A bug that caused HE shells to deal little to no damage to aircraft has been fixed. (Report).
A bug that caused jet aircraft and helicopter fuel tanks to work incorrectly, leading to premature fuel starvation at negative overload has been fixed. (Report).
ASM-1, ASM-2 missiles — the amount of explosives has been increased from 47 kg to 70.5 kg.
Hunter FGA.9 — a bug where it was possible to use fuel tanks together with other weapons on the same pylon leading to the models clipping through each other has been fixed.
J-8F — incorrect display of the number of large and small caliber countermeasures in battle has been fixed. (Rеpоrt).
JF-17 — a bug that caused the total amount of countermeasures in their configuration window to be 72 instead of 64 has been fixed. (Report).
F/A-18C MLU 2 (Sweden) — AIM-120C-5s attached to the BOL countermeasure pylons now have a countermeasure icon.
F-15I Ra’am — the icon used for the GBU-64 JDAM-ER bomb has been corrected to reflect the fact that the bomb has wings.
Do 217 K-1 — a bug that caused the name of the SC1000 bombs to appear as a file path has been fixed. (Report).
Namer Tsrikhon — the position of the launcher has been corrected. (Report).
Firefly (Overlord) — the thicknesses and armor types of the tracks and wheels attached to the main armor have been corrected to match the thicknesses and armor types of these elements installed on the vehicle's chassis. (Report). Mass has been reduced to 35.3 tons.
CLAWS — a bug that caused the amount of AIM-9X missiles displayed in the action panel of the TADS vehicle to be 0 after replenishing the missiles has been fixed. (Report).
A bug that caused Multi-Vehicle SAM launcher vehicles to sometimes appear next to any vehicle in the hangar has been fixed.
The parameters of the hydraulic pump catching fire have been corrected (for example, on M1 Abrams tanks). The fire effect, which could previously be unnoticed, is now bigger and lasts longer. The damage dealt by this fire has been increased. The chance of the pump catching fire from the fire of in nearby modules has been significantly reduced.
A bug that caused battleships to take too much damage from HE shells has been fixed.
USS Somers, USS Porter, USS Atlanta — a bug that caused the name of the 28 mm belt to appear as a file path has been fixed. (Report).
A bug that caused windmills on some tank locations to not have collision has been fixed.
Finland — a bug that caused invisible objects to appear in some spots has been fixed.
Golden Quarry — a bug that caused invisible objects to appear in some spots has been fixed.
Frozen Pass — a bug that caused train cars to be missing from the tunnel has been fixed.
Kuban — an unintended position on the hill in grid square E7 has been blocked by the addition of a game zone exclusion zone.
“Cloudy” weather has been removed from the bad weather list. “Thunderclouds” weather has been added to the bad weather list.
A bug that caused the inability to Test Drive a ground vehicle with rockets if it did not have the ability to change the amount of loaded rockets has been fixed. (Report).
A bug that caused the ability to enable V-Sync in the graphic settings when NVIDIA Reflex Low Latency (which prevents V-Sync from functioning) was turned on has been fixed.
The “Silver Star” and “Star in a Circle” decals are now available for use on French vehicles. (Rеport).
A bug where automatic camouflage selection would not select a camouflage on Hungarian vehicles has been fixed. (Rеport).
A bug that caused the Ray Traced reflections of explosions to have colorful artifacts has been fixed.
A bug that caused the sound of autoloaders to not stop playing when a vehicle with one was destroyed has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Fixed a bug where air targets were not correctly damaged by air-to-air missiles and anti-aircraft missiles when flying close enough. (Rеport).
F-2A ADTW — a bug where the elements on the HUD in the cockpit were unreadable has been fixed. (Report).
A bug where the messages about Capture Points would stack up on the screen and not disappear until the player’s vehicle was destroyed has been fixed. (Report).
For correct operation and resource synchronization, the Finland and Golden Quarry locations have been temporarily removed from the rotation. They will be returned to the rotation early next week.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Today we’re presenting the Leviathans trophy! It features 40 awesome camouflages created by 36 talented authors from War Thunder Live. You’ll find 24 camouflages for the new vehicles from the Leviathans major update, including 5 specifically for those massive new battleships that inspired the update’s name. Plus, there are 35 camouflages for tanks, planes, and helicopters. As a bonus, you can also get a unique decal and even some rare vehicles as coupons!
Coupons for rare vehicles
17 camouflage coupons for ground vehicles
16 camouflage coupons for aircraft
5 camouflage coupon for naval vessels
2 camouflage coupons for helicopters
Coupon for the Leviathans decal
Ground Vehicles
[carousel]Aircraft
[carousel]Ships
[carousel]To unlock the trophy, you’ll need the new “Leviathans” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for \[Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.
PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.
You can become a creator of user camouflages — check out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live!
Login to your Twitch account → link your Gaijin account → click “Allow” to be able to receive Twitch Drops!
From July 1st until July 30th, you’ll have access to 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon!