Europa Universalis IV - BjornB


The journey to PDXCON begins: Introducing the Grand Campaign! 4 games, 4 weeks and 5 days of play!

Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!

Acting as our Senate, the community will have an opportunity to influence how each campaign unfolds by joining us in the Grand Campaign section of the PDXCON Remixed Discord. Become a part of the Senate here: https://discord.gg/pdxcon

Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!

The Event will be broadcast live on the Paradox Interactive Twitch Channel

The Dates
  • Crusader Kings III: 21st April 12:00-22:00 CEST
  • Europa Universalis IV: 28th April 12:00-22:00 CEST
  • Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
  • Stellaris: 15th-16th May 12:00 - 20:00 CEST
Europa Universalis IV - BjornB
Why voyage to distant shores when there is treasure and plunder so near by? The gold of our vassals will decorate our palace, and piles of plunder from looted rivals will fund our improvements. It is said that true growth comes from within, that nothing lasting can be built on the ashes of war. We say that true growth can also come from the enemies you make along the way. Now, with Europa Universalis IV: Leviathan, you can harvest your foes for development and profit.

Available today, Leviathan is the latest expansion to Paradox’s celebrated historical grand strategy game, and the first developed by Paradox Tinto. Leviathan adds a number of new diplomatic and domestic options, with more opportunities for expanding and improving your nation’s position as it competes for power from the Renaissance to the Age of Revolution.

Europa Universalis IV: Leviathan is available at major online retailers for the suggested retail price of $19.99/£15.49/€19.99.



Features of Europa Universalis IV: Leviathan include:
  • Improved Diplomacy: Cultivate relationships with your neighbors, curry favor so you can request gifts, military support and even provinces.
  • New Regency Options: Regency councils represent the interests of the most powerful estate, and can be extended to delay the ascension of an unfit monarch.
  • Specialized Colonial Nations: Let your colonies focus on military help, trade power or self-government.
  • Concentrate Development: You can now steal development from your vassals or territorial possessions to enhance the power of your capital city.
  • Pillage Capital: Loot an enemy capital as a condition of peace, hauling development back to the capital metropolis.
  • Expand Infrastructure: Provinces can expand their capacity to build new structures and manufactories, allowing smaller nations to create centers of wealth for a modest cost.
  • Centralize State: Reduce the cost of government by spending unused Reform points.
  • Totemism: Nations that follow the Totemist religion can revere a pantheon of past leaders, earning bonuses that reflect the skills they had in life.
  • Monuments: Expand and establish great projects, adding new bonuses to your empire.
  • New Unit Models: New army sprites for Southeast Asian nations, including Indochinese, Indonesian and Polynesian nations.
  • And more: Including the ability to carpet siege enemy provinces, draft transports as a plutocratic nation, watch heirs gain legitimacy as they wait to inherit the throne and other changes.
Leviathan is accompanied by a major free update available to all Europa Universalis IV players. The “Majapahit” update includes modifications to the maps of Southeast Asia and North America, with major gameplay changes for North American First Nations. It also adds Australian Aboriginal nations.

https://store.steampowered.com/app/1416420/Expansion__Europa_Universalis_IV_Leviathan/
Europa Universalis IV - BjornB
Greetings!

We now released 1.31 Majapahit for all and everyone!

Please note that you should not attempt to load an old save after updating your game! If you wish to finish off an ongoing game you can easily roll back your game to 1.30.6 and continue playing - updating to 1.31 at a time of your own choosing. Instructions on how to roll back your game can be found here!


#############################################################
######################## 1.31.0.0 ###########################
#############################################################

#####################
# Free Features
#####################
- Added 7 new events about special regent characters.
- Added an event chain of 4 flavour events for the Iroquoian Nations, regarding ‘The Morning Wars’
- Added 5 new flavor events for the Pueblo tribes.
- Added 5 new flavor events for the Cherokee tribe (CHE).
- Added Sikh Gurus mechanic.
- Added new alert types.
- Heir legitimacy has been reworked.
- Added new alert icons.
- Added new subject icons.
- Added new government reform icons.
- New Zoroastrian holy sites.
- Added reforms for each colonial subtype.
- New idea groups for theocracies, steppe hordes, natives.
- New migration mechanics for natives.
- Migration speed was removed and migration cost was added.
- Alert for when a migratory tribe's province devastation gets high and they can migrate.
- Added Aotearoa (Maori NZ), United Hawaii and United Fiji as new TAGs.
- Added custom names for both Nobility and Clergy for Polynesia.
- Added new 45 Aboriginal & Polynesian flags.
- Added new 98 provinces in North America, including historical Lakes Tulare and Cahuilla.
- New Aboriginal tech group.
- New Aboriginal and Polynesian ideas.
- Added generic missions for North American Natives and Polynesian Countries.
- Added 43 Events for Polynesian TAGs with new Event Pictures.
- Added several Generic Events for Native Americans.
- New Parsi culture.
- New mechanic for tribal development.
- New mechanics for federations.
- New government reforms for tribal nations.
- New Plutocracy government reform.
- New Kongsi federation government reform.
- Added flavor text and changed some names for the new policies (Theocracy, Horde, Indigenous).
- Added Clove as a trade good.
- Added Japanese volunteer mercenaries.
- Added several Events for Federations.
- Added one Volcano event
- Added difference between the graphics for cobelligerent with allies and cobelligerent without allies in the Declare War interface.
- Added several Catalan culture names to Europe.

