Europa Universalis IV - BjornB
#############################################################
######################## 1.31.1.0 ###########################
#############################################################

###################
# Gamebalance
###################
# Economy
- Stopped native land from becoming totally devastated within 70 years.
- Fixed the amount of manpower required to speed up great project construction.
- Stop some subject types from having their development concentrated.
- Trade good changes will destroy invalid manufactories.
- Now centralize state reduces the governing cost of the entire state.
- Fixed so manpower and sailors received from colonies are based on max values instead of current.
- Rebalanced monuments.
- Fixed so that all tribal land is settled when you enact the federal constitution.
- Nations no longer lose their naval doctrine when failing to meet requirements.
- Fixed so that colonial cores get affected by the minimum autonomy in territories modifiers.

# Governments
- Forming Shan no longer gives player's state generic National Ideas.
- Nerfed native federation reform rate.
- Balanced federations values.

# Religion
- Stopped the ability to snowball ancestor personalities in totemism.
- Fixed Esprit de Corps policy giving ridiculous missionary strength.

# Units
- Fixed so you have docking rights for subjects of subjects.

# War & Peace
- Disabled Release Nation of a rebel you're supporting, use Enforce Rebel Demands.
- Demanding a country's capital and forcing religion on them changes religion in their new capital instead of their old one.
- Rebels set to be non-reinforcing won't reinforce.
- Attached armies now count as retreating if the main army retreats.
- Force converted nations are now granted the global_holy_war_released_modifier modifer.
- Threatening war now takes into account guarantors.
- Tributary Overlord now joins coalition war if it is declared by their Tributary.
- Nerfed primitive war score cost for taking provinces.
- Nerfed AE for primitives.
- Fixed so you can use the cb_push_back_colonizers casus belli to use it against non tribal nations bordering them.
- Fixed exploit where you could call to arms rivals of your enemies without being allied.
- Fixed dismantle the revolution peace treaty having different warscore cost and prestige depending on which side offers it.
- You can no longer pillage development from natives' capitals with no losses.

# Other
- Disallowed heir for favours for some government types.
- Fixed the climate of some provinces in north america.
- Favors from relative alliance strength works the right way around.
- Favours for x now uses the lowest monthly income of both actor and recipient country to determine how much is transferred.

###################
# AI
###################
# Diplomacy
- Added AI for selection of trust usage actions between AI countries.

# Economy
- AI no longer prioritizes Trade Company Investments too high compared to buildings.
- AI will now look to release vassals and create trade cities if their governing capacity is over or if their overextension is large.
- Fixed an issue where AI controlling Merchant Republics never creates Trade Cities.
- Added AI for concentrate development.
- Fixed so AI countries will give more priority to monarch points if they have short term needs.

# War
- Fixed AI not attacking easy rebels in a country they're at war with.
- Fixed AI joining wars when bankrupt.
- Fixed AI only looking for adjacent provinces in peace deals instead of including provinces that were adjacent over a sea province too.

###################
# Interface
###################
# Country
- Allowed settled tribes to acquire tribal land from the colony window.

# Icons/Art
- crosses of the Great Britain flag have slightly nicer proportions.
- Ulster flag colours made a little bit less garish.
- Ulm flag made slightly higher quality.

# Tooltips
- Missionary tooltip for subjects shows their modifiers instead of overlord's.
- Added tooltip for not being able to save uncompressed saves with random new world.
- Improved tooltip for not being able to sell province due to debt.
- Improved "Average non-overseas autonomy" tooltip to state that it's only core provinces.
- Improved tooltip for selecting culture in nation designer.
- Fixed tooltip for war exhaustion in battle view.
- Improved description for average unrest and average effective unrest triggers.
- Improved tooltips for browsing subject mission trees.
- You can now see the effect of the monument in the ledger page.
- Relocating monuments now states that distance is a cost factor.
- Added a descriptive tooltip to heir claim strength.
- Improved tooltip for introducing new heir.
- Improved tooltip for promoting cultures if there are modifiers affecting its cost
- Fixed tooltip text to include information about losing the title if you lose a war to infidels.
- Added a tooltip for production increase when there are no trade companies.
- Added tooltip to show claim strength growth.
- Fixed confusing tooltip when attempting to demand the last province when war reparations are already demanded.
- Improved tooltip for federation cohesion.
- Fixed so that relocating great projects specifies where they would be relocated.

