War Thunder - Blitzkrieg Wulf


An improved Japanese Type 81 SAM System with multiple vehicles is coming in the next major update for Japan!

Tan-SAM kai: An SPAA (SAM) for Japan at Rank VIII
At a glance:
  • One fire control vehicle and two launchers!
  • Two types of missiles: ARH and IR
  • High speed
  • Very large in size, with no armor

Vehicle History
In 1966, the Japanese Technical Research Institute (TRDI) began developing a new short-range anti-aircraft missile system. After lengthy tests that ended in 1979, the system was accepted into service in 1980 under the designation Type 81 (Tan-SAM or SAM-1). It was based on the chassis of Isuzu Type 73 trucks and included two launchers with missiles and a control vehicle with a radar. In 1987, a modernized variant of the SAM-1B with an improved jam-resistant IR seeker made an appearance.

In 1989, a further modernization of the system began, called Tan-SAM Kai (SAM-1C). The updated variant was accepted into service in 1995 and used the SKW-475 chassis, new missiles with IR and radar seekers, as well as an autonomous sighting system on the launcher.

In the 2000s, some of the old launchers were upgraded to use SAM-1C missiles. A total of about 1,800 missiles were produced, and the vehicles themselves were in service with the Ground, Air and Maritime Self-Defense Forces of Japan.




Introducing the Tan-SAM kai!

The new mechanics of Multi-Vehicle SAM Systems will significantly increase the combat capabilities of the Type 81(C) system, a familiar vehicle if you’ve progressed through the Japanese ground forces tree. Today we’re presenting a newer Tan-SAM kai system, consisting of a radar vehicle and two launchers, plus an arsenal of new missiles, one of which features an active radar homing seeker (ARH). Let’s get right into it!




In the Leviathans major update for War Thunder, the Tan-SAM kai comes to the game using the brand-new Multi-Vehicle SAM System mechanic! It features three vehicles — a target acquisition and designation system (TADS) with a radar, and two missile launchers. This new vehicle solves one of the main problems with the Type 81 (C), which was its inability to detect air targets, thanks to the TADS vehicles. There are two types of missiles that the launchers are able to fire, including the familiar all-aspect Type 81C that has an IR head, photocontrast channel, good overloads and and jamming immunity, plus a new missile with an active radar homing head (ARH).

As we spoke about in the Multi-Vehicle SAM System blog, most of these new vehicles will be considered fully destroyed when the radar vehicle is lost — but the Tan-SAM kai is different! This is because the launcher vehicles can operate autonomously, without target designation from the radar vehicle — when the radar vehicle is destroyed or the radar has been turned off, then target designation for the ARH missiles is no longer possible. Despite this, you can still try to launch missiles towards a target in the hopes that the enemy will fall into the locking area of the homing head, as the Tan-SAM kai possess the “Maddog” ARH missile launch mode! Let us explain — when the missile is launched in the direction of a suspected enemy target, the missile may (or may not!) lock onto whoever is in the direction of flight and will go after them, including allied aircraft. Yeah, we can see how this one is going to work out! Make sure to be careful when using these missiles when you no longer have a radar vehicle or have turned off the radar.




The three vehicles that the Tan-SAM kai consists of are built on the chassis of a three-axle Isuzu Type 73 army truck. This truck has good driving abilities and can accelerate to almost 100 km/h. As you might have seen, the Tan-SAM kai is a large vehicle, making it vulnerable to attacks from the ground and air, plus there’s no real armor at all. When you spawn in, it would be a logical idea to place the vehicles at some distance from each other so that you avoid being taken out all at once.



That’s all for now! We’re waiting for the Leviathans major update to come out, and are getting ready to use Multi-Vehicle SAM Systems ourselves. Keep an eye out for more blogs and see you soon!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


On June 5th 1967, the Six-Day War began, where Israeli M-51 Sherman tanks were used for the first time in combat. 15 years later on June 6th 1982, the Lebanon War started, where Merkava tanks were used for the first time, proving themselves against Syrian T-72s.

The M-51 (W) and Merkava Mk.2D are available for Golden Eagles and are back for good!
The M-51 (W) (rank IV) is available for 4880 Golden Eagles, and the Merkava Mk.2D (rank VI) is available for 8910 Golden Eagles! They are now back for good and will not be disappearing from purchase.

