Things have settled down a bit since our big Multiplayer launch, but not for long! The next patch is only a few days away, and it’s going to be an exciting one. Players have been asking about the return of PIOS (i.e. Power Input Output System), the power grid system for Edge of Space and it’s finally here. In the words of the most famous cartoon space scientist, “Good news everyone!” The system is one of our “opt-in difficulty” mechanics, allowing for beginners to learn the basics, and our uber-nerds out there to dive in, create intricate programs, and produce simple computers in the game if the mood strikes them. We are very excited to have it back in game, and especially to introduce our new players to it for the first time.
Along with PIOS will come the first implementation of the long-awaited terraforming system. It’s one of the things that really sets Edge of Space apart from it’s genre-mates, and brings the game’s personality to life. Terraforming will have players fighting to gain control of, transform, and then maintain a hold on the world itself, while it actively fights against you. If you turn your back on your terraforming equipment for too long, you will find your machines broken, and the world reverting back to its untamed, deadly state. While this very first look won’t have every piece of the system there to start, this marks a big milestone for us in terms of bringing terraforming into play. We are very much looking forward to seeing it all in action and getting the community’s feedback!!
Once the patch is out of the way, the team will be jumping into PAX preparation, and getting ready to show the game there again this year. We hope to meet plenty of the fans and get to talk with gamers in person about the experience. We learned so much last year, and look forward to an even better time this year. We’ll have discount codes on hand, so if you haven’t picked up the game, be sure to stop by our booth (980) and snag yourself a coupon!
Beyond PAX, we’re gearing up for the Spring event, and plenty more game updates. Exciting times are ahead for the community, so stay tuned to our social sites for the announcements as they happen!
Things have settled down a bit since our big Multiplayer launch, but not for long! The next patch is only a few days away, and it’s going to be an exciting one. Players have been asking about the return of PIOS (i.e. Power Input Output System), the power grid system for Edge of Space and it’s finally here. In the words of the most famous cartoon space scientist, “Good news everyone!” The system is one of our “opt-in difficulty” mechanics, allowing for beginners to learn the basics, and our uber-nerds out there to dive in, create intricate programs, and produce simple computers in the game if the mood strikes them. We are very excited to have it back in game, and especially to introduce our new players to it for the first time.
Along with PIOS will come the first implementation of the long-awaited terraforming system. It’s one of the things that really sets Edge of Space apart from it’s genre-mates, and brings the game’s personality to life. Terraforming will have players fighting to gain control of, transform, and then maintain a hold on the world itself, while it actively fights against you. If you turn your back on your terraforming equipment for too long, you will find your machines broken, and the world reverting back to its untamed, deadly state. While this very first look won’t have every piece of the system there to start, this marks a big milestone for us in terms of bringing terraforming into play. We are very much looking forward to seeing it all in action and getting the community’s feedback!!
Once the patch is out of the way, the team will be jumping into PAX preparation, and getting ready to show the game there again this year. We hope to meet plenty of the fans and get to talk with gamers in person about the experience. We learned so much last year, and look forward to an even better time this year. We’ll have discount codes on hand, so if you haven’t picked up the game, be sure to stop by our booth (980) and snag yourself a coupon!
Beyond PAX, we’re gearing up for the Spring event, and plenty more game updates. Exciting times are ahead for the community, so stay tuned to our social sites for the announcements as they happen!
As we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness.
- Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text
As we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness.
- Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text
Hey ArkCoNauts! We’re hearing you guys, and continuing to push more updates, fixes, and changes to make the game more enjoyable. This is our latest round:
Updated first tutorial so that players can no longer get stuck behind the door without a pick
Added brand new character creation screen with improved UI
Worked on settings being saved
The character creation screen can now support a large amount of customizations which we will trickling in over time
A few new customization options
Enlarged avatar image for UI, allowing better view of character during creation
Fixed issue where players could not select “no accessory” as an accessory
Revamped main menu screen
Pressing ESC with windows open now closes all windows before opening options
Added countdown to next patch on menu screen
Fixed helmet toggle on character creation screen
Implemented tutorial skipping option
Corrected issue where players could farm Omegatron room for placeables
Escape now closes all open windows
Added “Alert me” button to main menu that allows players to sign up for news more easily
Closing crafting menu now clears schematic slots
Adjustments to loot dropping, slightly reducing drop chance, but steering loot dropped toward craft specific items, i.e., hunt x mob for y item.
