War Thunder - Blitzkrieg Wulf


Hello everyone! Thanks for checking in for another round of monthly decals, we hope you liked the selection last month!

Thank you for leaving your suggestions on the forum and in the comments, this month we brought back a few previous decals you requested, and the decal for Italy was suggested by a player too. We look at all of the suggestions that you leave, so if you have some interesting examples be sure to make a post and we’ll take a look!

The following decals will be available from June 6th (11:00 GMT) until July 8th (09:00 GMT).

All tasks can be completed using vehicles that are rank III or higher.


4.(H)/23 Emblem, Germany
“Baldy's Bus” Inscription, Britain
Personal Marking of Yuri Shitov, 9IAP-ChF, USSR
Destroy 30 ground or water targets while using German Aircraft
Play 20 battles while using British Ground Vehicles with a minimum of 60% Battle Activity
Earn 15000 score while flying Soviet Fighters



Le Malin Badge, France
“O LA VA O LA SPACCA” Inscription, Italy
1st OPFOR Brigade Emblem, China
302nd Tactical Fighter Squadron Emblem, Japan
Score 40000 Damage while using French Vessels
Defeat 40 players while using Italian or Hungarian Light Tanks
Play 20 battles while using Chinese Ground Vehicles with a minimum of 60% Battle Activity
Defeat 20 players using missiles while flying Japanese Aircraft



107 Squadron Emblem (1973), Israel
“Thunderbolt VII” Marking, USA
South Skåne Regiment Emblem, Sweden
Defeat 50 players while using Israeli Aircraft
Finish in position 1-3 three times while using US ground vehicles
Defeat 20 players using Swedish vehicles with a weapon caliber of 40mm or below








Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.

You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.



All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.

We hope you like these historical decal events and enjoy the selection for June, thank you for all of your comments and suggestions, we’ll see you next month!
War Thunder - Blitzkrieg Wulf


Meet this mobile SAM vehicle, featuring radar missiles on the back of an army Humvee jeep!

CLAWS: An SPAA (SAM) for the USA at Rank VIII

At a glance:

  • Launcher and radar vehicles on Humvee chassis

  • Two missile types: IR and ARH

  • Very high top speed!

  • Vulnerable to being taken out

Vehicle History
The CLAWS (Complementary Low Altitude Weapon System) surface-to-air missile system was developed by American company Raytheon as a land-based launch platform of the AIM-120 AMRAAM air-to-air missile. This short and medium-range mobile system was created to protect troops and important facilities from modern air threats.

The system is based on the AIM-120C missile with an ARH head, launched from compact launchers on a Humvee or truck chassis. To detect targets, the system uses AN/MPQ-64 Sentinel radars or other compatible radars integrated into a single NATO air defense network.

Introducing the CLAWS!

The CLAWS is set to be one of the most interesting new vehicles coming in the Leviathans major update. Not just because it is capable of firing both AIM-120 ARH missiles and new to the game AIM-9X all-aspect missiles, but because it’s a Multi-Vehicle SAM System based on the famous Humvee chassis! Let’s take a further look at what it is all about.


If you’ve been following our news as of late, you would have heard about Multi-Vehicle SAM Systems coming to War Thunder. If you missed it, make sure to get yourself up to speed here! In short, these new systems feature one radar vehicle and one or two launchers that can be placed nearby.

The CLAWS features a radar vehicle with an AN/MPQ-64 Sentinel radar on the back of a trailer, as well as two launcher vehicles in the form of missiles mounted onto the back of a Humvee. At your fingertips are two different types of missiles that can be used for both medium and short ranges and altitudes. The first one is the AIM-120C, which features an ARH seeker, excellent for use against targets coming head on. This missile has a launch range of about 25 km from the ground, a long flight time and improved jamming immunity.


The second missile is the AIM-9X, one of the most modern iterations of the famous Sidewinder air-to-air missile family! This missile is going to be a very, very unpleasant surprise for enemy aircraft. It has an all-aspect IR seeker, a high immunity to countermeasures, an amazingly high available overload and a controlled thrust vector. If you’re on the receiving end of this missile, it will not be easy to escape it once it has been fired at you. It can be launched at a distance of about 10 km against a non-maneuvering target.