That’s not all, as until June 9th (11:00 GMT), both of these tanks have a 30% discount, allowing you purchase them for 3416 and 6237 Golden Eagles respectively!

When: From June 4th (11:00 GMT).
Where: Israel > Army > Premium vehicles.

About these tanks
  • The M-51 (W) tank utilizes an M4A3 chassis, providing improved frontal protection compared to an M4A1. Its armament consists of a French 105 mm gun, notable for firing a HEAT that has impressive penetration capability of up to 400 mm. Additionally, this tank is equipped with a 12.7 mm machine gun, upgraded from a 7.62 mm.


  • The Merkava Mk.2D is the newest variant of the Merkava Mk.2, boasting turret protection on par with the Mk.4. Armed with a 105 mm Sharir cannon, it includes a two-plane stabilizer and a laser rangefinder that automatically adjusts for distance, proving highly effective at long ranges. This tank is equipped with composite armor screens, smoke grenades, engine smoke, and a front-mounted engine that helps absorb incoming fire.


War Thunder - Blitzkrieg Wulf


Today we’ll be covering the legendary Bismarck! One of the most famous battleships of all time with a fascinating story.

Bismarck: A Battleship for Germany at Rank VII
At a glance:
  • 380 mm (15 inch) guns
  • Strong all-around armor layout
  • High accuracy
  • Limited anti-air protection
Vehicle History

Work on Bismarck began on July 1st 1936 at Blohm & Voss in Kiel, after several years she was launched on February 14th 1939. On May 18th 1941, she was sent out on her maiden voyage to the Atlantic together with the heavy cruiser Prinz Eugen in Operation Rheinübung. Several days later, the pair would encounter HMS Hood and the new battleship HMS Prince of Wales, along with heavy cruisers Norfolk and Suffolk. Hood as the pride of the Royal Navy was famously sunk by Bismarck after only five salvos, with Prince of Wales able to disengage after several hits.

The sinking of the Hood ignited a fierce pursuit by the entire Home Fleet of the Royal Navy. Despite the victory Bismarck was not unharmed, one of her boilers was in critical condition and she was listing starboard, which forced her to head back towards occupied France for repairs. After an inconsequential attack from the aircraft of HMS Victorious, the British lost contact with Bismarck. Only two days later however, she was detected again by a PBY Catalina. Shortly after her position was relayed, HMS Ark Royal launched several Fairey Swordfish torpedo bombers to attack Bismarck, these old biplanes suffered no losses and scored several hits, with the most pivotal being to Bismarck’s rudder.

Unable to sail straight, Bismarck was cornered a British fleet of 2 battleships, 2 heavy cruisers and 8 destroyers. The battleships King George V and Rodney opened fire on Bismarck, which could not fire effectively due to her damaged control systems and crippled handling, rendering her useless. The British battleships fired around 700 shells of their main batteries at Bismarck, with the entire fleet firing around 2,800 shells in total. This onslaught turned the German battleship into a floating wreck within 90 minutes, but still did not sink. After orders were given to attack the German behemoth with torpedoes, it was already listing to the side and the deck was partly under water. At 10:40 on the May 27th Bismarck sank stern first. It’s still highly debated if the ship was ultimately sunk by scuttling from her own crew or from the damage. In 1989 the wreck was found in a depth of 4,800 m.




Introducing Bismarck!

The time has come to talk about Bismarck, perhaps Germany’s most famous ship and one of the most famous in history, ultimately being a true household name. This epic ship is joining the top ranks of the German Bluewater fleet in the next major update, so let’s take a look at what she can do.



First up, let’s talk about the guns! Bismarck is equipped with eight 380 mm guns, known for their high power and accuracy. While they aren’t as large as many contemporary main batteries, their accuracy even at long range is particularly impressive, her reload speed is great too, up to 2.6 rounds per minute — the fastest reload for the caliber!

Interesting: Bismarck gets her iconic name from German Chancellor Otto von Bismarck!



Bismarck can equip four primary shells, AP, and three HE types, regular, base fuse, and timed fuse for anti-aircraft. The AP rounds will be able to punch through just over 700 mm of armor max, with a decent helping of explosive filler. The base fuse HE will also form a nice middle ground between the AP and standard HE, with over 500 mm of penetration and around 32kg of explosive filler! These main caliber guns are complemented by twelve 150 mm guns in six mounts, able to provide shorter range fire against soft targets.

