Jan 17, 2017
Europa Universalis IV - BjornB


Hello everyone, in today's development diary we’ll go into details about the Age of Absolutism and the Absolutism mechanic. The absolutism mechanic is part of the free patch, while the Age abilities and objectives are part of the expansion.

So, how does the absolutism mechanic now work?

First of all, we’ve removed the Absolute Monarchy government form.

Secondly, administrative efficiency from technology is now 10% from each tech giving it.

Governments now have an “Absolutism” value, which ranges from 0 to 100, and this increases your administrative efficiency with up to 40% and your discipline with up to 5%, and makes foreign cores on you decay 3 times as quick at maximum absolutism.

There is also a maximum value to absolutism a nation can have, which defaults to 65, with legitimacy increasing it up to +20, republics decreasing it by 30, religious unity increasing it by 5, great power by 5, being empire by 5, and several other factors.

Several events and ideas talking about absolutism now affect absolutism either by directly increasing it, or having a yearly increase.

Absolutism is not just a number that ticks up or down like so many others, this is tied into the actions you do as a player.

Doing harsh treatment on rebels, increasing stability and decreasing autonomy in a province each increase absolutism by +1.

Increasing autonomy reduce it by 2, debase currency reduce it by 1, accepting rebel demands reduce it by 10, assigning a seat in parliament by 3 and reducing war exhaustion reduce it by 1.

These numbers will be tweaked during the development, and actions impacting absolutism may be added or removed from this list.

Whats cool for modders is that you can script absolutism impact individually for your age.



Here is the special things regarding the Age of Absolutism, which lasts from 1620 until 1710.

Rules

Absolutism mechanics are enabled.
English Civil War & Court & Country Disaster, can only happen in this Age.

Objectives
  • Have 3 Trade Companies
  • Own and Control at least 3 Universities.
  • Have 90%+ Absolutism
  • At least 5 different cultures promoted.
  • Be Emperor of China
  • Reach a force-limit of 200 regiments.
  • Be on victorious side of the religious war.

Abilities
  • 50% shorter unrest impact from changing autonomy (shorter cooldown)
  • +1 Yearly Absolutism
  • 50% cheaper and quicker to change rivals
  • Forts bordering rivals are free to maintain
  • +5% Administrative efficiency
  • Allow Edict “Edict of Abolutism” 10 years less separatism in state.
  • Harsh Treatment 50% cheaper
  • France - 20% extra firedamage
  • Netherlands - 0.2 corruption reduction
  • Sweden - +35% manpower recovery
  • Manchu - +50% Larger Banners



Next week, we’ll look into the Age of Revolutions.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Jan 17, 2017
Europa Universalis IV - BjornB


Hello everyone, in today's development diary we’ll go into details about the Age of Absolutism and the Absolutism mechanic. The absolutism mechanic is part of the free patch, while the Age abilities and objectives are part of the expansion.

So, how does the absolutism mechanic now work?

First of all, we’ve removed the Absolute Monarchy government form.

Secondly, administrative efficiency from technology is now 10% from each tech giving it.

Governments now have an “Absolutism” value, which ranges from 0 to 100, and this increases your administrative efficiency with up to 40% and your discipline with up to 5%, and makes foreign cores on you decay 3 times as quick at maximum absolutism.

There is also a maximum value to absolutism a nation can have, which defaults to 65, with legitimacy increasing it up to +20, republics decreasing it by 30, religious unity increasing it by 5, great power by 5, being empire by 5, and several other factors.

Several events and ideas talking about absolutism now affect absolutism either by directly increasing it, or having a yearly increase.

Absolutism is not just a number that ticks up or down like so many others, this is tied into the actions you do as a player.

Doing harsh treatment on rebels, increasing stability and decreasing autonomy in a province each increase absolutism by +1.

Increasing autonomy reduce it by 2, debase currency reduce it by 1, accepting rebel demands reduce it by 10, assigning a seat in parliament by 3 and reducing war exhaustion reduce it by 1.

These numbers will be tweaked during the development, and actions impacting absolutism may be added or removed from this list.

Whats cool for modders is that you can script absolutism impact individually for your age.



Here is the special things regarding the Age of Absolutism, which lasts from 1620 until 1710.

Rules

Absolutism mechanics are enabled.
English Civil War & Court & Country Disaster, can only happen in this Age.

Objectives
  • Have 3 Trade Companies
  • Own and Control at least 3 Universities.
  • Have 90%+ Absolutism
  • At least 5 different cultures promoted.
  • Be Emperor of China
  • Reach a force-limit of 200 regiments.
  • Be on victorious side of the religious war.

Abilities
  • 50% shorter unrest impact from changing autonomy (shorter cooldown)
  • +1 Yearly Absolutism
  • 50% cheaper and quicker to change rivals
  • Forts bordering rivals are free to maintain
  • +5% Administrative efficiency
  • Allow Edict “Edict of Abolutism” 10 years less separatism in state.
  • Harsh Treatment 50% cheaper
  • France - 20% extra firedamage
  • Netherlands - 0.2 corruption reduction
  • Sweden - +35% manpower recovery
  • Manchu - +50% Larger Banners



Next week, we’ll look into the Age of Revolutions.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Jan 10, 2017
Europa Universalis IV - BjornB


Hello everyone and welcome to the first development diary for Europa Universalis IV in the year of 2017!

Since the last development diary, we have tweaked the amount of splendor you get, so that you get less splendor, and there is now a bigger choice of which abilities you want in the era.

Today we’ll delve into the Age of Reformation, which lasts from 1530 until 1620.

Rules
Religious Rules are valid. (Previously before 1650)
Counts Feud, French Wars of Religion & Religious Turmoil, can only happen in this Age.

Objectives
  • Embrace protestantism or reformed as your state religion.
  • Humanism or Religious Ideagroup full.
  • Convert ten provinces of a different religion..
  • Gain at least 5 colonial nations.
  • Own all provinces of your culturegroup.
  • Gain trade-bonus in spice or chinaware or silk
  • Forceconvert another nation.

Abilities
  • +50% Institution Spread from True Faith
  • 30% cheaper culture conversion
  • Gain 0.3 Prestige from each development converted to your religion
  • 50% cheaper enforcing religion through war.
  • Placed Merchants grants +20 Trade Power instead of +2.
  • Allow Edict “Religion Enforced” : Religious Centers have 50% less chance of picking provinces in that state.
  • 20% of ship power propagate.
  • Spain - 30% less shock_damage_received.
  • Mughals - 50% cheaper artillery
  • Poland: +1 legitimacy
  • Persia: 30% Less reinforce cost.



Next week we will delve into the Age of Absolutism, and the new Absolutism mechanic which will be part of the free 1.20 patch...

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Jan 10, 2017
Europa Universalis IV - BjornB


Hello everyone and welcome to the first development diary for Europa Universalis IV in the year of 2017!

Since the last development diary, we have tweaked the amount of splendor you get, so that you get less splendor, and there is now a bigger choice of which abilities you want in the era.

Today we’ll delve into the Age of Reformation, which lasts from 1530 until 1620.

Rules
Religious Rules are valid. (Previously before 1650)
Counts Feud, French Wars of Religion & Religious Turmoil, can only happen in this Age.

Objectives
  • Embrace protestantism or reformed as your state religion.
  • Humanism or Religious Ideagroup full.
  • Convert ten provinces of a different religion..
  • Gain at least 5 colonial nations.
  • Own all provinces of your culturegroup.
  • Gain trade-bonus in spice or chinaware or silk
  • Forceconvert another nation.

Abilities
  • +50% Institution Spread from True Faith
  • 30% cheaper culture conversion
  • Gain 0.3 Prestige from each development converted to your religion
  • 50% cheaper enforcing religion through war.
  • Placed Merchants grants +20 Trade Power instead of +2.
  • Allow Edict “Religion Enforced” : Religious Centers have 50% less chance of picking provinces in that state.
  • 20% of ship power propagate.
  • Spain - 30% less shock_damage_received.
  • Mughals - 50% cheaper artillery
  • Poland: +1 legitimacy
  • Persia: 30% Less reinforce cost.



Next week we will delve into the Age of Absolutism, and the new Absolutism mechanic which will be part of the free 1.20 patch...

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Dec 23, 2016
Europa Universalis IV - BjornB


Thank you for this year! We will deliver more awesome stuff in 2017!
Dec 23, 2016
Europa Universalis IV - BjornB


Thank you for this year! We will deliver more awesome stuff in 2017!
Dec 20, 2016
Europa Universalis IV - BjornB

Greetings all EU4 players!

