Europa Universalis IV - BjornB
We just released 1.28.3, focusing on squashing lots of pesky bugs!



###################
# Gamebalance
###################
# Governments
- Germany can keep the Prussian Monarchy reform if the country that formed it already had the reform
- Mughals are now in the Indian tech group.
- Updated the province requirement for the decision to Form Spanish Nation Diplomatically to reflect map changes in the Spain update.
- Hindustan and Bharat can no longer be formed by end game tags (e.g. Ottomans).

# War & Peace
- Old World AI will refuse to join as ally in a colonial war that escalates through refused enforce peace from overlord
- Colonial parents now become war leaders when called in by their subjects
- Countries will not be able to negotiate peace while they have a pending enforce peace demand for the same war
- Countries with good (100+) relations will be excluded from coastal raiding

# Other
- Religious Zeal from converting to Protestant/Reformed now gives you 33% cheaper missionary maintenance cost.
- Texas' leader names and ship names have been made more Texan.

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# AI
###################
# Other
- Pirates will be more likely to pick Naval & Maritime ideas now


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# Interface
###################
# Tooltips
- Typos in the generic mission tree tooltips have been corrected.
- show guarantees when describing co-belligerent allies
- Fixed typos in expel minority tooltips

# Other
- Lemurians in the "Lemuria" RNW scenario use the Indian graphical culture.
- Missionary cost tooltip in religious screen now shows effect from maintenance slider.
- improved the tooltip and progress of several achievements
- Fixed mission names exceeding their bounds in German

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# Usermodding
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# Effects
- Removed 'change_government_via_reform' as 'change_government' will now always refund reform progress

# Triggers
- Removed 'owns_all_islands' trigger, replaced by the more generic 'owns_all_provinces'

# Other
- Localization files may now be placed in subfolders under game/localisation

And much, much more...

Since the patchnotes are too long to fit in a Steam announcement, I must ask you to visit our official forums to read it in full!

And as usual: We will not be able to collect bug reports from Steam, so please post any bugs in our official bug report forum!

Thank you!
Europa Universalis IV - BjornB
We anticipate the release of our 1.28.3 Bugfix galore patch within the next couple of weeks. Let's check out the changelog for it while we wait



Click here to read the development diary by DDRJake


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB
From today and the coming week, anyone that doesn't already own Mandate of heaven can try it for free!



Click here to go to the official FAQ to lean more!
Europa Universalis IV - BjornB
We are currently working on a massive Bugfixing patch to be released in the near future. Today we'll reveal a tiny portion of it and talk a bit about some common suggestions that we see



Click the image to read the latest Dev Diary from DDRJake

Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB
This week Jake will talk a little bit about commonly requested quality of life changes and what his thoughts on them are as we move forwards with the 2019 plans



Click here to read the development diary by DDRJake


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB


Yo! So people are returning from the holidays and I hope all of you had a great Yuletide and New Years. Me and the Team have now recharged and as one of the vows for the new years I've made that this year is going to he the Year of EU4. But since it is the start of the year we do not have much to say at this point.

Not everyone is back yet and me and Jake still need to have a sit down and plan the year ahead on what we should talk about in the dev diaries. We've talked about we are doing a big push on tech debt and quality of life. In my Quality of Life document, or The Pet Peeves Master Document as I would call it, where I've been gathering stuff from the team, the forums, reddit, wherever I've seen something, I've recorded about 100 pet peeves, bunch are my own as well. They range from the smallest "Take-as-much-money-as-possible-without-exceeding-warscore" to "Naval combat suxx".

Therefore we yet do not have plans written down on what dev diaries we will be doing going forward.

Click here to read the original post from Groogy


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB
Today we will talk a bit about Game Set-up and give a brief introduction to the Sequence of Play. This may not sound so sexy at first, but it gives a real insight into how the game is actually played.



Read the Development Diary here!

Please note that since this is being developed by an outside party, not Paradox, no one will be able to answer any questions on Steam. Please post any comments in the thread linked above. Thank you!
Europa Universalis IV - BjornB
We've released the 1.28.2 Hotfix patch that's been in beta testing for a few days. It should now be downloading for everyone. If you opted in to the beta patch, you should automatically be moved to the release version of the game.



- Terrain penalties to local development cost are back in. No more free real estate!
- Playing as a pirate nation will not block achievements anymore
- Apply Envoy travel time to colonists travel time
- Fixed CTD in transfer occupation check
- Fixed manage mod button in Content View not working
- Fixed mods disabled when not starting game via launcher (e.g. via back to menu button)
- Fixed possible CTD in trade node view
- Magdalena province is in the Panama trade node.
- Added missing icon for Trade Company Investment Cost modifier
- Fixed four Spanish Missions so that they move the colonial subject's capital rather than resetting Castille/Spain's to the default value (Toledo/Madrid).
- Fixed not being able to attack natives in new uncolonized provinces
- Fixed rare rebel suppression tooltip CTD after losing provinces
- Moved Macaronesia area (which includes Tenerife) to Maghreb region, resolving various inconveniences related to the Iberia region
- Mulitplayer - Fixed all players becoming pirates when a player chose to become a pirate nation through event
- Mulitplayer - Fixed player leaving team after becoming pirate nation through event
- Added missing icon for Trade Company Investment Cost modifier
- Event pirates.7 now accurately targets Tortuga instead of Jamaica.
- Pirate republic events should now check that the nation they spawn from have more than one province.

EDIT: Late Addition:
- Attempted fix for looping combat and barrage sound effects

Please post any bugs you discover in the bug report forum!

Unfortunately we'll not be able to collect bug report from Steam.

Information on how to revert/keep your game on a previous version can be found here!
Europa Universalis IV - BjornB
As we near the end of 2018 we'll talk about what we've learned this year, and take some time to outline what 2019 will look like for Europa Universalis IV



Click here to read the latest Dev Diary by DDRJake


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB
Just the one fix for now:

- Fixed colonial AI not running without Cossacks DLC
...