Europa Universalis IV - BjornB


Get the Expansion on October 11th, Live Streams Begins

STOCKHOLM - August 29th, 2016 - Today Paradox Interactive and Paradox Development Studio revealed the release date for “Rights of Man”, the upcoming expansion to the hit grand strategy game about exploration, trade and conquest, Europa Universalis IV.

The expansion, which will be released on October 11th, adds greater depth and detail to a host of game systems such as Great powers which allows players to intervene in war, influence other nations or threaten them. "Rights of Man" also brings ruler traits and events to your game, which add personality as well as bonuses or penalties to the leaders of the world.

Watch the Release Date Reveal Trailer here:
https://www.youtube.com/watch?v=Mz8m9bo7Fw8

In the wake of the announcement of “Rights of Man”, Paradox Development Studio is reviving their Europa Universalis multiplayer stream. In these weekly streams fans can watch the development studio compete against each other for world domination. Tune in on Tuesday the 30th of August at 15.00 CEST for the first episode of what will most certainly be an epic tale of betrayal and tense work environment relations; Official Thread

For those who desire a more in-depth look at the features coming to the “Rights of Man” expansion without all the drama of developers trying to annex one another, there will be a feature live stream on Wednesday August 31st at 16.00 with Junior Game Designer Jake and Johan Andersson, EVP of Creative Direction at Paradox Development Studio.

With great powers comes great leader events.
Europa Universalis IV - BjornB


Get the Expansion on October 11th, Live Streams Begins

STOCKHOLM - August 29th, 2016 - Today Paradox Interactive and Paradox Development Studio revealed the release date for “Rights of Man”, the upcoming expansion to the hit grand strategy game about exploration, trade and conquest, Europa Universalis IV.

The expansion, which will be released on October 11th, adds greater depth and detail to a host of game systems such as Great powers which allows players to intervene in war, influence other nations or threaten them. "Rights of Man" also brings ruler traits and events to your game, which add personality as well as bonuses or penalties to the leaders of the world.

Watch the Release Date Reveal Trailer here:
https://www.youtube.com/watch?v=Mz8m9bo7Fw8

In the wake of the announcement of “Rights of Man”, Paradox Development Studio is reviving their Europa Universalis multiplayer stream. In these weekly streams fans can watch the development studio compete against each other for world domination. Tune in on Tuesday the 30th of August at 15.00 CEST for the first episode of what will most certainly be an epic tale of betrayal and tense work environment relations; Official Thread

For those who desire a more in-depth look at the features coming to the “Rights of Man” expansion without all the drama of developers trying to annex one another, there will be a feature live stream on Wednesday August 31st at 16.00 with Junior Game Designer Jake and Johan Andersson, EVP of Creative Direction at Paradox Development Studio.

With great powers comes great leader events.
Europa Universalis IV - BjornB


Hello all, and welcome to another development diary for Europa Universalis. Today we’ll focus on the further improvements to interacting with Subjects that the Rights of Man Expansion will give you.

First of all, we are adding three more military focuses for subjects to the two we added in Art of War.

Passive - This will make the subject stay with armies in their own territory, and defend there. This can be helpful if you want them to preserve their troops, and not interfere with your plans, or get caught.

Defensive - This is the focus you put on stronger vassals, that you want to protect the allied territory, so that you can focus on the offensive. This can be very helpful at dealing with rebels inside the realm, or to stop those pesky invaders sending stacks behind your main armies.

Siege - These subjects will use their armies to siege down hostile fortresses and not seek any battles.

With six different ways for subjects to behave in war’s, a decentralised realm with a solid amount of subjects can be a devastating power.



Secondly, as you can see in the screenshot, we added a new interface to the expansion, so you can quickly see the details on your subjects, how their economy is doing, and the other relevant stats. This helps us to see if we can build more fortifications in their territory, or if we need to subsidize their armies to kickstart their economy.


