Today we're releasing another hotfix addressing a number of issues following the Manchu Update and the accompanying Paradox Launcher.
Changelog:
- Solved issue with Linux Players not being able to start the launcher due to graphical settings - Remove in-game outdated mod warning, the Launcher itself will now display this warning - Fixed crash on monthly tick with 1.28 saves in 1.29 - More information regarding hardware used for the game will be written in system.log for debugging use - Removed failing launch option for rollback vedrsions of EUIV
If you experience any of the above issues after the patch - or bugs not mentioned here - please head to our bug report forum here: https://pdxint.at/2QIVlG8
Reports here are an invaluable part of our process and are much appreciated!
Good day and welcome to this week's Dev Diary for EU4. While we're still ironing out a few remaining issues with the 1.29 Manchu release, it's time to set our sights back on the upcoming European Update and accompanying DLC.
Today let's talk about the HRE. Earlier in the year, I touched on the Empire, and want to expand a bit more on what you can expect to see and do with Germany and friends in 1.30. As we've said before, much of the HRE mechanically exists in the game, and has continued to exist in its current form, as it does a great job of bringing relative rigidity to central Europe, and a good bulwark to an otherwise overly formidable French or Scandinavian threat, or more terrifying indeed, Ottoman invasion.
To that end, 1.30 will still have the Holy Roman Empire's base mechanics in their glory, save some smaller Quality of Life changes (such as no longer adding provinces to the Empire individually). The meat and potatoes of what you can expect in Early Modern Germany come by way of HRE Reforms and Imperial Incidents
Firstly, the reforms available for the Holy Roman Empire have been split into general reforms, Decentralisation reforms and Centralisation reforms. Some will look familiar to a seasoned HRE player. Others, less so.
General Reforms: -Call for Reichsreform Empire Provinces: -5% Local Construction Cost Emperor: Imperial Ban CB
-Absolute Reichsstabilität Emperor: gets a [REDACTED] that will [VERY REDACTED] Empire Provinces: -25% Local State Maintenance
-Enact Gemeiner Pfennig Emperor per Prince: +0.5 Yearly Tax income Princes: +1 Diplomatic reputation
-Perpetual Diet Needed to take one of the specific paths Event that puts the location down for the “Permanent Diet” in an -Imperial Free City Permanent Diet is a triggered province modifier with some nice boons for the province. Is only valid if province is part of the Empire. If not a triggered modifier is enabled that gives -50% IA Gain. Double Imperial Authority from Free Cities
-Create the Landsknechtswesen All Princes: Mercenary Companies who have their home in an Imperial Province are 50% cheaper.
-Ewiger Landfriede Emperor: +0.5 Yearly Prestige Princes: -5% Tech cost Empire Provinces: +10% Institution Spread Emperor gets call to Arms for any war within the Empire as if it was done without CB.
Once the Emperor Passes the Perpetual Diet, they will be able to pass further reforms to either strengthen the decentralised Empire, or seek to centralise all power for themselves. Players have long wondered if they should stop short of completing the existing HRE reform path in order to preserve their Vassal Swarm, a highly enjoyable way of playing, or to unite the HRE under one flag. Now they will be able to choose between this decentralised power or centralising uniting under nation, with about 5 reforms each that play into either playstyle.
And maybe a player will have to weigh up ?missions? against vassal swarm tactics
The other thing for us to look into today are Imperial Incidents. One thing we wanted to do was to make the Empire feel alive and rife with bickering princes. To that end, we have rolled some existing occurrences throughout EU4 and History, as well as many others, into a system that has the HRE both create and react to issues in Central Europe and the immediate vicinity.
When the conditions are ripe, an Imperial Incident can trigger for the Empire. All member states will be informed of the incident, and it will prominently be displayed in the HRE interface. The Emperor will then have 6 months to make a decision on the incident, with wide-ranging knock-on effects.
To take a familiar example, the fate of Burgundy will be more fluid, with the circling vultures being more involved. Burgundy may seek support from the HRE as they see the writing on the wall, starting an Imperial Incident where the Emperor will have to choose between:
-Negotiate with France France gains the parts of Burgundy that are in the French Region.
