May 26, 2021
Contagion - LordCommanderGuts
Devblog 2021.05.26



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

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Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/

#TeamAlex

I pulled a new weapon animation out of my hat, much to the surprise of probably everyone! See a preview here:

Contagion M79 wip

https://youtu.be/dfm0_7CYiFE

#TeamJohan

I implemented the new Flatline exclusive weapon, M79 Grenade Launcher. And also creating a new shop system for Flatline. You will be able to buy weapons as normal, except this time they do not come with attachments. You will also be able to buy attachments separately for each weapon (that supports attachments). More purchasable upgrades will be added later on, as the system is slowly being expanded upon.


https://youtu.be/RpTvLHuZB2U


A mock up of what’s to come!





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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

Headcount is in testing for PlayStation compatibility, and I am working on adding DualShock controller compatibility to the game as I am aware not everyone owns two move controllers!



#TeamAlex

Continuing scripting for the new levels, nothing super exciting to show off there. I’m also assisting Lawrence on the PS4 side with adding some PSVR specific assets for the menu, plus correcting the controller angle/position (which, while I had a whole system set up to configure this on the PC side, is having some non-obvious issues with the PSVR controllers)



#TeamBrian

Had a fun week, still working on the maps! Want a sneak peak?



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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome
May 21, 2021
Contagion - JonnyBoy0719
General
  • Updated player legs causing invisible legs on biotec. It will now load the actual player model, as its already loaded within memory. The upper body gets culled automatically, which means custom models will now be able to be drawn properly

  • Fixed where the server would crash if you would do a killcam and it would fail to find the player

Angelscript
  • Added "Outline Glow" support for all entities.

  • Updated Angelscript API

Maps
  • Updated ce_roanokepd
    - Updated a few tracks that were out of place
    - Fixed the escape horde sequence not working as intended
  • Updated ce_biotec
    - Optimised the map
    - Updated the map so it's less haunted (the map is still haunted though)

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
May 18, 2021
Contagion - JonnyBoy0719
General
  • Added audio bus VolumeMusicCustom (You can find the new wwise example project under contagion_sdk)
  • Added support for custom music tracks using its own audio bus
  • Added support for custom weapon sounds
  • Added new entity, prop_car_alarm
  • Added and finalized the sounds for weapon_handcannon.


  • Updated survive killcam not being in use
  • Updated zombies with riot helmets:
    - Knife, Axe and Machete can insta kill them
    - Melee that uses bat killcam anim, only damages the riot helmet
    - Sledge breaks it
  • Stealh kill icon no longer bugged for riots:
    - You can stealth kill riots with a sledge hammer only if they got a helmet (if you break it, any melee can stealth kill)


  • Fixed where Angelscript plugins and/or map scripts failed to load from VPK files (or packaged .bsp files)
  • Fixed IED having faulty flashlight

Modding
  • Updated Hammer FGD, Icons and tools textures (They no longer use lod within Hammer Editor)
  • Updated Hammer Editor
    - Fixed where the the picker tool did not grab the depth in the 3D space (it just returned the most negative value possible...)
    - Added "Check for missing textures" under "Check for Problems". This will only check for missing textures on the map.
    - Added "Enable Error File Writing". This allow Hammer to write a .html file where the VMF is located, if it finds any issues from "Check for Problems" or "Check for missing textures".
    - Added "Reload Models..." (CTRL+SHIFT+H) under "Tools" dropdown. This force all models within Hammer to forcefully reload. Useful if you updated the model and/or texture.

Maps
  • Updated ce_roanokepd
    - Added escape music, and 2 cut tracks (Cellblock and Lurking)
    - Added 2 angry cars in the garage (car alarms), try not to shoot em
    - Updated the layout to allow for more randomisation, and more replay ability
    - Updated weapon_extinguisher spawns (now it has a proper metal box, or what you wanna call it)
    - Fixed where you could get stuck in the garage on the police bikes
  • Updated ce_barlowesquare
    - Added escape music
  • Updated ce_campwhitner
    - Added a few prop_car_alarm entities

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
May 18, 2021
Contagion - LordCommanderGuts
Devblog 2021.05.18



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

Last week, updated ce_roanokepd, music tracks for Roanoke (2 new tracks was added called Cellblock and Lurking). Randomised chief path area and updated weapon_extinguisher spawns (now it has a proper metal box, or what you wanna call it). Added 2 angry cars in the garage of roanoke, try not to shoot em (oof). Updated WWise stuff and added VolumeMusicCustom audio bus for Contagion example project. Lastly, fixed IED having faulty flashlight position.