#####################
# Gamebalance
#####################
- Now supporting rebels in a rival country does not give any power projection.
- Now heir claim grade is increased faster.
- Ruler/heir legitimacy tweaked, so only kids get reduced claim strength.
- Made regencies have a minimum 80% legitimacy, so that they are always useful enough until heirs are ready to take over.
- Upgrading Trade Centers requires 15 development for rank 2, and 30 development for rank 3.
- Canals now provide far more trade power.
- The Swiss Guard is now up to 4 times as large.
- Increased priority and max for savings, decreased massively for subsidies.
- Reduced importance of colonists if we have loans.
- Reduced importance of subsidies if we have loans.
- Reduced missionary importance if we have loans.
- Reduced advisor importance if we have loans.
- Made saving take into account all loans, not just bank loans.
- Marines now only take +10% shock damage instead of +25%.
- Naval Ideas Finisher is now +10% Marines instead of +5%.
- Each coastal development now gives 40 sailors instead of 30.
- Maratha & Noble Levies are now -10% Tax instead of -25% tax, and +25% Manpower instead of +100% Manpower.
- Estates now have -25 loyalty for each nation you ally with that you have a victory card on.
- Horde can no longer get Aristocratic ideas.
- Admirals & Explorers now use diplomatic power for a separate maintenance pool.
- Coastal Sea now reduces naval engagement width by 20% instead of increasing it by 10%.
- Naval Engagement Width now increases with tech, so you go from 5 to 75 over time.
- The amount of sailors ships need now increases as they become more advanced.
- Small factor to split sail_speed into blockade power and sail speed.
- Sailor consistency balance. Reduced number of sailors needed for Archipelago Frigate, Chebeck, Galiot, Galleass, Galley and War Galley.
- The movement speed of ships now increases with more advanced models. Galleys up to 25% at the best model, while the other ship-types reach +50%.
- Coastal Defence and Naval Batteries now block slave raids.
- Reduced the appoint_cardinal_cost modifier that made possible to appoint cardinals for 0 ducats.
- Now you can release nations in the HRE Casus Bellis.
- The window to take ideas/tech for innovativeness has now been increased to 365 days from 90 days.
- Passive gain from being ahead of time will now give you 0.01 innovativeness instead of 0.005.
- Innovativeness gain from taking Idea first/early is now 2 instead of 1.
- Innovativeness gain from taking Tech first/early is now 4 instead of 2.
- Severely lowered reformation desire gain.
- Regency Council no longer decreases Legitimacy, but instead increases Stability Cost.
- Now there is a penalty for setting as Co-belligerent a nation you have a Royal Marriage with.
- Now Veche Republics can use the Merchant Republic reforms in the third tier.
- Make it easier to find the Province with revolt risk in Stability and Expansion tab.
- Released nations keep several values from the moment they were annexed.
- Added some straits between islands.
- Now subjects will join the war but only will support it if they, and the overlords, don’t have liberty desire towards the top overlord.
- Christian countries can join HRE by simply bordering it.
- Overlord being forced to become tributary during war forces him but not the vassals out of other ongoing wars.
- Primitives can now build transports. Also added an early transport ship called "war canoe" for before tech 3.
- The 'Restrict Imperial Courts' parliament bribe now costs 1 IA instead of 5.
- Non-European countries are now more willing to charter out Trade Companies in Europe.

#####################
# AI
#####################
- AI budgeting has been improved.
- Made AI better at gauging when to build Coastal Defence building.
- AI for Centralize State.
- Improved on AI managing Governing Capacity.
- Changed AI weights to the uparaja_reform.
- AI usage of Monuments.
- Fixed AI may force enemy to become player's tributary in a peace treaty.
- AI Check for AE with Pillage Capital peace treaty.
- AI does not Establish Order while saving Monarch Power to research technologies.
- AI can be dissuaded from attacking or checks for changed circumstances.

