Nov 12, 2021
Contagion - JonnyBoy0719
General
  • Added Discord RPC
  • Added missing map icons for a few flatline, cpc and extraction maps
  • Added Credits into the mainmenu (and also updated it)

  • Fixed passworded servers crashing clients
  • Fixed Roanoke PD script going bonkers
  • Fixed bots exploding ammo on death (if favorite weapon), and possibly crashing the game
  • Fixed looters dropping error's if a Survivor AI killed them (features)
  • Fixed sb_favoriteweapon not making them have infinite ammo and ignoring scavenging weapons.

  • Destroyed Eugene Clone Factory. Bots now properly choose a random character

  • Updated parties and lobby games. You can now have bots on lobby games, and updated parties to inform the user if the steam backend suddenly dies or loses connection for unknown reasons.
  • Updated cf_campwhitner, removed an exploitable area some obsolete shop items and reduced the zombie max count (50 > 25)
  • Updated cf_stonecreek, removed an obsolete shop item and reduced the zombie max count (50 > 25)
  • Updated cf_harvest, changed the 2nd floor door price from $50 > $1000, changed the 1st floor ammo door from $25 > $50 and 1st floor health & grenades (+ revolver) from $50 > $150
  • Updated Global Admins for the AdminSystem, now reloads the userdata when a player has fully connected
  • Updated Server Browser to use the Legacy one instead, and removed "Spectate" tab
  • Updated all escape maps, added % chance spawn weapons and ammo now only spawn if said weapon also spawned
  • Updated ce_barlowesquare vscript file, made it delete unused playerspawns (this should fix 8+ playerslot issue on barlowe)
  • Updated ce_biotec, The elevator shaft has been updated
  • Updated Steam RPC code
  • Updated "join after human" to be default for bots
  • Updated Extraction for Survivor AI. They no longer break if they try to go for the same extraction point. This has been fixed by making a "priority extractor". They will also get deleted after 10 seconds if they don't reach their destination or get stuck for no reason other than idiotic dumb AI
Oct 28, 2021
Contagion - JonnyBoy0719
This is a client update, servers does not require to update.

Fixed an issue where the server browser did not populate servers that already has players on them.
Oct 27, 2021
Contagion - JonnyBoy0719
It's been awhile, hasn't it?

This update brings out a new overhauled UI, a party system, and updated Flatline and much more! You can find the detailed changes on the changelog.


The New UI

The UI has been re-written from ground up. And not only that, the old lobby system has been fully scrapped and been replaced by this new party system (max 8 members). With this new party system, the party leader who creates a lobby game (Peer-2-Peer / Reservation) or by simply joining a dedicated server, those on your party will also automatically join if they are not already in a game.


Language Update

You can now change the Language of the game from the Options to any of the available languages. By default it uses the same language as your Steam application, but will revert to English if said language is not support and/or does not exist.


Attachment System Updated

You can now drop attachments that you don't like and/or want. After being dropped, the attachment can only be picked up by the player that dropped it for 30 seconds. But do remember that some weapons does not support any kind attachments, or said attachment.


Changelog
Engine
  • Updated the engine to allow for higher memory chunk handling
  • Updated the engine, the game will no longer crash if we reach our edict limit, it will instead refuse any new entity creations
  • Updated engine limitations, no longer will the client see invisible models because we hit the model precache limit

General
  • Added phone message scroll support
  • Added a new UI system for the mainmenu
  • Added Personalized Player Stats (Profile) under the mainmenu
  • Added a party system (replaces the entire lobby system)
  • Added a new Matchmaking system for the party system
  • Added support for "Global Admins" (uses SteamHTTP)
    - cvar is admin_global_users
    - cvar admin_global_help for more information
  • Added "admin users" (moderators and higher can see available admins/mods etc)
  • Added cl_ignoresameammotype cvar (disabled by default, enable it via options>multiplayer)
  • Added "money bank" system for Flatline (remembers the players money if they disconnect, if the map did not change)
  • Added admin command "warn" and "warnlist"
  • Added a new mainmenu music option "Rock"
  • Added new achievements

