Europa Universalis IV - PDXRyagi
Hello everyone!

I am Ryagi, a Community Ambassador on Europa Universalis IV. Countless Modders do amazing work on their projects and the modding community they have built up is worth highlighting!

For a brief while, we have been hosting mod spotlights written by the Mod authors themselves over on our forums. Today we wanted to bring them to you directly here on steam. Let us know if this is something you are interested in seeing more of here! For today's spotlight we look at the ever popular Extended Timeline

It's likely this mod needs no introduction, but you may be less familiar with the mod author, Qweytr. We hope you enjoy their showcase today! For those of you who may not be familiar, you are in for a treat. Without further ado, I'll let Qweytr take it away.

-----------------

Hi, I'm Qweytr, the developer of the Extended Timeline mod. If you are interested enough in EU4 mods to be reading this, you most likely have already heard of it, but just in case you are not, the basic idea of Extended Timeline is to allow you to start at any date you like and play for as long as you like. Due to limits of the game engine, any date in this case covers only dates after 2AD though, but that is already more than enough work for one person.

It was between 12 and 14 years ago, after my first full playthrough of EU3 was cut short by the 1820 end date that I knew I had to improve things. After that is has been a lot of work, though sometimes with breaks of several months, but at other times working on the mod every waking hour for a month straight. And thanks to that work the mod has had a very accurate starting setup for a good while now, with 800 new tags, all with historically accurate borders and rulers for every single day. It's not perfect of course, but neither is vanilla EU4, which is the level of historical accuracy I have aimed for and mostly reached and in certain aspects even surpassed.


Eurasia at the 1206 start date

The start dates are all well and good, but this is a game after all, so what happens after you unpause. For a long time, the answer was unfortunately not enough. Although I have made hundreds of events and decisions covering many important points of history like spread of Christianity, fall of Rome and rise of Islam, spread out over such a long timespan these events have to some felt quite sparse.


[center]A couple examples of the many events I have made, belonging to the event chains to decentralize Japan and the rise of Islam[/center]


It is of course inevitable that the vanilla period, which has a whole team of professionals adding content for a much shorter timespan would have more flavor than the parts I have added. It is simply not possible for one man to match Paradox in that aspect. But I never thought I would be doing Extended Timeline alone from start to finish. I always dreamed that once the basic fundamentals are in place, people interested in certain regions or time periods would contribute to the mod and help me flesh those parts out. And recently this dream has been closer to becoming true than ever before.

By far the biggest recent addition was the integration of More Missions: Extended Timeline REDUX sub-mod by World's Smuggest Detective into the main mod, adding a total of 29 new mission trees, 5 great projects, 3 disasters and some other smaller additions. Below are a few examples of the recently added mission trees.

Ayyubid missions:


Funanese missions:


Sassanid missions


Vandal missions


Another recent addition is a new religion called Ecclesia Unita, which represents a form of Christianity reformed to prevent the Great Schism. This represents a kind of content I would not make myself, as I focus on things that happened historically, but since this was all done by LimonenZitrone I had no problems with adding it to the mod. He also made a new decision to form Germany for the medieval kingdom of Germany. Previously the vanilla decision was available already in the middle ages, even though it was clearly meant to represent the forming of modern Germany.



Next we have events for Ostsiedlung, meaning Germans settling down in the Slavic lands in the eastern edges of the Holy Roman Empire. They were made by Jey the Count as the first taste of the more comprehensive additions he is planning for medieval Europe.


[center]A couple events from the Ostsiedlung event chain[/center]

The most recent of all the contributions was a new main theme by Utopia, which you can also listen to on YouTube. It was added to the mod just two weeks ago along with a minor addition by Terkaza to the Zunist religion.



Those were all of the biggest contributions to the mod over the past two months. I want to specially thank not only the people mentioned above, but everyone who has contributed to the mod in the past. Extended Timeline would not be where it is today without the awesome community around it.

-----------------

And we the whole EU4 team want to thank Qweytr for their years of hard work and dedication towards Extended Timeline as well as the EU4 modding community as a whole.
That wraps up today's spotlight. Though relatively short we hope you enjoyed it! Feel free to ask any questions about Extended Timeline and do let us know if you have any suggestions for future mod spotlights.

Extended Timeline can be on the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=217416366

Previous mod spotlights:

Have suggestions for future spotlights? Let us know in the comments!
Europa Universalis IV - BjornB
Join us on November 17th - 20th 2023 in Czocha Castle, Poland as The Europa Universalis IV Grandest LAN returns! For more information: visit https://eu4.turbolarp.space


Tickets going on Sale June 15th!
Europa Universalis IV - PDXRyagi
Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about some known issues and our plan for upcoming weeks.

After making 1.35.2 and following the hotfix, we addressed most of the pressing issues that could negatively impact your gameplay and could be prepared and tested in the time we had available. That being said, we are not yet done with improvements and bug fixing, as there are issues that are brought up by the community in the forums as well as discovered by our internal testing. The following list is the Known Issues to let you know that we are actively working on fixing these.

  • Issues regarding the canals, that that makes them disappear or not appear at all
  • Issues with missing Expand Empire Casus Belli
  • Further fixes for the events of the Chinese floods
  • Issues related to Taking land in war result in losing all crownland

Also, we are preparing for other less prominent issues, which are nevertheless important to us. Some examples would be:

  • France has access to Strong Duchies after integrating all their Appanages
  • Issues with Land of the Christian Sun reform for Republic / Theocratic Japan
  • Siam’s Ideas Rebalance
  • Fixes in the game translations
  • Around 100 more upcoming bug fixes like those!

Those examples were chosen to give you an idea of what kind of issues we will be fixing in this patch as well. As you probably noticed I mentioned weeks instead of days, which means the next patch which will be 1.35.4 will come out probably next month, as we want to properly test all changes, especially the balance changes, so we need more time to do it.

We will be monitoring all the bug reports and social media for other issues as well to ensure that our focus is on the bugs that are annoying our community the most. While I cannot promise any particular fix at this point, we will attempt to prioritize and fix as many as we can.

This also means that we won't be posting new development diaries soon, but we will keep the communication open to keep you all informed of our intentions and plans.
Europa Universalis IV - BjornB
Greetings everyone!

Today we released patch 1.35.3 for Europa Universalis IV! This is just a hotfix for an issue introduced with yesterday's 1.35.2 patch and contains only one thing, which is why I combine the 1.35.2 patchnotes with this.

As always, please report any issues in our bug report forum or submit a support ticket. Thank you!


#############################################################
######################## 1.35.3 ###############################
#############################################################

###################
# Bugfixes
###################
- Yangtze river flood event doesn´t add devastation to all owned provinces anymore

PLEASE NOTE!
There is still an issue with the Yangtze River Flood" Event, which causes it to effect all provinces along the River, even if below 15 Development. This issue occurs after completion of the missions "Tame China's Sorrow" and "The Jing Hang Grand Canal" - we're working towards a fix for this as well. Our apologies for the inconvenience caused.


#############################################################
######################## 1.35.2 ###############################
#############################################################

###################
# Gamebalance
###################

# Governments
- The government reform "French Feudalism" no longer needs 50% of Crownland to integrate subjects. Instead, the "Seize Land" effect has now a counter which allows you to start the integration of an appanage. In other words: to integrate Orleans you would need to seize land and start the integration. For integrating Armagnac you would have to seize land again. You can save up the seize land charges so you can integrate all appanages later at the same time.
- Modernization has now a base decay of 0.3 per month.
- Increased the yearly manpower gain from the "Mobilize New Order Regiments" interaction from 0.3 to 0.75 for the Russian Empire and its republican equivalent.
- Increased the yearly manpower gain from the "Equip Streltsy" interaction from 0.2 to 0.3 for the Russian Principality and from 0.1 (which was a number bug) to 0.6 Years of Manpower.
- The elective monarchy is now mutually exclusive with States General

# Other
- The decadence mission "End the Eyalet Rebellions" now requires you to have 70 Absolutism if you are in the Age of Absolutism or Revolutions. "The Eyalet Rebellion" will now remove 100 Absolutism when fired.
- Added an alternative trigger to the decadence disaster "Restructure Administration" which no longer forces you to have 2 Admin Idea Groups filled to complete this mission.
- The decadence disaster "End the Eyalet Rebellion" will now request 60 provinces in the Europe continent instead of 50 in Western Europe specifically.
- The Plot of the Harem disaster no longer reduces the stats of your heirs by 1/1/1.
- The decadence event "Corruption of the Court" now costs 0.1 years of income instead of 0.2.
- The mission reward of the decadence mission "The Eyalet Crisis" now lasts for 30 years instead of 19750 days.
- The decadence mission "Handle the Janissaries" no longer requires you to make 9 Mil power per month.
- Severely tuned down the Janissaries spawned from events of the Janissary Coup disaster.
- Eyalets now count as your border, meaning you can core provinces next to them.
- Missions that require you to have some idea groups of a category filled out have now alternatives. Also decreased the number of needed military and admin idea groups from 3/2 to 2/1 idea groups needed.
- The Janissary Coup disaster now increases the Janissary Influence by 10% instead of 30% and Janissary Max Privileges by 3. It no longer decreases the Loyalty Equilibrium.
- The events of the Internal Power Struggle disaster now have a lower increase of their penalties. Additionally, they no longer decrease the stability to their fullest strength.
- The estate privileges for the Janissaries from the Janissary Coup disaster now increase influence by 10% instead of 20%.
- The English Parliament Issue "Army Reform Acts" increases Army Tradition by 5 and Army Professionalism by 0.5% instead of 15 and 1% respectively.
- The English Parliament Issue "Man-of-War Acts" increases Navy Tradition by 5 instead of 15.
- The English Parliament Issue "Maritime Discipline Acts" adds 20 Military Power instead of 50.
- The English Parliament Issue "The Black Act" will now increase stability by 1 instead of 3.
- Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability.
- Takeda ideas now grant proper Army Professionalism.
- Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability.
- Eyalets and Core Eyalets have now -5k Manpower and -5 Land Force Limit to reduce the benefits from having a high quantity of low development Eyalets.