Since the Humvee features a modular design, it was the perfect choice for this missile system. The SL-AMRAAM’s radar vehicle and two launchers are both based on the Humvee, which are also integral parts of the U.S. and NATO military contingents. This U.S. Armed Forces workhorse is fast, on a good road you can accelerate to more than 110 km/h! The armor is just bulletproof and anti-fragmentation however, providing little to no reliable protection, so make sure to position your vehicles wisely.


That’s this one done! The CLAWS Multi-Vehicle SAM System is coming to rank VIII in the USA’s ground forces tree as an end of line SPAA (SAM) in the Leviathans major update! And remember, be sure to check out our website for other dev blogs we’ve got coming.

Please note that this vehicle’s characteristics may be changed before it is added to the game.

War Thunder - Blitzkrieg Wulf


The T86 is an American amphibious vehicle, coming in as the main reward in the Normandy ‘44 event!

T86: A Premium Light Tank for the USA at Rank III
At a glance:
  • M18 Hellcat base
  • 76 mm gun with APCR, APCBC, AP shells
  • Vertical stabilizer
  • Large in size, making it vulnerable
  • Amphibious!
Vehicle History

In February 1944, the U.S. Ordnance Department initiated the development of an amphibious vehicle with a 76 mm gun based on the M18 Hellcat. The contract for the design was awarded to Sparkman & Stephens, and in September 1944, two prototypes were approved to be built — the T86 and T86E1. The main difference was the ability to drive on water. The T86 was driven on water by its tracks, whereas the T86E1 by two propellers. Both vehicles retained some elements of the M18, but received an enlarged displacement hull, folding rudders for maneuvering on water, special wave deflectors and additional periscopes for the crew.

The prototype was tested in late 1944. The T86 achieved a speed of 8.4 km/h on water, while the T86E1 achieved 10 km/h, which was lower than the expected 12 km/h. Despite attempts to further improve the T86E1 by installing a larger propeller, the prototype that moved on water with its tracks was considered more successful. Later on, a third prototype, the T87 was created with a shortened hull and a turret with the 105 mm T88 gun, but with the end of the war in 1945, all work on the program was stopped.




Introducing the T86!

The Normandy ‘44 event honors one of the most decisive operations during the Second World War. D-Day happened on June 6th 1944 and for this momentous occasion we have an event that started today, featuring the T86 American experimental amphibious tank which is based on the popular M18 Hellcat, two D-Day related decals and a decoration. Let’s take a closer look at the T86!




Compared to the M18 Hellcat, the T86 has retained the transmission, core chassis and turret with the same gun, all while losing most of its armor. The obvious main difference is that it has been dressed up in a special amphibious pontoon, allowing it to drive while on water! There’s a total of five crew members, with three of them located in the lightly protected turret. The weapon is the same found on the M18 Hellcat, the 76 mm M1 gun with the ammunition for this gun being the same you’d expect to see on the M18 Hellcat — AP, HE, APCBC, APCR and a Smoke shell!

As obvious from how the T86 looks, the turret is placed on a very large hull, which allows the tank to float and drive on water as already mentioned. Since the hull is now larger in all directions, the overall mobility is now lower due to the weight of the pontoon and weaker engine.




While playing the T86, be sure to rely on its mobility which is still good and its very effective gun with a good reload speed and vertical stabilizer, which make this tank a handy contributor to the battle. There’s almost no hope though when you get hit by shells or even machine gun bullets, since the armor is thin and the crew is cramped quite tightly. Although sometimes the separation of the crew in the turret from the driver and radio operator in the hull can play into your hands, especially if you don’t fill the ammunition racks to the brim — but don’t count on it!

Like all vehicles with an open fighting compartment, the T86 is especially vulnerable to aircraft and SPAA looking to take a bite. On the flipside, a .50 cal is mounted on the turret, handy for fighting off low flying aircraft, so long as the crew member using it stays alive.



