Europa Universalis IV - BjornB
New hotfix, mainly to try and address reported performance issues.

1.11.4:
- Major optimization work done to AI and gamestate, should hopefully help for users that are reporting performance issues
- Fixed a bug where you would be counted as being an ally in war with another country despite not being at war at all
- Seven Cities: Fixed Quivira ultimate end event not working correctly due to bad scope scripting
- Fixed CTD occuring on integration caused by integrated country having 'empty' armies and navies
- AI: Now picks exploration ideas more frequently in random setup
- Fixed bug where date could be changed after loading a save game.
- Fixed another case where occupying just the coalition leader could lead to 100% warscore
- Fixed an issue where religious AI would 'freeze', ceasing all conversions until save was reloaded
- Fixed an issue where the AI would make suicidal declarations of war due to miscalculating on whether enemy allies would join
- Better default adjectives for Custom and Dynamic Random nations
- Improved tooltips for liberty desire
- It is no longer possible to add Custom Nations to Ironman save games.

1.11.3:
- More fixes to dynasties for Women in History events
- Coalition leader no longer gets increased War Enthusiasm if enemy warscore is 50% or more
- Being defeated by rebels no longer always gives +5 army tradition.
- Fixed an issue where users without El Dorado would constantly receive messages about treasure fleets arriving with 0 gold
- Fixed CTD in rebel factions caused by loading several saves after each other
- Fixed a bug where explorers would get stuck after reloading an ironman save while they were on an exploration mission
- Custom nation ships should no longer have rebel flags
- Maya collapsing should no longer release UPCA under ANY circumstances
- Terrain modifiers for fort defense now work correctly
- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.
- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.

1.11.2:
- Fixed revolutionary tricolors being all-white
- Splitting off a siege stack no longer puts general in the wrong stack
- Another fix to try and force clients who could not see Women in History to download the files

1.11.1:
- Doubled horde gold & tradition gain from looting.
- The Women in History DLC should now show up correctly in the launcher for everyone.
- Fixed various minor issues with dynasties, triggers and duplicate characters in the Women in History events.
- Ships no longer show manpower needed in reinforcement tooltip when not modded to cost manpower.
- remove_opinion and reverse_remove_opinion effects now work again.
- Random New World no longer crashes on start.
- Naval exploration slowed down. There's a new define SEA_EXPLORE_SPEED to control this.
- Treasure fleet tooltip will be immediately updated on tag change rather than at month's end, to prevent confusion.
- Fixed wrong custom colors for units after loading save game.
- Fixed male heirs sometimes getting female names in Custom Nations.
- Fixed Colonial nations of custom nations ruled by a succession of regency councils.
- Fixed CTD when creating client states from Custom or Dynamic Nations.
- Fixed assigning merchant to main trading port removes caravan trade power.
- Fixed Detach Siege can remove general if detaching army was too small.
- Fixed wrong custom colors for units after loading save game.
- Fixed Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Fixed a bug that was preventing the AI from exploring ocean provinces.
- Fixed a bug where female advisors would not be correctly saved as female on saving & reloading.
- Fixed meso/south american theologians having Western portraits
- Added missing localization for colonial nation names.
- Tweaked army tradition gain so that you gain some tradition even from crushing victories (you still get more for more even battles though)
- Fixed some cases where liberty desire still did not show on topbar for subjects.
- Fixed some missing localisations for colonial nations.

Furthermore, Tunis must be destroyed.
Europa Universalis IV - BjornB
New hotfix, mainly to try and address reported performance issues.

1.11.4:
- Major optimization work done to AI and gamestate, should hopefully help for users that are reporting performance issues
- Fixed a bug where you would be counted as being an ally in war with another country despite not being at war at all
- Seven Cities: Fixed Quivira ultimate end event not working correctly due to bad scope scripting
- Fixed CTD occuring on integration caused by integrated country having 'empty' armies and navies
- AI: Now picks exploration ideas more frequently in random setup
- Fixed bug where date could be changed after loading a save game.
- Fixed another case where occupying just the coalition leader could lead to 100% warscore
- Fixed an issue where religious AI would 'freeze', ceasing all conversions until save was reloaded
- Fixed an issue where the AI would make suicidal declarations of war due to miscalculating on whether enemy allies would join
- Better default adjectives for Custom and Dynamic Random nations
- Improved tooltips for liberty desire
- It is no longer possible to add Custom Nations to Ironman save games.