Finally, if you have money or power to spare, you can now spend them in building up your subjects. If you increase development in a subject you reduce the liberty desire. As you can see, the macro-builder now shows a little bit better information when it comes to making good decisions when developing.



Next week we’ll talk about four new minor features for Rights of Man.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


Hello all, and welcome to another development diary for Europa Universalis. Today we’ll focus on the further improvements to interacting with Subjects that the Rights of Man Expansion will give you.

First of all, we are adding three more military focuses for subjects to the two we added in Art of War.

Passive - This will make the subject stay with armies in their own territory, and defend there. This can be helpful if you want them to preserve their troops, and not interfere with your plans, or get caught.

Defensive - This is the focus you put on stronger vassals, that you want to protect the allied territory, so that you can focus on the offensive. This can be very helpful at dealing with rebels inside the realm, or to stop those pesky invaders sending stacks behind your main armies.

Siege - These subjects will use their armies to siege down hostile fortresses and not seek any battles.

With six different ways for subjects to behave in war’s, a decentralised realm with a solid amount of subjects can be a devastating power.



Secondly, as you can see in the screenshot, we added a new interface to the expansion, so you can quickly see the details on your subjects, how their economy is doing, and the other relevant stats. This helps us to see if we can build more fortifications in their territory, or if we need to subsidize their armies to kickstart their economy.


Finally, if you have money or power to spare, you can now spend them in building up your subjects. If you increase development in a subject you reduce the liberty desire. As you can see, the macro-builder now shows a little bit better information when it comes to making good decisions when developing.



Next week we’ll talk about four new minor features for Rights of Man.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


Today, Paradox Interactive and Paradox Development Studio announced the next expansion for their hit grand strategy game Europa Universalis IV.

Thomas Paine wrote that laws get their force from the consent of those who agree to live under them. It is in this spirit of that Paradox Development Studio continues expand and improve Europa Universalis IV, with the upcoming Rights of Man.

This expansion to Paradox Development Studio’s best-selling historical strategy game introduces a number of small changes that add up to a deeper and more dynamic experience. Near the top of this list is the Great Power mechanic, where the most developed nations have access to new diplomatic options to bully or entice weaker neighbors. Keep that development going, or lose the powers you paid a high price for.

Rights of Man also adds a little more character to your monarchs, as they acquire traits that will give bonuses (or penalties) to your country, and affect how rival nations approach you. Beware the conqueror next door, but be nice to the generous king across the river - he may have some gold to spare in your time of need.

Other features coming in Rights of Man include:
  • New goals for Coptic and Fetishist religions
  • Greater control over adopting new cultures in your empire
  • Leader Traits giving battle hardened commanders added prowess
  • More detailed military instructions for Subject Nations
  • Revolutionary Republics now have Factions to balance
  • Ottoman Empire gets new Harem Politics events and options
  • AND MUCH MUCH MORE
As usual, the release of Rights of Man will be accompanied by a free update for all Europa Universalis IV players – and this one will have the first major overhaul of the technology system since launch.
Europa Universalis IV - BjornB


Today, Paradox Interactive and Paradox Development Studio announced the next expansion for their hit grand strategy game Europa Universalis IV.

Thomas Paine wrote that laws get their force from the consent of those who agree to live under them. It is in this spirit of that Paradox Development Studio continues expand and improve Europa Universalis IV, with the upcoming Rights of Man.

This expansion to Paradox Development Studio’s best-selling historical strategy game introduces a number of small changes that add up to a deeper and more dynamic experience. Near the top of this list is the Great Power mechanic, where the most developed nations have access to new diplomatic options to bully or entice weaker neighbors. Keep that development going, or lose the powers you paid a high price for.

Rights of Man also adds a little more character to your monarchs, as they acquire traits that will give bonuses (or penalties) to your country, and affect how rival nations approach you. Beware the conqueror next door, but be nice to the generous king across the river - he may have some gold to spare in your time of need.