New gear UI
Added more logging to networking, allowing for better tracking of issues
Improved the game’s behavior when a player is kicked from server if connection is lost
Fixed issue that would cause the game to crash after killing polar bears
Adjusted damage and speed on plasma-fisted polar bear
Adjusted fabricator time from 1 minute per chip to 2 minutes
Adjusted creature spawn range slightly
Adjusted rift spawn range
implemented item swapping in toolbar, rather than having to click to clear
Update:
- Resolved issue that was causing tech upgrades not to be collectable - Resolved issue that was causing helmets to disappear after logging out and logging back in to a server
Hey ArkCoNauts! We’re hearing you guys, and continuing to push more updates, fixes, and changes to make the game more enjoyable. This is our latest round:
Updated first tutorial so that players can no longer get stuck behind the door without a pick
Added brand new character creation screen with improved UI
Worked on settings being saved
The character creation screen can now support a large amount of customizations which we will trickling in over time
A few new customization options
Enlarged avatar image for UI, allowing better view of character during creation
Fixed issue where players could not select “no accessory” as an accessory
Revamped main menu screen
Pressing ESC with windows open now closes all windows before opening options
Added countdown to next patch on menu screen
Fixed helmet toggle on character creation screen
Implemented tutorial skipping option
Corrected issue where players could farm Omegatron room for placeables
Escape now closes all open windows
Added “Alert me” button to main menu that allows players to sign up for news more easily
Closing crafting menu now clears schematic slots
Adjustments to loot dropping, slightly reducing drop chance, but steering loot dropped toward craft specific items, i.e., hunt x mob for y item.
New gear UI
Added more logging to networking, allowing for better tracking of issues
Improved the game’s behavior when a player is kicked from server if connection is lost
Fixed issue that would cause the game to crash after killing polar bears
Adjusted damage and speed on plasma-fisted polar bear
Adjusted fabricator time from 1 minute per chip to 2 minutes
Adjusted creature spawn range slightly
Adjusted rift spawn range
implemented item swapping in toolbar, rather than having to click to clear
Update:
- Resolved issue that was causing tech upgrades not to be collectable - Resolved issue that was causing helmets to disappear after logging out and logging back in to a server
Team Handyman continues to churn out the bugfixes, and we want to give a huge thank you to the community for sending all these tickets! Here is the newest round of changes:
- Added new defense platforms event - Added refinery icon - Adjusted molten armor stats - Reduced the chance of Anomalies spawning - Added goal text in the research armory to make it easier to know what to do - Fixed main menu not showing avatar on create screen when you exit back to main menu - Fixed issue with default stats - Updated Tutorial 4 so that players can not get under the item dispenser and activate it, skipping the save point - Updated drop text from shotgun to “Shotgun Shells” and rifle to “Rifle Shells” when picking up dropped ammo to avoid confusion - Chests now show activation states based on locked state - Added goal text to defense Anomaly - Moved dialog to be out of the way of worlds U.I. text - Can no longer remove unremovable tile types from background - Activation icons set up for multiple placeables - Added PING to the hud (next to the FPS) - Created new time/phase/circle packets for Anomaly - Weapon projectiles have been updated and are now unable to hit placeables (i.e. Command Station) - Fixed a bug that caused chests to show the wrong amount of slots after viewing a smaller one - Upgrades now correctly reload in single player - Fixed an issue with the cape swapping with the jetpack - Fixed an issue where the command center UI would not close when you walked out of range
Team Handyman continues to churn out the bugfixes, and we want to give a huge thank you to the community for sending all these tickets! Here is the newest round of changes:
- Added new defense platforms event - Added refinery icon - Adjusted molten armor stats - Reduced the chance of Anomalies spawning - Added goal text in the research armory to make it easier to know what to do - Fixed main menu not showing avatar on create screen when you exit back to main menu - Fixed issue with default stats - Updated Tutorial 4 so that players can not get under the item dispenser and activate it, skipping the save point - Updated drop text from shotgun to “Shotgun Shells” and rifle to “Rifle Shells” when picking up dropped ammo to avoid confusion - Chests now show activation states based on locked state - Added goal text to defense Anomaly - Moved dialog to be out of the way of worlds U.I. text - Can no longer remove unremovable tile types from background - Activation icons set up for multiple placeables - Added PING to the hud (next to the FPS) - Created new time/phase/circle packets for Anomaly - Weapon projectiles have been updated and are now unable to hit placeables (i.e. Command Station) - Fixed a bug that caused chests to show the wrong amount of slots after viewing a smaller one - Upgrades now correctly reload in single player - Fixed an issue with the cape swapping with the jetpack - Fixed an issue where the command center UI would not close when you walked out of range