower Tower Damage
Glacial Cage Tower Duration
Scout Tower Range
Meteor Tower Additional Meteor
Again, we'll start by looking at the sheer quantity of enchantments. This does not account for Oil rarity at all, so we should expect to see the cheaper enchantments at the top here.
In general, we see Damage enchantments for the basic towers, though there are some exceptions here. Scout Tower Range takes the #9 position. This is likely related to recent buffs to the Scout Tower. Interesting to see!
In the #10 position, we can see Meteor Tower Additional Meteor. This is one of the more expensive enchantments, so it's nice to see it make a showing in the top 10 list. This speaks to its enormous popularity, as it is especially useful for taking down tough bosses!
Next, we'll again look at ring enchantments, but normalised by oil rarity. As above, we've factored in how rare each oil is to this list, meaning that enchantments that require rarer oils will have that rarity reflected here.
Top 10 Ring Enchantments Normalised by Oil Rarity
Meteor Tower Additional Meteor
Meteor Tower Stun
Scout Tower Range
Meteor Tower Damage
Scout Tower Damage
Summoning Tower Damage
Freezebolt Tower Additional Projectile
Chilling Tower Special
Chilling Tower Range
Flamethrower Tower Full Damage
Topping out the charts, we see Meteor Tower Additional Meteor. This was the 10th most common enchantment by count, but when you factor in the rarity of oils required for this, it's the most common enchantment by a factor of 3 when compared to the second closest enchantment (Meteor Tower Stun). This demonstrates how much players value a small area of effect but high damage tower, relying on their other towers and their own damage to deal with regular packs of monsters.
Looking at the full list, we see 4 Fire-based enchantments, 3 Minion-based enchantments and 3 Cold-based enchantments. It seems we have some clear crowd favourites, with Lightning, Physical and Buff Towers being notably absent.
Again, we'll look at how many oils have been used on Ring enchantments in the past week. Clear Oils are once again leading the "most-consumed" category relative to anything else. We can actually see that more Clear Oils (by percentage) are being used on Ring Enchantments than Notables. Speculating on why this may be, perhaps ring enchantments aren't seen as being as absolutely necessary for success, and therefore players opt to use whatever is cheapest?
We see that Sepia Oil, though it is the second most common oil, is actually the 4th most used. This suggests that players are looking for a comfortable middle-ground between the value of the oils used for their ring enchantments and the power those enchantments provide. Most players, understandably, want to use their oils for Amulet anointments.
The four most common oils are being used on more than 80% of all Ring enchantments.. This is a large increase from the 57% that the top four make up when looking at Notable anointments.
Notably, Golden Oil makes up only 0.13% of all Oils used on Ring enchantments, but makes up 1.67% of all Oils used for Notable enchantments.
That's it for today! Next week we'll talk more about Oil statistics, including the overall breakdown of Oil use on Blighted Maps.
In Path of Exile: Blight we introduced a new NPC, Sister Cassia, whose hummings and divine power have quickly found their admirers among our community. Our narrative designer Nick has written an article about the process behind creating Cassia, which we'd like to share with you today. We hope you enjoy reading it! _____________________________________________ Whenever we introduce a new NPC alongside a league, I am filled with a confusing blend of excitement and dread. Sister Cassia, the NPC introduced alongside Blight, was no exception.
NPCs like Cassia have to do a lot of heavy lifting. They are often your first point of contact with the league, and are thus responsible for helping teach the league's mechanics and intricacies. But on top of that, they also have to provide a lot of context for the mechanic. It's one thing to add tower defence into Path of Exile. It's another to make it fit within the world, and to give the player a purpose to interact with it beyond the juicy rewards.
A personal goal of mine, however, is to ensure that even if you don't enjoy the specific mechanics of a league, you'll still enjoy the presence of the NPC. That means each new NPC needs to feel distinct from those already present -- not just the masters in your hideout, but the dozens of other characters you interact with throughout the campaign.
Cassia was an interesting character to work on. Quite early on we decided she'd be a nun, as Elreon's betrayal meant we didn't have much of a Templar presence anymore, and given the society all the Exiles hail from, having a technical background meant likely having a close relationship with the Templar (the group, not the player class). Internally, she was referred to as "Technonun" for a while as her final name was nailed down. Fun Fact: Cassia is another name for Cinnamon, a plant with natural fungicidal properties!
Knowing she was a Templar with technical prowess, it wasn't a huge leap in logic to assume she probably knew Dominus and Piety. It's hard to make someone with those close associations 'good', which is fine, because few people in Wraeclast are truly good. I loved the idea of her being morally ambiguous, but broadly doing something healthy for Wraeclast (killing the blight). Her previously high-status among the Templar allowed her to be believably snobby and condescending, as a counterpoint to the broadly-helpful pool of Masters we currently have.