###################
# Interface
###################

# Country
- Fars is now pink.

# Icons
- Thalassocracy (Government Reform) now has a proper icon.

# Unitmodels
- Fixed typo in country colors that turned a lot of country unit models white. (Thanks for finding the solution [USER=540184]@Gunthah[/user])

# Tooltips
- Benefits from Celestial reforms no longer have a blank name in the country modifiers tab.
- Fixed a tooltip error in the mission "Shield of Outremer"
- Fixed an error that prevented the Divine Empire of Japan from granting the appropriate title of 'Tenno' to its rulers

# Other
- Fixed a typo in the description of the Portuguese achievement 'The Navigator'.

###################
# Script
###################
# Achievements
- Fixed an issue that prevented the Forever Golden Achievement from being displayed as available to Castile for Golden Century or Domination owners
- Aragonese missions are now properly cataloged towards the Forever Golden Achievement
- The Achievement 'Big Blue Blob' now correctly highlights all non-French provinces in Europe
- Fixed a few localization and requirement minor issues with 1.35 Achievements
- Spain can now be diplomatically formed via 90 Republican Tradition or 100 Devotion so Aragon as a Peasant Republic can form it diplomatically.

# Decisions
- Forming England will now grant you the English Monarchy as long your tier 1 is not locked / your government is not locked.
- The decision to form the Angevin Kingdom no longer requires you to have 25 provinces in the French region.
- Forming Siam through the decision now requires Administrative Technology 20.

# Events
- Made the Yellow and Yangtze River floods less punishing.
- English/British flavor events can now fire for the Angevin Kingdom too.
- A Question of Faith event will no longer fire during the Shinto Christianity Incident.
- The event 'Question of Faith' will also not fire during the Ikko Ikko and Neo-Confucianism incidents.
- Hungary now has to be an independent country to be forced into a personal union under Austria.
- Elective Monarchies now look for a Christian noble when the country is Christian itself. In other words, the House of Osman will no longer claim the Czech throne.
- The Ottoman event 'The Ottoman Line of Succession' will now fire less frequently if you have already had this event with the same heir and will reduce its maluses for recurring instances of the event for the second option
- Made it so if you choose to convert to Christianity via the Shinto incident event chain, you will always get the full Christian outcome (Land of the Christian Sun)
- Revolutionary France will now properly be able to choose regarding the adoption of new national ideas upon embracing the Revolution in the event "The Storming of Bastille"
- The Golden Bull Treaty event which subjugates the Pope for France, now also sets the Pope to start with much less Liberty Desire to account for Liberty Desire from Development
- The event "Election of a New Ruler" for Elective Monarchies will now remove the heir if you decide to not elect your current ruler/heir.

# Missions
- The Qing mission 'Ten Grand Campaigns' now grants the necessary claims in the Burma region
- Added proper highlighting for the Lower Burma area in the 'Campaign in Burma' mission for Qing in Domination
- Adjusted the mission ‘Campaign in Burma’ for Domination's Qing, to require 25 provinces in Burma, instead of certain set areas
- Added Random New World triggers for 2 French missions
- The mission "A Realm of Chivalry" now requires 100k troops killed in total instead of 20k troops killed in a single battle.
- The Emperor of China mission Shengshi & Zhishi now has simplified requirements and rewards
- The mission "Seize France's Throne" now grants permanent claim on the areas of Britanny, Burgundy, Picardy, Lorraine, and Provence.
- Added dynamic province highlighting for the French mission 'Indian Dominance’
- Added a new and improved version of the 'Conduct Population Census' to better reflect and display the +1 Monthly Administrative Power granted by the Reform Civil Registration mission of the Emperor of China.
- Added a new version of the Expand Palace Bureaucracy to better reflect its empowered version granted by the Cornerstone of an Empire mission
- Added alternative triggers for French colonial missions if Random New World is active
- The Angevin mission will no longer request you to discover Canada and this is already covered when you colonize North America.
- Added an easier to understand tooltip to the "Mainland Alliances" British mission.
- Fixed an issue that made it unclear that you can't cheese the upgrade of your Centers of Trade in the Swedish mission tree.
- Added a sneaky missing bracket at the very end of the DOM_Spain_Missions file
- The Brandenburg mission 'Construct the Kiel Canal' now properly grants access to the Canal even before Tech 22 and grants a supplementary bonus to your treasury
- Fixed a trigger for a Revolutionary France mission
- Added the Toulon Dockyard modifier to the correct province, for the Aragonese mission.
- Fixed an issue that fired the failure event for the conquest of Franconia for Domination's Brandenburg mission
- Fixed an error that prevented the Japanese Divine Empire from being granted
- Daimyo missions now have alternative requirements other than "Is Japan" to allow Domination players to complete the mission tree before forming Japan.
- The Spanish mission 'New Capital' no longer highlights every single capital everywhere.
- The Mission 'Holy See Politics' now properly scopes to the capital of the Papal States.
- The modifier "Religious Stability" from the English mission "Piety of the State" now increases Tolerance of true faith by 0.5 and Yearly Patriarch Authority by +0.5.
- The Russian mission "Break the Tatar Yoke" has now a secondary condition that allows you to get rid of the Tatar Yoke modifier if you have 85% Warscore.
- Fixed an issue with the Angevin mission "Settle in America" which tells you to colonize Canada instead of colonizing the New World.
- Fixed an error that prevented 'A New Buddha' from granting a new mission for people without other DLCs other than Domination.
- Fixed a wrong scope in the Fortify the Coast mission for Chinese minors, Qing and Ming.
- Adjusted the displayed tooltip reward for the Toulon mission of France, to reflect the actual reward granted
- Reordered the triggers for the 'Kingdoms of Spain' for better visibility and fixed an error associated with its reward
- Added a missing claim for Malacca in the Portuguese missions
- The modifier 'Reformed Haijin Policy' now has a proper modifier scoped to the country level
- Added a missing claim for the Majeerteen area in the proper mission reward
- The Shinto Warriors modifier now grants 0.5 flat Land Morale instead of 0.1
- The Portuguese mission "The Cape of Good Hope" now grants a claim on Zanzibar
- Fixed an error that gave breakaway Chinese warlords 100 Monarch points instead of 150 in their Independence mission
- Removed the positive gain of inflation from the modifier "Silver House of China" granted by the Single Whip Law mission
- Fixed an issue between the Occitania and Provence missions for Aragon
- Fixed an issue that prevent Qing from completing the "Dominate the Jurchen Tribes" missions due to the latter requiring "Be Manchu"
- Fixed an issue that prevented some based game Qing missions from appearing without Domination
- Reduced the refunding of corruption granted by the "The Eight Banners" mission available to Jurchen tribes, Manchu, and Qing
- Provence will now always accept the subjugation offer by France in "Provençal Question" however they will not be instantly integrated by the "A House United" special mission reward.
- Swapped the icons of ‘Fecho del Imperio’ and ‘Universal Monarchy’ for consistency's sake
- Readded the mission "Prepare Reconquista" for Castile, so they can have claims to Granada again
- Fixed an issue regarding Golden Century Castilian missions appearing in the wrong place

# Modifiers
- The Single Whip Law privilege now offers a lot more national tax and a lot less increased inflation to make it more appealing
- Replaced both instances of flat land morale for Japan and Portugal with percentage ones

# Setup
- Fixed an error that allowed the estate privilege "Factionalist Nobility" to be momentarily visible for Castile even without the Domination DLC
- Fixed a missing national idea for Orleans
- Adjusted the Banners-related Celestial reform. It now requires 15% Cavalry Combat Ability OR 25 Banners and grants 10% Ratio instead of 50% as well as 5% Cavalry Combat Ability
- Fixed an issue that prevented the Struggle for Royal Power from firing for the players who do not own Lions of the North

# Other
- Changed the icon for "Control over Monetary Policy" so it no longer gets confused with "Indebted to the Burghers".
- The decadence bar now also mentions that it in- and decreases by stability.
- The Decadence description now mentions that the ruler's victories and defeats decrease and increase Decadence.
- The privileges regarding liberating or enserfing the peasants will now block government reforms which would remove the Nobles or Burghers estate.
- All countries which can get their name or color changed have now proper access to decisions that allow them to restore their original color and name. Former Eyalets will now also restore their original names and color.
- Fixed an issue with the Tier 5 Tercios Government reform being instantly abolished but remaining available.
- The Expanded Black Army reform is now correctly registered in tier 5.
- The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other.
- Fixed a wrong scope for the Emperor of China for Chinese Warlord missions
- Fixed the Spanish localization of a few missions.
- Estate Privilege 'Support the Brahmins' now is only available to Muslim countries.
- Fixed a tooltip error with the mission 'Wine Monopolies'.
- Fixed some issues with the German localization.
- Improved the descriptions of some estate privileges.
- The Franciscan order now grants base production instead of base manpower
- Fixed one of the canals having the wrong development cost reduction
- The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other.
- Fixed a wrong scope for the Emperor of China for Chinese Warlord missions
- Forming Siam through the decision now requires Administrative Technology 20.