# Unitmodels
- USA unit pack now uses dynamic colours.
- Tweaked USA country colors to match the palette of the original American Dream unit models.
- Ayutthaya unit models spread to countries with Siamese culture.
- Brunei unit models spread to countries with Bornean culture.
- Champa unit models spread to countries with Cham culture.
- Lan Na unit models spread to countries with Khon Muang culture.
- Luang Prabang unit models spread to countries with Lao culture.
- Majapahit unit models spread to remaining cultures in the Malay culture group.
- Malacca unit models spread to countries with Malayan culture.
- Pagarruyung unit models spread to countries with Acehnese or Sumatran culture.
- Brittany, Cornwall, Normandy, Scotland, Wales units are now tied to the appropriate cultures in addition to their tags.
- The old Byzantine unit models are now used by Greek minors.
- The old Byzantine unit models are no longer overridden by the Imperator unit pack in the Nation Designer.
- The old Byzantine unit models now use dynamic colours.
- All countries with Turkish as primary culture now use Ottoman units.
- All countries with Dutch, Frisian, and Flemish primary cultures now use Netherlands units.
- Normals on the Malacca Tier 1 unit model fixed so it appears correctly.
- The Isles and Gaeldom use Leinster Tier 1 gallowglass instead of generic Western units.
- Mann swapped to Ulster units instead of Ireland units, because their design is a bit less specific to their country.

# Other
- Added to war peace description if a Hegemon will lose their status as a result of the peace.
- Event windows now move to the front when you click on them.
- Fixed "Suggest Demands" option generating a peace offer that will be rejected when occupying an OPM with allies who are not defeated.
- Can now use either shift key for templates.
- Can now upgrade existing buildings through building construction screen in province interface if the province has no free building slots.
- State macrobuilder now specifies which state you're changing the edict for.
- Fixed GUI for Sikhism.
- Trade favors for trust notification now disabled by default.
- You can now double click monuments in the ledger to center on their location.
- Fixed so you can right click culture and core creation in the outliner to cancel it.
- Fixed nations that could decline a call to arms being added to estimated enemy strength when declaring war.
- Fixed so that monarch dynasty names are added to the list of future possible leader names.
- Fixed so that message about gaining/losing casus belli appears for every affected nation.
- Fixed so extend regency doesn't show up for non-monarchies and non-hordes.
- Fixed so you can browse subject upgrades without fulfilling requirements.
- Fixed so icons for federation advancements are highlighted when you have 100% cohesion.

###################
# Usermodding
###################
# Logging
- Improved errorlog printout when failing to read a modifier type.

# Triggers
- Added support to use "all" for estate_influence trigger.
- Added trigger num_of_free_explorers for checking unassigned explorers.

# Other
- Number of sprites in nation designer can be raised with new variable MAX_ARMY_SPRITE_LEVEL_IN_NATION_DESIGNER in defines.lua.

###################
# Script
###################
# Decisions
- Abolishing slavery now changes trade goods to a random goods instead of unknown.

# Events
- Decline of Hanseatic League event: Free Cities no longer only join Lübeckian Trade League if Lübeck has at least 1% trade power in their home trade node.
- The event "A Political Marriage" now grants you a consort from the married country and the localization makes now sense.
- Calvin becomes the Spiritual Leader of Geneva can trigger for any nation and convert the Papal States to Reformed.
- Fixed nobles_estate_events.7 triggering when you have a regency.
- Fixed issues with consort events triggering when you have a regency.

# Setup
- Rename Ngati Awa.
- Renamed Te Tai Tokerau to Ngapuhi.
- Moved Waitaha from 1109 to 2738.
- Fixed Missing reforms of Polynesian Kingdom and Polynesian Tribe.