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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

Playstation VR port is now running at a good framerate on the base model PS4 and will be going through sony checks soon!





#TeamAlex

This week’s focus has been scripting the new levels (in new biomes!). I’m taking the time to learn the intricacies of our custom scripting system and when done with the new levels, I'm going to dive back into the existing levels and add some extra spice.

https://www.youtube.com/watch?v=G1Y4ZzBvijk



#TeamBrian

Still working on Desert Area 04. Screens to come soon, but it’s looking really good! Can’t wait for you guys to play it.

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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome





May 10, 2021
Contagion - LordCommanderGuts
Devblog 2021.05.10



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/


#TeamJohan

Updated video configurations, video presets and "potato" quality are now a thing (though, its WIP). Removed duplicate video configuration strings. Finished the handcannon code, cleaned up the handcannon QC and fixed the fire .smd animation files missing the camera bone (caused it to rotate 90 degrees, whoopsies). Updated the interior texture for the handcannon.


I updated Hammer Editor (Fixed a massive oversight on the brush picker on 3D view). Basically, it never got the "depth" of the objects and only returned the most negative value possible. TLDR: Hammer is actually functional now. I also added "Reload Models" into Hammer, where you can reload all models and their textures in your current session without needing to restart the program. (It's actually a really dumb hack, but shhh)



New RNG routes are being worked into RoanokePD, see paths that were once blocked off? Now they are only sometimes blocked off.

https://youtu.be/22Qh28R2rtA

Lastly, worked in Car alarms in, which will attract nearby zombies, so be careful where you shoot. ;)

https://youtu.be/MXB8KOrr6YI

I used l4d2 car asset as a test^

https://youtu.be/TvGf8fGUyds

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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/


#TeamLawrence

HeadCount is now fully playable on PSVR, still optimizing the game to try and squeeze more out of the PS4 base model and refining the controls but should very soon have the game submitted for testing by Sony.

#TeamAlex

Been working on scripting the gameplay for the two of the new levels we have in the works! Not much to talk about for the last week but next week I should have some nice visuals to show off.

#TeamBrian

I’m currently working on the 4th and final map closing out the Desert Area. Will have something to show shortly so in the meantime close your eyes real tight and imagine what it might look like!

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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome



May 3, 2021
Contagion - LordCommanderGuts
Devblog 2021.05.03



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

I finished the revive system when using a defibrillator on Flatline, but the assets aren't really there yet (models, and temp animation for revive and dying). I, also, fixed some bugs on Flatline where you wouldn't get any money from stealth kills (the melee kill animations). Updated lobby system (Fixed where it did not respond with proper error msgs), lobby settings, player legs. Added missing player legs - No more Jessica legs because yess

Added some fixes for example, kill feed for bots, fixed cpo version of roanoke not working. And updated the AI on Panic! (CPC = alerts when infection happens | CPO - no auto alert state)-



#TeamAlex

I hopped on to Contagion to add new weapon animations for the Handcannon:

https://www.youtube.com/watch?v=lcLqK1RvnF0


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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

I've been porting HeadCount to Playstation VR, it’s a slow process but progress is being made. Fixed a load of crashes caused by porting it, and currently getting the game up to spec for smooth 60fps VR on the base model.

#TeamAlex

After adding Contagion new weapon animation, jumped back on to HeadCount to work on some bugs with the two handed gripping; recoil now works correctly! Woohoo!

#TeamBrian

I’ve been working on getting HeadCount setup on PSVR both in North America and Europe. We’ve been getting everything ready for our Oculus Quest pitch and working on a handful of new levels!

Also, check out the new Minigames trailer!
https://youtu.be/L5XXZbffSBI

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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are most active and you can even get sneak peeks!


Discord.gg/Monochrome

Contagion - [MG]Rash
Limited time 50% off discount. Get a copy for Mom and make her Mother's day memorable.
Apr 26, 2021
Contagion - LordCommanderGuts
Devblog 2021.04.26



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

Added a Carrier, new type of zombie, to Zombie Panic Game modes! Also, updated the game mode to allow faster weapon switching for survivors and jumping reduces stamina drain on zombies. Released patch 2.1.6.3. which is the current version.