The T86 is a great little vehicle that could have stormed the beaches of Normandy on D-Day if it had been developed earlier. That’s it for this one, be sure to check out the event details below to learn how you can get yourself this vehicle!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

Click here to find out more details about the Normandy ‘44 event
War Thunder - Blitzkrieg Wulf


An improved Japanese Type 81 SAM System with multiple vehicles is coming in the next major update for Japan!

Tan-SAM kai: An SPAA (SAM) for Japan at Rank VIII
At a glance:
  • One fire control vehicle and two launchers!
  • Two types of missiles: ARH and IR
  • High speed
  • Very large in size, with no armor

Vehicle History
In 1966, the Japanese Technical Research Institute (TRDI) began developing a new short-range anti-aircraft missile system. After lengthy tests that ended in 1979, the system was accepted into service in 1980 under the designation Type 81 (Tan-SAM or SAM-1). It was based on the chassis of Isuzu Type 73 trucks and included two launchers with missiles and a control vehicle with a radar. In 1987, a modernized variant of the SAM-1B with an improved jam-resistant IR seeker made an appearance.

In 1989, a further modernization of the system began, called Tan-SAM Kai (SAM-1C). The updated variant was accepted into service in 1995 and used the SKW-475 chassis, new missiles with IR and radar seekers, as well as an autonomous sighting system on the launcher.

In the 2000s, some of the old launchers were upgraded to use SAM-1C missiles. A total of about 1,800 missiles were produced, and the vehicles themselves were in service with the Ground, Air and Maritime Self-Defense Forces of Japan.




Introducing the Tan-SAM kai!

The new mechanics of Multi-Vehicle SAM Systems will significantly increase the combat capabilities of the Type 81(C) system, a familiar vehicle if you’ve progressed through the Japanese ground forces tree. Today we’re presenting a newer Tan-SAM kai system, consisting of a radar vehicle and two launchers, plus an arsenal of new missiles, one of which features an active radar homing seeker (ARH). Let’s get right into it!




In the Leviathans major update for War Thunder, the Tan-SAM kai comes to the game using the brand-new Multi-Vehicle SAM System mechanic! It features three vehicles — a target acquisition and designation system (TADS) with a radar, and two missile launchers. This new vehicle solves one of the main problems with the Type 81 (C), which was its inability to detect air targets, thanks to the TADS vehicles. There are two types of missiles that the launchers are able to fire, including the familiar all-aspect Type 81C that has an IR head, photocontrast channel, good overloads and and jamming immunity, plus a new missile with an active radar homing head (ARH).

As we spoke about in the Multi-Vehicle SAM System blog, most of these new vehicles will be considered fully destroyed when the radar vehicle is lost — but the Tan-SAM kai is different! This is because the launcher vehicles can operate autonomously, without target designation from the radar vehicle — when the radar vehicle is destroyed or the radar has been turned off, then target designation for the ARH missiles is no longer possible. Despite this, you can still try to launch missiles towards a target in the hopes that the enemy will fall into the locking area of the homing head, as the Tan-SAM kai possess the “Maddog” ARH missile launch mode! Let us explain — when the missile is launched in the direction of a suspected enemy target, the missile may (or may not!) lock onto whoever is in the direction of flight and will go after them, including allied aircraft. Yeah, we can see how this one is going to work out! Make sure to be careful when using these missiles when you no longer have a radar vehicle or have turned off the radar.




The three vehicles that the Tan-SAM kai consists of are built on the chassis of a three-axle Isuzu Type 73 army truck. This truck has good driving abilities and can accelerate to almost 100 km/h. As you might have seen, the Tan-SAM kai is a large vehicle, making it vulnerable to attacks from the ground and air, plus there’s no real armor at all. When you spawn in, it would be a logical idea to place the vehicles at some distance from each other so that you avoid being taken out all at once.



That’s all for now! We’re waiting for the Leviathans major update to come out, and are getting ready to use Multi-Vehicle SAM Systems ourselves. Keep an eye out for more blogs and see you soon!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


On June 5th 1967, the Six-Day War began, where Israeli M-51 Sherman tanks were used for the first time in combat. 15 years later on June 6th 1982, the Lebanon War started, where Merkava tanks were used for the first time, proving themselves against Syrian T-72s.