# Other
- Fixed the incident_shogunate_authority where it was using absolutism without checking if it was a revolutionary nation.

###################
# Bugfixes
###################
- Events or missions granting development now work for native countries.
- Female heirs are now generated without relying on female advisor chance.
- Fixed inheriting country during war disables all occupations from that country on enemy.
- Fixed no penalty for setting as co-belligerent a nation you have a royal marriage with.
- Fixed the Dhimmi agenda to build a temple may have been impossible to complete.
- Ming no longer loses the Celestial Empire mandate after going to war with any non-asian country.
- Monuments no longer get downgraded when a province changes owner peacefully.
- New ruler popup now correctly reports on ruler personality.
- Stopped leaders converted into monarchs having 0,0,0 skills.
- Subjects are now called into wars inherited by forcing personal union through peace offer.
- Totemism ancestors now have an effect.
- Trade power now transferred from colonies.
- Upgrading a territorial core no longer ignores former claims on the province.
- Upgrading colonies/changing colonial types no longer count as monthly expenditure.
- Fixed dialog on settling natives showing wrong development being added.
- Closed "support independence" loophole when forming a new nation with subjects, so their attitude initially stays the same as it was.
- Concentrate development cooldown is persisted in all states.
- Estate_vaisyas_disaster no longer incorrectly references estate_rajput.
- Fixed inconsistent units when Rajput nation is created.
- Fixed not being able to concentrate development in one state from more than one subject.
- Natives who reform leave federations, reforming federations removes all members.
- Special regiment modifiers applied to drilling.
- Now sprites are applied after loading the initial state of all countries. This fixed primary_culture working again in the sprite pack's triggers.
- Now when playing the same nation with a friend you don't have to play twice a tribute.
- Now second step in Spanish Empire A New World tutorial guides player to the correct province.
- Now the recruit tab in the province view is closed when the player closes the view and opens it again.
- Fixed an error blocking dismiss or detach of military leaders.
- Added a Leviathan DLC requirement to the potential of the fall_of_majapahit disaster.
- Fixed so majapahit.2 event can be triggered from the on_battle_won_unit onaction.
- Fixed a number of issues with the event personality_events.47.
- Added the correct age to Queen Shin Sabwu and added a minimum age to Dhammazedi so there is not a huge difference of ages between one option and the other.
- Fixed second step in Spanish Empire A New World tutorial guides player to the incorrect province.
- Fixed problems with Consort Events.
- Fixed Portuguese and Spanish missions being blocked for player.
- Consort should not fire west_african.27.
- Fixed issues found while testing Dynamic Historical Events.
- Fixed issues found while testing tribal casus bellis.
- Fixed issues with Event trade_policy_events.7.
- Fixed localization for mission gc_cas_spa_new_spain mentioning states instead of provinces.
- Fixed No Current Cult alert using Fetishist icon for Alcheringa religion.
- Fixed popup when diplo vassalizing a country mentioning we now receive half their tax incomes.
- Fixed When zero days are left to get the innovation boost for teching it gives no info on time remaining.
- Fixed province view fabricate claims stating duplicate text.
- Fixed text in continue game overflowing.
- Fixed issues in dynasty events.
- Fixed text for supremacy over the crown going out of bounds.
- Fixed text for colony name going out of bounds.
- Fixed text for supporting rebels going out of bounds.
- Added missing localization for opinion modifier when pillaging a state for someone.
- Fixed issue with event mnd_khmer_4 with Ayu pillaging itself.
- Fixed issue where Spanish Empire tutorial may ask to select a fleet in a province without any fleet.
- Fixed an issue where the wrong type of advisor would be generated.
- Fixed a desync related to converting a leader to monarch.
- Fixed issue where seizing land from an empty estate can cause revolt.
- Fixed the HRE cast vote button covering the top crest.
- Fixed bug where becoming a junior parner in a PU would cancel vassal annexation.
- Fixed so that annexing a country in a peace deal doesn't teleport the diplomat.
- Fixed issue where forming Italy may force nation into HRE.
- Fixed a potential crash for AI handling ancestors.
- Fixed so ledger doesn't show absolutism for revolutionary nations.
- Fixed a crash when hovering nonexistent great projects in the ledger.
- Fixed hotkeys not working in units macro builder.
- Fixed a potential CTD when hovering temple icon in technology view.
- Fixed an out of sync when removing the leader from their federation.
- Fixed oddities in province panel after changing government type away from native.
- Fixed score screen showing revolutionary flags for nations that previously went revolutionary.
- Escape menu game options now correctly preserved, displayed.
- Fixed a case where attaching to an army fails with no feedback.
- Fixed so tech screen shows correct cost for buildings.
- Fixed icons of active privileges not being centered properly.
- Fixed broken english with revolutionary country names for country names that start with The.
- Fixed tributary subject UI elements overlapping icons.
- Fixed an issue where you could extend regency without an heir.
- Fixed an issue where federation members would leave the federation at game start.
- Fixed an out of sync related to combat modifiers.
- Fixed an out of sync related to language configuration.