#####################
# Interface
#####################
- Added the Paradox Tinto logo.
- Loading screen featuring Hayam Wuruk in front of Borobudur Temple.
- Illustrations for Zoroastrian holy sites.
- Additional event illustrations for Polynesia.
- Additional event illustrations for South East Asia.
- Various additional icons.
- New “Mothball all forts” button.
- New disaster icons.
- Fixed Building tab and images in the macrobuilder GUI.
- Take on debt tooltip now displays value including interest when you lack the money.
- Transfer Occupation now sorts country by state development.
- Added scrollbar for estate privileges and removed the estate limit.
- Updating a Center of Trade now updates modifier immediately.
- Improved trade-power value tooltip in province view.
- Income and expenses now enum classes.
- Added income and expenditure logging.
- Fixed the active forts icon in the military screen doesn't have a tooltip and is not aligned with the buttons or the text below.
- Added a message for when another nation gets a cardinal, Appoint Cardinal interaction has been used and when Papal States appoint a loyalist.
- Increased the warning for Agenda expiry to 3 years from 1 year.
- The Emperor is correctly shown as joining the war on the defending side.
- Added new select all/deselect all buttons to message settings.
- Fixed tooltips for force limits when you have under 5 provinces.
- Made the syncretic faith window close if your religion changes.
- UI alert informs the player if they meet the requirements to become a Hegemon.
- Only provinces can be selected on map in peace deal view.
- Fixed issues with popup for Call to Arms as Defender of the Faith.
- Fixed Interface issue with recruiting cannons in subject territories.
- Show Governing Capacity in State View.

#####################
# Usermodding
#####################
# Effects:
- Added add_great_project_tier to define the tier of a monument present in a province.
- Added free_concentrate_development = yes to allow Government Reforms to have this feature at no cost.
- Added extend_regency effect to set by how many years a regency will be extended.
- Added regency = { estate = xxxx } to set a estate as lead in a regency.
- Added set_estate_led_regency_privilege to define a privilege that will be added to a country. “random” is an option for a Random privilege chosen among the possible ones.

# Modifiers:
- Added great_project_upgrade_cost.
- Added local_great_project_upgrade_cost.
- Added monthly_heir_claim_increase_modifier (multiplicative).

# Triggers:
- Added has_great_project { type = X }.
- Added num_of_times_used_transfer_development.
- Added num_of_times_used_pillage_capital.
- Added has_pillaged_capital_against.
- Added is_in_extended_regency = yes.
- Added has_estate_led_regency.
- Added estate_led_regency_influence.
- Added estate_led_regency_loyalty.
- Added is_subject_of_type_with_overlord.

# Defines:
- Added Number of Possible Federation Countries.
- Added Ancestor Personality Level in Defines.
- Added Ancestor Cost.
- Added Great Project Warscore Cost.
- Added Extended Regency Legitimacy Penalty.
- Added Default Extended Regency Years.
- Added Several Defines for Great Projects.
- Added Sikh Guru Chance.
- Added various Defines for Concentrate Development.

# Others:
- Added on_pillaged_capital.
- Added on_transfer_development.
- Added on_extend_regency.
- Added on_estate_led_regency.
- Added on_estate_led_regency_surpassed.
- Added on_colonial_type_change.

#####################
# Script
#####################
- Added texture converter script.
- Added the option to have royal marriages and queens as requested by the reporter.
- Fixed federation cohesion bar isn't visible when you join a federation until you close and reopen the federation view.
- Added Catholic privilege for churches.
- Added Catholic Sanctuaries estate privilege.
- Added map mode, tooltips, fixed validation and province selection, fixed being able to siege sea provinces, added stop unit mission so we can cancel missions without needing to know what they are.
- Added 5 new events about the construction of monuments.
- Added a context string to evaluation of mission fulfillment.


And a number of bugfixes which unfortunately couldn't fit in this announcement. Please go here to read the entire changelog!

Europa Universalis IV - PDX_MordredViking
Want to know what's coming in Europa Universalis IV: Leviathan? Join Johan for the feature breakdown to find out;

Available tomorrow, 27th of April! Wishlist now https://store.steampowered.com/app/1416420/Expansion__Europa_Universalis_IV_Leviathan/
Europa Universalis IV - PDX_MordredViking
Feature stream highlights can now all be found over on YouTube! See what we've added to South East Asia, North America and Oceania, plus of course new features for instance favours, idea groups and monuments.

Full playlist here; https://pdxint.at/3gteUh1
Europa Universalis IV - PDX_MordredViking
Johan presents Leviathan's Patch Notes in this week's Dev Diary - he also talks about Tinto's EU4's philosophy looking towards the future!