The M-51 (W) and Merkava Mk.2D are available for Golden Eagles and are back for good!
The M-51 (W) (rank IV) is available for 4880 Golden Eagles, and the Merkava Mk.2D (rank VI) is available for 8910 Golden Eagles! They are now back for good and will not be disappearing from purchase.

That’s not all, as until June 9th (11:00 GMT), both of these tanks have a 30% discount, allowing you purchase them for 3416 and 6237 Golden Eagles respectively!

When: From June 4th (11:00 GMT).
Where: Israel > Army > Premium vehicles.

About these tanks
  • The M-51 (W) tank utilizes an M4A3 chassis, providing improved frontal protection compared to an M4A1. Its armament consists of a French 105 mm gun, notable for firing a HEAT that has impressive penetration capability of up to 400 mm. Additionally, this tank is equipped with a 12.7 mm machine gun, upgraded from a 7.62 mm.


  • The Merkava Mk.2D is the newest variant of the Merkava Mk.2, boasting turret protection on par with the Mk.4. Armed with a 105 mm Sharir cannon, it includes a two-plane stabilizer and a laser rangefinder that automatically adjusts for distance, proving highly effective at long ranges. This tank is equipped with composite armor screens, smoke grenades, engine smoke, and a front-mounted engine that helps absorb incoming fire.


War Thunder - Blitzkrieg Wulf


Today we’ll be covering the legendary Bismarck! One of the most famous battleships of all time with a fascinating story.

Bismarck: A Battleship for Germany at Rank VII
At a glance:
  • 380 mm (15 inch) guns
  • Strong all-around armor layout
  • High accuracy
  • Limited anti-air protection
Vehicle History

Work on Bismarck began on July 1st 1936 at Blohm & Voss in Kiel, after several years she was launched on February 14th 1939. On May 18th 1941, she was sent out on her maiden voyage to the Atlantic together with the heavy cruiser Prinz Eugen in Operation Rheinübung. Several days later, the pair would encounter HMS Hood and the new battleship HMS Prince of Wales, along with heavy cruisers Norfolk and Suffolk. Hood as the pride of the Royal Navy was famously sunk by Bismarck after only five salvos, with Prince of Wales able to disengage after several hits.

The sinking of the Hood ignited a fierce pursuit by the entire Home Fleet of the Royal Navy. Despite the victory Bismarck was not unharmed, one of her boilers was in critical condition and she was listing starboard, which forced her to head back towards occupied France for repairs. After an inconsequential attack from the aircraft of HMS Victorious, the British lost contact with Bismarck. Only two days later however, she was detected again by a PBY Catalina. Shortly after her position was relayed, HMS Ark Royal launched several Fairey Swordfish torpedo bombers to attack Bismarck, these old biplanes suffered no losses and scored several hits, with the most pivotal being to Bismarck’s rudder.

Unable to sail straight, Bismarck was cornered a British fleet of 2 battleships, 2 heavy cruisers and 8 destroyers. The battleships King George V and Rodney opened fire on Bismarck, which could not fire effectively due to her damaged control systems and crippled handling, rendering her useless. The British battleships fired around 700 shells of their main batteries at Bismarck, with the entire fleet firing around 2,800 shells in total. This onslaught turned the German battleship into a floating wreck within 90 minutes, but still did not sink. After orders were given to attack the German behemoth with torpedoes, it was already listing to the side and the deck was partly under water. At 10:40 on the May 27th Bismarck sank stern first. It’s still highly debated if the ship was ultimately sunk by scuttling from her own crew or from the damage. In 1989 the wreck was found in a depth of 4,800 m.




Introducing Bismarck!

The time has come to talk about Bismarck, perhaps Germany’s most famous ship and one of the most famous in history, ultimately being a true household name. This epic ship is joining the top ranks of the German Bluewater fleet in the next major update, so let’s take a look at what she can do.



First up, let’s talk about the guns! Bismarck is equipped with eight 380 mm guns, known for their high power and accuracy. While they aren’t as large as many contemporary main batteries, their accuracy even at long range is particularly impressive, her reload speed is great too, up to 2.6 rounds per minute — the fastest reload for the caliber!