Other features coming in Rights of Man include:
  • New goals for Coptic and Fetishist religions
  • Greater control over adopting new cultures in your empire
  • Leader Traits giving battle hardened commanders added prowess
  • More detailed military instructions for Subject Nations
  • Revolutionary Republics now have Factions to balance
  • Ottoman Empire gets new Harem Politics events and options
  • AND MUCH MUCH MORE
As usual, the release of Rights of Man will be accompanied by a free update for all Europa Universalis IV players – and this one will have the first major overhaul of the technology system since launch.
Europa Universalis IV - BjornB


Good afternoon. It's Thursday and that means we in the EU4 team are being shaken down for Dev Diaries. With Johan cooking something up for you all at Gamescom, I'm back in the saddle to bring you another taster of what's to come in our upcoming [name-leak patched] expansion.

Fetishists were introduced lately, diversifying the Pagan religions by having a tailor-made African variant. While they have some purposed African events, the religion was left without its own mechanics, leaving it looking at its religious brothers with envious eyes.

No longer! As a feature in the upcoming expansion, Fetishist nations will have a choice of Cult granting them bonuses and unique events. Where in Africa you start will determine the Cults which are available to you, giving Central Africans a different starting Cult selection from, say, the West Africans



"Starting" Cult selection you say? Yes. The mechanic will look similar for those of you who enjoy some Hindu campaigns but our Fetishist friends can add some extra tools to their belt as they forge their destinies.

Each Fetishist nation will start with 3 Cults available to them, which can be chosen from by each new ruler. Additional Cults can be unlocked through interaction with other faith groups. Through fighting, bordering with alliance or ownership of heathen land, you can unlock additional cults based on that faith. Each monarch can choose one Cult to worship, granting a national bonus and unlocking events for that cult.



Last I counted, there are 17 in total If you've been putting off that Victorian Three achievement run, 1.18 is the patch to go for it. Fetishist Cults, along with the Coptic Holy Sites mentioned before, are paid features in the upcoming expansion which will be released alongside the 1.18 free patch.

Between the changes in the throne room, the religious mechanics, Great Powers, Traits, Personalities and tech overhaul, you could be forgiven for thinking we have run out of things to reveal about the upcoming expansion and patch. You would still be far from the truth though. We'll be back with another Dev Diary next week to talk not just about what you can do for your subjects, but what your subjects can do for you.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


Good afternoon. It's Thursday and that means we in the EU4 team are being shaken down for Dev Diaries. With Johan cooking something up for you all at Gamescom, I'm back in the saddle to bring you another taster of what's to come in our upcoming [name-leak patched] expansion.

Fetishists were introduced lately, diversifying the Pagan religions by having a tailor-made African variant. While they have some purposed African events, the religion was left without its own mechanics, leaving it looking at its religious brothers with envious eyes.

No longer! As a feature in the upcoming expansion, Fetishist nations will have a choice of Cult granting them bonuses and unique events. Where in Africa you start will determine the Cults which are available to you, giving Central Africans a different starting Cult selection from, say, the West Africans



"Starting" Cult selection you say? Yes. The mechanic will look similar for those of you who enjoy some Hindu campaigns but our Fetishist friends can add some extra tools to their belt as they forge their destinies.

Each Fetishist nation will start with 3 Cults available to them, which can be chosen from by each new ruler. Additional Cults can be unlocked through interaction with other faith groups. Through fighting, bordering with alliance or ownership of heathen land, you can unlock additional cults based on that faith. Each monarch can choose one Cult to worship, granting a national bonus and unlocking events for that cult.



Last I counted, there are 17 in total If you've been putting off that Victorian Three achievement run, 1.18 is the patch to go for it. Fetishist Cults, along with the Coptic Holy Sites mentioned before, are paid features in the upcoming expansion which will be released alongside the 1.18 free patch.