  • Fixed a bug where you couldn't melee during a reload or when it was just completed
  • Fixed a bug with lobby reservations not working correctly, or giving the wrong error output
  • Fixed cpc_auroraestates missing a map loading image
  • Fixed ak74u not using the correct base mesh, which caused the default sight to get duplicated
  • Fixed some obsolete warning messages being drawn
  • Fixed weapons drawing ammo count even if they don't support it (gasmask, grenade etc)
  • Fixed language based textures not loading properly
  • Fixed a memory leakage regarding lang texture override
  • Fixed a few models crashing Hammer Editor
  • Fixed Nicole's arm texture not being correct after all these years (Fix by Sharon)
  • Fixed where the pump action weapons would spam sounds on End of Round screen.
  • Fixed world model for MAC-10
  • Fixed some models being overly bright from phong overuse
  • Fixed a crash issue on Options (if a value is beyond or below the allowed ones)
  • Fixed safezones not saving the weapon info properly (and clearing properly)
  • Fixed VSync not applying correctly
  • Fixed melee bash not being properly delayed on each swing
  • Fixed weapons showing with the name "ERROR" for a few seconds if you don't have "switch to picked up weapon" activated
  • Fixed zombie AI being able to hit players trough doors that shouldn't be possible
  • Fixed where the player wouldn't be able to shoot if they reloaded and then quickly melee with their weapon
  • Fixed AA buffering and filtering mode not being properly saved
  • Fixed the game not properly restarting when applying "restart required" cvars
  • Fixed default config not applying default controller inputs on first game launch
  • Fixed where the AI zombies wouldn't properly attack the players if they were inside a static object with a large bounding box
  • Fixed crossbow bolts not checking if it deal headshot damage
  • Fixed where some weapons would get removed on Flatline (such as nailgun etc)
  • Fixed where items/weapons with entity_ignore would get removed on Flatline
  • Fixed survivor animations trying to use IK when it shouldn't
  • Fixed zombie female animations missing an idle animation
  • Fixed a crash with func_perceptions if particles VPK files are corrupted
  • Fixed the flashlight attachment being 90 degrees on the mac10 and kg9 world models
  • Fixed Friendly Fire damage for the flamethrower
  • Fixed a crash on laptops if you try to enable your flashlight
  • Fixed "admin update" command not working properly
  • Fixed where the client tries to read faulty models, which caused the game to crash
  • Fixed a crash where Hammer Editor would crash if you tried to apply a blend texture on a displacement that contains auto populated detail props

  • Updated all map loading images
  • Updated the scoreboard to display the amount of extractions remaining
  • Updated the phone, now it will be able to display colored messages and longer texts (scrollbar). Same setup as chat messages where {red} makes red text etc. Both AS and VScript supports this
  • Updated the Attachment System, you are now able to drop and pickup weapon attachments
  • Updated MAC-10 view model, cut out part of the rear site to make it more easier to use in iron sites mode
  • Updated Remington 700, fixed some animation problems
  • Updated Hunted, zombies will no longer stop spawning for no reason (if you play for a long time)
  • Updated Outline Proxy, can now be set to any color via Angelscript (if said model have OutlineLitGeneric material applied)
  • Updated Over & Under, it has now it's own unique reloading animations. Unloading animations are also properly updated and fixed.
  • Updated Arlene revolver, fixed where it did not properly play the reload animations accordingly and that it did not save the previous amount of bullets (if it was empty, it did not show any bullets when it was not even unloaded)
  • Updated map translation reading file (can now read translations/maps/<map>/<language>.txt or the default maps/<map>_<language>.txt)
  • Updated Psycho AI, and added info_psycho_spawn entity (available in the FGD)
  • Updated Zombie AI attack behaviour
  • Updated Hammer Editor to report an error if info_survivor_position does not exist (if not ch_ map)
  • Updated VScript NetPropManager (by Rayman1103)
  • Updated Game Options, added hud_voip_names
  • Updated translations
  • Updated survivor flinch animations to not be so over dramatic
  • Updated Admin System
  • Updated looters for Flatline, they now drop upgrade modules
  • Updated Flatline shop system, you can now open it up from your phone instead.

Maps
  • Updated cf_stonecreek
    - Updated the basement door to be buyable ($200)

  • Updated cpc_cypruspark
    - Fixed where it had broken decals

  • Updated ch_biotec
    - Fixed the navmesh not being properly connected

  • Updated ce_barlowesquare
    - Removed an invisible ladder that the zombies can climb

  • Updated ce_biotec
    - Fixed zombie teleport script being on the wrong button
    - Updated the navmesh to remove some isolated islands

  • Updated ce_stonecreek
    - Added new objectives
    - Removed old holdout method

  • Updated ce_montclair
    - Fixed where the maze code didn't care if the power was on or not on Montclair.
    - Fixed blue keycards not updating the objective messages when picked up on Montclair.