###################
# Bugfixes
###################
- Fixed null subject type crash
- Fixed no federal constitution advancement crash
- Fixed crash not finding GUI for a dialog
- Fixed issue with GOG Windows build not shutting down when restarting at the exit to the main menu.
- Russia can no longer have 5 different variations of serfdom active at the same time.
- Removed confusing triggers for the Plot of the Harem disaster.
- The estate agenda "Expand Port Infrastructure" is now properly auto-completed by the Burgher's privilege action instead of the one of the Clergy.
- Damarwulan has enough of his imposters. Fake Damarwulans will no longer count in won battles for the Damarwulan event.
- Buying subject upgrades for your colonies will no longer grant you admin power instead of costing it.
- Fixed an oversight that would have allowed the Mamluks to integrate way too large vassals when they get turned into an Eyalet by the Ottomans.
- Fixed a missing localization for the trigger "has_unembraced_institution"
- Fixed a bug where under rare DLC circumstances you would see your ability to form Trade Leagues and Trade Cities twice as a Veche Republic.
- Fixed a bug where the Russian Empire (and its Republican equivalent) would only give 0.05 Yearly Absolutism instead of 0.5 Yearly Absolutism.
- It is no longer possible as Russia to have your peasants be enserfed and liberated at the same time.
- Building and destroying farming estates will no longer increase your development under rare conditions. The "Expand the Fortifications" modifier is now properly removed from a province with a level 2 fort if said fort gets destroyed.
- The mission reward for the Ottoman mission "The Cradle of Civilization" lasts now for 30 years instead of 29 years and 265 days.
- Fixed a bug that prevented Anglois countries to benefit from Stonehenge.
- Fixed a bug where the Gokaido Reform and the Reform the Samuari government reforms would not show up in Japanese countries.
- Fixed the Decadence jumps from winning or losing battles with your monarch.
- Renamed the second add_stability_or_adm_power to add_stability_or_adm_power_per_stab to avoid overloading a single scripted effect.
- Removed an unnecessary base_monthly_growht from the Mercenary militarization.
- Removed the secondary_religion_group scripted trigger as it is no longer needed.
- Removed an unnecessary made_monthly_growht from the Mercenary militarization.
- The Order of Avis can now be established when you accept the Portuguese culture.
- Fixed a display error that showed Russia paying nothing for modernization ideas.
- Fixed an issue where Monthly Innovativeness gain was colored in red even if the gain was positive.
- The parliament issue "Fund an Industrial Project" now actually constructs a manufactory in the province.
- The parliament issue "Acts of Representation" now properly reduces the liberty desire of your subjects instead of your own.
- Fixed an issue where the rewards were swapped for the mission "The Asian Trade" for Novgorod-Russia.
- The Russian Rule ability no longer resets completely to 0 for the diplomatic and military abilities when a new ruler comes to power.
- Forming England and following the Angevin Path will no longer allow you to complete the mission "The Angevin Kingdom" twice.
- Fixed a missing localization for the trigger "has_unembraced_institution"
- Fixed some minor localization issues.
- Fixed the missing diplomatic action which allows you to call Trade Protectorates into your wars as advertised.
- Mission or event effects which distribute Development for provinces of a certain area do this now the defined amount of times. In other words: Missions like "Establish the Pashas" for the Ottomans now give properly 10 development instead of randomly giving more or less.
- The event "Competition with Nobility" now reduces properly the influence of the Janissaries if you pick the third option.
- Events for Russia and England / GB which define a new heir or ruler now check that the country is not a junior partner in a personal union.
- Elective Monarchies can no longer trigger the event for the Imperial Authority to gain twice should they be re-elected as the Emperor.

Europa Universalis IV - BjornB
Greetings everyone!

Today we released patch 1.35.2 for Europa Universalis IV!

Today we released patch 1.35.2 for Europa Universalis IV! So instead of our regular Dev Diary we will treat you to these fine patchnotes.

As always, please report any issues in our bug report forum or submit a support ticket. Thank you!

###################
# Gamebalance
###################

# Governments
- The government reform "French Feudalism" no longer needs 50% of Crownland to integrate subjects. Instead, the "Seize Land" effect has now a counter which allows you to start the integration of an appanage. In other words: to integrate Orleans you would need to seize land and start the integration. For integrating Armagnac you would have to seize land again. You can save up the seize land charges so you can integrate all appanages later at the same time.
- Modernization has now a base decay of 0.3 per month.
- Increased the yearly manpower gain from the "Mobilize New Order Regiments" interaction from 0.3 to 0.75 for the Russian Empire and its republican equivalent.
- Increased the yearly manpower gain from the "Equip Streltsy" interaction from 0.2 to 0.3 for the Russian Principality and from 0.1 (which was a number bug) to 0.6 Years of Manpower.
- The elective monarchy is now mutually exclusive with States General

# Other
- The decadence mission "End the Eyalet Rebellions" now requires you to have 70 Absolutism if you are in the Age of Absolutism or Revolutions. "The Eyalet Rebellion" will now remove 100 Absolutism when fired.
- Added an alternative trigger to the decadence disaster "Restructure Administration" which no longer forces you to have 2 Admin Idea Groups filled to complete this mission.
- The decadence disaster "End the Eyalet Rebellion" will now request 60 provinces in the Europe continent instead of 50 in Western Europe specifically.
- The Plot of the Harem disaster no longer reduces the stats of your heirs by 1/1/1.
- The decadence event "Corruption of the Court" now costs 0.1 years of income instead of 0.2.
- The mission reward of the decadence mission "The Eyalet Crisis" now lasts for 30 years instead of 19750 days.
- The decadence mission "Handle the Janissaries" no longer requires you to make 9 Mil power per month.
- Severely tuned down the Janissaries spawned from events of the Janissary Coup disaster.
- Eyalets now count as your border, meaning you can core provinces next to them.
- Missions that require you to have some idea groups of a category filled out have now alternatives. Also decreased the number of needed military and admin idea groups from 3/2 to 2/1 idea groups needed.
- The Janissary Coup disaster now increases the Janissary Influence by 10% instead of 30% and Janissary Max Privileges by 3. It no longer decreases the Loyalty Equilibrium.
- The events of the Internal Power Struggle disaster now have a lower increase of their penalties. Additionally, they no longer decrease the stability to their fullest strength.
- The estate privileges for the Janissaries from the Janissary Coup disaster now increase influence by 10% instead of 20%.
- The English Parliament Issue "Army Reform Acts" increases Army Tradition by 5 and Army Professionalism by 0.5% instead of 15 and 1% respectively.
- The English Parliament Issue "Man-of-War Acts" increases Navy Tradition by 5 instead of 15.
- The English Parliament Issue "Maritime Discipline Acts" adds 20 Military Power instead of 50.
- The English Parliament Issue "The Black Act" will now increase stability by 1 instead of 3.
- Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability.
- Takeda ideas now grant proper Army Professionalism.
- Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability.
- Eyalets and Core Eyalets have now -5k Manpower and -5 Land Force Limit to reduce the benefits from having a high quantity of low development Eyalets.

###################
# Interface
###################

# Country
- Fars is now pink.

# Icons
- Thalassocracy (Government Reform) now has a proper icon.

# Unitmodels
- Fixed typo in country colors that turned a lot of country unit models white. (Thanks for finding the solution @Gunthah)

# Tooltips
- Benefits from Celestial reforms no longer have a blank name in the country modifiers tab.
- Fixed a tooltip error in the mission "Shield of Outremer"
- Fixed an error that prevented the Divine Empire of Japan from granting the appropriate title of 'Tenno' to its rulers

# Other
- Fixed a typo in the description of the Portuguese achievement 'The Navigator'.

###################
# Script
###################
# Achievements
- Fixed an issue that prevented the Forever Golden Achievement from being displayed as available to Castile for Golden Century or Domination owners
- Aragonese missions are now properly cataloged towards the Forever Golden Achievement
- The Achievement 'Big Blue Blob' now correctly highlights all non-French provinces in Europe
- Fixed a few localization and requirement minor issues with 1.35 Achievements
- Spain can now be diplomatically formed via 90 Republican Tradition or 100 Devotion so Aragon as a Peasant Republic can form it diplomatically.

# Decisions
- Forming England will now grant you the English Monarchy as long your tier 1 is not locked / your government is not locked.
- The decision to form the Angevin Kingdom no longer requires you to have 25 provinces in the French region.
- Forming Siam through the decision now requires Administrative Technology 20.

# Events
- Made the Yellow and Yangtze River floods less punishing.
- English/British flavor events can now fire for the Angevin Kingdom too.
- A Question of Faith event will no longer fire during the Shinto Christianity Incident.
- The event 'Question of Faith' will also not fire during the Ikko Ikko and Neo-Confucianism incidents.
- Hungary now has to be an independent country to be forced into a personal union under Austria.
- Elective Monarchies now look for a Christian noble when the country is Christian itself. In other words, the House of Osman will no longer claim the Czech throne.
- The Ottoman event 'The Ottoman Line of Succession' will now fire less frequently if you have already had this event with the same heir and will reduce its maluses for recurring instances of the event for the second option
- Made it so if you choose to convert to Christianity via the Shinto incident event chain, you will always get the full Christian outcome (Land of the Christian Sun)
- Revolutionary France will now properly be able to choose regarding the adoption of new national ideas upon embracing the Revolution in the event "The Storming of Bastille"
- The Golden Bull Treaty event which subjugates the Pope for France, now also sets the Pope to start with much less Liberty Desire to account for Liberty Desire from Development
- The event "Election of a New Ruler" for Elective Monarchies will now remove the heir if you decide to not elect your current ruler/heir.