Much like real life, Bismarck is somewhat lacking in regards to anti-air protection, with only a handful of large caliber 105 mm AA guns, and a complement of older, smaller 37 mm and 20 mm cannons — effective in the right circumstances, but lacking the volume of fire necessary to form a strong air defense.



Interesting: Despite her strength, Bismarck’s rudder was disabled by old Swordfish aircraft, allowing the Royal Navy to finish her off.

Like all big ships, Bismarck is very well protected, there’s a lot of detail here but we’ll just give you the quick version! Bismarck is protected by about 320 mm of armor around the belt, the turret face and barbettes are similarly well defended at 360 mm and 340 mm respectively. While Bismarck may not have the thickest armor on paper, its protection is notable as it is very well defended across the board, with few areas that could be considered as pivotal weakspots. Although the standard armor plates are not angled like her contemporaries, the angling of the armored deck provides an extra 110-120 mm of internal protection.



In terms of speed and maneuverability, Bismarck is fairly effective. With a max speed of around 30 knots (56 km/h), this lets her traverse the map quickly. Her turning circle is also surprisingly good, being able to change direction relatively quickly for such a large battleship. This maneuverability is key to the playstyle, adjusting your heading and responding to new threats quickly is vital when cannons are this powerful, so keep this in mind and make sure to keep your armor effective against the enemy!



That’s all for today, thank you for being with us for another blog! Bismarck will be making her way to the German tree in the Leviathans major update, until then, we’ve still got more to share, see you back here soon for more devblogs!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


Today we’ll be taking a look at the MSC, the first Leclerc that was created to test and evaluate new systems, which will be coming to the game in the Leviathans major update.

MSC: An MBT (Medium Tank) for France at Rank VII
At a glance:
  • 120 mm cannon!
  • HEAT-FS and APFSDS
  • Good mobility
  • Light protection
Vehicle History

In the 1960s, France started to look into a new project to replace their AMX-30s as they were becoming outdated compared to NATO and Soviet tanks. In 1978, a project was agreed with Germany to design a brand-new MBT together, but it never came into fruition mainly due to different views on the core design.

In 1982 France continued work alone on an MBT through the Engin Principal de Combat (EPC, or “Main Combat Vehicle”) program, with the aim to design new systems for a domestically produced MBT in France. Several proposals for different turrets with and without an autoloader were made, but at the end of it, an autoloading turret was selected. In 1986 the project was renamed after French general Philippe Leclerc de Hauteclocque to “Leclerc”.

Following a series of testing different systems, a complete tank was rolled out at Satory in France in 1986. This tank was called the MSC (Mulet Système Complet, or “Testbed”) and was the result of many proposed components in one package to evaluate how they work together. It tested turret internals such as a stabilizer and autoloader, and also featured a new chassis optimized for mobility and a 120 mm gun, making it a huge upgrade over the AMX-30.

After three years of tests, the MSC ultimately paved the way for pre-series and production Leclerc tanks to come down the line. Production Leclerc tanks entered service with the French Army in 1992.




Introducing the MSC!

Meet the MSC, the first Leclerc to have been produced. This tank was fully built and acted as a testbed between 1986 and 1989 to test electronic equipment, a stabilizer and other important features that would be used in future Leclercs. It ultimately helped pave the way for the full-production Leclerc that we all know today, first produced in 1992. Today we’ll compare it to the Leclerc variants already in the game, so let’s dive in.




If you’ve already played the Leclerc tanks in War Thunder, you’ll know they are mainly characterized by excellent firepower. Compared to them, the MSC features a 120 mm cannon with the same two rounds on the AMX-40: a OCC 120 G1 HEAT-FS and an OFL 120 G1 APFSDS. This is all backed up by an autoloader, albeit with the downside of having 3 crew instead of 4. Other finishing touches to the FCS is a laser rangefinder and thermal sights for the gunner.

Interesting: “MSC” stands for “Mulet Système Complet” which in English means “Testbed”.