###################
# Other
###################
- Added Leviathan DLC country recommendations (NA tribes, Colonial nations, East Indies and Oceania countries).
- Fixed so credits screen expansion name is in bold.
- You now need to select a valid username before attempting to join a lobby.
Europa Universalis IV - BjornB


The journey to PDXCON begins: Introducing the Grand Campaign! 4 games, 4 weeks and 5 days of play!

Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!

Acting as our Senate, the community will have an opportunity to influence how each campaign unfolds by joining us in the Grand Campaign section of the PDXCON Remixed Discord. Become a part of the Senate here: https://discord.gg/pdxcon

Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!

The Event will be broadcast live on the Paradox Interactive Twitch Channel

The Dates
  • Crusader Kings III: 21st April 12:00-22:00 CEST
  • Europa Universalis IV: 28th April 12:00-22:00 CEST
  • Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
  • Stellaris: 15th-16th May 12:00 - 20:00 CEST
Europa Universalis IV - BjornB
Why voyage to distant shores when there is treasure and plunder so near by? The gold of our vassals will decorate our palace, and piles of plunder from looted rivals will fund our improvements. It is said that true growth comes from within, that nothing lasting can be built on the ashes of war. We say that true growth can also come from the enemies you make along the way. Now, with Europa Universalis IV: Leviathan, you can harvest your foes for development and profit.

Available today, Leviathan is the latest expansion to Paradox’s celebrated historical grand strategy game, and the first developed by Paradox Tinto. Leviathan adds a number of new diplomatic and domestic options, with more opportunities for expanding and improving your nation’s position as it competes for power from the Renaissance to the Age of Revolution.

Europa Universalis IV: Leviathan is available at major online retailers for the suggested retail price of $19.99/£15.49/€19.99.



Features of Europa Universalis IV: Leviathan include:
  • Improved Diplomacy: Cultivate relationships with your neighbors, curry favor so you can request gifts, military support and even provinces.
  • New Regency Options: Regency councils represent the interests of the most powerful estate, and can be extended to delay the ascension of an unfit monarch.
  • Specialized Colonial Nations: Let your colonies focus on military help, trade power or self-government.
  • Concentrate Development: You can now steal development from your vassals or territorial possessions to enhance the power of your capital city.
  • Pillage Capital: Loot an enemy capital as a condition of peace, hauling development back to the capital metropolis.
  • Expand Infrastructure: Provinces can expand their capacity to build new structures and manufactories, allowing smaller nations to create centers of wealth for a modest cost.
  • Centralize State: Reduce the cost of government by spending unused Reform points.
  • Totemism: Nations that follow the Totemist religion can revere a pantheon of past leaders, earning bonuses that reflect the skills they had in life.
  • Monuments: Expand and establish great projects, adding new bonuses to your empire.
  • New Unit Models: New army sprites for Southeast Asian nations, including Indochinese, Indonesian and Polynesian nations.
  • And more: Including the ability to carpet siege enemy provinces, draft transports as a plutocratic nation, watch heirs gain legitimacy as they wait to inherit the throne and other changes.
Leviathan is accompanied by a major free update available to all Europa Universalis IV players. The “Majapahit” update includes modifications to the maps of Southeast Asia and North America, with major gameplay changes for North American First Nations. It also adds Australian Aboriginal nations.

https://store.steampowered.com/app/1416420/Expansion__Europa_Universalis_IV_Leviathan/
Europa Universalis IV - BjornB
Greetings!