# Missions
- The Qing mission 'Ten Grand Campaigns' now grants the necessary claims in the Burma region
- Added proper highlighting for the Lower Burma area in the 'Campaign in Burma' mission for Qing in Domination
- Adjusted the mission ‘Campaign in Burma’ for Domination's Qing, to require 25 provinces in Burma, instead of certain set areas
- Added Random New World triggers for 2 French missions
- The mission "A Realm of Chivalry" now requires 100k troops killed in total instead of 20k troops killed in a single battle.
- The Emperor of China mission Shengshi & Zhishi now has simplified requirements and rewards
- The mission "Seize France's Throne" now grants permanent claim on the areas of Britanny, Burgundy, Picardy, Lorraine, and Provence.
- Added dynamic province highlighting for the French mission 'Indian Dominance’
- Added a new and improved version of the 'Conduct Population Census' to better reflect and display the +1 Monthly Administrative Power granted by the Reform Civil Registration mission of the Emperor of China.
- Added a new version of the Expand Palace Bureaucracy to better reflect its empowered version granted by the Cornerstone of an Empire mission
- Added alternative triggers for French colonial missions if Random New World is active
- The Angevin mission will no longer request you to discover Canada and this is already covered when you colonize North America.
- Added an easier to understand tooltip to the "Mainland Alliances" British mission.
- Fixed an issue that made it unclear that you can't cheese the upgrade of your Centers of Trade in the Swedish mission tree.
- Added a sneaky missing bracket at the very end of the DOM_Spain_Missions file
- The Brandenburg mission 'Construct the Kiel Canal' now properly grants access to the Canal even before Tech 22 and grants a supplementary bonus to your treasury
- Fixed a trigger for a Revolutionary France mission
- Added the Toulon Dockyard modifier to the correct province, for the Aragonese mission.
- Fixed an issue that fired the failure event for the conquest of Franconia for Domination's Brandenburg mission
- Fixed an error that prevented the Japanese Divine Empire from being granted
- Daimyo missions now have alternative requirements other than "Is Japan" to allow Domination players to complete the mission tree before forming Japan.
- The Spanish mission 'New Capital' no longer highlights every single capital everywhere.
- The Mission 'Holy See Politics' now properly scopes to the capital of the Papal States.
- The modifier "Religious Stability" from the English mission "Piety of the State" now increases Tolerance of true faith by 0.5 and Yearly Patriarch Authority by +0.5.
- The Russian mission "Break the Tatar Yoke" has now a secondary condition that allows you to get rid of the Tatar Yoke modifier if you have 85% Warscore.
- Fixed an issue with the Angevin mission "Settle in America" which tells you to colonize Canada instead of colonizing the New World.
- Fixed an error that prevented 'A New Buddha' from granting a new mission for people without other DLCs other than Domination.
- Fixed a wrong scope in the Fortify the Coast mission for Chinese minors, Qing and Ming.
- Adjusted the displayed tooltip reward for the Toulon mission of France, to reflect the actual reward granted
- Reordered the triggers for the 'Kingdoms of Spain' for better visibility and fixed an error associated with its reward
- Added a missing claim for Malacca in the Portuguese missions
- The modifier 'Reformed Haijin Policy' now has a proper modifier scoped to the country level
- Added a missing claim for the Majeerteen area in the proper mission reward
- The Shinto Warriors modifier now grants 0.5 flat Land Morale instead of 0.1
- The Portuguese mission "The Cape of Good Hope" now grants a claim on Zanzibar
- Fixed an error that gave breakaway Chinese warlords 100 Monarch points instead of 150 in their Independence mission
- Removed the positive gain of inflation from the modifier "Silver House of China" granted by the Single Whip Law mission
- Fixed an issue between the Occitania and Provence missions for Aragon
- Fixed an issue that prevent Qing from completing the "Dominate the Jurchen Tribes" missions due to the latter requiring "Be Manchu"
- Fixed an issue that prevented some based game Qing missions from appearing without Domination
- Reduced the refunding of corruption granted by the "The Eight Banners" mission available to Jurchen tribes, Manchu, and Qing
- Provence will now always accept the subjugation offer by France in "Provençal Question" however they will not be instantly integrated by the "A House United" special mission reward.
- Swapped the icons of ‘Fecho del Imperio’ and ‘Universal Monarchy’ for consistency's sake
- Readded the mission "Prepare Reconquista" for Castile, so they can have claims to Granada again
- Fixed an issue regarding Golden Century Castilian missions appearing in the wrong place

# Modifiers
- The Single Whip Law privilege now offers a lot more national tax and a lot less increased inflation to make it more appealing
- Replaced both instances of flat land morale for Japan and Portugal with percentage ones

# Setup
- Fixed an error that allowed the estate privilege "Factionalist Nobility" to be momentarily visible for Castile even without the Domination DLC
- Fixed a missing national idea for Orleans
- Adjusted the Banners-related Celestial reform. It now requires 15% Cavalry Combat Ability OR 25 Banners and grants 10% Ratio instead of 50% as well as 5% Cavalry Combat Ability
- Fixed an issue that prevented the Struggle for Royal Power from firing for the players who do not own Lions of the North

# Other
- Changed the icon for "Control over Monetary Policy" so it no longer gets confused with "Indebted to the Burghers".
- The decadence bar now also mentions that it in- and decreases by stability.
- The Decadence description now mentions that the ruler's victories and defeats decrease and increase Decadence.
- The privileges regarding liberating or enserfing the peasants will now block government reforms which would remove the Nobles or Burghers estate.
- All countries which can get their name or color changed have now proper access to decisions that allow them to restore their original color and name. Former Eyalets will now also restore their original names and color.
- Fixed an issue with the Tier 5 Tercios Government reform being instantly abolished but remaining available.
- The Expanded Black Army reform is now correctly registered in tier 5.
- The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other.
- Fixed a wrong scope for the Emperor of China for Chinese Warlord missions
- Fixed the Spanish localization of a few missions.
- Estate Privilege 'Support the Brahmins' now is only available to Muslim countries.
- Fixed a tooltip error with the mission 'Wine Monopolies'.
- Fixed some issues with the German localization.
- Improved the descriptions of some estate privileges.
- The Franciscan order now grants base production instead of base manpower
- Fixed one of the canals having the wrong development cost reduction
- The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other.
- Fixed a wrong scope for the Emperor of China for Chinese Warlord missions
- Forming Siam through the decision now requires Administrative Technology 20.

###################
# Bugfixes
###################
- Fixed null subject type crash
- Fixed no federal constitution advancement crash
- Fixed crash not finding GUI for a dialog
- Fixed issue with GOG Windows build not shutting down when restarting at the exit to the main menu.
- Russia can no longer have 5 different variations of serfdom active at the same time.
- Removed confusing triggers for the Plot of the Harem disaster.
- The estate agenda "Expand Port Infrastructure" is now properly auto-completed by the Burgher's privilege action instead of the one of the Clergy.
- Damarwulan has enough of his imposters. Fake Damarwulans will no longer count in won battles for the Damarwulan event.
- Buying subject upgrades for your colonies will no longer grant you admin power instead of costing it.
- Fixed an oversight that would have allowed the Mamluks to integrate way too large vassals when they get turned into an Eyalet by the Ottomans.
- Fixed a missing localization for the trigger "has_unembraced_institution"
- Fixed a bug where under rare DLC circumstances you would see your ability to form Trade Leagues and Trade Cities twice as a Veche Republic.
- Fixed a bug where the Russian Empire (and its Republican equivalent) would only give 0.05 Yearly Absolutism instead of 0.5 Yearly Absolutism.
- It is no longer possible as Russia to have your peasants be enserfed and liberated at the same time.
- Building and destroying farming estates will no longer increase your development under rare conditions. The "Expand the Fortifications" modifier is now properly removed from a province with a level 2 fort if said fort gets destroyed.
- The mission reward for the Ottoman mission "The Cradle of Civilization" lasts now for 30 years instead of 29 years and 265 days.
- Fixed a bug that prevented Anglois countries to benefit from Stonehenge.
- Fixed a bug where the Gokaido Reform and the Reform the Samuari government reforms would not show up in Japanese countries.
- Fixed the Decadence jumps from winning or losing battles with your monarch.
- Renamed the second add_stability_or_adm_power to add_stability_or_adm_power_per_stab to avoid overloading a single scripted effect.
- Removed an unnecessary base_monthly_growht from the Mercenary militarization.
- Removed the secondary_religion_group scripted trigger as it is no longer needed.
- Removed an unnecessary made_monthly_growht from the Mercenary militarization.
- The Order of Avis can now be established when you accept the Portuguese culture.
- Fixed a display error that showed Russia paying nothing for modernization ideas.
- Fixed an issue where Monthly Innovativeness gain was colored in red even if the gain was positive.
- The parliament issue "Fund an Industrial Project" now actually constructs a manufactory in the province.
- The parliament issue "Acts of Representation" now properly reduces the liberty desire of your subjects instead of your own.
- Fixed an issue where the rewards were swapped for the mission "The Asian Trade" for Novgorod-Russia.
- The Russian Rule ability no longer resets completely to 0 for the diplomatic and military abilities when a new ruler comes to power.
- Forming England and following the Angevin Path will no longer allow you to complete the mission "The Angevin Kingdom" twice.
- Fixed a missing localization for the trigger "has_unembraced_institution"
- Fixed some minor localization issues.
- Fixed the missing diplomatic action which allows you to call Trade Protectorates into your wars as advertised.
- Mission or event effects which distribute Development for provinces of a certain area do this now the defined amount of times. In other words: Missions like "Establish the Pashas" for the Ottomans now give properly 10 development instead of randomly giving more or less.
- The event "Competition with Nobility" now reduces properly the influence of the Janissaries if you pick the third option.
- Events for Russia and England / GB which define a new heir or ruler now check that the country is not a junior partner in a personal union.
- Elective Monarchies can no longer trigger the event for the Imperial Authority to gain twice should they be re-elected as the Emperor.
Europa Universalis IV - PDXRyagi
Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about issues that are affecting our community and further plan how to deal with them.