1.11.3:
- More fixes to dynasties for Women in History events
- Coalition leader no longer gets increased War Enthusiasm if enemy warscore is 50% or more
- Being defeated by rebels no longer always gives +5 army tradition.
- Fixed an issue where users without El Dorado would constantly receive messages about treasure fleets arriving with 0 gold
- Fixed CTD in rebel factions caused by loading several saves after each other
- Fixed a bug where explorers would get stuck after reloading an ironman save while they were on an exploration mission
- Custom nation ships should no longer have rebel flags
- Maya collapsing should no longer release UPCA under ANY circumstances
- Terrain modifiers for fort defense now work correctly
- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.
- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.

1.11.2:
- Fixed revolutionary tricolors being all-white
- Splitting off a siege stack no longer puts general in the wrong stack
- Another fix to try and force clients who could not see Women in History to download the files

1.11.1:
- Doubled horde gold & tradition gain from looting.
- The Women in History DLC should now show up correctly in the launcher for everyone.
- Fixed various minor issues with dynasties, triggers and duplicate characters in the Women in History events.
- Ships no longer show manpower needed in reinforcement tooltip when not modded to cost manpower.
- remove_opinion and reverse_remove_opinion effects now work again.
- Random New World no longer crashes on start.
- Naval exploration slowed down. There's a new define SEA_EXPLORE_SPEED to control this.
- Treasure fleet tooltip will be immediately updated on tag change rather than at month's end, to prevent confusion.
- Fixed wrong custom colors for units after loading save game.
- Fixed male heirs sometimes getting female names in Custom Nations.
- Fixed Colonial nations of custom nations ruled by a succession of regency councils.
- Fixed CTD when creating client states from Custom or Dynamic Nations.
- Fixed assigning merchant to main trading port removes caravan trade power.
- Fixed Detach Siege can remove general if detaching army was too small.
- Fixed wrong custom colors for units after loading save game.
- Fixed Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Fixed a bug that was preventing the AI from exploring ocean provinces.
- Fixed a bug where female advisors would not be correctly saved as female on saving & reloading.
- Fixed meso/south american theologians having Western portraits
- Added missing localization for colonial nation names.
- Tweaked army tradition gain so that you gain some tradition even from crushing victories (you still get more for more even battles though)
- Fixed some cases where liberty desire still did not show on topbar for subjects.
- Fixed some missing localisations for colonial nations.

Furthermore, Tunis must be destroyed.
Europa Universalis IV - BjornB

Free EU4 Add-on Brings the Great Women of History

STOCKHOLM – The pages of history books are filled with the stories of great men – but also great women: artists, authors, councilors, and rulers. WouldTenochtitlan have fallen without the language skills of Malinche guiding Cortez? Had the reign of Edward IV not been cut short by illness, wouldEngland have still ruled the seas, deprived of the strong hand of Elizabeth I?

To mark International Women’s Day (March 8th) Paradox Development Studio has created a free update for Europa Universalis IV, adding 100 great women of history to the game. Each character can be generated through event triggers (a weak regency, a colonial empire, certain ideas, etc.). Players will then have choices about how to use this talented woman. Some may join your court as advisors, some might be suitable for riskier employment as rulers or leaders.

Thomas Johansson, the head of Paradox Development Studio, says that this DLC does something important for the company’s flagship title. "It's no surprise that the role of women in history isn't as well known as that of men,” Johansson says. “Europa Universalis, admittedly, hasn't done a lot to foreground their contributions. We thought that International Women's Day was the best time to do a little bit to help balance the scales and introduce our audience to some very interesting people." The DLC will contain the following features:

  • One Hundered new events for important women in history such as Queen Elizabeth I, Caterina Sforza and Sophie Germain.
  • Female advisors can appear at your court in place of their male counterparts.
  • Female portaits for all 22 advisor types in the game.

