Europa Universalis IV - TheLetterZ


The day is upon us where we shall follow the path to Tsardom with Third Rome, our new Immersion Pack releasing later today! This however will of course come with a free update, above you can see some of the things that all players will get to enjoy, completely free of charge!

You'll find the full Patch Notes in yesterday's Dev Diary, right HERE!

Join us also for our release stream where we'll talk about the pack as well as the update! Starting at 14:30CEST over at: https://www.twitch.tv/paradoxinteractive
Europa Universalis IV - TheLetterZ


The day is upon us where we shall follow the path to Tsardom with Third Rome, our new Immersion Pack releasing later today! This however will of course come with a free update, above you can see some of the things that all players will get to enjoy, completely free of charge!

You'll find the full Patch Notes in yesterday's Dev Diary, right HERE!

Join us also for our release stream where we'll talk about the pack as well as the update! Starting at 14:30CEST over at: https://www.twitch.tv/paradoxinteractive
Crusader Kings II - contact@rockpapershotgun.com (Adam Smith)

At the Paradox Convention last month, I was hoping to see something new from Paradox Development Studio, the internal team responsible for the company’s core strategy titles. There were new expansions for Europa Universalis IV [official site] and Hearts of Iron IV [official site], and the hiring of Jon Shafer is an interesting move, but no actual games were announced. I sat down with creative director Johan Andersson and CEO Fredrik Wester about the possibility of a Crusader Kings [official site] sequel, the expansion model, and what the future holds for the development side of Paradox.

… [visit site to read more]

Europa Universalis IV - contact@rockpapershotgun.com (Alice O'Connor)

Paradox have announced a historical grand strategy expansion blowout-o-rama for June 14th, when they’ll launch the Third Rome ‘immersion pack’ for Europa Universalis IV [official site] and the Death or Dishonor ‘country pack’ for Hearts of Iron IV. Yup, both on the very same day. Paradox had a similar plan in April, releasing Europa Universalis and Stellaris expansions on the same day, so I guess they’re confident a grand strategy double-header is not as odd an idea as it might seem. For players who do want both of ’em, Paradox will offer a small discount. It’s a war-o-rama. … [visit site to read more]

Europa Universalis IV - BjornB


Apologies for the delay posting this here on Steam

Good day all, Tuesday is ever a day for excitement as tensions and plotting surface in the office in the runup to another Dev Clash session. Today however feel free to tune in an hour earlier, as we'll be having a special wee stream for Third Rome itself.

For now though, we're going to talk about features available not only for Russians, but the Orthodox world at large: Metropolitans and Icons.

Patriarch Authority has been a game concept for Orthodox nations since time immemorial, or at least since release. While it's effects have been tweaked a little over the game's lifespan, sadly it has remained somewhat stale in that you wait for events to push it up or down. We've decided to revisit this mechanic to give it more life for Third Rome.

Patriarch Authority will still grant meaty bonuses to Unrest suppression, Missionary Strength and Manpower but it can now be spent to commission new Icons for your nation. Orthodox nations across the globe will be able to make a call against the longlasting effects of high Patriarch Authority against a strong temporary bonus granted from commissioning an Icon.



Commissioning an Icon will cost 10 Patriarch Authority and will grant that icon's bonuses for your nation for 20 years. You can at any time switch your Icon out for another at a cost of a further 10 PA, or just wait for them to run their course. Each Icon's effects are as follows:

icon_michael = { discipline = 0.05 manpower_recovery_speed = 0.1 icon_eleusa = { global_unrest = -3 harsh_treatment_cost = -0.25 icon_pancreator = { development_cost = -0.10 build_cost = -0.1 icon_nicholas = { improve_relation_modifier = 0.25 ae_impact = -0.1 icon_climacus = { global_institution_spread = 0.25 embracement_cost = -0.2

So a lot of flexibility is offered to the Ambitious Orthodox nation willing to part with some of their Patriarch Authority. Sources of Authority were, however, few and mercilessly random, so we have added a new State ability for followers of the Orthodox faith: Consecrate Metropolitan.



In any well developed (30+) State where your religion is in all provinces and cultures are accepted, you can Consecrate a Metropolitan. This will permanently grant a reduction to Devastation at the cost of slightly increased State Maintenance, but when used will bestow +5 Patriarch Authority. Any Orthodox nation can do this, but it plays particularly well into the Tsardom's hands with their increased State limit, allowing them to have more Metropolitans and boost up their Patriarch Authority further.

Both Metropolitans and Icons are features of Third Rome, our upcoming Immersion Pack for EU4. Next week I want to go over some of the changes coming along with v1.22. See you then!

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


Apologies for the delay posting this here on Steam

Good day all, Tuesday is ever a day for excitement as tensions and plotting surface in the office in the runup to another Dev Clash session. Today however feel free to tune in an hour earlier, as we'll be having a special wee stream for Third Rome itself.

For now though, we're going to talk about features available not only for Russians, but the Orthodox world at large: Metropolitans and Icons.

Patriarch Authority has been a game concept for Orthodox nations since time immemorial, or at least since release. While it's effects have been tweaked a little over the game's lifespan, sadly it has remained somewhat stale in that you wait for events to push it up or down. We've decided to revisit this mechanic to give it more life for Third Rome.

Patriarch Authority will still grant meaty bonuses to Unrest suppression, Missionary Strength and Manpower but it can now be spent to commission new Icons for your nation. Orthodox nations across the globe will be able to make a call against the longlasting effects of high Patriarch Authority against a strong temporary bonus granted from commissioning an Icon.