As you are aware, shortly after releasing the Domination DLC we realized we had some issues that affected some of our players, so we released a quick patch to alleviate those issues.
With every hotfix that we make for our game, we have to limit the changes to the most pressing issues that slipped the release build testing. We want to react quickly to the bugs but we also do not want to introduce more issues into your games, as with short development time, bugs like to sneak in.

That being said, we immediately focused on making a full patch that will address many of your issues.

For an upcoming patch, which will be released in early May, we focus primarily on:
  • Stability: We are actively addressing the latest crashes that have been introduced in 1.35, especially for the players using the modded version of the game. Since the launch date, we have been gathering crash reports from you, and organizing and prioritizing them. So if you encounter any crashes make sure to send us the report so we can look into a fix Gameplay and balance: We gathered the problems that the community reported, investigated the issues we saw on social media, and attempted to fix as many as we could.
Of course, making changes to the game is one thing, but we also work hard to verify the quality of them, again to ensure we will not introduce new bugs in the place of the old. Our QA team is doing its best to check all the changes and verify them. However we are also looking for reports from our dedicated community, so please if you encounter any issues during your conquest please let us know on the Bug Report Subforum. I assure you that we will check every issue that is reported there.

So you probably wonder what are the plans for the future. We hope that this patch will stabilize the game, so you can do your campaigns safely, in the meantime we will work on further improvements, currently, we think that we will be able to do another patch. It won’t be as quick as this one because we want to focus on improving parts of the code that could potentially break stuff. Afterward, we will do an analysis of the state of the game, to check what needs to be done regarding bug fixing and stabilization.

Below you can find a list (not yet closed!) of changes we aim to include in 1.35.2, to be released in May.

################### # Gamebalance ################### # Governments - The government reform "French Feudalism" no longer needs 50% of Crownland to integrate subjects. Instead, the "Seize Land" effect has now a counter which allows you to start the integration of an appanage. In other words: to integrate Orleans you would need to seize land and start the integration. For integrating Armagnac you would have to seize land again. You can save up the seize land charges so you can integrate all appanages later at the same time. - Modernization has now a base decay of 0.3 per month. - Increased the yearly manpower gain from the "Mobilize New Order Regiments" interaction from 0.3 to 0.75 for the Russian Empire and its republican equivalent. - Increased the yearly manpower gain from the "Equip Streltsy" interaction from 0.2 to 0.3 for the Russian Principality and from 0.1 (which was a number bug) to 0.6 Years of Manpower. # Other - The decadence mission "End the Eyalet Rebellions" now requires you to have 70 Absolutism if you are in the Age of Absolutism or Revolutions. "The Eyalet Rebellion" will now remove 100 Absolutism when fired. - Added an alternative trigger to the decadence disaster "Restructure Administration" which no longer forces you to have 2 Admin Idea Groups filled to complete this mission. - The decadence disaster "End the Eyalet Rebellion" will now request 60 provinces in the Europe continent instead of 50 in Western Europe specifically. - The Plot of the Harem disaster no longer reduces the stats of your heirs by 1/1/1. - The decadence event "Corruption of the Court" now costs 0.1 years of income instead of 0.2. - The mission reward of the decadence mission "The Eyalet Crisis" now lasts for 30 years instead of 19750 days. - The decadence mission "Handle the Janissaries" no longer requires you to make 9 Mil power per month. - Severely tuned down the Janissaries spawned from events of the Janissary Coup disaster. - Eyalets now count as your border, meaning you can core provinces next to them. - Missions that require you to have some idea groups of a category filled out have now alternatives. Also decreased the number of needed military and admin idea groups from 3/2 to 2/1 idea groups needed. - The Janissary Coup disaster now increases the Janissary Influence by 10% instead of 30% and Janissary Max Privileges by 3. It no longer decreases the Loyalty Equilibrium. - The events of the Internal Power Struggle disaster now have a lower increase of their penalties. Additionally, they no longer decrease the stability to their fullest strength. - The estate privileges for the Janissaries from the Janissary Coup disaster now increase influence by 10% instead of 20%. - The English Parliament Issue "Army Reform Acts" increases Army Tradition by 5 and Army Professionalism by 0.5% instead of 15 and 1% respectively. - The English Parliament Issue "Man-of-War Acts" increases Navy Tradition by 5 instead of 15. - The English Parliament Issue "Maritime Discipline Acts" adds 20 Military Power instead of 50. - The English Parliament Issue "The Black Act" will now increase stability by 1 instead of 3. - Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability. - Takeda ideas now grant proper Army Professionalism. ################### # Interface ################### # Country - Fars is now pink. # Icons - Thalassocracy (Government Reform) now has a proper icon. # Tooltips - Benefits from Celestial reforms no longer have a blank name in the country modifiers tab. # Other - Fixed a typo in the description of the Portuguese achievement 'The Navigator'. ################### # Script ################### # Achievements - Fixed an issue that prevented the Forever Golden Achievement from being displayed as available to Castile for Golden Century or Domination owners - Aragonese missions are now properly cataloged towards the Forever Golden Achievement - The Achievement 'Big Blue Blob' now correctly highlights all non-French provinces in Europe - Fixed a few localization and requirement minor issues with 1.35 Achievements - Spain can now be diplomatically formed via 90 Republican Tradition or 100 Devotion so Aragon as a Peasant Republic can form it diplomatically. # Decisions - Forming England will now grant you the English Monarchy as long your tier 1 is not locked / your government is not locked. - The decision to form the Angevin Kingdom no longer requires you to have 25 provinces in the French region. - Forming Siam through the decision now requires Administrative Technology 20. # Events - Made the Yellow and Yangtze river floods less punishing. - English/British flavor events can now fire for the Angevin Kingdom too. - A Question of Faith event will no longer fire during the Shinto Christianity Incident. - The event 'Question of Faith' will also not fire during the Ikko Ikko and Neo-Confucianism incidents. - Hungary now has to be an independent country to be forced into a personal union under Austria. - Elective Monarchies now look for a Christian noble when the country is Christian itself. In other words, the House of Osman will no longer claim the Czech throne. - The Ottoman event 'The Ottoman Line of Succession' will now fire less frequently if you have already had this event with the same heir and will reduce its maluses for recurring instances of the event for the second option - Made it so if you choose to convert to Christianity via the Shinto incident event chain, you will always get the full Christian outcome (Land of the Christian Sun) # Missions - The Qing mission 'Ten Grand Campaigns' now grants the necessary claims in the Burma region - Added proper highlighting for the Lower Burma area in the 'Campaign in Burma' mission for Qing in Domination - Adjusted the mission ‘Campaign in Burma’ for Domination's Qing, to require 25 provinces in Burma, instead of certain set areas - Added Random New World triggers for 2 French missions - The mission "A Realm of Chivalry" now requires 100k troops killed in total instead of 20k troops killed in a single battle. - The Emperor of China mission Shengshi & Zhishi now has simplified requirements and rewards - The mission "Seize France's Throne" now grants permanent claim on the areas of Britanny, Burgundy, Picardy, Lorraine and Provence. - Added dynamic province highlighting for the French mission 'Indian Dominance’ - Added a new and improved version of the 'Conduct Population Census' to better reflect and display the +1 Monthly Administrative Power granted by the Reform Civil Registration mission of the Emperor of China. - Added a new version of the Expand Palace Bureaucracy to better reflect its empowered version granted by the Cornerstone of an Empire mission - Added alternative triggers for French colonial missions if Random New World is active - The Angevin mission will no longer request you to discover Canada and this is already covered when you colonize North America. - Added an easier to understand tooltip to the "Mainland Alliances" British mission. - Fixed an issue that made it unclear that you can't cheese the upgrade of your Centers of Trade in the Swedish mission tree. - Added a sneaky missing bracket at the very end of the DOM_Spain_Missions file - The Brandenburg mission 'Construct the Kiel Canal' now properly grants access to the Canal even before Tech 22 and grants a supplementary bonus to your treasury - Fixed a trigger for a Revolutionary France mission - Added the Toulon Dockyard modifier to the correct province, for the Aragonese mission. - Fixed an issue that fired the failure event for the conquest of Franconia for Domination's Brandenburg mission - Fixed an error that prevented the Japanese Divine Empire from being granted - Daimyo missions now have alternative requirements other than "Is Japan" to allow Domination players to complete the mission tree before forming Japan. - The Spanish mission 'New Capital' no longer highlights every single capital everywhere. - The Mission 'Holy See Politics' now properly scopes to the capital of the Papal States. - The modifier "Religious Stability" from the English mission "Piety of the State" now increases Tolerance of true faith by 0.5 and Yearly Patriarch Authority by +0.5. - The Russian mission "Break the Tatar Yoke" has now a secondary condition that allows you to get rid of the Tatar Yoke modifier if you have 85% Warscore. - Fixed an issue with the Angevin mission "Settle in America" which tells you to colonize Canada instead of colonizing the New World. - Fixed an error that prevented 'A New Buddha' from granting a new mission for people without other DLCs other than Domination. - Fixed a wrong scope in the Fortify the Coast mission for Chinese minors, Qing and Ming. - Adjusted the displayed tooltip reward for the Toulon mission of France, to reflect the actual reward granted - Reordered the triggers for the 'Kingdoms of Spain' for better visibility and fixed an error associated with its reward - Added a missing claim for Malacca in the Portuguese missions - The modifier 'Reformed Haijin Policy' now has a proper modifier scoped to the country level # Setup - Fixed an error that allowed the estate privilege "Factionalist Nobility" to be momentarily visible for Castile even without the Domination DLC - Fixed a missing national idea for Orleans # Other - Changed the icon for "Control over Monetary Policy" so it no longer gets confused with "Indebted to the Burghers". - The decadence bar now also mentions that it in- and decreases by stability. - The Decadence description now mentions that the ruler's victories and defeats decrease and increase Decadence. - The privileges regarding liberating or enserfing the peasants will now block government reforms which would remove the Nobles or Burghers estate. - All countries which can get their name or color changed have now proper access to decisions that allow them to restore their original color and name. Former Eyalets will now also restore their original names and color. - Fixed an issue with the Tier 5 Tercios Government reform being instantly abolished but remaining available. - The Expanded Black Army reform is now correctly registered in tier 5. - The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other. - Fixed a wrong scope for the Emperor of China for Chinese Warlord missions - Fixed the Spanish localization of a few missions. - Estate Privilege 'Support the Brahmins' now is only available to Muslim countries. - Fixed a tooltip error with the mission 'Wine Monopolies'. - Fixed some issues with the German localization. - Improved the descriptions of some estate privileges. ################### # Bugfixes ################### - Fixed null subject type crash - Fixed no federal constitution advancement crash - Fixed crash not finding gui for a dialog - Fixed issue with GOG Windows build not shutting down when restarting at the exit to the main menu. - Russia can no longer have 5 different variations of serfdom active at the same time. - Removed confusing triggers for the Plot of the Harem disaster. - The estate agenda "Expand Port Infrastructure" is now properly auto-completed by the Burgher's privilege action instead of the one of the Clergy. - Damarwulan has enough of his imposters. Fake Damarwulans will no longer count in won battles for the Damarwulan event. - Buying subject upgrades for your colonies will no longer grant you admin power instead of costing it. - Fixed an oversight that would have allowed the Mamluks to integrate way too large vassals when they get turned into an Eyalet by the Ottomans. - Fixed a missing localization for the trigger "has_unembraced_institution" - Fixed a bug where under rare DLC circumstances you would see your ability to form Trade Leagues and Trade Cities twice as a Veche Republic. - Fixed a bug where the Russian Empire (and its Republican equivalent) would only give 0.05 Yearly Absolutism instead of 0.5 Yearly Absolutism. - It is no longer possible as Russia to have your peasants be enserfed and liberated at the same time. - Building and destroying farming estates will no longer increase your development under rare conditions. The "Expand the Fortifications" modifier is now properly removed from a province with a level 2 fort if said fort gets destroyed. - The mission reward for the Ottoman mission "The Cradle of Civilization" lasts now for 30 years instead of 29 years and 265 days. - Fixed a bug that prevented Anglois countries to benefit from Stonehenge. - Fixed a bug where the Gokaido Reform and the Reform the Samuari government reforms would not show up in Japanese countries. - Fixed the Decadence jumps from winning or losing battles with your monarch. - Renamed the second add_stability_or_adm_power to add_stability_or_adm_power_per_stab to avoid overloading a single scripted effect. - Removed an unnecessary base_monthly_growht from the Mercenary militarization. - Removed the secondary_religion_group scripted trigger as it is no longer needed. - Removed an unnecessary made_monthly_growht from the Mercenary militarization. - The Order of Avis can now be established when you accept the Portuguese culture. - Fixed a display error that showed Russia paying nothing for modernization ideas. - Fixed an issue where Monthly Innovativeness gain was colored in red even if the gain was positive. - The parliament issue "Fund an Industrial Project" now actually constructs a manufactory in the province. - The parliament issue "Acts of Representation" now properly reduces the liberty desire of your subjects instead of your own. - Fixed an issue where the rewards were swapped for the mission "The Asian Trade" for Novgorod-Russia. - The Russian Rule ability no longer resets completely to 0 for the diplomatic and military abilities when a new ruler comes to power. - Forming England and following the Angevin Path will no longer allow you to complete the mission "The Angevin Kingdom" twice. - Fixed some minor localization issues.