Often I'll sketch out a character's backstory (Templar engineer, exiled for misappropriating Templar resources, still somewhat brainwashed) and as I'm working on the script, the more important personality traits will emerge. Her habit of over-explaining, her hymn-singing and her strong disdain for Piety all developed across the first draft or two of her script.
Once we were happy with the script, we cast the wonderfully talented Jodie Rimmer to play her. I'd written out three goofy lines to be sung as hymns, and wanted her to also hum the league's theme. During recording, I suggested one tune be sung as if it were for a marching army (hence the upbeat tune about burning the unrighteous). I love that, on its surface, those songs are amusing and tell you a lot about Cassia, and on further reflection, tell you even more about the Templar themselves, and the story of Sin and Innocence.
Originally I'd planned for her to sing a lyric once and then go quiet -- essentially Cassia's equivalent of "Still sane, Exile?" -- but once it was implemented, it felt too weird for her singing to suddenly stop. We put the longer-form lines in and trimmed the "oh!" off of her greetings on a whim, and it just totally worked.
I was very pleased with how well she was received, though like many of you, I wish we'd recorded more lines for her. There's always a balance to be struck between good signalling, where you know she's telling you there's a new minion lane or that monsters are too close, and enough variety that you don't get sick of hearing those signals. In this case, I think we probably erred too much on the signalling side and not enough on the variety. Hopefully we'll get a chance in the future to expand her character a little more! I'd love for her to tell us what she thinks of all the masters.
Our players have always been surprising us with their artistic skills, and after receiving a lot of great artwork inspired by the recent Path of Exile content, we decided it's time for another fan art competition! As always, we're prepared a prize pool that includes microtransactions, T-shirts, art books and more!
Prizes
Top Three Winners
A custom forum avatar made from your submitted art
A special forum badge
Your choice of two Path of Exile T-shirts - (Chaos Orb, Shaper or Untainted Paradise)
Signed Path of Exile Art Book
Chaos Orb Keychain
Brutus Art Print
Your choice of Weapon Effect from the list below
Your choice of Helmet Effect from the list below
Your choice of Armour Set from the list below
4th and 5th Place
Your choice of one Path of Exile T-shirt - (Chaos Orb, Shaper or Untainted Paradise)
Signed Path of Exile Art Book
Your choice of Weapon Effect from the list below
Your choice of Helmet Effect from the list below
Your choice of Armour Set from the list below
6th-10th Place
Your choice of one Path of Exile T-shirt - (Chaos Orb, Shaper or Untainted Paradise)
Your choice of Helmet Effect from the list below
Your choice of Armour Set from the list below
11th -20th Place
Your choice of Armour Set from the list below
Runners-Up
Your choice of Helmet Effect from the list below
The number of runners-up prizes awarded will depend on how many entries to the competition there are.
Microtransaction Prize Pool List of Weapon Effects
Acid Weapon Effect
Arcane Weapon Effect
Azure Seraph Weapon Effect
Carnage Weapon Effect
Ebony Weapon Effect
Ghostflame Weapon Effect
Kraken Weapon Effect
Mystic Weapon Effect
Pure Light Weapon Effect
Purple Weapon Effect
Radiant Weapon Effect
Seraph Weapon Effect
Vampiric Weapon Effect
Verdant Weapon Effect
Wasteland Weapon Effect
List of Helmet Effects
Aquila Crest
Automaton Halo
Bent Horns
Bleached Skull Helmet
Brilliant Crown
Coliseum Helmet Attachment
Divine Sign
Fiery Visage
Iron Maiden
Mark of the Phoenix
Serrated Mohawk
Skull Hood
Spirit Charm
Swan Crest
Twisted Horns
List of Armour Sets
Arcane Armour Set
Carnage Armour Set
Desert Armour Set
Dragon Armour Set
Elite Armour Set
Fallen Angel Armour Set
Ghostflame Armour Set
Gore Armour Set
Gryffon Armour Set
Lightning Armour Set
Lunaris Armour Set
Mageguard Armour Set
Malachai Armour Set
Necrotic Armour Set
Radiant Armour Set
Raven Armour Set
Seraph Armour Set
Stormcaller Armour Set
Vampiric Armour Set
Verdant Armour Set
How to Enter Create still art that is inspired by anything introduced in Path of Exile. This excludes video submissions but does include any painting, drawing or model creation. Then just submit your work in this forum thread.
Multiple submissions are welcome and encouraged. Please note that the submission needs to be your own work and needs to have been created after the launch of the competition.
Competition Times The competition starts at the time of this post and will end on Tuesday the 29th of October at 9am (NZT). We'll announce the winners sometime in the following days.