-----

HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

Last week worked on implementing the new minigames and started the process for Playstation port. Added double handed gripping functionality. So, two handing is in! Hope you are all excited!



#TeamAlex

Polish with minigames, fine tuning all the new features such two handed gripping. Developing the required art and assisted Lawrence in minigames map.



#TeamBrian

Working on cinematic screens of the available levels including the newly added Zen Mini-Game map.








-----

And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are most active and you can even get sneak peeks!


Discord.gg/Monochrome
Apr 22, 2021
Contagion - JonnyBoy0719
General
  • Added Carrier into Panic! gamemodes

  • Updated translations
  • Updated Panic! gamemodes to allow for AI (cp_allow_ai), off by default
  • Updated Panic! gamemodes to allow for fast weapon switching
  • Updated Panic! gamemodes jumping to be 25% instead of 80% (default) stamina drain for zombie team


  • Fixed zombie damage data not being in sync with the new damage factor
  • Fixed shotgun blast dealing either too much or too little damage (basically, it just randomised the damage output for some odd reason)
  • Fixed kill feed on Panic! modes
  • Fixed a crash on Panic! mode regarding the bots
  • Fixed some zombie models using eugene arms
  • Fixed Infected AI trying to hit weapons instead of the player

Maps
  • Fixed crash on ce_biotec_christmas
  • Fixed cpc_auroraestates not having a soundscape script file

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
Apr 19, 2021
Contagion - JonnyBoy0719
Angelscript
  • Added "array<int> Utils.FindEntityInSphere( Vector& origin, float& size )" to the API

General
  • Added the new snow particle
  • Added static view camera option (useful if you get motion sick, or if the camera just oofs up on high latency servers.)
  • Added item_money for flatline. Money now gets spawned from the zombies when they get killed. Assisted players still get instant money. The money also cannot be picked up by other players. The entity also fly forwards the player after 3 seconds if they do not pick it up.
  • Added new thirdperson animations for survivors (such as the fire extinguisher finally having their own animations)
  • Added "View Camera Static" under Options > Video
  • Added "Reverse/Inverted Mouse" under Options > Mouse

  • Updated Memory Management (More stability)
  • Updated Zombie AI hitboxes
  • Updated population nav data, to allow custom zombie models to use "HELMET" and "TYPE_FAT"
  • Updated translations
  • Updated zombie damage factors, changed the cvar names, they are now called:
    z_damage_melee_factor
    z_damage_factor
    z_damage_head_factor
  • Updated Zombie AI damage dealt on their bodies and made officers with helmets being able to be goryfied, and that fat zombies takes a few more shots to their body to kill
  • Updated mysterybox, no longer gives duplicate melee weapons
  • Updated survivor animations to use revolver reload animation activity when using revolver and/or 357
  • Updated character select weapons to set specific attachments on them
  • Updated Phone System (code cleanup and fixed the phone having problems on extraction and flatline for player 2 and/or 1)
  • Updated weapon attachment system (now all weapons use proper attachments on their world model)

  • Fixed background being ontop of buttons (dropdowns) on the mainmenu
  • Fixed binding keys to reload the entire tab
  • Fixed weapon bash killing zombies if it hits their head (it thought it was a fatal blow when it wasn't)
  • Fixed weapon_zombie causing an error model when dropped (and quickly removed)
  • Fixed female zombie animations for both leg gib not being played
  • Fixed -tools not working
  • Fixed ce_roanoke softlocking because of Hammer I/O going bonkers
  • Fixed controller 2 not being set for some unknown reason
  • Fixed client sided ropes
  • Fixed bot's zombie AI not working on Panic gamemodes
  • Fixed flamethrower on Flatline causing friendly fire when it shouldn't (if FF is disabled)

Maps
  • Updated ce_roanoke_halloween (Removed obsolete Hammer I/O)
  • Updated ce_roanoke (removed some obsolete hammer I/O)
  • Updated ce_biotec_christmas version (fixed some brushes using the wrong texture)
  • Updated the as scripts (and the vscript) for ce_biotec
  • Updated the navigation mesh for ce_biotec, this should fix where the AI goes "where is player" for some reason or another.

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
...