Interesting: Bismarck gets her iconic name from German Chancellor Otto von Bismarck!



Bismarck can equip four primary shells, AP, and three HE types, regular, base fuse, and timed fuse for anti-aircraft. The AP rounds will be able to punch through just over 700 mm of armor max, with a decent helping of explosive filler. The base fuse HE will also form a nice middle ground between the AP and standard HE, with over 500 mm of penetration and around 32kg of explosive filler! These main caliber guns are complemented by twelve 150 mm guns in six mounts, able to provide shorter range fire against soft targets.

Much like real life, Bismarck is somewhat lacking in regards to anti-air protection, with only a handful of large caliber 105 mm AA guns, and a complement of older, smaller 37 mm and 20 mm cannons — effective in the right circumstances, but lacking the volume of fire necessary to form a strong air defense.



Interesting: Despite her strength, Bismarck’s rudder was disabled by old Swordfish aircraft, allowing the Royal Navy to finish her off.

Like all big ships, Bismarck is very well protected, there’s a lot of detail here but we’ll just give you the quick version! Bismarck is protected by about 320 mm of armor around the belt, the turret face and barbettes are similarly well defended at 360 mm and 340 mm respectively. While Bismarck may not have the thickest armor on paper, its protection is notable as it is very well defended across the board, with few areas that could be considered as pivotal weakspots. Although the standard armor plates are not angled like her contemporaries, the angling of the armored deck provides an extra 110-120 mm of internal protection.



In terms of speed and maneuverability, Bismarck is fairly effective. With a max speed of around 30 knots (56 km/h), this lets her traverse the map quickly. Her turning circle is also surprisingly good, being able to change direction relatively quickly for such a large battleship. This maneuverability is key to the playstyle, adjusting your heading and responding to new threats quickly is vital when cannons are this powerful, so keep this in mind and make sure to keep your armor effective against the enemy!



That’s all for today, thank you for being with us for another blog! Bismarck will be making her way to the German tree in the Leviathans major update, until then, we’ve still got more to share, see you back here soon for more devblogs!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


Today we’ll be taking a look at the MSC, the first Leclerc that was created to test and evaluate new systems, which will be coming to the game in the Leviathans major update.

MSC: An MBT (Medium Tank) for France at Rank VII
At a glance:
  • 120 mm cannon!
  • HEAT-FS and APFSDS
  • Good mobility
  • Light protection
Vehicle History

In the 1960s, France started to look into a new project to replace their AMX-30s as they were becoming outdated compared to NATO and Soviet tanks. In 1978, a project was agreed with Germany to design a brand-new MBT together, but it never came into fruition mainly due to different views on the core design.

In 1982 France continued work alone on an MBT through the Engin Principal de Combat (EPC, or “Main Combat Vehicle”) program, with the aim to design new systems for a domestically produced MBT in France. Several proposals for different turrets with and without an autoloader were made, but at the end of it, an autoloading turret was selected. In 1986 the project was renamed after French general Philippe Leclerc de Hauteclocque to “Leclerc”.

Following a series of testing different systems, a complete tank was rolled out at Satory in France in 1986. This tank was called the MSC (Mulet Système Complet, or “Testbed”) and was the result of many proposed components in one package to evaluate how they work together. It tested turret internals such as a stabilizer and autoloader, and also featured a new chassis optimized for mobility and a 120 mm gun, making it a huge upgrade over the AMX-30.

After three years of tests, the MSC ultimately paved the way for pre-series and production Leclerc tanks to come down the line. Production Leclerc tanks entered service with the French Army in 1992.




Introducing the MSC!

Meet the MSC, the first Leclerc to have been produced. This tank was fully built and acted as a testbed between 1986 and 1989 to test electronic equipment, a stabilizer and other important features that would be used in future Leclercs. It ultimately helped pave the way for the full-production Leclerc that we all know today, first produced in 1992. Today we’ll compare it to the Leclerc variants already in the game, so let’s dive in.