-Integrate Burgundy into the Empire Burgundy becomes an Imperial Prince Gives an event to France that gives them an option to start a -Succession War on Burgundy(and thus by extension the Emperor) with French land occupied. Princes around Burgundy becomes irritated with Emperor.
-Just keep the PU with Burgundy Nevers becomes vassal of France, France gets an option to start a Restoration of Union War on Burgundy(and thus by extension the Emperor) with French land occupied.
All incidents, and the path that the Emperor pursued will be visible in the HRE interface, so curious players can see what choices the Emperor has made before, and use their involvement in incidents as a chance to seize an advantage.
There are many other plans for Incidents, ranging from my beloved Hanseatic League, to my less beloved Dutch revolters, and the interactions between Pope and Empire beyond the shadow kingdom. We'll look towards these in future Dev Diaries.
Cheers for joining. Next week we'll keep going with our look at 1.30.
Good day all and welcome to this week's EU4 Dev Diary. Last Tuesday saw the release of the 1.29 Manchu update, and for myself and the rest of the EU4 team, it's been a blast seeing players pick up the game and tear through our additions in East Asia. For myself in particular, it's been great to read stories of players who had not previously tried life as a Steppe Nomad in the game before, now embracing the horde ways.
And sometimes we're taken aback by just how fast players make the game bend to their will, like u/H4wx here who, just a few days after 1.29 went live, wrapped up an impressive and aesthetic Qing campaign
Of course, the release of an update does not mean the end of work for us in the studio. While the game itself was largely running without issue, there were several reports from users who were unable to start the game, or faced various incompatibility issues once in the game. Many issues were caused from incompatible mods, which last Friday we hotfixed in a warning for players who start the game with outdated mods. Due to changes to shaders in 1.29, some pretty awesome screenshots started appearing in bug reports, that simply have to be saved for posterity.
In addition to adding said warning for outdated mods, we fixed up an issue where people were not able to change their resolution in the launcher, which was causing people, particularly those with large monitors to endure the pain of EU4 without scaling UI (coming in the European Update next year!)
There are still outstanding issues which we are tackling as we speak. Some Linux users find the game failing to start unless they launch the game directly, which is a high priority for us to fix as soon as possible. A good place to check out for any of your issues with starting EU4 is our Known Issues Thread which houses solutions for some of the more common issues as we continue to work on fixes.
Aside from fixes, the team is gearing up to resume work on the upcoming 1.30 Update, which we hope to get back to discussing next week and onwards!
This free update to Europa Universalis IV gives East Asia a much needed rebalancing, bringing greater historic parity between the Ming Empire and the Manchurian and Mongolian nations on its northern border. Alongside new events and changes to the regional map, the Manchu update also includes major technical upgrades to gear up for future updates..
Feature of the Manchu update include:
More detailed northeast Asian map: New provinces and greater historical fidelity to Manchuria and Mongolia.
Empire of China rebalance: The Celestial Throne should be something worth fighting for! New challenges in holding the title, but great bonuses for a wise emperor that can keep the Middle Kingdom together.
Increased dynamism in the Ming Empire: Changes to meritocracy and the Mandate encourage a more challenging and less static Ming experience.
New Historical Events: Flavor events and new event chains that add greater depth and context to Ming and Manchu development through the game.
As usual - previous saves should work. But we recommend that you avoid loading old saves made in 1.28.3 or earlier versions after updating to 1.29 to avoid unpleasant surprises! For instructions on how to play the game on a previous version, please go here!
