
A bug that still caused aircraft to jump on runways in some cases has been fixed. (Report).
F-106A — a bug that caused one of the drop tanks to always display in X-ray view has been fixed. (Report).
The Active scouting mechanic is now available on Scout UAVs.
Learn more about the implementation and limitations here.
There is now a 3 second delay when switching back to the ground vehicle after the player’s Scout UAV gets destroyed. This is to give the player time to understand how they were destroyed.
A table with scouting awards in the message with the battle results now has an indication of whether the particular scouting was conducted when the Scout UAV was launched or not.
The description of the “Air Strike” modification now includes information on how a launched Scout UAV influences the rate at which the required spawn points for an aircraft are reduced.
A bug that sometimes caused the textures of some airfields to be overlapped by the underlying landscape has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

In today’s update, we’ve added the ability to scout enemies while using Scout UAVs without having to switch to a tank. Alongside this are a number of changes made for balance purposes:
When a Scout UAV is up in the air and operational, the delay before reusing Active Scouting after a successful scout has been increased:
In Arcade Battles, the cooldown after a successful scout is now 12 seconds, and in Realistic Battles it is now 18 seconds. In both modes, this extended cooldown occurs regardless of whether you scouted with a UAV or a tank.
When no Scout UAV is up in the air and operational, the cooldown time in both modes remains at 6 seconds, as before.
When the Scout UAV is up in the air and operational, the reduction in the aircraft’s spawn cost (in spawn points) for each target destroyed by an ally you scouted is halved, regardless of whether you were using a Scout UAV or a tank during scouting. However, the rewards in research points, Silver Lions, and mission points remain the same.
The maximum scout range when using a Scout UAV is limited and depends on whether the Scout UAV has a thermal imager. For Scout UAVs without a thermal imager, the scout range is limited to 1,500 meters. For ones with a thermal imager, it is 3,000 meters. If the distance to the selected target (in Arcade Battles) or the distance to the aiming point (in Realistic Battles) exceeds the maximum scout range, the action in the panel will be grayed out and become unavailable. If you still try to scout the target, a hint will appear on screen informing you that the maximum range has been exceeded.
We expect these changes to balance the introduction of Active Scouting from Scout UAVs. We’ll be monitoring its effectiveness and if necessary, will adjust it to ensure an interesting and balanced gameplay experience.

Today we’ll be taking a look at French light cruiser Gloire from the La Galissonnière-class, featuring an increased rate of fire and a new radar!
Gloire: A Light Cruiser for France at Rank IV
At a glance:
Nine 152 mm guns, with a rate of fire of 9 rounds per minute
Enhanced air defense battery
Good protection
Torpedoes and a Radar
No reconnaissance aircraft
Vehicle History
Gloire, a La Galissonnière-class light cruiser, entered service in 1937. At the start of the Second World War, Gloire transported gold reserves to Canada and escorted convoys.
After the capitulation of France in 1940, Gloire remained under the control of the Vichy regime and was based in Toulon. In September 1940, she was sent to Dakar, but due to machinery breakdowns, was unable to join the other ships and was interned in Casablanca by British forces.
After the Allied landings in North Africa in 1942, Gloire defected to the Free French. After being modernized in the United States, she participated in the search for German ships in the Atlantic and then supported the Allied landings in Italy and southern France. In 1944, she bombarded enemy positions during Operation Dragoon, firing around 2,000 shells. After the war, Gloire made three trips to Indochina, was decommissioned in 1955 and scrapped in 1958.

Introducing Gloire!
The Gloire light cruiser in her 1947 upgrade differs from her sistership La Galissonnière in increased rate of fire, improved radar equipment and a reinforced anti-aircraft battery. This exceptionally versatile ship is joining the French Bluewater fleet tree in the next major update, so let’s take a closer look!

Like the La Galissonnière light cruiser, Gloire features an excellent armament loadout of nine 152 mm guns in three turrets. However, there’s a noticeable difference in that Gloire is coming to the game in her 1947 upgrade, after work had been carried out on the loading system, increasing the rate of fire of the main caliber guns to 9 rounds per minute. On top of this, Gloire features a great ammunition loadout, consisting of high-explosive, semi-armor-piercing and armor-piercing rounds. When playing Gloire, you’re going to have complete freedom to choose the right shells for each combat situation you find yourself in!


Another important difference between Gloire and her sistership is improved air defense capabilities. Gloire has an updated anti-aircraft battery, which has been significantly strengthened compared to earlier configurations. Thanks to this, the proven 40 mm Bofors and 20 mm Oerlikon cannons are responsible for air defense, fixing the relatively weak anti-aircraft defense shortcoming of La Galissonnière-class ships. On top of this, Gloire has updated American and British radar equipment for accurate and early identification of air threats. Space was required to accommodate the radar, so Gloire had the reconnaissance aircraft removed.

Her 1947 upgrade also comes with more crew members, meaning Gloire’s survivability is increased. Gloire also retains the important aspects of her class — torpedoes and good armor protection for important compartments. Gloire is going to be a very versatile ship and a main player in any battle, but make sure to stick with your teammates for the best survivability.