Find it here; https://pdxint.at/3uZVgx6
Europa Universalis IV - PDX_MordredViking
The journey to PDXCON begins: Introducing the Grand Campaign! 4 games, 4 weeks and 5 days of play!

Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!

Acting as our ‘Senate’, you can influence how each campaign unfolds. Want to see a more military focused nation, or one that values the power of diplomacy or trade? By debating and voting inside the Senate, you can shape the course of our nation through all four grand strategy games.

You can take your seat in the senate by heading over to the discord here: https://discord.gg/pdxcon

Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!

The Event will be broadcast live on the Paradox Interactive Twitch Channel at the times below:

The Dates:
  1. Crusader Kings III: 21st April 12:00-22:00 CEST
  2. Europa Universalis IV: 28th April 12:00-22:00 CEST
  3. Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
  4. Stellaris: 15th-16th May 12:00 - 20:00 CEST
  5. [/b]

We’re looking forward to bringing hours of grand strategy gameplay to you as we forge our own story, together!
Europa Universalis IV

Europa Universalis 4, Paradox Interactive's dizzyingly rich grand strategy game, will be getting its 17th major expansion, titled Leviathan, on 27th April.

Leviathan is focussed on offering new ways to succeed beyond endless expansion and warmongering, introducing a range of new diplomatic and economic options to meet that goal. "Build a force of diplomats," explains Paradox by way of example, "and use your flattery as a weapon against others. Or draw wealth and power from the remote regions of your realm to construct a metropolis to be the engine of your economy."

One of Leviathan's most significant additions is the ability for diplomats to proactively gain Favours with a nation (previously they were accrued over time), which can then be used to perform useful diplomatic functions - such as abandoning an alliance, or having a nation return a core province - without having to declare war.

Read more

Europa Universalis IV - BjornB
Not everything has to be brute force. Armies are necessary, of course, but there are other ways to succeed. Build a force of diplomats, for example, and use your flattery as a weapon against others. Or draw wealth and power from the remote regions of your realm to construct a metropolis to be the engine of your economy. You can try many new routes to global power in Europa Universalis IV: Leviathan, coming next month.

Leviathan is the newest expansion to Paradox’s grand strategy classic about the early modern world. The first release from the Barcelona based Paradox Tinto, Leviathan adds new options for diplomatic and economic play, and will be available to Europa Universalis players on 27 April 2021.

One of the highlights of Leviathan is the ability to use diplomatic Favors to gain benefits from other nations. If you post a diplomat to curry favor in a foreign nation, you will slowly build up enough diplomatic power to request material aid, changes in alliances and even the return of core provinces.



Other features of Europa Universalis IV: Leviathan include:
  • New Regency Options: Regency councils represent the interests of the most powerful estate, and can be extended to delay the ascension of an unfit monarch.
  • Specialized Colonial Nations: Let your colonies focus on military help, trade power or self-government.
  • Concentrate Development: You can now steal development from your vassals or territorial possessions to enhance the power of your capital city.
  • Pillage Capital: Loot an enemy capital as a condition of peace, hauling development back to the capital metropolis.
  • Expand Infrastructure: Provinces can expand their capacity to build new structures and manufactories, allowing smaller nations to create centers of wealth for a modest cost.
  • Centralize State: Reduce the cost of government by spending unused Reform points.
  • Totemism: Nations that follow the Totemist religion can revere a pantheon of past leaders, earning bonuses that reflect the skills they had in life.
  • Monuments: Expand and establish great projects, adding new bonuses to your empire.
  • New Unit Models: New army sprites for Southeast Asian nations, including Indochinese, Indonesian and Polynesian nations.
  • And more: Including the ability to carpet siege enemy provinces, draft transports as a plutocratic nation, watch heirs gain legitimacy as they wait to inherit the throne and other changes.
As usual, Leviathan will be accompanied by a major free update available to all Europa Universalis IV players. This update includes modifications to the maps of Southeast Asia and North America, with major gameplay changes for North American First Nations. It also adds Australian Aboriginal nations.

https://store.steampowered.com/app/1416420
Europa Universalis IV

Following the introduction of a monthly subscription service for Crusader Kings 2 last month, Paradox Interactive has launched a similar model for its dizzyingly rich flagship grand strategy game Europa Universalis 4, providing an easier entry point for its mountain of DLC.

Paradox initially began exploring a potential subscription model for Europa Universalis 4 last January, offering the feature to a "limited group of people" in an experimental capacity.

At the time, it explained, "We have heard for years from existing and potential new players that the cost of getting the game and all expansions all at once is quite expensive (and might be discouraging for completely new EU4 fans), it's been supported for almost 7 years after all. A subscription model has been suggested to us on many occasions, so we thought we'd run a test to see how popular such a service would be."

Read more

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