################### # Free Features ################### - Switched the game to 64 bits. Minimum OS requirements are now Windows 7 64 bits, Ubuntu 16.04 64 bits and macOS Sierra (10.12) or later. - Added unique national ideas to the Oirats, the Mongol Khanate, and Chagatai. - Added Korean mission tree with 27 missions in total - Added Tumu Crisis event chain for Oirat and Ming. If the Oirats capture the Emperor and win the siege of Beijing, they can force the surrender of northern China - Added mission tree for the Mongols. Available to all countries with Mongol, Chahar, Khalka, and Oirat primary culture. 15 missions are available to all, 1 is unique to the Oirats. - Added new Korean events about the Peasant Uprisings and Factional Strife - Reworked Korean Literati Purge events so you can choose who to purge. - Added new event 'The Zunghars', which adds Zunghar cores to North and South Zungaria if Oirat has less than 10 cities after 1600 - Added new startup screens for the Jurchens and Mongols - Host can now be observer in multiplayer games - Ming's startup screen further elaborates on the realm's foreign and domestic challenges, including more recent additions to the game. - Portions of Central Asia's province and area layout have been reworked - Added Jurchen, Manchu, and Qing ideas, replacing old Manchu ideas - Added new Jurchen/Manchu/Qing mission tree, with 16 new missions unique to Qing and 23 in total - Added Crisis of the Ming Dynasty disaster. Includes events for Li Zicheng's rebellion and releasing the Three Feudatories in southern China if the disaster is mismanaged. - Added startup screen for Korea. - Added Shun ideas based on Li Zicheng's Rebellion - Added Koxinga event. When things are looking dire for Ming, Koxinga will flee to Taiwan and claim any empty provinces for the new nation of Tungning. - Added Return to the Wokou Era event for So, giving them the option to become a Pirate Republic with Golden Century enabled - Japanese domains get a new, unified mission tree. The old separate mission trees for Japan and the Daimyos are redundant and defunct now.
# Government - Added personality traits for the Emperor of China: "Humane" grants +0.05 monthly mandate, "Petty" gives -0.05 - Being Bankrupt will now give -0.1 yearly mandate. - Countries that manage to claim the Mandate of Heaven will now gain 0.05 mandate per month for the first 25 years. - Having 0 Meritocracy will now cause +0.1 corruption, with the effect scaled from 0 impact at 50 Meritocracy. - Having a Mandate of 0 or losing the Mandate will now give -200% mercenaries available (up from -100%) and -0.5 manpower (all scaled from 0 effect at 50 Mandate) - Having a Mandate of 100 will now give -0.03 war exhaustion (scaled from 0 effect at 50 Mandate). - Reduced meritocracy per level of advisor skill from 0.5 to 0.25. - The "Unguarded Nomadic Border" disaster now counts the horde's non-tributary subjects' development in the requirement that a neighbouring horde has 300 development. - The Emperor of China will gain 0.05 mandate per month when fighting a war using the Unify China casus belli. - The Emperor of China will no longer lose mandate from non-tributary neighbours e.g. Russia. - The Emperor of China will now lose 0.05 mandate a year per city if he does not own and control Beijing, Nanjing or Canton (i.e. -0.15 if he controls none of them).
# War & Peace * The Shogun cannot use the Take Mandate of Heaven CB - Japanese CBs will now give 75% AE for all provinces held by Daimyos, Independent Daimyos and the Shogunate, rather than 50% for all provinces which you have claims on.
# Other * Major Ming disaster events will now also fire when Unguarded Nomadic Frontier is active - 1 Banner per 16 development - Banners cost 25% manpower now - Banners no longer counts as mercs and are no longer removed if they take damage at zero strength. - Banners only get 5% discipline now - Banners reinforce half as slowly. - Halved maintenance cost of Banner regiments - Increased mandate loss from devastation - Lowered Aachen idea 2 to 0.3 Republican Tradition Gain - Lowered Colonial idea 1 to 0.3 Republican Tradition Gain - Lowered Cossack idea 2 to 0.3 Republican Tradition Gain - Lowered Custom nation Republican Tradition base cost to 20 and 60. - Lowered Custom nation Republican Tradition to 0.15 and 0.30 - Lowered Hamburger idea 2 to 0.3 Republican Tradition Gain - Lowered Ismaili School Republican Tradition Gain to 0.2 - Lowered Novgorod idea 3 to 0.3 Republican Tradition Gain - Lowered Offaly idea 6 to 0.3 Republican Tradition Gain - Lowerer Latin ideas Republican Tradition gain to 0.3 - Lowered mandate gain from prosperity - Made Jianzhou/Manchu/Qing historical lucky nations - Penalty for mandate from Devastation only applies to stated provinces.
################### # AI ################### # Other - Will now consider it's mandate if it needs to peace out.
################### # Interface ################### # Mapmodes - Added cultural mapmode to lobby - Grasslands in Simple Terrian mode is a hue darker now
# Tooltips - Tooltip for monthly mandate increase now sums up to the actual value. - the "lack-of-mercenary" alert now shows 0 even it fhe mercenary force limit is below 0 (like with 0 mandate for Ming)
# Unitmodels - Ensured that the Dzungars use the Oirat unit model and Khalkha uses the Mongolian.
# Other - Will now show country largest heathen religion icon in religion screen - Will now show country largest herestic religion icon in religion screen - Players can now be kicked from running game through right-clicking in outliner
################### # Usermodding ################### # Effects - Add clear_rebels effect that if used in a province scope will clear all the rebels in there.
# Triggers - Add development_in_provinces trigger that takes a value and triggers for the provinces to be included and check for the total development - is_ruler_commanding_unit, inside unit scope, will triggers if the unit is commanded by the owner ruler - province_getting_expelled_minority trigger added, checks if the province in the scope is getting minorities
# Other - Added total_own_and_non_tributary_subject_development trigger - Disasters now have a on_progress_effect which will have the disaster progress set into disaster_key_progress variable.
################### # Script ################### # Achievements - Made Narcissist achievement even more narcissistic - Qing of China achievement now requires owning the entire China superregion - Updated "A Hero's Welcome" achievement description to clarify it requires starting as Karaman - Fixed spelling error of Gorkha in achievement desc for "The Pheasant Strut"
# Decisions - Forming Manchu no longer requires Hinggan province - Forming Manchu now requries 20 core provinces with Manchu or Jurchen culture - Forming Yuan now only requries EoC if any country is Emperor - Forming Yuan no longer requires owning Kaifeng and Xiangyang. - Forming Yuan no longer requires owning all Uighur culture provinces - Forming Qing now requires claiming the Mandate of Heaven, or being Empire rank without Mandate of Heaven. - Pagan decision to adopt Vajrayana now requires either Vajrayana dominant religion or at least Age of Absolutism - Removed old Green Standard Army and Eight Banners decisions - Removed Korean Hall of Worthies decision as it had already been founded in 1420 (and was disbanded in 1456).
# Events - Boundary Dispute event option 2 now reduces prestige by 5 instead of stability by 1. - Complaints about Bailiff event now costs 10 legitimacy/devotion for monarchies/theocracies instead of 10 prestige. Republics can gain 5 RT and 2 corruption instead. Event will no longer fire for tribes or natives. - Manchu Rebellion event for Ming now costs Mandate to ignore the rebels, and gives Mandate for confronting them. - Ming Famine event rebalanced. First two options will now cost Mandate. Final option now costs 1 year of income, up from 0.5. - Prutenic Tables now only reduces tech cost by 10%, down from 25%. No longer reduces idea cost. - Rebalanced Warriors Do Not read Books event. Stab hit replaced with -10% ADM and DIP tech cost for 10 years. - Removed old Li Zicheng event. Replaced with more comprehensive Disaster. - Removed version of Heshen event for Ming. Deemed historically implausible. - Reparing the Great Wall events for Ming rebalanced. Repairing will cost more income and give defensiveness in northern forts instead of army tradition. Not repairing will cost Mandate with MoH enabled. - Revolt of the Three Feudatories event entirely re-written to tie in to new Qing missions. Now creates a revolt of the vassals gained during the conquest of southern China. - The Strategic Decision after Zheng Ho's Journey event will now only fire if Ming has Chinese factions. The monarch point bonuses have also been removed. - White Lotus events for Ming will now give Mandate for confronting the cultists, and cost Mandate to ignore. - Added notifications for the relevant nomad country that it is set to cause the Emperor of China to experience the Unguarded Nomadic Frontier disaster (at 10% and 75% progress), as well as if it no longer qualifies to cause said disaster. - Cheating at Examinations event now adds 2 corruption. - Korean event "Hyo-jong's Northern Expedition" can now fire if Korea borders on any country of the Manchu culture (including Qing), rather than just the Manchu tag. It will now also give you something even if you already have claims on the relevant provinces, and will refer to the name of the current king.