That’s it for this one! Gloire is joining War Thunder in the next major update for France’s Bluewater fleet tree. Make sure to check out our website for more dev blogs coming your way.
Please note that this vehicle’s characteristics may be changed before it is added to the game.

This month’s Pages of History will take you to the heart of events that took place in different theaters of war. From Iran and India, Lorraine and Kuban: take part in battles with vehicles that represent these historical battles and win prizes!
From September 1st until September 30th, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon!

Charles Carpenter was an American pilot who fought in France during the Second World War. Carpenter was given an L-4 Grasshopper for reconnaissance, but decided to go beyond that role and installed bazookas on each wing, earning him the nickname “Bazooka Charlie”. His plane was called Rosie the Rocketer. During the Battle of Arracoor, he destroyed a German armored personnel carrier and four tanks. In an interview, he later described his approach to combat as “attack, attack, and then attack again”.
You can immediately purchase this profile icon for Golden Eagles until October 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.
Completing each individual task will give you a trophy with one of the following rewards:
20-50% RP booster for 3-10 battles;
20-50% SL booster for 3-10 battles;
3-5 universal backups;
Premium account for 1 day;
A random ground vehicle camouflage (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
Tasks can be completed in random battles except for “Assault” mode.
You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History.
September 1st — September 4th
Bryansk Operation
Immediately after the victory in the Battle of Kursk, Soviet command sought to build on the success, and dismember the Wehrmacht group in the central direction and liberate Bryansk. At first the offensive stalled, but in September it achieved significant success. The Red Army inflicted significant losses on the Wehrmacht and reached the strategic lines of the Desna and Dnieper rivers.
September 5th — September 8th
Berlin Victory Parade of 1945
On September 7th, 1945, a Victory Parade took place in Berlin. Marshal Zhukov represented the USSR, General George Patton represented the USA, General Brian Robertson represented Great Britain, and General Marie-Pierre Koenig represented France. The Allies celebrated the defeat of the Nazi regime together. Shortly after the parade in Tiergarten, a memorial to fallen Soviet soldiers was unveiled.
September 9th — September 12th
Battle of Asal Uttar
On September 8th to 10th, 1965, one of the largest tank battles since the Second World War took place near the village of Asal Uttar in India. The Pakistani army planned to break through deep into Indian territory, but it was met with minefields, territories flooded by India, and a well-organized counterattack. Despite the numerical superiority of Pakistani tank forces, they suffered three times as many losses and were forced to retreat.
September 12th — September 15th
Baltic Operation
On September 14th, 1944, an operation began to defeat the remnants of Army Group North and drive them out of the Baltics. By the end of November, this task was accomplished, with the exception of the German group in the Courland pocket, which was surrounded but held out until Germany’s surrender in May 1945.
September 16th — September 19th
Battle of Arracourt
One of the largest tank battles of the Western Front took place from September 18th to 29th, 1944, near the town of Arracourt in France. After the Allied forces penetrated into German territory, Hitler gave the order to launch a counterattack. The order was carried out in such a hurry that not all Wehrmacht tank units managed to assemble before the attack began, causing them to suffer heavy losses. The battle was lost, and for 50 Allied tanks destroyed, more than 200 German tanks were lost.
September 19th — September 22nd
Battle of Hürtgen Forest
The longest battle of the Second World War on German soil began on September 19th, 1944. The Germans used ambush tactics and mined narrow forest roads and ditches, while the Americans suffered from the inability to call for air support, poor visibility, and the cold. Both sides suffered significant losses in the months-long stalemate.
September 23rd — September 26th
Tuapse Defensive Operation
On September 25th, 1942, the decisive defensive operation in the North Caucasus began. Soviet troops managed to stop the advance of German and Romanian troops along the Kuban, preventing them from reaching Tuapse and the Black Sea. By pinning down enemy forces in this region, the USSR prevented Germany from advancing to the Baku oil fields.
September 27th – September 30th
Operation Samen-ol-A'emeh
One of Iran’s first major counteroffensives in the war with Iraq took place from September 27th to 29th, 1981. Despite the numerical superiority of Iraqi troops, Iran’s air superiority and smart tactical decisions allowed Iranian forces to liberate the city of Abadan, which was under siege.

The previously announced Battle Rating changes have come into effect.
A bug that caused the crash of Scout UAVs in a test drive to make the player’s tank teleport back to the place where the UAV was launched from has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Today we’ll be taking a look at the Stingray, an American-designed light tank that was exported to Thailand.
Stingray: A Light Tank for the USA & Japan (Thai variant) at Rank VI
At a glance:
105 mm gun with HEATFS, HESH and APFSDS shells
Stabilized gun with a laser rangefinder
Light armor, but with a good top speed
Vehicle History
The Stingray light tank was designed by U.S. company Textron Marine & Land Systems (previously Cadillac Gage) as a private venture in 1983, with the goal to export it to other countries. The tank was revealed in 1984 with Thailand showing interest at the time. 106 Stingray tanks were purchased by the Royal Thai Army in 1987 and have been in service since 1990. Thailand utilized the Stingray in 2011 during conflicts with Cambodia, however it did not see any actual active combat.
Despite other countries showing interest and even testing the Stingray on home soil to see how it performed, no further exports for the Stingray occurred. This leaves Thailand as the only operator, where it is still in service with them today.