Let us know what you think of these changes in the comments.
Europa Universalis IV - BjornB
Greetings everyone!

Today we released hotfix for 1.35.1 Ottomans addressing some issues that surfaced since the release of 1.35. Save games should hopefully be unaffected - but if you have the possibility to start a new game that is always recommended.

PLEASE NOTE THAT 1.34 SAVES WILL NOT BE COMPATIBLE WITH 1.35! (More info here!)

As always, please report any issues in our bug report forum or submit a support ticket. Thank you!

#############################################################
######################## 1.35.1.0 ###########################
#############################################################

###################
# Gamebalance
###################

# War & Peace
- Fixed naval damage calculations.

###################
# Script
###################

# Missions
- Fixed an error that prevented players from accessing base-game Jurchen missions while owning Mandate of Heaven.
- Fixed an error with Emperor of China missions requiring content that is only exclusive to Ming (Haijin mission, Single Whip National Idea).
- Fixed an error that prevented players from progressing down the Aragonese/Spanish mission tree if they owned Golden Century but lacked Rule Britannia.
- Removed duplicate requirement from Emperor of China missions that asked for 95 Mandate twice.

# Setup
- Increased to 40 from 25 the maximum number of owned provinces that France can have to be eligible for integration via the Parliament Act to Form the Angevin realm.

###################
# Bugfixes
###################
- Fixed CTD caused by disabling alerts which do not exist in the game.
- Fixed AI asking other AI for a 0 Trust for 0 Favors.
- Fixed so the game doesn't switch away from the main theme in the main menu.
- Fixed CTD caused by revoking a seat when a parliament debate is ongoing.
- Fixed crashes related to mods modifying the music player.
- Fixed crash in faction view due to listbox not existing.


Europa Universalis IV - BjornB
The Greatest Powers Are Yours to Rule in EU4: Domination

Build the great empires of the early modern world in new ways with Europa Universalis IV: Domination, available today. The latest expansion pack for Paradox Interactive’s flagship historical grand strategy game adds a wagon-load of new choices, missions, and historical flavor to a game already bursting with endless possibilities.

Centered on the most popular and powerful nations in Europa Universalis IV, Domination revisits and revises once familiar pathways while adding more historical context and challenges to great nations like China, England, France and more. In some cases, branching missions will force you to make a choice that will irrevocably change the course of your nation, focusing your priorities in a particular direction.



Europa Universalis IV: Domination includes new national mission trees and features for:
  • The Ottoman Empire: A revised conquest tree with new rewards for pushing Ottoman dominance, including expansion through the new Eyalet system, and new internal changes, such as the new Janissary estate, the new Ottoman Decadence mechanic, and the ‘Ottoman Power Struggle’ disaster.
  • China: Different mission trees for the Han Ming and invader empires like the Qing. Choose between expansion and Inward Perfection, and counter the power of the Eunuchs to build a more stable empire.
  • Japan: Unite Japan as you deal with the power of the Shogun and the independent Daimyos. Choose to open the country to foreign influence or keep it isolated, while deciding upon different paths of expansion and reform.
  • Russia: Free your country of the Tatar yoke, and transform it into a Great Empire. Choose the path of Peter’s reforms to modernize the state, so your mission tree as well as your mechanics will change and evolve as the game progresses. Use the power of Cossacks and Streltsy to expand your Empire to East and West.
  • Spain: Expanded mission trees for Castile and Aragon, with different paths to form Spain, a new mechanic available for the new ‘System of Councils’ government, and decisions about the Army and Navy to get the mighty Tercios and Spanish Armada.
  • France: Fight the end of the Hundred Years War, centralize France into an absolute monarchy while dealing with the Wars of Religion, expand into Italy and the Holy Roman Empire, and lead the Revolution through an expanded mission tree.
  • Great Britain: Separate paths for either a British Empire or an Angevin Britain, as well as a deeper internal gameplay, with unique features for the English Parliament and changes to the English Civil War disaster.
  • Minor nations: Mission changes, new government mechanics and expanded flavor for Prussia, Portugal and Korea.

Domination also includes new art and music alongside a rich menu of new historical detail, adding more flavorful estates, reforms, special units and events to the leading powers. It will also be accompanied by a major update, free for all Europa Universalis IV players.

https://store.steampowered.com/app/2223660/Europa_Universalis_IV_Domination/
Europa Universalis IV - BjornB
Please note that save files from 1.34 will NOT work with 1.35! (more information here)

This is a selection of changes coming in 1.35 - please visit our official forum for the full changelog!

- Added 3 new sets of Ideas (Infrastructure, Court, and Mercenary), and further rebalanced all the Idea Groups.
- Added 27 new events related to the new idea groups.
- Added a new Tier of Government Reforms, Related to Military Doctrines, with 7 reforms.
- Added 7 new Estate Privileges, to estates that did not have a privilege that exempts them from seizing land.
- Added more Ruler, General and Admiral personalities.
- Added 7 new Parliament bribes and National Bribes, which are more expensive versions of bribes, but cover multiple parliament seats at a time, to Common Sense DLC.
- Added 21 new Imperial Reforms, 21 new Decrees, and reworked special Age Abilities for Mandate of Heaven DLC.
- Added 11 new Naval Doctrines to Rule Britannia DLC.
- Added 11 New Iberian Holy Orders to Golden Century DLC.
- Added the Latin Empire as a tag which can be formed through the Crusader mission tree to Emperor DLC.
- Added 7 new Great Projects to Leviathan DLC.
- Added 9 new Achievements.
- Re-Added the Trade Protectorate subject type, available for countries that confirmed Thalassocracy.
- Added a peace option that allows you to annex a migrative native country forcefully.
- Added 6 new artillery units.
- Added 27 new flavor events for the Ottomans.
- Added 5 new flavor events for Russia.
- Added 2 new flavor events for England / Great Britain.