The Women’s History DLC is free for all Europa Universalis IV players and will be available on March 8th, 2015. Full patch notes!.
Europa Universalis IV - BjornB

Free EU4 Add-on Brings the Great Women of History

STOCKHOLM – The pages of history books are filled with the stories of great men – but also great women: artists, authors, councilors, and rulers. WouldTenochtitlan have fallen without the language skills of Malinche guiding Cortez? Had the reign of Edward IV not been cut short by illness, wouldEngland have still ruled the seas, deprived of the strong hand of Elizabeth I?

To mark International Women’s Day (March 8th) Paradox Development Studio has created a free update for Europa Universalis IV, adding 100 great women of history to the game. Each character can be generated through event triggers (a weak regency, a colonial empire, certain ideas, etc.). Players will then have choices about how to use this talented woman. Some may join your court as advisors, some might be suitable for riskier employment as rulers or leaders.

Thomas Johansson, the head of Paradox Development Studio, says that this DLC does something important for the company’s flagship title. "It's no surprise that the role of women in history isn't as well known as that of men,” Johansson says. “Europa Universalis, admittedly, hasn't done a lot to foreground their contributions. We thought that International Women's Day was the best time to do a little bit to help balance the scales and introduce our audience to some very interesting people." The DLC will contain the following features:

  • One Hundered new events for important women in history such as Queen Elizabeth I, Caterina Sforza and Sophie Germain.
  • Female advisors can appear at your court in place of their male counterparts.
  • Female portaits for all 22 advisor types in the game.

The Women’s History DLC is free for all Europa Universalis IV players and will be available on March 8th, 2015. Full patch notes!.
Europa Universalis IV - BjornB
Hotfix for the 1.10 patch to address some high priority issues, primarily balance problems with Liberty Desire and feedback in regards to exploration. We'll also be looking into ways to improve the exploration interface for the next proper patch.

- Japanese Daimyos no longer start at high liberty desire in 1444. - After Privilegia is revoked, Imperial vassals will no longer have hundreds of liberty desire from relative power to liege. - AI now gets the correct amount of attrition. - Manual exploration is now enabled for everyone. - Fixed a bug that was causing countries warning you to be called in even when not declaring war on their neighbours. - Europe will now properly get tradegoods in Custom Setup. - Fixed some inconsistencies in Aggressive Expansion between tooltip and actual effect. - Disabled most nation forming decisions for Custom Nations to prevent player-made AI nations from tag switching. - Consolidate Regiments button will correctly enable to let you maximize the number of full strength regiments (as it was before).

Read original post
Europa Universalis IV - BjornB
Hotfix for the 1.10 patch to address some high priority issues, primarily balance problems with Liberty Desire and feedback in regards to exploration. We'll also be looking into ways to improve the exploration interface for the next proper patch.

- Japanese Daimyos no longer start at high liberty desire in 1444. - After Privilegia is revoked, Imperial vassals will no longer have hundreds of liberty desire from relative power to liege. - AI now gets the correct amount of attrition. - Manual exploration is now enabled for everyone. - Fixed a bug that was causing countries warning you to be called in even when not declaring war on their neighbours. - Europe will now properly get tradegoods in Custom Setup. - Fixed some inconsistencies in Aggressive Expansion between tooltip and actual effect. - Disabled most nation forming decisions for Custom Nations to prevent player-made AI nations from tag switching. - Consolidate Regiments button will correctly enable to let you maximize the number of full strength regiments (as it was before).

Read original post
Europa Universalis IV - Valve
Play Europa Universalis IV for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Europa Universalis IV at 75% off the regular price!*

If you already have Steam installed, click here to install or play Europa Universalis IV. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Feb 26, 2015
Europa Universalis IV - [PDX]TotalyMoo
Greetings Paradoxians!