We now released 1.31 Majapahit for all and everyone!

Please note that you should not attempt to load an old save after updating your game! If you wish to finish off an ongoing game you can easily roll back your game to 1.30.6 and continue playing - updating to 1.31 at a time of your own choosing. Instructions on how to roll back your game can be found here!


#############################################################
######################## 1.31.0.0 ###########################
#############################################################

#####################
# Free Features
#####################
- Added 7 new events about special regent characters.
- Added an event chain of 4 flavour events for the Iroquoian Nations, regarding ‘The Morning Wars’
- Added 5 new flavor events for the Pueblo tribes.
- Added 5 new flavor events for the Cherokee tribe (CHE).
- Added Sikh Gurus mechanic.
- Added new alert types.
- Heir legitimacy has been reworked.
- Added new alert icons.
- Added new subject icons.
- Added new government reform icons.
- New Zoroastrian holy sites.
- Added reforms for each colonial subtype.
- New idea groups for theocracies, steppe hordes, natives.
- New migration mechanics for natives.
- Migration speed was removed and migration cost was added.
- Alert for when a migratory tribe's province devastation gets high and they can migrate.
- Added Aotearoa (Maori NZ), United Hawaii and United Fiji as new TAGs.
- Added custom names for both Nobility and Clergy for Polynesia.
- Added new 45 Aboriginal & Polynesian flags.
- Added new 98 provinces in North America, including historical Lakes Tulare and Cahuilla.
- New Aboriginal tech group.
- New Aboriginal and Polynesian ideas.
- Added generic missions for North American Natives and Polynesian Countries.
- Added 43 Events for Polynesian TAGs with new Event Pictures.
- Added several Generic Events for Native Americans.
- New Parsi culture.
- New mechanic for tribal development.
- New mechanics for federations.
- New government reforms for tribal nations.
- New Plutocracy government reform.
- New Kongsi federation government reform.
- Added flavor text and changed some names for the new policies (Theocracy, Horde, Indigenous).
- Added Clove as a trade good.
- Added Japanese volunteer mercenaries.
- Added several Events for Federations.
- Added one Volcano event
- Added difference between the graphics for cobelligerent with allies and cobelligerent without allies in the Declare War interface.
- Added several Catalan culture names to Europe.