We're now in the fourth week of the Blight League! To keep you in the loop of what the team has been working on recently, we wanted to share a preview of the upcoming 3.8.1d update that is scheduled for this week.
Please note that the patch notes listed below may not be final and are still subject to change before the patch.
Blight Improvements
Improved the visibility of Blight Boss icons on the minimap.
Progress towards the "Spend Blight Resources" challenge is now granted to all players in the area when any player builds or upgrades a Tower.
You can now use the Anoint Items option when talking to Cassia without having completed the Blight Tutorial encounter. This allows players in Standard league to anoint items by talking to Cassia in a Blighted Map.
Fixed a bug where you would be unable to build Towers if you had right-clicked on a Tower while holding left-click on it as well.
Fixed a bug where monsters that spawned from Cold, Lightning and Physical lanes had the wrong description with regards to what type of Towers they were resistant to. This was a description issue only.
Fixed a bug where Blight Towers could sometimes persist after an encounter ends if that Tower was being built or upgraded when the encounter ended.
Fixed a bug where the additional meteors created by the "Your Meteor Towers drop an additional Meteor" ring enchantment modifier were too tightly clumped together, making it difficult to discern the additional meteors.
Fixed a bug where the "Your Flamethrower Towers deal full damage to Fire Enemies" and "Your Shock Nova Towers deal full damage to Lightning Enemies" ring enchantment modifiers did not work.
Fixed a bug where Anointed Notables did not count towards the Inspired Learning unique jewel's allocated Notable requirement.
Fixed a bug where Anointed Notables did not count towards Transcendent unique jewel modifiers.
Fixed a bug where some of Cassia's dialogue did not respect the Dialogue Volume setting.
General Improvements
Reduced the impact on performance of various buffs granted to you and allies affected by your auras.
Reduced the impact on performance when using Multistrike, Spell Echo, Unleash, Blastchain Mine Support and High-Impact Mine Support.
Summoned Minions are now re-summoned if the level of their skill gem changes. Monsters that are re-summoned in this way will be briefly stunned.
Made further updates to the Shatter sound effect.
Added two crafting slots to the Delve Stash Tab.
Added audio that plays when flasks are equipped or placed in your inventory or stash.
You can now use an "Exact Match" parameter in Item Filters. Simply use == to filter for exact matches. For example, BaseType == "The Demon" will show The Demon Divination Card but will not show The Demoness.
Deforestation has occurred in the Lava Lake Map. There are now far fewer pesky trees blocking your view.
Shattering Steel now creates all of its projectiles if its animation is cancelled after the first projectile has been fired.
The Ngamahu, Flame's Advance Chieftain buff now displays a buff icon while its damage bonus is active.
Updated the buff icon art for Master of Metal.
The Eternal Life Flask can now be filled to the brim.
Fixed a bug where you were unable to interrogate the Betrayal Mastermind on a character from the same account that was different to the one that opened portals to the Mastermind's Lair.
Fixed a bug where Cobra Lash and Venom Gyre did not alternate hands for attacks while dual-wielding.
Fixed a bug where the "8% more Damage per Non-Golem Minion near them" buff from Carrion Golems did not persist after changing areas. Fixed a bug where this buff was checking for Non-Golem Minions near the player, rather than the Carrion Golem. Fixed a bug where this buff was stacking for each Carrion Golem summoned (though this did not bypass the 80% cap).
Fixed a bug where Celestial Raised Zombies had a longer Slam cooldown than default Raised Zombies.
Fixed a bug where the "Chaos Resistance is Doubled" notable passive did not double "Chaos Resistance against Damage Over Time" or Hybrid resistance modifiers (such as +X% to Cold and Chaos Resistances).
Fixed a bug with terrain generation of various areas, including The Broken Bridge.
Fixed a bug where older versions of Mineral Pools Map contained both forms of Merveil in the boss room.
Fixed a bug where pressing Enter to confirm a listing price for an item in your Stash would open the chat, rather than confirm the price.
Fixed a bug where monsters that were Fleeing would do so for a much shorter distance than intended.
Fixed a bug where weapon effects were overwritten when the Avian's Flight and Avian's Might buffs cycled between one another.
Fixed a bug where a Betrayal Encounter quest tracker could become out of date in older instances if you found other Betrayal encounters in a different instance while your original instance had a decision pending.
Fixed clipping issues with the Havenwood Armour Set.
Fixed a client crash that could occur when using Toxic Rain.
Microtransactions from the Frontier Mystery Box have been released in the store. It's also still possible to combine some of the individual Wild and Wrangler pieces into the corresponding alternate colour version of these designs. Please note that the Wild Gold and Silver Wrangler cosmetic effects are only available by combining the original sets and can't be purchased directly.
Watch the Frontier Mystery Box trailer below to see everything that's available or check them out in the store by pressing M.