If you’ve already played the Leclerc tanks in War Thunder, you’ll know they are mainly characterized by excellent firepower. Compared to them, the MSC features a 120 mm cannon with the same two rounds on the AMX-40: a OCC 120 G1 HEAT-FS and an OFL 120 G1 APFSDS. This is all backed up by an autoloader, albeit with the downside of having 3 crew instead of 4. Other finishing touches to the FCS is a laser rangefinder and thermal sights for the gunner.

Interesting: “MSC” stands for “Mulet Système Complet” which in English means “Testbed”.



Right, so the firepower is that of the AMX-40, but what about the armor? The armor is simplified compared to the production Leclerc tanks in general. Those who are keen eyed would have also noticed that the smoke canisters are on the turret cheeks instead of the back of the turret, and there’s just six instead of 14. The autoloader features 24 pcs in the first-stage ammo stowage instead of the 22 found on the production Leclerc tanks, which may come in handy once in a while!

The MSC can reach a max speed over of 70 km/h thanks to its excellent engine with a thick exhaust pipe sticking out at the back, propelling the fumes to the side and above the tank, instead of just above like on the production Leclercs.



All-in-all the MSC is still a good tank compared to the production Leclercs, instead at a lower rank and Battle Rating, meaning it can fit into more suitable lineups. Thanks for reading! Be sure to check out other dev blogs coming your way!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


Meet the RAH-66 Comanche, a stealthy reconnaissance and attack helicopter developed during the late Cold War to counter high-tech threats, which was ultimately rendered obsolete due to shifting military priorities and rising project costs.

RAH-66 Comanche: A Premium Attack Helicopter for the USA at Rank VI
At a glance:
  • Reduced radar and IR signature
  • Excellent flight characteristics
  • 20 mm rotary cannon
  • Advanced precision weapons

Pre-order – RAH-66 Comanche Pack
To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!
49.99
  • RAH-66 Comanche (Rank VI, USA)
  • Premium account for 15 days
  • 2000 Golden Eagles
  • Pre-order bonus: unique title “The Duke”
  • Pre-order bonus: unique “War Chief” decal


Vehicle History

The RAH-66 Comanche was an advanced stealth reconnaissance and attack helicopter developed by Boeing–Sikorsky for the U.S. Army during the late Cold War and post-Cold War era. Initiated in the early 1980s under the Light Helicopter Experimental (LHX) program, it aimed to replace aging scout helicopters like the OH-58 Kiowa. Designed with stealth features, advanced avionics, and fly-by-wire controls, the Comanche was intended to penetrate deep into enemy territory undetected. It reflected Cold War priorities of fighting a technologically advanced adversary, primarily the Soviet Union, in a conventional battlefield. However, with the collapse of the Soviet Union and shifting military needs, the program’s relevance declined as asymmetric warfare and counterinsurgency became the new prevalent concerns. The RAH-66 faced repeated delays and escalating costs, which played a key factor in the project’s ultimate cancellation.

By 2004, after producing two prototypes, the U.S. Army terminated the program to redirect funds toward upgrades of existing helicopters and unmanned systems, which were to fulfill the same purpose as the originally envisioned Comanche. Although the project never reached completion, the Comanche contributed valuable research know-how in stealth rotorcraft and systems integration.


Introducing the RAH-66 Comanche!

The RAH-66 Comanche is a unique light attack helicopter, incorporating several experimental technologies with the aim of decreasing the vehicle’s detection on a modern battlefield. Coming soon in the Leviathans major update, this futuristic-looking helicopter is available to pre-order starting today! Now, let’s take a look!



Visually speaking, the RAH-66 Comanche gives off the impression of a quick and highly agile helicopter. The vehicle not only owes this to its sleek design and use of lightweight composite materials, but also to its pair of T800 turboshaft engines, generating over 1,500 HP each. As a result, the Comanche can attain top speeds of over 200 mph (324 km/h), earning its place among War Thunder’s most nimble helicopters!

Although fast, the Comanche’s unchallenged ace up its sleeve remains its stealth capabilities. Thanks to the specific geometry, the Comanche is capable of alluding radar detection until it closes in much more to its target compared to conventional helicopters with the same size. Therefore, much like the F-117 Nighthawk, you’ll get the chance to deliver strikes much more precisely, while delaying or even avoiding detection by enemy radar altogether.