The EU4 team is currently wrapping up the year by fixing some bugs on a few new great features that are yet to come. Everyone on the team is very excited for the upcoming expansion and we can’t wait to announce it. Two people have already started their Christmas vacations, whereas the most of us will leave on Thursday / Friday this week.

2016 has contained a lot of changes to the team and we’ll still keep experimenting, learning new things and find new ways to work. One of our legendary AI-programmers has unfortunately left the team to try his own wings - but we’ve also got two new additions to the team who have already proved themselves highly worthy. During the development of Rights of Man we also had the opportunity to get some help with creating events from two content designers in the CK2 team. More than ever before we’ve had structured feedback sessions (retrospections) regularly as well as new exercises in estimations every now and then. But even though lots of changes happen all the time we fortunately still have Johan as a cornerstone who has worked with EU4 longer than any of the rest of us and knows in which direction we’re going with the future expansions.

This year we’re also taking pride in having released Rights of Man, which received a Steam review of 86% - sharing second place in terms of EU4 Steam Review on par with El Dorado and 2% below Art of War. This is a great result and we aim even higher for the next expansion.

Additionally we’ve managed to get two (!) of our dedicated fans to become translators for us in French and German respectively - which is just in line with our vision of being close to our fans. Our quality of translations increases with passion and skills. Maybe sometime in the future we will get all our texts translated by fans.

By the way, it was great talking with some of you at the Fangathering at our office some time ago - hope that some of you will join PDX Con next year!

Last but not least I hope you have enjoyed our competitive Multiplayer-sessions as much as we have, the plans and strategies behind the sessions have not been limited to what’s seen on camera but there is continuous talk in the team on how to form alliances even when the camera is turned off. Congrats to Wiz who won!

Thank you for all the feedback you’ve given to us this year, it’s very useful to us and we have people in the team reading your posts every day. Keep talking with us and we’ll keep listening to you.

***Here is a small teaser for next year***




Merry Christmas and Happy New Year all EU4-fans!


Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Dec 20, 2016
Europa Universalis IV - BjornB

Greetings all EU4 players!

The EU4 team is currently wrapping up the year by fixing some bugs on a few new great features that are yet to come. Everyone on the team is very excited for the upcoming expansion and we can’t wait to announce it. Two people have already started their Christmas vacations, whereas the most of us will leave on Thursday / Friday this week.

2016 has contained a lot of changes to the team and we’ll still keep experimenting, learning new things and find new ways to work. One of our legendary AI-programmers has unfortunately left the team to try his own wings - but we’ve also got two new additions to the team who have already proved themselves highly worthy. During the development of Rights of Man we also had the opportunity to get some help with creating events from two content designers in the CK2 team. More than ever before we’ve had structured feedback sessions (retrospections) regularly as well as new exercises in estimations every now and then. But even though lots of changes happen all the time we fortunately still have Johan as a cornerstone who has worked with EU4 longer than any of the rest of us and knows in which direction we’re going with the future expansions.

This year we’re also taking pride in having released Rights of Man, which received a Steam review of 86% - sharing second place in terms of EU4 Steam Review on par with El Dorado and 2% below Art of War. This is a great result and we aim even higher for the next expansion.

Additionally we’ve managed to get two (!) of our dedicated fans to become translators for us in French and German respectively - which is just in line with our vision of being close to our fans. Our quality of translations increases with passion and skills. Maybe sometime in the future we will get all our texts translated by fans.

By the way, it was great talking with some of you at the Fangathering at our office some time ago - hope that some of you will join PDX Con next year!

Last but not least I hope you have enjoyed our competitive Multiplayer-sessions as much as we have, the plans and strategies behind the sessions have not been limited to what’s seen on camera but there is continuous talk in the team on how to form alliances even when the camera is turned off. Congrats to Wiz who won!

Thank you for all the feedback you’ve given to us this year, it’s very useful to us and we have people in the team reading your posts every day. Keep talking with us and we’ll keep listening to you.

***Here is a small teaser for next year***




Merry Christmas and Happy New Year all EU4-fans!


Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


Hello everyone and welcome to yet another development diary for Europa Universalis IV. Today we’ll talk about the biggest feature of our next expansion. A system we called “Ages of Europa Universalis”.

The game is now divided into 4 separate ages, where different rules apply in each age. Each age also have objectives you can fulfill, and abilities you can use use.

  • Age of Discovery => 1400 -1530
  • Age of Reformation => 1530 - 1620
  • Age of Absolutism => 1620 - 1710
  • Age of Revolutions => 1710-1821

Each age have seven objectives that can be fulfilled, and if they are fulfilled, you gain +3 power-projection as well as 3 splendor each month.

Now you may ask? What is splendor then? Well.. Splendor is the age specific currency you use to purchase abilities. There are seven abilities in each age that each country can purchase, and there is also four unique abilities in each age, where countries that historically were powerful in that age can unlock a special ability.

Whenever a new Age arrives, you power projection from objectives start decaying, and you now lose all the abilities you purchased in the previous age.

Today we’ll take a look at the Age of Discovery, which is the first Age.



Rules
Religious Rules are valid. (Previously before 1650)
Peasants War, Castilian Civil War, War of the Roses can only happen in this Age.

Objectives
  • Capital in old world, discover Americas
  • Own Territory on two continents
  • Embrace Renaissance and keep it in all state provinces.
  • Own a 30+ development city
  • Own 5 Centers of Trade
  • Have at least 2 personal unions.
  • Humiliate a Rival
Abilities
  • Allow Edict “Feudal De Jure Law”
  • Transfer vassal wargoal
  • Create a claim bordering claims
  • 50% longer lasting claims.
  • Explorers & Conquistadors do not cost maintenance while on missions.
  • Finished colonies gets +1 random development.
  • Gain +1 attack bonus in your capital's terrain type
  • Ottomans : +33% Siege Ability
  • Portugal : +50 colonial growth
  • Denmark : 30 less liberty desire in subjects.
  • Venice : +50% Trade Power from Ships

Another cool concept we have related to the Age mechanics is the Golden Era. A golden era can be started once per game for a country, as soon as you have fulfilled 3 objectives in an Age, and lasts for 50 years.

A golden age gives you 10% cheaper costs for anything you spend monarch power on, your land and naval morale increase by 10%, and you produce 10% more goods.


The free patch keeps track of which age the game is in, and uses it for triggers for disasters and events.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


Hello everyone and welcome to yet another development diary for Europa Universalis IV. Today we’ll talk about the biggest feature of our next expansion. A system we called “Ages of Europa Universalis”.

The game is now divided into 4 separate ages, where different rules apply in each age. Each age also have objectives you can fulfill, and abilities you can use use.

  • Age of Discovery => 1400 -1530
  • Age of Reformation => 1530 - 1620
  • Age of Absolutism => 1620 - 1710
  • Age of Revolutions => 1710-1821

Each age have seven objectives that can be fulfilled, and if they are fulfilled, you gain +3 power-projection as well as 3 splendor each month.

Now you may ask? What is splendor then? Well.. Splendor is the age specific currency you use to purchase abilities. There are seven abilities in each age that each country can purchase, and there is also four unique abilities in each age, where countries that historically were powerful in that age can unlock a special ability.

Whenever a new Age arrives, you power projection from objectives start decaying, and you now lose all the abilities you purchased in the previous age.

Today we’ll take a look at the Age of Discovery, which is the first Age.



Rules
Religious Rules are valid. (Previously before 1650)
Peasants War, Castilian Civil War, War of the Roses can only happen in this Age.

Objectives
  • Capital in old world, discover Americas
  • Own Territory on two continents
  • Embrace Renaissance and keep it in all state provinces.
  • Own a 30+ development city
  • Own 5 Centers of Trade
  • Have at least 2 personal unions.
  • Humiliate a Rival
Abilities
  • Allow Edict “Feudal De Jure Law”
  • Transfer vassal wargoal
  • Create a claim bordering claims
  • 50% longer lasting claims.
  • Explorers & Conquistadors do not cost maintenance while on missions.
  • Finished colonies gets +1 random development.
  • Gain +1 attack bonus in your capital's terrain type
  • Ottomans : +33% Siege Ability
  • Portugal : +50 colonial growth
  • Denmark : 30 less liberty desire in subjects.
  • Venice : +50% Trade Power from Ships

Another cool concept we have related to the Age mechanics is the Golden Era. A golden era can be started once per game for a country, as soon as you have fulfilled 3 objectives in an Age, and lasts for 50 years.

A golden age gives you 10% cheaper costs for anything you spend monarch power on, your land and naval morale increase by 10%, and you produce 10% more goods.


The free patch keeps track of which age the game is in, and uses it for triggers for disasters and events.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
...