###################
# Gamebalance
###################
# Economy
- Expanded Temple rights no longer apply to a subject if the Overlord has the reform and the subject in question does not.
- Expanded Infrastructure decreases the development cost now by 15% instead of 25%.
- Buffed Mercantilism. Increased the Embargo Efficiency from 50% to 100% and the Burghers / Vaishyas Loyalty Equilibrium from 5% to 10% at 100 Mercantilism.
- Local Unrest now decreases Local Tax Modifier by 2% per 1 point of unrest.
- Province Tax now gives -2% Local Regiment Recruitment Time, -1% Local Great Project Upgrade Time, -1% Local Construction Time and +2% Local Institution Spread.
- Inflation now also increases the cost of missionary maintenance, upgrading a great project, embracing an institution, adjusting colonial subjects, upgrading centers of trade and trade company investments.
- Changed the color of Fars to mint green.

# Governments
- Parliament seats now give +10% Local Sailors Modifier and +15% Local Tax Modifier. Production Efficiency and Manpower are untouched.
- Granting Parliament Seats now reduce Absolutism by 2 instead of 3. There is no difference in Absolutism loss when Parliament Seats are granted manually or automatically.
- Every member of a Trade League gives its leader +5% Trade Steering, +2 Naval Forcelimit, +1k Sailors, +1k Manpower and +1 Land Forcelimit.
- Militarization gives now -0.5 Monthly Militarization, basically adding decay to the militarization. Being at war gives +0.1 Monthly Militarization, being at peace gives -0.1, and every point of War Exhaustion gives.
- The Sich Rada can now select Horde Ideas and have a 25% Special Unit Force limit.
- Sich Rada can now have estates. Cossacks estate included.
- Formalize the Right to Re-election and Dutch Republic are now mutually exclusive because the latter could not enforce a "re-election".
- Native countries no longer gain from their government any buffs to their Land Maintenance Modifiers, Global Regiment Costs and Manpower Recovery Speed.
- A Catholic Prussia and Custom nations can now maintain the Prussian Monarchy T1.
- The Religious Tolerance state edict available from government reform "Regional Councils" gives now -100% Local Religious Unity Contribution instead of 50%.
- The government reform "Maintain Balance of Power" now increases the All Estate Loyalty modifier by 10% instead of 5% and grants +1 Diplomat.

# Religion
- The Protestant Church Aspect "Priests May Marry" now gives -15% Same Religion Advisor Cost instead of Clergy Influence.
- Declaring wars no longer affects Piety. Every new ruler now starts at 0 Piety.
- Negative Piety now gives -10% Idea Cost instead of 20% Fort Defense.
- Trade Companies now reduce the local missionary strength by 20% instead of 200%.
- Being the Curia Controller now gives the bonuses of the "Send Papal Legate".
- Coptic gives now +15% Fort Defense instead of +10%, All Buddhistic faiths now give +2 Tolerance to Heretics instead of +1. Shinto gives now +2 Tolerance to Heretics instead of +1 to Heathens.
- Reworked the Reformed's fervor aspects. They have now a cost of 8 Fervor and have stronger modifiers. Added a fourth "Diplomacy Fervor" aspect.
- The Fervor Aspects now cost 8 instead of 5 and have a maintenance cost of 8 instead of 5. Fervor points now decrease construction cost by -10%, Stability Cost by -10%, Years of Separatism by -5 and increase Improve Relations by +10%. The Stability focuses now gives -25% Spy Action Cost instead of -10% Construction Cost. Added a new diplomacy fervor aspect which increases Diplomatic Reputation by +2, Improve Relations by 25% and All Estate Equilibrium by 10%.

# Units
- Cossacks now have +15% Shock Damage instead of +10.
- Cawa units now cost 2 Mil Power instead of 5, spawn with 50% Regiment Strength and 10% Morale (was the other way around before). Cawas now have -5% Shock Damage received, -50% Land Attrition and +50% Reinforcement Speed.
- Janissaries now start with 10% of their manpower strength, and 10% of their Morale. Additionally, they have now a +50% Assault Fort Ability and +50% Army Drill Gain Modifier instead of a +100% Army Drill Gain Modifier and 100% Reinforcement Cost.
- Cossacks no longer increase stability cost when used.
- The Streltsy unit itself no longer increases stability cost and has +10 Fire Damage, -10 Fire Damage Received and +15% Land Maintenance.

# War & Peace
- Doubled the negative effects of Devastation.
- Blockaded provinces now have -100% Local Trade Power instead of -50%. This has been done so market buildings can no longer counteract it.
- Call for Peace now increases War Exhaustion by a rate of 0.005 instead of 0.008.
- Rebalanced the unit pips. Nerfed Aboriginal and Pacific units, fixed issues where African / Muslim units got worse with better tech than their previous unit type, nerfed early-game Anatolian units and rebalanced some Indian units.
- The "Inspirational Leader" General Trait now gives +5% Land Morale atop the Army Morale Recovery Speed.
- The "Born in the Saddle" General Trait now gives a +100% Cav to Infantry Ratio. However, it requires also a 30% Cav fraction in the army instead of 20%.

# Other
- You can now change your rivals every 5 years instead of 25 years.
- Native Aggressiveness decreases Local Colonist Placement Chance by 1% for each aggressiveness.
- Tropical provinces now reduce local development costs by 5% instead of 10%.

###################
# Script
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# Achievements
- The achievement "Baltic Crusader" no longer requires you to colonize two provinces or so in the Urals. (Note: apologies for not having this fixed earlier).
- The achievement of "Master of India" can be completed when a subject owns all of India instead too.
- The achievement "For the Emperor" can now be completed even if you play as a released vassal. It was never intended to be blocked this way anyway.

# Decisions
- Confirming Thalossacracy now unlocks a new government reform for tier 8 which allows you to establish Trade Protectorates.
- The "Rein in Italy" has now a better tooltip, explaining what you are supposed to do.
- The decision "Formalize Separation of Powers" is now available to every country with a parliament. The modifier "Separation of Power" now also gives a +3% Backing Chance for Parliament Issues.
- The piety gained from Muslim decisions is now negative when you have negative Piety already.
- Forming Egypt will no longer force you into a kingdom rank if you are already an empire.
- Junior partners can adopt the Hussite faith via decision, their ruler will remain their overlord's religion.
- Gaining the Sich Rada from the decision no longer blocks the decision. This means you will always have the opportunity to regain this reform.
- Decisions that change your government will no longer remove reform levels.

# Events
- Nzinga of Ndongo and Matamba is now of whatever culture you are.
- Nahuatl Event 'Pochteca Traders Harassed' no longer grants a CB that lasts 152 years.
- You can now see the "X Institution has Spawned" event even if you can't see its origin.
- Granting Malta to the Knights will now give access to the San Juan Holy Order for owners of the Golden Century DLC.
- The Nordic countries will no longer flip back to Catholicism when they proceed in their mission trees.
- The Ethiopian AI will no longer move its capital through an event to a province that has not been fully colonized yet.
- The Sisters Takeover for Orleans now gives a unique Tier 1 government reform.
- The event for unifying the HRE will no longer create a grocery list that tries to escape the screen.
- The event "A Helping Hand" now costs max 500 Ducats when you decide to get an advisor.
- The event "The Maid of $PROVINCE$" no longer removes legitimacy for the PU overlord. Also, the general generated has now 50 Army Tradition and is always female.
- Added an event to the mission tree of Finland which allows you to change your name to one of the Finish Empires.
- Added an event to the Kongo mission tree which asks you if you want to become a monarchy or stay as a tribe.
- The event "Consultation of the Monasteries" gives now Karma scaled with the amount of Karma you have right now. As an example: if you are above 90 Karma you would lose 25, above 50 you lose 15, above 25 you lose 10 and otherwise you lose 5. Vice versa for negative Karma is also true.
- Good Monsoons now give +20% Local Tax Modifier instead of -20% Local Dev Cost.
- The event "The Agenda of the Diet" now supports up to 6 estates at the same time instead of just 3.
- Added an event that fires when you dissolve the Holy Roman Empire. The events give now the 100 Prestige (which turn into Monarch Power when overflowing), 200 Splendor, and 25 Power Projection.
- The event Event A Helping Hand will not fire if all owned great projects are already fully upgraded.