Commissioning an Icon will cost 10 Patriarch Authority and will grant that icon's bonuses for your nation for 20 years. You can at any time switch your Icon out for another at a cost of a further 10 PA, or just wait for them to run their course. Each Icon's effects are as follows:

icon_michael = { discipline = 0.05 manpower_recovery_speed = 0.1 icon_eleusa = { global_unrest = -3 harsh_treatment_cost = -0.25 icon_pancreator = { development_cost = -0.10 build_cost = -0.1 icon_nicholas = { improve_relation_modifier = 0.25 ae_impact = -0.1 icon_climacus = { global_institution_spread = 0.25 embracement_cost = -0.2

So a lot of flexibility is offered to the Ambitious Orthodox nation willing to part with some of their Patriarch Authority. Sources of Authority were, however, few and mercilessly random, so we have added a new State ability for followers of the Orthodox faith: Consecrate Metropolitan.



In any well developed (30+) State where your religion is in all provinces and cultures are accepted, you can Consecrate a Metropolitan. This will permanently grant a reduction to Devastation at the cost of slightly increased State Maintenance, but when used will bestow +5 Patriarch Authority. Any Orthodox nation can do this, but it plays particularly well into the Tsardom's hands with their increased State limit, allowing them to have more Metropolitans and boost up their Patriarch Authority further.

Both Metropolitans and Icons are features of Third Rome, our upcoming Immersion Pack for EU4. Next week I want to go over some of the changes coming along with v1.22. See you then!

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
May 23, 2017
Europa Universalis IV - BjornB


Good day all and welcome to another Development diary for our upcoming Immersion Pack Third Rome.

As covered in our previous diary we're spicing up the Russian region with cool new mechanics and flavour. Today we're going to be covering a couple of new options available to the Tsardom.

A Tsardom government form is gained automatically when forming Russia and brings one up to Empire rank. You are granted some hefty bonuses to available States and Absolutism but you also gain access to claim entire Areas.



For 50% more Spynetwork cost, the Tsar may lay claim to an entire area, rather than settle for claiming individual provinces.

As part of the revamped Russian Ideas set granted for forming Russia, Siberian Frontiers may now be established too. Any uncolonized province bordering a city of yours which is connected by land to your capital is suitable for the establishment of such a Frontier at a cost of 20 DIP.



Upon establishing a Siberian Frontier, the province becomes colonized and begins to grow without need of a colonist. Growth is between 5 and 15 settlers per month and the colony will not cost any colonial maintenance. If captured by a hostile power, the colony will lose its status at a Siberian Frontier and revert to being a regular colony.



Due to these additions in Third Rome, the Russian Nation will have a lot more flexibility with how it wants to tackle the wastes of the East, as they are not obliged to acquire colonists nor are they confined to claiming the nomads province by province. It has also been heartwarming to watch Russia in hands-off observation games as they stride Eastwards. As a little spoiler, there will be an Achievement for reaching the East coast in a time limit when Third Rome goes live.

So we've talked a fair bit about Russia in these dev diaries. Makes a lot of sense since they are the star of the show in Third Rome, but next week we are going to talk about something available for them and their brothers-in-faith. We'll see you then!

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
May 23, 2017
Europa Universalis IV - BjornB


Good day all and welcome to another Development diary for our upcoming Immersion Pack Third Rome.

As covered in our previous diary we're spicing up the Russian region with cool new mechanics and flavour. Today we're going to be covering a couple of new options available to the Tsardom.

A Tsardom government form is gained automatically when forming Russia and brings one up to Empire rank. You are granted some hefty bonuses to available States and Absolutism but you also gain access to claim entire Areas.



For 50% more Spynetwork cost, the Tsar may lay claim to an entire area, rather than settle for claiming individual provinces.

As part of the revamped Russian Ideas set granted for forming Russia, Siberian Frontiers may now be established too. Any uncolonized province bordering a city of yours which is connected by land to your capital is suitable for the establishment of such a Frontier at a cost of 20 DIP.



Upon establishing a Siberian Frontier, the province becomes colonized and begins to grow without need of a colonist. Growth is between 5 and 15 settlers per month and the colony will not cost any colonial maintenance. If captured by a hostile power, the colony will lose its status at a Siberian Frontier and revert to being a regular colony.



Due to these additions in Third Rome, the Russian Nation will have a lot more flexibility with how it wants to tackle the wastes of the East, as they are not obliged to acquire colonists nor are they confined to claiming the nomads province by province. It has also been heartwarming to watch Russia in hands-off observation games as they stride Eastwards. As a little spoiler, there will be an Achievement for reaching the East coast in a time limit when Third Rome goes live.

So we've talked a fair bit about Russia in these dev diaries. Makes a lot of sense since they are the star of the show in Third Rome, but next week we are going to talk about something available for them and their brothers-in-faith. We'll see you then!

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Sid Meier's Civilization® V - contact@rockpapershotgun.com (Adam Smith)

Jon Shafer was 21 years old when he became lead designer of Civilization V. Now working at Paradox on an unannounced project and on his own historical strategy game At The Gates in his spare time, he says he’s learning from the likes of Spelunky along with the more obvious strategic influences. We spoke about how the second half of every Civ sucks, the part the series played in his life, the perils of boredom in strategy design, how much we love maps, and what the future holds for both Shafer and Paradox.

I began by asking how he ended up sitting at the Paradox Convention, in Stockholm, the city that has now been his home for two weeks: “It’s quite a long story, actually.”

That story begins in Denver, around 2003.

… [visit site to read more]

Europa Universalis IV - contact@rockpapershotgun.com (Fraser Brown)

Since you already know what the best Crusader Kings 2 mods are, I thought you should probably get the skinny on the best additions to Paradox s other grand strategy romp: Europa Universalis 4. It s got more than a few, too.

Tweaks, fantastical overhauls, graphics improvements modders have given the game plenty of love. And while some mods have fallen by the wayside, there s still a mountain of crackers to dig through. … [visit site to read more]

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