Between the changes in the throne room, the religious mechanics, Great Powers, Traits, Personalities and tech overhaul, you could be forgiven for thinking we have run out of things to reveal about the upcoming expansion and patch. You would still be far from the truth though. We'll be back with another Dev Diary next week to talk not just about what you can do for your subjects, but what your subjects can do for you.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


The skies are blue, the sun is shining and Sweden is very nearly shut down for Summer. I'm not kidding, this whole country just turns off in July like you pulled out its batteries. None the less, before the great productivity purge we're here for one more development diary for Europa Universalis IV.

A fair few forumites were clairvoyant enough to predict this after we added Ruler Personalities. Indeed, as part of the upcoming expansion we will have Leader Traits



At the conclusion of any battle the leader involved has a chance to gain a trait. This trait will, unlike Ruler Personalities, always be a bonus. Current chance of gaining a trait is set to 2% multiplied by the Army Tradition gain from a battle (this, like most numbers during development, is subject to balance changes) which can be set in the defines.

Leaders are limited to one trait each and that trait will affect all units under their command. In battle, the trait of the commanding general (the one whose shock/fire pips are used) will affect all units on their side.

Some of the traits:
Goal Orientated:+10% Movement Speed
Hardy Warrior: -20% Attrition
Siege Specialist: +15% Siege Ability
Born to the Saddle: +50% Cavalry Flanking Range



Of course, Admirals can gain traits too. Same rules as generals except the chance is based on naval tradition from battles.

Buccaneer: +25% Privateering Efficiency
Prize hunter: +5% chance of capturing enemy ships
Ironside: +5% Ship Durability
Extortioner: + 15% Light Ship Trade Power



There are 22 traits in total, many with combat modifiers which have been added to the game for use in modding (and in National Idea changes which we will show later). It's worth noting that Heirs, Monarchs, Conquistadors and Explorers can also gain traits from combat.

Leader Traits are a paid feature in the upcoming [name removed] expansion. There are many more features and changes to come but you're going to have to hold out for 5 weeks on more news since as I mentioned, this country is going to shut down for a month. I'll be back with the next dev diary in the first week of August.



Great generals are like Swedish Summer, never lasting quite as long as you want.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


The skies are blue, the sun is shining and Sweden is very nearly shut down for Summer. I'm not kidding, this whole country just turns off in July like you pulled out its batteries. None the less, before the great productivity purge we're here for one more development diary for Europa Universalis IV.

A fair few forumites were clairvoyant enough to predict this after we added Ruler Personalities. Indeed, as part of the upcoming expansion we will have Leader Traits



At the conclusion of any battle the leader involved has a chance to gain a trait. This trait will, unlike Ruler Personalities, always be a bonus. Current chance of gaining a trait is set to 2% multiplied by the Army Tradition gain from a battle (this, like most numbers during development, is subject to balance changes) which can be set in the defines.

Leaders are limited to one trait each and that trait will affect all units under their command. In battle, the trait of the commanding general (the one whose shock/fire pips are used) will affect all units on their side.

Some of the traits:
Goal Orientated:+10% Movement Speed
Hardy Warrior: -20% Attrition
Siege Specialist: +15% Siege Ability
Born to the Saddle: +50% Cavalry Flanking Range



Of course, Admirals can gain traits too. Same rules as generals except the chance is based on naval tradition from battles.

Buccaneer: +25% Privateering Efficiency
Prize hunter: +5% chance of capturing enemy ships
Ironside: +5% Ship Durability
Extortioner: + 15% Light Ship Trade Power



There are 22 traits in total, many with combat modifiers which have been added to the game for use in modding (and in National Idea changes which we will show later). It's worth noting that Heirs, Monarchs, Conquistadors and Explorers can also gain traits from combat.

Leader Traits are a paid feature in the upcoming [name removed] expansion. There are many more features and changes to come but you're going to have to hold out for 5 weeks on more news since as I mentioned, this country is going to shut down for a month. I'll be back with the next dev diary in the first week of August.



Great generals are like Swedish Summer, never lasting quite as long as you want.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
...