# Ideas
- Norse ideas no longer overwrite all of your ideas if you just happen to have the Norse culture and religion.
- Ruthenian's ideas have been buffed. They have now 20% Manpower Recovery Speed and -10% Morale Damage Received in their traditions. Foreign Influence now gives +2 Number of Accepted Cultures and -25% Promote Culture Cost. Zaporizhian Cossacks now give +1 Privilege Slots to the Cossacks. Reuniting Rus gives now -a 10% Core Creation Cost and Birth of Russian Orthodoxy now increases Tolerance of True Faith by 2 and Yearly Patriarch Authority by 0.5.
- All ideas which increase Land Forcelimit Modifiers by 33% have their value decreased to 25%.
- Russia's ideas have been adjusted. Their tradition now gives -a 15% Core Creation Cost. Land of the Rus now gives -a 15% AE reduction. Life-long Conscription now increases the Land force limit by 33% instead of 50%. Abolishing the Mestnichestvo now decreases the Nobility's Influence by 10%.
- Ideas that have a Free Leader have their ideas now altered. Traditions and Ambitions with the Free Leader have a new modifier replacing the leader one. Everywhere else a second idea has been added.
- The English idea "Bill of Rights" now gives +1 Num of Parliament Issues. The English Ambition now gives +10% Morale for Navies.
- Reworked Siamese ideas and nerfed their power level considerably.
- Added +2 Artillery Shock to Smolensk's ideas. BOOM!.
- The British ideas of "Merchant Navy" and "City Upon a Hill" have been combined into one. Instead of the "Merchant Navy" idea, GB now gets the "British Parliament" idea, giving -1 Global Unrest and +1 Number of available Issues.
- Orisa's tradition now gives +10% Production Efficiency (previously +5%).
- Adjusted the Ottoman ideas. They now have -25% CCR (previously -20%), +15% Global Tax (previously +10%), +10% Reform Progress Growth (new), -2 Global Unrest (replacing the -10% War Exhaustion Reduction Cost) and +0.5 Yearly Naval Tradition (new).
- Qing's Core Creation Cost from its ideas has been buffed from 20% to 25% so it can keep up with Yuan.
- Adjusted the French ideas. They now have -50% War Taxes Cost (in addition to +10% National tax), +15% Morale of Armies and +0.5 Yearly Army Tradition (replacing +20% Morale of Armies), National Unrest -1 and +10% Reform Progress Growth (replacing the +1 Diplomatic Relation), -10% Core Creation Cost and +5 Maximum Absolutism (replacing the -10% Technology Cost), +15% Fort Defense and +50% Garrison Army Damage (instead of -20% Fort Maintenance), and -10% Development Cost as a Tradition (replacing the +2 Tolerance of Heretics and +2 Tolerance of Heathens).
- Added a new set of National Ideas for Revolutionary France.
- Adjusted the Spanish Ideas. They now have Church Power and Fervor in case of being Protestant or Reformed (added to Devout Christianism), replaced the Treasure Fleet idea with the Castilian idea School of Salamanca and added +10% Reform Progress Growth to it, A Spanish Armada now gets +25% Naval Force Limit modifier (replaces +1 Naval Leader Maneuver, which has been moved to Grand Armada Naval Doctrine), added -5 Estate Loyalty on Revoking Privileges to Rein in the Cortes.
- Adjusted the Castilian ideas. The Tradition now has a +25% Naval Force Limit Modifier (replaces +25% Marines Force Limit), and +10% Reform Progress Growth (added to School of Salamanca idea).

# Missions
- You can now complete the Polish mission 'Delegate with the Emperor' as the Emperor of the HRE.
- The English "Strategic Control" is no longer soft-blocked when you force a PU over France before finishing the mission.
- The Burgundian mission "Chivalry is not Dead" now gives +25 Permanent Power Project. This is mostly a small addition to them as the Angevin Kingdom uses the same event.
- The Polish mission 'Break Livonia' now grants claims to conquer Pomerania.

# Setup
- Added a missing escalated level of crownland between 80 and 100.
- Renamed the province Kelang to Tamsui.
- Valladolid is now part of the North Castile area and Asturias is now part of the Leon area.
- Renamed the Asturias and Castile areas to North and South Castile.
- Changed the trade goods of many provinces in Iberia to better reflect historical accuracy.
- Muscovy is now a Historical Rival of the Great Horde.
- Aveiro and Algarvae now produce Salt.
- The Patagonia and Amazonas trade node now has a connection to Cuiaba. Lima has now a connection to the Polynesian Triangle. These changes aim to make colonizing South America more profitable for Asian countries.
- Zaporizhzhia has now Eastern technology instead of Nomad one.
- The Hudson Bay Trade now flows into California.
- The Anatolian minors now start with the Beylik government reform.
- All French appanages now start with the Appanage government reform.
- The starting ruler of Augsburg now remembers that he went to university at some point and has gained 4 Diplo points.
- The Great Horde has now its capital in Sarai. Additionally, Sarai now starts with the "Tatar Yoke" triggered province modifier if Domination is active.

# Other
- You will no longer be informed that seizing land will cause rebels when you have a government reform that disables rebels spawning from seizing crown land.
- Colonial subjects should no longer get access to "Establish a Colonial Subject" Estate Agendas.
- Pashas now give -20% Local Governing, 20% Local Minimum Autonomy, -0.1 Monthly Local Autonomy (basically, they have a higher base Autonomy, but they reach this base faster now), -33% Local State Maintenance Modifier and +10 Local Tolerance of Heathens.
- Zhuang can now be sinicized.
- The Zacatecas Great Project now ensures the province has Gold.
- AI has now a 90% chance to automatically complete an estate agenda.
- Self Governing Colonies now have access to Burghers and Nobles. (Note: Judging the events for the colonies, they were intended to have them ever since 1.31...).
- Combined the special unit custom nation ideas into one.
- Moved many random events from the bi-yearly pulse to an empty 4-yearly pulse to increase performance and, paradoxically, make them more likely to fire in the game.
- The state edict "Centralization Effot" now decreases local autonomy by -0.03 instead of.
- The global modifier "Disembark Time" has been renamed into "Disembark Speed".
- All Estate disasters can now gain progress unless their respective estate hast at least 60% Loyalty instead of 50%.
- Forming the Holy Roman Empire with Domination adds a new Holy Imperial Monarchy to your country.
- The Ikko-Ikki rebels will now try to enforce the Ikko-Ikki government reform.
- The admin costs of Subject Upgrades now scale down with all power cost modifiers.
- The French Wars of Religion can now also fire if you are Hussite or Anglican.
- Forming Scandinavia while having the Unified Kalmar Monarchy reform will now form Scandinavia but with the "Kalmar Union" as a name and the yellow from the flag as the map color.
- The Religious Turmoil disaster can now fire for Hussite and Anglican countries too.
- Added a Casus belli for Confucian nations against countries with other religions when you get the "Deus Vult" CB or when you finish Humanist ideas. The reason for this addition is the impossibility to use the Deus Vult CB against countries which religion you have harmonized with.
- Added the "Sultanate of Rûm" and the "Ruthenian Tsardom" as new government reforms for Rûm and Ruthenia.
- The triggered province modifier "Paektu Mountain" can now be active too if the religion of the province is Mahayana.
- The triggered modifier for the occupation of Rome is now province-triggered.
- Mali is no longer an endgame tag.
- You can no longer gain the "Babbling Buffoon" ruler trait if you have more than 5 diplomatic stats.
- The Naval Doctrine of Portugal now decreases Naval Barrage cost by 50%.
- Replaced the bonus for the Korean naval doctrine with a +20% Hull Size Modifier.
- Estate breakaways from the Cossacks are now Eastern and have the Sich Rada reform. They are no longer hordes.
- The Unify China Casus belli now gives only territorial cores instead of full cores upon occupying a province.
- Strong Duchies is now available if you have a combination of 2 marches, vassals or personal unions.
- The government reform "Separate the Clergy from State" now also disables the Brahmin's estate.
- The Teutons are properly no longer accepted to join the HRE when they choose to stick to their crusader path.
- Re-enabled the event "National decline".
- The event "Prospering Times" now upgrades a province greatly as it is a one-time-only event for countries.
- The event "Incompetent Cousin" now specifies which of your subjects the cousin has.
- Adjusted the colonial borders of the new world so they no longer split areas apart.
- Added to the events "The Republic of Salé" and "The Pirate Queen of Tétouan" a third option that allows you to ignore the Pirate Republic entirely. The AI will still always release the pirates.
- The Naval Doctrine 'Grand Armada' now also grants +25 Marines force limit +1 Naval Leader Maneuver.

###################
# Bugfixes
###################
- Fixed OOS related to cardinal IDs.
- Fixed desync related to countries that are called to join a war but haven't yet for hot joiners.
- Fixed CTD related to losing merchants when the trade node interface is open.
- Fixed a desync that could happen when a country changes religion, invites a religious scholar, and there's a player that's lagging enough.
- Fixed so the build flagship button is greyed out when light ships cost more than heavies and you can't afford it.
- Fixed OOS related to modifier from trade centers applied to countries not resetting when trade center decreases in level.
- OOS fix related to mercenary companies keeping track of which country they belong to, which didn't handle tag switching.
- Fixed issue with automated improved relations entry text in outliner that wouldn't align to the right.
- Fixed so that terrain bonus for combat map marker is displayed positive for positive values.
- Improved logic for automatically computing the amount of money when demanding/offering peace.
- Fixed issues with random factors regarding missions and their events always being the same.
- Fixed a crash related to government reform properties not existing.
- Moved federation strength computation to code, removed script functions with effects due to them causing crashes/desyncs.
- Fixed an issue where the "carolean_infantry" where mentions Cawa units instead of Carolean units.
- Fixed policies "Diplomatic Consolidation Act" and "Colonial Improvement Act" not displaying any value in the policy window.
- Fixed on actions triggers when culture and religion change via the events.
- Fixed desync in great projects executing on_built effect when loading a save game.
- Fixed issue with ambient map objects visibility is reset after loading a save.
- The event "Muslim-Born Men Enroll as Janissaries" gives now 5% Discipline to the Janissaries instead of a pathetic 1.5% (which was originally supposed to be 15% Discipline apparently...).
- Fixed several script-related errors which inflated the error log over the period of a game.
- Fixed a race condition crash related to AI taking decisions.
- The special_units_forcelimit modifier now applies to all special units.

Full changelog here!
Europa Universalis IV - PDXRyagi
EU4 Domination releases tomorrow! We hope you're ready to claim the world under your Domain.

Today we wrap up our feature breakdown videos and proudly showcase part 2:


You can find part 1 here

If you haven't already, be sure to check out our store page for domination here:
https://store.steampowered.com/app/2223660/Europa_Universalis_IV_Domination/
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