Interesting: At the time of its cancellation in 2004, the Comanche project had cost the U.S. Government over $6.9 billion.

Getting to the target is one thing, albeit an important one. But at least equally important is the question of what to take the target out with? For this, the Comanche has a selection of most proven American ordnance options, ranging from Hellfire and Stinger missiles to Hydra rocket pods. Additionally, you’ll always be able to rely on a nose-mounted 20 mm rotary cannon to strafe lightly armored ground vehicles or shoot down hostile helicopters in the area.



A unique feature of the Comanche, not found on other helicopters is its ability to stow away its payload in internally folding pylons. As these offer only a limited number of hardpoints, you can choose to further augment the helicopter’s payload by strapping on stub wings, enabling the Comanche to carry an increased number of suspended ordnance into combat.



The cutting-edge Comanche can be pre-ordered starting from today and will soon be making its way to reshape the combat dynamics on the battlefields of War Thunder after its arrival to the game as part of the Leviathans major update. That’s today’s devblog wrapped. Be sure to stay tuned to the news for more sneak peaks at the new additions awaiting you in the upcoming update. Until then, clear skies and happy hunting pilots!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


June 6th, 1944. A day of heroic deeds from the soldiers who stormed the beaches of Normandy. Celebrate the anniversary of the start of Operation Overlord with us, take part in ground battles and get decals honoring D-Day, a decoration and the American T86 prototype tank!

From June 5th (11:00 GMT) until June 17th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards!

T86 — A Premium Light Tank for the USA at Rank III
In 1944, a prototype of the M18 was converted into a special amphibious variant in the United States. The hull and turret were modified to provide amphibious capabilities, with the size of the vehicle increasing significantly and the armor being reduced. What came from this was the T86, which retained good mobility and firepower. This conversion remained at testing only, but the experience gained from it was further used in attempts to create an amphibious fire support vehicle.


“Gold Beach” decal
“Utah Beach” decal
“Johnson machine gun” decoration

Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account

How to get all rewards
Each stage can be obtained for 35,000 mission points, where every new stage obtained will give you a new reward.

Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Normandy ‘44” and click the “Get Reward” button.

You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

Stages change every two days at 11:00 GMT on June 7th, 9th, 11th, 13th and 15th.

Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: “Johnson machine gun” decoration
  • For 6 Stages: non-tradable coupon for the T86

Discounts on purchasing stages using Golden Eagles
Unfinished stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.

Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price for unlocking this stage will be 349 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need to pay 139 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

The “Upgrade for coupon”
When you complete 6 stages, you’ll receive a non-tradable coupon for the T86, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from June 5th (11:00 GMT) until June 17th (11:00 GMT) for 500,000 mission points.

After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.

The “Upgrade for coupon” item is valid until June 20th (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

To make a tradable coupon, select the “Coupon T86 (USA)” in your inventory and click the “Modify” button.

You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Normandy ‘44. If you don’t manage to complete a stage on time or would like to purchase a stage, until June 20th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.
War Thunder - Blitzkrieg Wulf


Every year on the first Sunday in June, Canada celebrates Armed Forces Day. At the start of the First World War, the Canadian Armed forces had just 3,500 men, but by the end of the war with conscription announced, they expanded to 400,000. 24,000 of these took part in battles in Europe. The conscription for the Second World War was even larger, with more than a million Canadians serving and of these, 42,000 died in combat. Currently, the Canadian Armed Forces have just over 90,000 personnel.

In honor of Canadian Armed Forces Day, we’ve created a special video in the Moments of Valor series, exclusive bundles with premium vehicles and unique camouflages, as well as a pre-order pack for the Northtrop NF-5A.



Special offers in the Gaijin Store

When: From June 1st (09:00 GMT) until June 9th (09:00 GMT).

Unique packs with camouflages are currently in the Gaijin.net store. Plus, on June 1st, pre-orders for a pack with the NF-5A will start, where it will be available to be pre-ordered until the release of the Leviathans major update!