#####################
# Gamebalance
#####################
- Now supporting rebels in a rival country does not give any power projection.
- Now heir claim grade is increased faster.
- Ruler/heir legitimacy tweaked, so only kids get reduced claim strength.
- Made regencies have a minimum 80% legitimacy, so that they are always useful enough until heirs are ready to take over.
- Upgrading Trade Centers requires 15 development for rank 2, and 30 development for rank 3.
- Canals now provide far more trade power.
- The Swiss Guard is now up to 4 times as large.
- Increased priority and max for savings, decreased massively for subsidies.
- Reduced importance of colonists if we have loans.
- Reduced importance of subsidies if we have loans.
- Reduced missionary importance if we have loans.
- Reduced advisor importance if we have loans.
- Made saving take into account all loans, not just bank loans.
- Marines now only take +10% shock damage instead of +25%.
- Naval Ideas Finisher is now +10% Marines instead of +5%.
- Each coastal development now gives 40 sailors instead of 30.
- Maratha & Noble Levies are now -10% Tax instead of -25% tax, and +25% Manpower instead of +100% Manpower.
- Estates now have -25 loyalty for each nation you ally with that you have a victory card on.
- Horde can no longer get Aristocratic ideas.
- Admirals & Explorers now use diplomatic power for a separate maintenance pool.
- Coastal Sea now reduces naval engagement width by 20% instead of increasing it by 10%.
- Naval Engagement Width now increases with tech, so you go from 5 to 75 over time.
- The amount of sailors ships need now increases as they become more advanced.
- Small factor to split sail_speed into blockade power and sail speed.
- Sailor consistency balance. Reduced number of sailors needed for Archipelago Frigate, Chebeck, Galiot, Galleass, Galley and War Galley.
- The movement speed of ships now increases with more advanced models. Galleys up to 25% at the best model, while the other ship-types reach +50%.
- Coastal Defence and Naval Batteries now block slave raids.
- Reduced the appoint_cardinal_cost modifier that made possible to appoint cardinals for 0 ducats.
- Now you can release nations in the HRE Casus Bellis.
- The window to take ideas/tech for innovativeness has now been increased to 365 days from 90 days.
- Passive gain from being ahead of time will now give you 0.01 innovativeness instead of 0.005.
- Innovativeness gain from taking Idea first/early is now 2 instead of 1.
- Innovativeness gain from taking Tech first/early is now 4 instead of 2.
- Severely lowered reformation desire gain.
- Regency Council no longer decreases Legitimacy, but instead increases Stability Cost.
- Now there is a penalty for setting as Co-belligerent a nation you have a Royal Marriage with.
- Now Veche Republics can use the Merchant Republic reforms in the third tier.
- Make it easier to find the Province with revolt risk in Stability and Expansion tab.
- Released nations keep several values from the moment they were annexed.
- Added some straits between islands.
- Now subjects will join the war but only will support it if they, and the overlords, don’t have liberty desire towards the top overlord.
- Christian countries can join HRE by simply bordering it.
- Overlord being forced to become tributary during war forces him but not the vassals out of other ongoing wars.
- Primitives can now build transports. Also added an early transport ship called "war canoe" for before tech 3.
- The 'Restrict Imperial Courts' parliament bribe now costs 1 IA instead of 5.
- Non-European countries are now more willing to charter out Trade Companies in Europe.

#####################
# AI
#####################
- AI budgeting has been improved.
- Made AI better at gauging when to build Coastal Defence building.
- AI for Centralize State.
- Improved on AI managing Governing Capacity.
- Changed AI weights to the uparaja_reform.
- AI usage of Monuments.
- Fixed AI may force enemy to become player's tributary in a peace treaty.
- AI Check for AE with Pillage Capital peace treaty.
- AI does not Establish Order while saving Monarch Power to research technologies.
- AI can be dissuaded from attacking or checks for changed circumstances.

#####################
# Interface
#####################
- Added the Paradox Tinto logo.
- Loading screen featuring Hayam Wuruk in front of Borobudur Temple.
- Illustrations for Zoroastrian holy sites.
- Additional event illustrations for Polynesia.
- Additional event illustrations for South East Asia.
- Various additional icons.
- New “Mothball all forts” button.
- New disaster icons.
- Fixed Building tab and images in the macrobuilder GUI.
- Take on debt tooltip now displays value including interest when you lack the money.
- Transfer Occupation now sorts country by state development.
- Added scrollbar for estate privileges and removed the estate limit.
- Updating a Center of Trade now updates modifier immediately.
- Improved trade-power value tooltip in province view.
- Income and expenses now enum classes.
- Added income and expenditure logging.
- Fixed the active forts icon in the military screen doesn't have a tooltip and is not aligned with the buttons or the text below.
- Added a message for when another nation gets a cardinal, Appoint Cardinal interaction has been used and when Papal States appoint a loyalist.
- Increased the warning for Agenda expiry to 3 years from 1 year.
- The Emperor is correctly shown as joining the war on the defending side.
- Added new select all/deselect all buttons to message settings.
- Fixed tooltips for force limits when you have under 5 provinces.
- Made the syncretic faith window close if your religion changes.
- UI alert informs the player if they meet the requirements to become a Hegemon.
- Only provinces can be selected on map in peace deal view.
- Fixed issues with popup for Call to Arms as Defender of the Faith.
- Fixed Interface issue with recruiting cannons in subject territories.
- Show Governing Capacity in State View.