# Setup - Added 20 provinces and revised setup for the Mongolia region - Added 12 provinces to the Manchuria region - Added 4 new countries to the Manchuria region in 1444 - Added Chahar cores to several provinces in 1444 - Added Changbai Mountain triggered modifier to Jianzhou province. - Added Evenk ideas (used by Nivkh and Solon). - Added Tsushima province to Japan, home to a new Daimyo, So. - Chagatai now accepts Uyghur culture in 1444 - Changed Chahar's primarily culture to Mongol - Changed capital of Notce to Naklo, and capital of Kuyavia to Brzesc Kujawski - Haixi and Jianzhou now begin as tributaries of Ming - Jurchen tribes will now start with Jurchen culture. Forming Manchu will change primary culture to Manchu. - Mongolia now accepts Khalkha culture - North Hamgyeong and Yukjin provinces now begin with Jurchen culture, formerly Korean. - Northern Manchuria no longer embraces Feudalism in 1444 - Oirat now accepts Khalkha culture - Removed Buryatia from 1444 setup. Its former provinces are now colonizable. - Removed Jianzhou cores on northern Korea as Jianzhou had helped Korea conquer those territories. - Removed historical rivalry between Oirat and Mongolia. - Removed some inland and northern Wu cores - Renamed Chahar culture to Korchin - Yumen province now owned by Kara Del, formerly Ming. - Jianzhou now a Ming tributary in 1444 - Changed map topography and terrain to accentuate the Changbai Mountains
# Other Added define CELESTIAL_EMPIRE_MANDATE_PER_5_LOANS for the yearly change in mandate depending on the number of loans (in batches of 5) - Consolidated areas in East Siberia - Dutch Republics cannot choose the Sortition reform and have two elections on a ruler's death - Multiple dynamic province names added for several East Asian cultures and culture groups - Some Lithuanian dynamic province names and province capital names in Eastern Europe now reflect the appropriate cultures - Updated names for Gotland - Improved the Korean name lists.
################### # Bugfixes ################### - Added fictional rulers to Udige and Donghai - CTD in AI evaluation of nationalism wars peace deals - Countries will not be able anymore to concede to be tributary of themselves in a peace deal. - Fix CTD when spectating on a province state - Fix a crash when using loan diplo dialog - Fixed CTD in CKnowledgeSharingAction due to subject type not set - Fixed OOS due to rulers not getting all personalitites when hotjoining (introduced 3/7 19) - Fixed legacy reforms getting removed when natives reform without Dharma - Fixed occasional 119 OOS after selecting national ideas for Custom Nations - Fixed tribal feud event giving stability and not accounting for non-hordes - The DLC called 'Asian Navies' in the launcher has been renamed 'Asian Ships', as it is currently titled on Steam. * The app for macOS will now show the proper icon in the dock - fix the issue that was preventing sometimes the troops to reach their destination with an automatic transport mission. - fixed "server lost" issue when client loads faster than host in MP games - AI will now properly evaluate which provinces to take a in nationalism war peace deal - All the calculations related to the mandate monthly change are now computed with only two decimals. - Applied Chinese dynamic province names to all Chinese tags, rather than just Yan. - Arabic numbers in custom monarch names should not be interpreted as dynatic numbers - Clicking on players in outliner will correctly generate a comma in the whisper macro - Corrected a variety of historical accuracy issues in the Japanese history files, thanks to Yoshihiko Hayashi! - Daimyo event "Returned to Fold" will no longer fire for a Pirate Republic, so that So can remain pirates for longer than a month. - Enforced consistency of spelling on everything Dzungar. - Enforcing a personal union will now properly transfer all subjects again - Fixed CTD for empty OR triggers - Fixed CTD when reassigning leader after leader panel was updated. - Fixed HRE Imperial Authority monthly increase differing if you are playing as the Emperor or not - Fixed Host window not hidden when pressing back in MP lobby - Fixed Imperial Authority modifier applied twice on monthly increase - Fixed Mac/Linux MP crash due to generating textures on wrong thread - Fixed OOS