After a long voyage through rough seas (game development is hard), the newest expansion for Paradox Development Studio’s hit empire-building game Europa Universalis IV has arrived! El Dorado lands with a nearly infinite array of new possibilities and alternate histories, and explorers can begin their voyage into uncharted territories today on PC, Mac and Linux for $14.99.

Take a look at the fabled El Dorado in the launch trailer here:

https://www.youtube.com/watch?v=UjK5520IP9Y
With its focus on the empires of South and Central America, El Dorado includes three new major Native American faiths for the Aztec, the Maya and the Inca. Sacrifice vassal kings to stave off doomsday as the Aztecs or endure centuries of cyclical rise and fall as the Maya.

If your game choices tend more to exploration and plunder, you can send your fleets on specific missions across the seas or task your conquistadors with a quest to find the lost Seven Cities of Gold!

But, if you tire of “history,” you can now create your own kingdom with the brand-new Nation Designer included with El Dorado. Choose your starting provinces, your national ideas, your starting ruler and everything else you need to prove that you know the value of real estate and strong leadership. Then, for a new thrill, randomize the map and fight a France reborn in Manchuria.

El Dorado features include:

- Nation Designer
- Nahuatl religion for Aztecs
- Mayan religion for Yucatan natives
- Inti religion for Inca
- New exploration system
- Seven Cities of Gold quest for conquistadors
- Treasure fleets, and pirate missions to intercept them
- New limitations on and effects of vassal/subject nation loyalty
- Dozens of new events
Feb 26, 2015
Europa Universalis IV - TotalyMoo
Greetings Paradoxians!

After a long voyage through rough seas (game development is hard), the newest expansion for Paradox Development Studio’s hit empire-building game Europa Universalis IV has arrived! El Dorado lands with a nearly infinite array of new possibilities and alternate histories, and explorers can begin their voyage into uncharted territories today on PC, Mac and Linux for $14.99.

Take a look at the fabled El Dorado in the launch trailer here:

https://www.youtube.com/watch?v=UjK5520IP9Y
With its focus on the empires of South and Central America, El Dorado includes three new major Native American faiths for the Aztec, the Maya and the Inca. Sacrifice vassal kings to stave off doomsday as the Aztecs or endure centuries of cyclical rise and fall as the Maya.

If your game choices tend more to exploration and plunder, you can send your fleets on specific missions across the seas or task your conquistadors with a quest to find the lost Seven Cities of Gold!

But, if you tire of “history,” you can now create your own kingdom with the brand-new Nation Designer included with El Dorado. Choose your starting provinces, your national ideas, your starting ruler and everything else you need to prove that you know the value of real estate and strong leadership. Then, for a new thrill, randomize the map and fight a France reborn in Manchuria.

El Dorado features include:

- Nation Designer
- Nahuatl religion for Aztecs
- Mayan religion for Yucatan natives
- Inti religion for Inca
- New exploration system
- Seven Cities of Gold quest for conquistadors
- Treasure fleets, and pirate missions to intercept them
- New limitations on and effects of vassal/subject nation loyalty
- Dozens of new events
Europa Universalis IV - BjornB


STOCKHOLM – February 24, 2015 – With the release of Europa Universalis IV: El Dorado only days away, lead designer Martin Anward has moved to the front of the camera to describe the many changes coming in the latest expansion to Paradox Development Studio’s hit historical empire-building game.

https://www.youtube.com/watch?v=wnxGhN6voPM&feature=youtu.be

In this seven minute video, Anward describes the new mechanics for Central and South American native states, including three new religions that promise to challenge even the most experienced desktop monarchs. Anward also goes into great detail on the Nation Designer and alternate starting maps that will be available for the first time in El Dorado.

Europa Universalis IV: El Dorado is scheduled for release on February 26, 2015 and will be available on many popular digital storefronts, as well as the Paradox Store.

You can read the full patch notes for Europa Universalis Patch 1.10 right here!
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