Europa Universalis IV - PDX_MordredViking
Want to know what's coming in Europa Universalis IV: Leviathan? Join Johan for the feature breakdown to find out;

Available tomorrow, 27th of April! Wishlist now https://store.steampowered.com/app/1416420/Expansion__Europa_Universalis_IV_Leviathan/
Europa Universalis IV - PDX_MordredViking
Feature stream highlights can now all be found over on YouTube! See what we've added to South East Asia, North America and Oceania, plus of course new features for instance favours, idea groups and monuments.

Full playlist here; https://pdxint.at/3gteUh1
Europa Universalis IV - PDX_MordredViking
Johan presents Leviathan's Patch Notes in this week's Dev Diary - he also talks about Tinto's EU4's philosophy looking towards the future!

Find it here; https://pdxint.at/3uZVgx6
Europa Universalis IV - PDX_MordredViking
The journey to PDXCON begins: Introducing the Grand Campaign! 4 games, 4 weeks and 5 days of play!

Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!

Acting as our ‘Senate’, you can influence how each campaign unfolds. Want to see a more military focused nation, or one that values the power of diplomacy or trade? By debating and voting inside the Senate, you can shape the course of our nation through all four grand strategy games.

You can take your seat in the senate by heading over to the discord here: https://discord.gg/pdxcon

Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!

The Event will be broadcast live on the Paradox Interactive Twitch Channel at the times below:

The Dates:
  1. Crusader Kings III: 21st April 12:00-22:00 CEST
  2. Europa Universalis IV: 28th April 12:00-22:00 CEST
  3. Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
  4. Stellaris: 15th-16th May 12:00 - 20:00 CEST
  5. [/b]

We’re looking forward to bringing hours of grand strategy gameplay to you as we forge our own story, together!
Europa Universalis IV

Europa Universalis 4, Paradox Interactive's dizzyingly rich grand strategy game, will be getting its 17th major expansion, titled Leviathan, on 27th April.

Leviathan is focussed on offering new ways to succeed beyond endless expansion and warmongering, introducing a range of new diplomatic and economic options to meet that goal. "Build a force of diplomats," explains Paradox by way of example, "and use your flattery as a weapon against others. Or draw wealth and power from the remote regions of your realm to construct a metropolis to be the engine of your economy."

One of Leviathan's most significant additions is the ability for diplomats to proactively gain Favours with a nation (previously they were accrued over time), which can then be used to perform useful diplomatic functions - such as abandoning an alliance, or having a nation return a core province - without having to declare war.

Read more

Europa Universalis IV - BjornB
Not everything has to be brute force. Armies are necessary, of course, but there are other ways to succeed. Build a force of diplomats, for example, and use your flattery as a weapon against others. Or draw wealth and power from the remote regions of your realm to construct a metropolis to be the engine of your economy. You can try many new routes to global power in Europa Universalis IV: Leviathan, coming next month.

Leviathan is the newest expansion to Paradox’s grand strategy classic about the early modern world. The first release from the Barcelona based Paradox Tinto, Leviathan adds new options for diplomatic and economic play, and will be available to Europa Universalis players on 27 April 2021.

One of the highlights of Leviathan is the ability to use diplomatic Favors to gain benefits from other nations. If you post a diplomat to curry favor in a foreign nation, you will slowly build up enough diplomatic power to request material aid, changes in alliances and even the return of core provinces.



Other features of Europa Universalis IV: Leviathan include:
  • New Regency Options: Regency councils represent the interests of the most powerful estate, and can be extended to delay the ascension of an unfit monarch.
  • Specialized Colonial Nations: Let your colonies focus on military help, trade power or self-government.
  • Concentrate Development: You can now steal development from your vassals or territorial possessions to enhance the power of your capital city.
  • Pillage Capital: Loot an enemy capital as a condition of peace, hauling development back to the capital metropolis.
  • Expand Infrastructure: Provinces can expand their capacity to build new structures and manufactories, allowing smaller nations to create centers of wealth for a modest cost.
  • Centralize State: Reduce the cost of government by spending unused Reform points.
  • Totemism: Nations that follow the Totemist religion can revere a pantheon of past leaders, earning bonuses that reflect the skills they had in life.
  • Monuments: Expand and establish great projects, adding new bonuses to your empire.
  • New Unit Models: New army sprites for Southeast Asian nations, including Indochinese, Indonesian and Polynesian nations.
  • And more: Including the ability to carpet siege enemy provinces, draft transports as a plutocratic nation, watch heirs gain legitimacy as they wait to inherit the throne and other changes.
As usual, Leviathan will be accompanied by a major free update available to all Europa Universalis IV players. This update includes modifications to the maps of Southeast Asia and North America, with major gameplay changes for North American First Nations. It also adds Australian Aboriginal nations.