Introducing the Stingray!
In the next major update, the Stingray light tank is joining Japan’s rank VI, helping to add in some capability that was previously lacking. The Stingray is also joining the US ground forces tree, since the designer and manufacturer is American company Textron Marine & Land Systems. Let’s dive into the details of this interesting light tank!


The Stingray may look oddly familiar, and that’s because it is similar in nature to the British VFM5 light tank, already in the game. It features a similar turret with a fully-stabilized LRF 105 gun that can fire HEATFS, HESH and two APFSDS rounds, all backed up by a laser rangefinder. Supplemented is a 7.62 coaxial machine gun and a .50 cal on the turret roof, allowing you to shoot down trees that get in the way, bushes and low-flying helicopters!
Interesting: The Stingray was tested by a few countries, mainly Malaysia, Ecuador and Chile. However, these countries did not opt to purchase the vehicle, leaving Thailand as the only operator.
Classed as a light tank, the Stingray can zoom around the map at a max speed of 67 km/h. This allows you to position the Stingray in advantageous positions before the enemy get there, flank and hunker down thanks to the -10 degrees of gun depression.


There’s four crew members in the Stingray, however they’re not protected by very thick armor. Since the Stingray is a light tank, you shouldn’t be expecting to survive many shots once you’re hit. The armor is at best able to protect against machine gun fire and that’s about it. Bare this in mind and keep your armor hidden where possible!
As mentioned in the first paragraph, the Stingray is coming for both the Japanese ground forces tree as a Thai vehicle and also the USA tree. The Stingray will certainly help Japan, providing some tracked firepower and another vehicle for lineups at and around rank VI. Let’s welcome tanks from Thailand to the game!


That’s it for this one! The Stingray is coming soon and so are a few more Thai ground vehicles. We’ll be checking another one of them coming soon in a future dev blog, so stay tuned for that. Happy battles ahead!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
You can greatly speed up the research of the Stingray in the US tree with this pack:
https://store.steampowered.com/app/2690300/War_Thunder__M1A1_HC_ClickBait_Pack/

The MiG-15 jet fighter was designed by the Mikoyan and Gurevich Design Bureau in the second half of the 1940s. The engine was based on the Rolls-Royce Nene, which was located in the tail section of the two-section fuselage. The MiG-15 was accepted into service by the Soviet Air Force on August 23rd, 1949 and was produced in the USSR, China, Poland and Czechoslovakia. In total, more than 17 thousand units of the MiG-15 and its variants were produced!
In honor of this anniversary, the MiG-15bis ISH (rank V) is available at a 30% discount for 5992 Golden Eagles.
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[/carousel]When: From August 22nd (11:00 GMT) until August 25th (11:00 GMT).
Where: USSR > Aviation > Premium vehicles.
About this jet fighter
The MiG-15bis ISH is an experimental strike variant of the MiG-15 with dedicated pylons and a powerful engine, capable of good acceleration and climb rate. The MiG-15bis ISH can take two to six bombs of different sizes, as well as racks with small-caliber S-5 rockets or the large-caliber S-1 rocket.

The German heavy cruiser Prinz Eugen was named after one of the most outstanding commanders of the 18th century, Eugene of Savoy. Prinz Eugen was launched on August 22nd, 1938 and actively took part in operations during the Second World War. One of its most famous moments was during Operation Cerberus, also known as the Channel Dash, where Prinz Eugen, Scharnhorst and Gneisenau sailed from western France through the English Channel all the way to Germany. Prinz Eugen was one of the few large German ships that remained intact until the end of the war.
Prinz Eugen (rank IV) is available at a 30% discount for 5614 Golden Eagles.
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[/carousel]When: From August 22nd (09:00 GMT) until August 25th (09:00 GMT).
Where: Germany > Bluewater fleet > Premium vehicles.
About this heavy cruiser
Prinz Eugen is presented in its final configuration of 1945, featuring a large crew and increased anti-aircraft power. Excellent armor adds survivability to the cruiser, and eight 203 mm main battery guns are ready to meet any enemy!

Hey everyone! Today we wanted to go over some changes happening to the British ground forces tree soon.
After the release of the next major update, some vehicles in the British ground forces tree will be rearranged. These vehicles are marked with a special icon. We’re doing these changes with the aim at improving the structure of the tree, and for the convenience and order when adding various ground vehicles from Great Britain and Commonwealth countries in the future.
British rank IV ground forces after the changes

After the changes, the MBT line after the Vickers Mk.1 will focus on Commonwealth tanks and export MBTs. The right line will focus on light wheeled and tracked AFVs, classified in-game as light tanks.
The light tank line after the changes

With these changes, the ranks of the vehicles will remain the same. In addition, as you can see from the screenshot, there will be some changes to grouped vehicles as well.
British rank VII ground forces after the changes

We’re announcing theses upcoming changes in advance to give you the opportunity to plan your research path in the game at the current time, with the knowledge of how the British ground forces tree will look in the near future!