“Pathway to the stars” Bundle
160 79.99
  • Mustang Pack + unique “P-51D '9569', Royal Canadian Air Force” camouflage
  • F/A-18С Early Pack + unique camouflage for the 60th anniversary of the 425th Squadron, Canadian Air Force
  • Sabre Skyblazers Pack + unique camouflage of the Royal Canadian Air Force (RCAF), aerobatic flying team 'Golden Hawks'
  • Unique “Pathway to the stars” title

“Stand on guard” Bundle
87.47 43.74
  • M5A1 5th Canadian Armoured Division Pack
  • Leopard 2A4M CAN Pack + unique modern forest camouflage
  • Ram II (Rank II, Great Britain)
  • Unique “Stand on guard” title
Note! You can also get the titles if you already have all the vehicles from the bundle and play 3 battles with each of them from June 1st to 9th (09:00 GMT).


The following camouflages (including the ones created by War Thunder Live users) have been permanently added to the game for Golden Eagles:

  • Sabre Skyblazers (USA, Rank V): camouflage of the Royal Canadian Air Force (RCAF), aerobatic flying team 'Golden Hawks'.
  • F/A-18С Early (USA, Rank VIII): camouflage for the 60th anniversary of the 425th Squadron, Canadian Air Force
  • Leopard 2A4M CAN (Germany, Rank VII): modern forest camouflage
  • P-51D-20-NA (USA, Rank IV): “P-51D '9569', Royal Canadian Air Force” camouflage
  • P-400 (USA, Rank II): “Royal Canadian Air Force, Test and Development Establishment, Air Force Headquarters, 1941” camouflage
  • C2A1 (Germany, Rank VI): “1st Troop 2nd Battalion, Lord Strathcona’s Horse, Royal Canadian Battle Group, JTF, Afghanistan” camouflage


Pre-order — Northrop NF-5A Pack


69.99
  • Northrop NF-5A (Rank VII, France)
  • 2500 Golden Eagles
  • Premium account for 20 days
  • Pre-order bonus: unique “Freedom fighter” title
  • Pre-order bonus: unique “Emblem of the 313 Squadron of the Royal Netherlands Air Force” Decal

  • Pre-order bonus: unique Abbotsford Air Show demonstration camouflage (Canada, 1989)

HMCS Haida and Stuart VI (5th CAD) are temporarily available for Golden Eagles!
HMCS Haida (Britain, rank III) is available for 4,880 Golden Eagles and the Stuart VI (5th CAD) (USA, rank II) is available for 700 Golden Eagles!

When: From June 1st (09:00 GMT) until June 4th (11:00 GMT).
Where: Great Britain / USA > Bluewater fleet / Army > Premium Vehicles.

About these vehicles
  • HMCS Haida is a veteran of the Second World War, escorting convoys to the USSR and taking part in the Allied landings in Normandy. It holds the record among Canadian ships for the tonnages of sunken enemies. Compared to other destroyers in the game, it’s slow but well armed, with a solid anti-aircraft battery and deadly torpedoes.


  • The 5th Canadian Armored Division fought in Italy and participated in the invasion of Germany. The Stuart VI light tank can accelerate to 58 km/h and with an experienced crew can reload its 37 mm gun in less than 3 seconds. Its short-stop stabilizer helps when shooting, and its armor is thin.


The Ram II is at a discount!
The Ram II (Britain, rank II) is available at a 50% discount for 576 Golden Eagles.



When: From June 1st (09:00 GMT) until June 4th (11:00 GMT).
Where: Great Britain > Army > Premium Vehicles.

About this tank
  • The Canadian Ram II was used during the Second World War. Featuring decent armor and smoke grenades, its enemies are ready to be met by a 57 mm gun with good armor penetration!


Earn the “Emblem of the Canadian Armed Forces” decal!
Get this cool decal for this day!


“Emblem of the Canadian Armed Forces” decal

When: From June 1st until June 4th (09:00 GMT)
Task: Play 3 battles using British vehicles at rank III or higher to receive the “Emblem of the Canadian Armed Forces” decal!

Additional details:
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Canadian Armed Forces Day.
  • You can find the decal in the “Allies → Tanks” tab in the customization menu
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