https://store.steampowered.com/app/1416420
Europa Universalis IV

Following the introduction of a monthly subscription service for Crusader Kings 2 last month, Paradox Interactive has launched a similar model for its dizzyingly rich flagship grand strategy game Europa Universalis 4, providing an easier entry point for its mountain of DLC.

Paradox initially began exploring a potential subscription model for Europa Universalis 4 last January, offering the feature to a "limited group of people" in an experimental capacity.

At the time, it explained, "We have heard for years from existing and potential new players that the cost of getting the game and all expansions all at once is quite expensive (and might be discouraging for completely new EU4 fans), it's been supported for almost 7 years after all. A subscription model has been suggested to us on many occasions, so we thought we'd run a test to see how popular such a service would be."

Read more

Europa Universalis IV - BjornB
Paradox’s flagship grand strategy game will soon be available in an entirely new way. Europa Universalis IV’s expansion and additional content is now available via subscription letting you enjoy all of the expansions and add-ons that have been developed over the last eight years.

All new subscribers will gain immediate access to all additional content ever created for Europa Universalis IV, with no additional upfront cost. If you already own the base game and some of the expansions or content packs, this subscription does not remove that ownership, but will open up all content that you have not purchased.

Subscribers must already own the Europa Universalis IV base game. Subscription is handled in-game and can be accessed once you start up Europa Universalis IV. This is only available to players on Steam using Microsoft Windows.

Sign up now to enjoy:
  • All 14 major expansions, including the religious battles of Art of War and Chinese imperial drama of Mandate of Heaven.
  • Access to the upcoming Leviathan expansion, and all future expansions and content developed for Europa Universalis IV.
  • 3 immersion packs, adding new mechanics for Spain, Great Britain and Russian nations.
  • 9 content packs, adding new unit designs, advisor portraits and music for dozens of different nations.
  • and many more improvements to the core game experience.
This subscription will be available on 18 March 2021 for $4.99/£3.99/€4.99 per month. This subscription will automatically renew at the end of every month until it is cancelled.

This is an additional service on top of our existing model and we are not replacing anything - we're just adding another option!
Europa Universalis IV - BjornB
Greetings all!

We will now be releasing the Nakama multiplayer backend once again. Please note that we skipped v1.30.5 and went straight for 1.30.6 with tweaks to our previous release (that we decided to roll back).

What has changed?
  • We now implemented the version check of save games also when using a continue button which should hopefully prevent people from destroying their saves as unfortunately happened last time. Please be aware that this doesn't change the fact that old save games should NOT be continued in the new version! Please make sure to stay on your previous patch level if you wish to finish off an ongoing game. You can find instructions on how to roll back here!
  • You will now have an option if you want to run with the old Steam multiplayer backend or use the new Nakama backend when you start up Europa Universalis IV. Unless you intend to play cross platform you might want to opt-in to using the Steam backend for now
Let's go over again why we are doing this update!

Europa Universalis IV will henceforth run the Nakama multiplayer backend which will allow for our developers to focus more on developing game features and content, and working on bugfixes rather than maintaining our own complex multiplayer platform.[/indent]
It also means that we will start supporting cross platform multiplayer games in the future, regardless of which platform you purchased EUIV on (The Microsoft version is still not updated so the feature is not yet available).[/indent]
It also means that you will now be required to be logged in to your Paradox Account to access multiplayer games. If you log in to your account from the game launcher you will remain logged in and should not have to repeat the process.[/indent]

Known Issues and workarounds
  • There might be compatibility issues with mods changing multiplayer UI and estate privileges UI.
  • Ironman savegames from 1.30.5 will lose their achievements eligibility.
  • Stability for nakama MP is still being measured and fixed so steam users having issues with it are recommended to try using steam MP
  • Loading a savegame of an older version using "Continue" will break the game. You do get a confirmation popup that tells you of the risk
  • Joining a friend from friends list will crash on linux
  • Cannot join an MP game hosted on OSX
If you want to complete an ongoing save from before the patch, you should stay on 1.30.4/1.30.5 until you are ready to start a new game! Instructions on how to play on a previous version of the game can be found here! By opting in to these versions before the patch you will prevent the game from updating on patch release!