#####################
# Usermodding
#####################
# Effects:
- Added add_great_project_tier to define the tier of a monument present in a province.
- Added free_concentrate_development = yes to allow Government Reforms to have this feature at no cost.
- Added extend_regency effect to set by how many years a regency will be extended.
- Added regency = { estate = xxxx } to set a estate as lead in a regency.
- Added set_estate_led_regency_privilege to define a privilege that will be added to a country. “random” is an option for a Random privilege chosen among the possible ones.

# Modifiers:
- Added great_project_upgrade_cost.
- Added local_great_project_upgrade_cost.
- Added monthly_heir_claim_increase_modifier (multiplicative).

# Triggers:
- Added has_great_project { type = X }.
- Added num_of_times_used_transfer_development.
- Added num_of_times_used_pillage_capital.
- Added has_pillaged_capital_against.
- Added is_in_extended_regency = yes.
- Added has_estate_led_regency.
- Added estate_led_regency_influence.
- Added estate_led_regency_loyalty.
- Added is_subject_of_type_with_overlord.

# Defines:
- Added Number of Possible Federation Countries.
- Added Ancestor Personality Level in Defines.
- Added Ancestor Cost.
- Added Great Project Warscore Cost.
- Added Extended Regency Legitimacy Penalty.
- Added Default Extended Regency Years.
- Added Several Defines for Great Projects.
- Added Sikh Guru Chance.
- Added various Defines for Concentrate Development.

# Others:
- Added on_pillaged_capital.
- Added on_transfer_development.
- Added on_extend_regency.
- Added on_estate_led_regency.
- Added on_estate_led_regency_surpassed.
- Added on_colonial_type_change.

#####################
# Script
#####################
- Added texture converter script.
- Added the option to have royal marriages and queens as requested by the reporter.
- Fixed federation cohesion bar isn't visible when you join a federation until you close and reopen the federation view.
- Added Catholic privilege for churches.
- Added Catholic Sanctuaries estate privilege.
- Added map mode, tooltips, fixed validation and province selection, fixed being able to siege sea provinces, added stop unit mission so we can cancel missions without needing to know what they are.
- Added 5 new events about the construction of monuments.
- Added a context string to evaluation of mission fulfillment.


And a number of bugfixes which unfortunately couldn't fit in this announcement. Please go here to read the entire changelog!

Europa Universalis IV - PDX_MordredViking
Want to know what's coming in Europa Universalis IV: Leviathan? Join Johan for the feature breakdown to find out;

Available tomorrow, 27th of April! Wishlist now https://store.steampowered.com/app/1416420/Expansion__Europa_Universalis_IV_Leviathan/
Europa Universalis IV - PDX_MordredViking
Feature stream highlights can now all be found over on YouTube! See what we've added to South East Asia, North America and Oceania, plus of course new features for instance favours, idea groups and monuments.

Full playlist here; https://pdxint.at/3gteUh1
Europa Universalis IV - PDX_MordredViking
Johan presents Leviathan's Patch Notes in this week's Dev Diary - he also talks about Tinto's EU4's philosophy looking towards the future!

Find it here; https://pdxint.at/3uZVgx6
Europa Universalis IV - PDX_MordredViking
The journey to PDXCON begins: Introducing the Grand Campaign! 4 games, 4 weeks and 5 days of play!

Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!

Acting as our ‘Senate’, you can influence how each campaign unfolds. Want to see a more military focused nation, or one that values the power of diplomacy or trade? By debating and voting inside the Senate, you can shape the course of our nation through all four grand strategy games.

You can take your seat in the senate by heading over to the discord here: https://discord.gg/pdxcon

Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!

