In the outlying mountains of North Morocco a concealed facility is being used by Axis forces to create devastating new weapons of war and build an elite unit of the Führer’s most devoted soldiers.
Among them is Raubvogel, the elusive German sniper behind a plot to kill British Prime Minister, Winston Churchill. You must find out what you can about the planned assassination and stop these new weapons from leaving the remote facility.
Traverse an intricate maze of lofty canyons and walkways littered with enemy encampments and testing rooms. But be cautious, the soldiers guarding the canyon are some of the most formidable that you will have ever faced, and eager to test their terrifying new weapons...
In the outlying mountains of North Morocco a concealed facility is being used by Axis forces to create devastating new weapons of war and build an elite unit of the Führer’s most devoted soldiers.
Among them is Raubvogel, the elusive German sniper behind a plot to kill British Prime Minister, Winston Churchill. You must find out what you can about the planned assassination and stop these new weapons from leaving the remote facility.
Traverse an intricate maze of lofty canyons and walkways littered with enemy encampments and testing rooms. But be cautious, the soldiers guarding the canyon are some of the most formidable that you will have ever faced, and eager to test their terrifying new weapons...
Our next FREE Multiplayer Map, Plantation is out now and available in all multiplayer modes!
Flanked by a traversable swamp while a water wheel irrigates the surrounding areas via a network of shallow trenches, offering opportunities for stealthy movement and quick escapes. Plantation offers an open and complex environment, challenging even the most experienced snipers.
Eastern Front Weapons Pack Out Now!
Imported from the bitter climes of Eastern Europe, some of World War Two’s most iconic weapons are now available to play in Sniper Elite 3 via the Eastern Front weapons pack.
Available for use across all game modes the pack includes the Blyskawica submachine gun, the Tokarev TT-33 pistol and the iconic Mosin-Nagant rifle.
Our next FREE Multiplayer Map, Plantation is out now and available in all multiplayer modes!
Flanked by a traversable swamp while a water wheel irrigates the surrounding areas via a network of shallow trenches, offering opportunities for stealthy movement and quick escapes. Plantation offers an open and complex environment, challenging even the most experienced snipers.
Eastern Front Weapons Pack Out Now!
Imported from the bitter climes of Eastern Europe, some of World War Two’s most iconic weapons are now available to play in Sniper Elite 3 via the Eastern Front weapons pack.
Available for use across all game modes the pack includes the Blyskawica submachine gun, the Tokarev TT-33 pistol and the iconic Mosin-Nagant rifle.
"Lost Valley" - A new multiplayer map, free to all owners of the game
Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).
Bug Fixes:
Profiles now determine the highest XP of both the local and steam-cloud profiles on startup to try to avoid loss-of-progress.
Steam cloud now stores the player profile as well as save games.
Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
Co-op: Cancelling body searches no longer slides the player on the other machine.
Co-op: Fix music on client machine to correctly trigger based on AI state.
Weapons are less likely to randomly stop working (most prominent in multiplayer but possible also in co-op/single-player)
Improved shooting while flinching somewhat.
Saves in DLC missions no longer require loading twice.
Discouraged ragdolls from breakdancing.
Don't play killcams on ragdolls.
Decals now rendering on DirectX 10 graphics cards.
AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
Fix for an animation glitch when mounting a turret.
Ribbon images in the service record should be displaying again.
Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
Aim assist tutorial now hidden if aim assist is disabled.
Scopes for the Springfield rebalanced, as is the MP44.
MP40, Sten and Thompson ranges rebalanced, and Sten damage increased.
An "escape from environment" exploit closed on Hellfire!
Notes:
We are aware of a small number of reports of server crashes after the previous patch and will be monitoring for potential issues during this release.
In rare circumstances clients may disconnect from servers after prolonged play.
The next update will contain a number of improvements to the texture streaming to try to improve the behaviour for various settings and hardware configurations.
A further fix for weapons randomly not working was discovered too late for this update but will be included in the next.
Weapon customisation selections occasionally get lost and revert to default selections.
The "Empty Lung Zoom" option is missing text in some languages.
"Lost Valley" - A new multiplayer map, free to all owners of the game
Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).
Bug Fixes:
Profiles now determine the highest XP of both the local and steam-cloud profiles on startup to try to avoid loss-of-progress.
Steam cloud now stores the player profile as well as save games.
Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
Co-op: Cancelling body searches no longer slides the player on the other machine.
Co-op: Fix music on client machine to correctly trigger based on AI state.
Weapons are less likely to randomly stop working (most prominent in multiplayer but possible also in co-op/single-player)
Improved shooting while flinching somewhat.
Saves in DLC missions no longer require loading twice.
Discouraged ragdolls from breakdancing.
Don't play killcams on ragdolls.
Decals now rendering on DirectX 10 graphics cards.
AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
Fix for an animation glitch when mounting a turret.
Ribbon images in the service record should be displaying again.
Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
Aim assist tutorial now hidden if aim assist is disabled.
Scopes for the Springfield rebalanced, as is the MP44.
MP40, Sten and Thompson ranges rebalanced, and Sten damage increased.
An "escape from environment" exploit closed on Hellfire!
Notes:
We are aware of a small number of reports of server crashes after the previous patch and will be monitoring for potential issues during this release.
In rare circumstances clients may disconnect from servers after prolonged play.
The next update will contain a number of improvements to the texture streaming to try to improve the behaviour for various settings and hardware configurations.
A further fix for weapons randomly not working was discovered too late for this update but will be included in the next.
Weapon customisation selections occasionally get lost and revert to default selections.
The "Empty Lung Zoom" option is missing text in some languages.