  • Updated ce_montclair_partb
    - Updated escape sequence for both the truck and the helicopter
    - Removed the fire from the bridge (no burning zombies)

  • Updated ce_roanokepd
    - Fixed where a few spotlight models were clipping trough solid material
    - Fixed where path_track was spewing errors about htt_path12
    - Fixed Entity I/O not being executed properly
    - Fixed the navmesh not working properly
    - Fixed an exploit, that caused the zombies to get stuck
    - Fixed where the map could crash the game at random
    - Fixed where it spawned too many zombies at once
    - Updated the armory to use a keycard instead of keys

  • Updated ce_harvest and ce_harvest_halloween
    - Fixed the navmesh being corrupted
    - Fixed zombies not being able to climb up on the truck
    - Fixed where the shotgun ammo in the basement weapons locker can get out of reach

  • Updated ce_campwhitner and ce_campwhitner_halloween
    - Fixed broken skybox fog
    - Updated some entities to use the new action_ entities

  • Updated cf_campwhitner
    - Fixed broken skybox fog

  • Updated all versions of Union Station
    - Fixed some broken navmeshes
    - Fixed a visual bug where a water heater model wasn't properly being drawn

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
Oct 21, 2021
Contagion - LordCommanderGuts
Devblog 2021.10.21



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Updated the scoreboard, I moved "cheats server" text since it was cutting out. I also updated the locked door icon to always draw (from action_ entities) instead of only drawing if you held the keys. Flatline shop system has also been overhauled.



#TeamAlex

Working on a new weapon for the next big update!




-----



Contagion VR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/







#TeamAlex

Playtesters have been checking the latest build in checking the new freelancer maps, Subway and CrossStreet! Mike is working on detailing and optimizing the maps, and feels pretty great to play on. Going to be doing some more bug fixes as we prepare for a launch of the new freelancer maps.




-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/







#TeamLawrence

This week I have been working on the second minigames map, and modifying the new apocalypse maps to fit gameplay better, as well as adding cheaper zombies to pad out this new campaign.



https://i.gyazo.com/1465d4c1389d0f07755864e67bfaa178



#TeamAlex

Added weapon Scifi Revolver. Ammo pickup effects have been updated and now look a little better (and work a lot better under the hood). Exploding barrels now behave a little different when triggered by explosive damage; less delay before actually exploding and have cooler looking explosion effect. Ammo display stuff now has a little visual indication when you either pick up ammo or try to fire a weapon with no ammo. Green when you grab more bullets, red when you are out.



#TeamBrian

Finished our initial scripting passes on our Apocalypse level and have been dressing up the environments. Should have 2 of the 3 levels ready for our Halloween update. I’ve also been working on the new weapon audio so we can include a lot more weapons. Zombie Hordes on the way!






-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome



Sep 28, 2021
Contagion - LordCommanderGuts
Devblog 2021.09.28



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Finished the entire new UI and fixed a few maps and went through all the broken and/or corrupt navigation mesh. In a future soonish update, we will be seeing the new host system in place replacing the more obsolete lobby system. This will include simple matchmaking and easier join on friends without the endless wait time some have experienced through the current lobby system.

Party System > Lobby System




The phone objective text has been updated to be color code supported. This will make objectives easier to keep track of, and mapper will be able to add colors to phone messages. It is supported by both Angelscript and V-script



Also, the comics have been re added in case you want to see more lore!

https://contagion-game.com/comic/



#TeamAlex

Touched up on the Mac 10 rear iron sight, it is a bit more open and useful!



#TeamBrian

Currently going through Wwise trying to track down audio bugs and resolve them.



-----



ContagionVR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/







#TeamAlex

Been working on CVRO, about to push a build to our play testers, but playing internally we have fixed the sniper sequence severe lag issue, we haven’t had any issues with it on our end. Mike has jumped in to help add in 2 new maps for the upcoming freelancer mode. Currently polishing the play areas and perfecting a play time. We are going to need play-testers. If you are interested in play-testing join our discord and ping Mike.

Subway


CrossStreet




-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/







#TeamLawrence

This week I have been remaking the menu and shop system in headcount to make it both clearer and (hopefully) more visually appealing.



#TeamAlex

Been working on many things here, but the most interesting is new weapons! Behold, the revolver:

https://www.youtube.com/watch?v=n-LzwH51tQU

Also, added tommy gun

https://gfycat.com/welldocumentedlineargrasshopper


#TeamBrian

I’ve recently completed scripting passes on Desert Area 01, 02 and War Area 03. I’m also giving them audio passes adding ambiance and sfx to make these levels a bit more immersive. This also includes balancing and gameplay changes for the levels.

-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome

Sep 7, 2021
Contagion - LordCommanderGuts
Devblog 2021.09.07



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Working on UI still, but now working on getting an overview stat page for flatline and hunted.






-----



ContagionVR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/







#TeamAlex

Finally got some time to work on the bypass for the Steam build. Monitor button fixed and Sniper sequence performance spike has been fixed. Freelancer mode has also been added in the QA build. ETA for going live is still to be determined, but should be fairly soon.
Here are some Freelancer screenshots:





We are going to need play-testers. If you are interested in play-testing join our discord and ping Mike.