The Event will be broadcast live on the Paradox Interactive Twitch Channel at the times below:

The Dates:
  1. Crusader Kings III: 21st April 12:00-22:00 CEST
  2. Europa Universalis IV: 28th April 12:00-22:00 CEST
  3. Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
  4. Stellaris: 15th-16th May 12:00 - 20:00 CEST
  5. [/b]

We’re looking forward to bringing hours of grand strategy gameplay to you as we forge our own story, together!
Europa Universalis IV - BjornB
Not everything has to be brute force. Armies are necessary, of course, but there are other ways to succeed. Build a force of diplomats, for example, and use your flattery as a weapon against others. Or draw wealth and power from the remote regions of your realm to construct a metropolis to be the engine of your economy. You can try many new routes to global power in Europa Universalis IV: Leviathan, coming next month.

Leviathan is the newest expansion to Paradox’s grand strategy classic about the early modern world. The first release from the Barcelona based Paradox Tinto, Leviathan adds new options for diplomatic and economic play, and will be available to Europa Universalis players on 27 April 2021.

One of the highlights of Leviathan is the ability to use diplomatic Favors to gain benefits from other nations. If you post a diplomat to curry favor in a foreign nation, you will slowly build up enough diplomatic power to request material aid, changes in alliances and even the return of core provinces.



Other features of Europa Universalis IV: Leviathan include:
  • New Regency Options: Regency councils represent the interests of the most powerful estate, and can be extended to delay the ascension of an unfit monarch.
  • Specialized Colonial Nations: Let your colonies focus on military help, trade power or self-government.
  • Concentrate Development: You can now steal development from your vassals or territorial possessions to enhance the power of your capital city.
  • Pillage Capital: Loot an enemy capital as a condition of peace, hauling development back to the capital metropolis.
  • Expand Infrastructure: Provinces can expand their capacity to build new structures and manufactories, allowing smaller nations to create centers of wealth for a modest cost.
  • Centralize State: Reduce the cost of government by spending unused Reform points.
  • Totemism: Nations that follow the Totemist religion can revere a pantheon of past leaders, earning bonuses that reflect the skills they had in life.
  • Monuments: Expand and establish great projects, adding new bonuses to your empire.
  • New Unit Models: New army sprites for Southeast Asian nations, including Indochinese, Indonesian and Polynesian nations.
  • And more: Including the ability to carpet siege enemy provinces, draft transports as a plutocratic nation, watch heirs gain legitimacy as they wait to inherit the throne and other changes.
As usual, Leviathan will be accompanied by a major free update available to all Europa Universalis IV players. This update includes modifications to the maps of Southeast Asia and North America, with major gameplay changes for North American First Nations. It also adds Australian Aboriginal nations.

https://store.steampowered.com/app/1416420
Europa Universalis IV - BjornB
Paradox’s flagship grand strategy game will soon be available in an entirely new way. Europa Universalis IV’s expansion and additional content is now available via subscription letting you enjoy all of the expansions and add-ons that have been developed over the last eight years.

All new subscribers will gain immediate access to all additional content ever created for Europa Universalis IV, with no additional upfront cost. If you already own the base game and some of the expansions or content packs, this subscription does not remove that ownership, but will open up all content that you have not purchased.

Subscribers must already own the Europa Universalis IV base game. Subscription is handled in-game and can be accessed once you start up Europa Universalis IV. This is only available to players on Steam using Microsoft Windows.

Sign up now to enjoy:
  • All 14 major expansions, including the religious battles of Art of War and Chinese imperial drama of Mandate of Heaven.
  • Access to the upcoming Leviathan expansion, and all future expansions and content developed for Europa Universalis IV.
  • 3 immersion packs, adding new mechanics for Spain, Great Britain and Russian nations.
  • 9 content packs, adding new unit designs, advisor portraits and music for dozens of different nations.
  • and many more improvements to the core game experience.
This subscription will be available on 18 March 2021 for $4.99/£3.99/€4.99 per month. This subscription will automatically renew at the end of every month until it is cancelled.

This is an additional service on top of our existing model and we are not replacing anything - we're just adding another option!
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