after selecting countries in quick succession - Fixed a case through which the Shogun could end up at war with a Daimyo without the subject-overlord relation being broken. - Fixed several instances of "that that" in loc - Fixed some Spanish missions being impossible without RoM - Fixed various minor script issues in Ming dynamic historical events - Fixes bug related to missing events in countries after loading a multiplayer game and selecting a different country. - Great Wall events now check for province controller - Improved the readability of the tooltip for "has_manufactory_trigger" (used e.g. in Polish mission "Invest in Eastern Poland"). - MP clients will no longer be assigned the host country savegame country on some rare cases - Moved version info from error log to game log - Opening diplomacy with another country while a war confirmation popup is active will no longer crash the game - Reverse opinion modifier from improve relations should not decay while the diplomat is working on it - Some dynamic province name rendering errors due to encoding issues have been resolved. - States eligible for Manchu banners should not give player another state interaction once they are all raised - The States General reform will now be abolished if you form Prussia as the Prussian Monarchy reform overlaps with its UI. - The event "The House of [consort dynasty]" can no longer fire without a province allocated as the consort family's governing seat. - The first letter of the event "Increased Demand for [trade good]" will no longer display as lowercase. - The province modifier "Cotton Gin" (gained via USA event "The Invention of the Cotton Gin") no longer disappears after one tick. - The province modifier "St Paul's College" (gained via the Ming event of the same name) no longer disappears after one tick. - Updated the startup screen to describe government reforms from Dharma and hordes from The Cossacks - Various Japanese daimyos' country and provincial histories have been corrected, with additional personalities also added to later rulers - add_ruler_personality will not allow to go over limit anymore - fix micro-freezing when switching to some map modes due to buffered logging - losing your last port will now properly update your supply range and prevent out of syncs with hotjoin - morale boost at the end of a battle should account for all troops that participated, even if they retreated before the end - past enforce peace offers should not come back to haunt the player anymore - Fix potential OOS when client changed gameplay settings - Fixed occasional CTD when hovering over modifier elements in province/colonisation view
Six nations will do battle over five weeks of play - struggling to gain points across four objectives. Each week will have two themed objectives for that week and two recurring objectives. The themed objectives are secret until the day of the stream - so expect upheaval and anarchy as our players react to new challenges!
For each challenge first place will get 3 points, second place 2 and third place 1. The total scores are cumulative week on week and the player with the highest score at the end wins!
The Players KaiserJohan - Pearlsedge Blondie - Istralore Pizzicato - Verne (absent the first week, and is temporarily replaced by Groogy) Sidestep - Arbaran PDJR_Alastorn - Beepeck neondt - Vertesk
Feast your eyes on another info rich Dev Diary on the Manchu Update! An extensive mission tree and dynamic historical events for Korea, the rise of Wakou pirates in Japan, 9 sets of new national ideas and a brand new launcher!
The Manchu Update will release on September 17th - that's one week from today!
To head over to our forums for the full Dev Diary click here!
Get ready - it’s a huge dev diary today! Manchus, Mongols, Missions and Maps are the focus of today with new provinces, cultures, missions and nations. There are also some banners balance changes we know many of you have asked for!
Today’s Dev Diary is the announcement you have been waiting for - the Manchu Update is coming! This free update will include updating EU4 to 64 bit as well as changes across Manchuria, China, Mongolia, Japan, Korea and Central Asia.
The diary focuses on the changes to the Mandate - losing it and gaining it - as well as new events and a crisis for Ming!