-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/







#TeamLawrence

This week I got zombies working in headcount for the upcoming new campaign, and have started porting the game to oculus quest native!



#TeamAlex

Cleaned up and optimized War Level Area 03, adding ambience and some extra touch ups.



#TeamBrian

Finished our War Level Area 03 scripting with new features added for breaking through barricades and a bit of level dress up to give it more life.





-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome

Aug 25, 2021
Contagion - LordCommanderGuts
Devblog 2021.08.25



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Updated StoneCreek Valley (Escape version) so that it’s no longer just a holdout map (it's a quick map but challenging if playing on Hard or higher). The escape version of the map also has a new house you can explore and find useful items in. Montclair also got a small update at the end of Part B.

Added SinglePlayer President Candidate (Training map is not yet added, still being worked on).

Updated ce_laststop_02 (randomized the bombs to be 8, increased timer to 20min and did some more detailing).

Updated planted_c4 entity and fixed a crash issue on Options (if a value is beyond or below the allowed ones).

Fixed safezones not saving the weapon info properly (and clearing properly).

Now able to pickup Keys, Boltcutters, etc if ammo type is -1 (if cl_ignoresameammotype is enabled). Removed phong from common zombies, fixes where they were super shiny for no reason.

Completely rewriting the main menu. Will be amazing when complete.


Also, check out Mike and myself playtesting the new escape map LastStop (still WIP)

https://www.twitch.tv/videos/1128334066



-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

Warlevel Polish and Tuning! Music cues and packs added in to game and levels! Ran into a player offset, which has been corrected. Improved enemy attributes to not conflict with player movement. Fixed awkward vignetting with post process. New enemy type added. Fixed Vive Offsets.



#TeamAlex

Updated explosions and added in more audio into the game, touched on particles. Tweaked the Boss for new level. 😉 Updated the preview image for new maps. Corrected controller angle offset for Vive Cosmos to have same angle as Index Controllers. Also, updated the default index grip controls – now requires much firmer grip to grab/ungrab things (in order to mitigate accidental un-gripping). A new loot card system has been added in prototype.

Prototype Cards


#TeamBrian

Gameplay scripting pass on War Level campaign, from enemy spawns to even triggers. Level detailing making the play through feel much cleaner with player spline path and wave defenses. Did prep work on the pathing to include Walk, Sprint and Jumping for the player.



-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome





Aug 3, 2021
Contagion - LordCommanderGuts
Devblog 2021.08.03



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Here is a new character, his name is Mike the Engineer. He will be found on the upcoming “training” map that is coming for the next large update.





-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence



This week I finished the retweaks of desert level 1, fixed the pause system and extended the backend to allow the player to use transport e.g. cranes/elevators/vehicles :)



#TeamAlex

Tons of tech-art-stuff done this week. Planes now explode in a much more satisfying way. Explosion particles have been touched up and made to look nicer. Added some material animation effects to the missile launcher boss. APCs and Tanks now also "gib" when blown up! Retooled the trench bombing sequence so that the bombing pateren is actually consistant, predictable, and tweakable. Much more fun to play now! Check it out compared to last week :






#TeamBrian

Having finished Audio passes on the bosses I am now focusing on scripting and balancing the game-play in our War Campaign levels. This includes pathing, events, spawning of enemies with unique weapons and their own paths, cover points, hazards, and the finale!



-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome



Jul 20, 2021
Contagion - LordCommanderGuts
Devblog 2021.07.20



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Fixed some issues regarding the weapons not being able to shoot if you melee directly after you reload your weapon. Also fixed where the zombies wouldn’t be able to attack players because of faulty tracers.



-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

This week I have been rescripting the existing levels to make them more fun, and include the new enemy types including tanks, trucks and armored carriers.





#TeamAlex

Finished up the scripting for the Bombs Away level! Here's a sneak peak of what’s inside:





#TeamBrian

Still recovering from surgery and it’s complications but am back at work finally! I’ve been working on the audio for new boss battles and vehicles that are planned for an upcoming release. The most recent work done was for our Turret Boss.





-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome

Jul 12, 2021
Contagion - LordCommanderGuts
Devblog 2021.07.12



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

Fixed female zombies going T-Pose because they were missing a certain animation activity. Also fixed survivors having over dramatic pain animations, just from a slap.


-----

HeadCount

Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

I have been redoing the scripting of the original levels, adding in new enemies such as hostiles riding in the back of trucks shooting the player, tanks, missile launchers, and more flavor that was lacking in the original iterations.



#TeamAlex

Been finishing up the scripting on the new level and getting it ready to be sent out to the testers ASAP, which means it should be out to the pubic very soon!



#TeamBrian

Last week was out of the office, had an emergency that I needed to take care of, but I’m back now.

-----

And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome
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