  • Fixed crashes related to Mods changing estate privileges UI.
  • Continuing a savegame with a different version will show a confirmation dialog.
  • Continuing a savegame with incompatible save will show a confirmation dialog.
  • Fixed new Nakama server IDs not fitting into server ID field.
  • Steam version allows to switch between Nakama and Steam multiplayer backends.
  • Fixed so your steam username is used as MP nickname if your paradox account doesn't have one.
  • Fixes to reduce the amount of times you have to login into your paradox account to make nakama multiplayer easier to use.

As usual, please report any issues in our bug report forum or submit a support ticket. Thank you!

Europa Universalis IV - MagnusPDX
Click here to discuss on the Forums

Hello everyone and welcome to another development diary for Europa Universalis IV. Today we’ll be talking a little bit about how colonial nations are evolving with Leviathan.

When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be upgraded for a cost for the overlord and a change of liberty desire for the subject. You can always change a colony to become another type of colony, but that will increase their liberty desire.

Crown Colony
This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
  • global_autonomy = -0.05
  • recover_army_morale_speed = 0.02
  • embracement_cost = -0.1
  • governing_capacity = 100
  • global_autonomy = -0.05
  • global_colonial_growth = 10
Increase Draft from Colony (+10 Liberty Desire)
+5 Land Forcelimit for Overlord & -5 Land Forcelimit for Subject
Enlarge the Gold Fleet (+10 Liberty Desire)
+20% Treasure Fleet Income for overlord
Increase Religious Control (+10 Liberty Desire)
+1% Missionary Strength & -1 Heathen Tolerance for Subject
Increase Integration (-10 Liberty Desire)
-10 Liberty Desire for Subject & TBD for Overlord

Private Enterprise
This is the colony type you want to have when you want to maximize profits, where you want the colony to providea strong navy and control trade.
  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • global_ship_trade_power = 0.2
  • global_trade_goods_size_modifier = 0.2
  • naval_tradition_from_trade = 0.1
  • ship_power_propagation = 0.1
  • 5% less Tariffs for Overlord
Increase Trade Power Transfer (+10 Liberty Desire)
+2% Trade Power for Overlord, and -10% Trade Power for Subject
Encourage Cash Crops (+10 Liberty Desire)
Increases likelihood of cash-crop goods to appear for subjects new colonies.
Increase Navies from Colony (+10 Liberty Desire)
+5 Naval Forcelimit for Overlord & -5 Naval Forcelimit for Subject
Increase the Gold Tax (+10 Liberty Desire)
Effects TBD

Self-Governing Colony
This is the colony type that will expand and develop fastest, but they will have the highest liberty desire, and the perks you can give them are not beneficial directly to you.
  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • colonists = 1
  • development_cost = -0.15
  • liberty_desire = 25
  • 10% less Tariffs for Overlord
Allow Autonomous Trade (-5 Liberty Desire)
+5% more trade power for subject.
Allow Autonomous Taxing (-5 Liberty Desire)
+5% more tax for subject
Allow Autonomous Militias (-5 Liberty Desire)
+5% more manpower for subject
Allow Autonomous Navy (-5 Liberty Desire)
+10% more Sailors for Subject

There are also different events happening depending on which colonial type your colony is.

We are not just adding new features and polishing them, for 1.31 there is also currently over 500 different older bugs that has been fixed so far, and we have been busy tweaking and improving the interface as well.

Some of the UI improvements include.

- Alert for Inactive Merchants
- Alert for when one of your coasts are being invaded by an army.
- When you view rebels in the stability view, the locations will revolt risk for that rebel will highlight on then map.

Now we are taking a small hiatus from development diaries, until we are back to talk about diplomacy by the end of March.
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