Right, so the firepower is that of the AMX-40, but what about the armor? The armor is simplified compared to the production Leclerc tanks in general. Those who are keen eyed would have also noticed that the smoke canisters are on the turret cheeks instead of the back of the turret, and there’s just six instead of 14. The autoloader features 24 pcs in the first-stage ammo stowage instead of the 22 found on the production Leclerc tanks, which may come in handy once in a while!

The MSC can reach a max speed over of 70 km/h thanks to its excellent engine with a thick exhaust pipe sticking out at the back, propelling the fumes to the side and above the tank, instead of just above like on the production Leclercs.



All-in-all the MSC is still a good tank compared to the production Leclercs, instead at a lower rank and Battle Rating, meaning it can fit into more suitable lineups. Thanks for reading! Be sure to check out other dev blogs coming your way!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


Meet the RAH-66 Comanche, a stealthy reconnaissance and attack helicopter developed during the late Cold War to counter high-tech threats, which was ultimately rendered obsolete due to shifting military priorities and rising project costs.

RAH-66 Comanche: A Premium Attack Helicopter for the USA at Rank VI
At a glance:
  • Reduced radar and IR signature
  • Excellent flight characteristics
  • 20 mm rotary cannon
  • Advanced precision weapons

Pre-order – RAH-66 Comanche Pack
To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!
49.99
  • RAH-66 Comanche (Rank VI, USA)
  • Premium account for 15 days
  • 2000 Golden Eagles
  • Pre-order bonus: unique title “The Duke”
  • Pre-order bonus: unique “War Chief” decal


Vehicle History

The RAH-66 Comanche was an advanced stealth reconnaissance and attack helicopter developed by Boeing–Sikorsky for the U.S. Army during the late Cold War and post-Cold War era. Initiated in the early 1980s under the Light Helicopter Experimental (LHX) program, it aimed to replace aging scout helicopters like the OH-58 Kiowa. Designed with stealth features, advanced avionics, and fly-by-wire controls, the Comanche was intended to penetrate deep into enemy territory undetected. It reflected Cold War priorities of fighting a technologically advanced adversary, primarily the Soviet Union, in a conventional battlefield. However, with the collapse of the Soviet Union and shifting military needs, the program’s relevance declined as asymmetric warfare and counterinsurgency became the new prevalent concerns. The RAH-66 faced repeated delays and escalating costs, which played a key factor in the project’s ultimate cancellation.

By 2004, after producing two prototypes, the U.S. Army terminated the program to redirect funds toward upgrades of existing helicopters and unmanned systems, which were to fulfill the same purpose as the originally envisioned Comanche. Although the project never reached completion, the Comanche contributed valuable research know-how in stealth rotorcraft and systems integration.


Introducing the RAH-66 Comanche!

The RAH-66 Comanche is a unique light attack helicopter, incorporating several experimental technologies with the aim of decreasing the vehicle’s detection on a modern battlefield. Coming soon in the Leviathans major update, this futuristic-looking helicopter is available to pre-order starting today! Now, let’s take a look!



Visually speaking, the RAH-66 Comanche gives off the impression of a quick and highly agile helicopter. The vehicle not only owes this to its sleek design and use of lightweight composite materials, but also to its pair of T800 turboshaft engines, generating over 1,500 HP each. As a result, the Comanche can attain top speeds of over 200 mph (324 km/h), earning its place among War Thunder’s most nimble helicopters!

Although fast, the Comanche’s unchallenged ace up its sleeve remains its stealth capabilities. Thanks to the specific geometry, the Comanche is capable of alluding radar detection until it closes in much more to its target compared to conventional helicopters with the same size. Therefore, much like the F-117 Nighthawk, you’ll get the chance to deliver strikes much more precisely, while delaying or even avoiding detection by enemy radar altogether.




Interesting: At the time of its cancellation in 2004, the Comanche project had cost the U.S. Government over $6.9 billion.

Getting to the target is one thing, albeit an important one. But at least equally important is the question of what to take the target out with? For this, the Comanche has a selection of most proven American ordnance options, ranging from Hellfire and Stinger missiles to Hydra rocket pods. Additionally, you’ll always be able to rely on a nose-mounted 20 mm rotary cannon to strafe lightly armored ground vehicles or shoot down hostile helicopters in the area.



A unique feature of the Comanche, not found on other helicopters is its ability to stow away its payload in internally folding pylons. As these offer only a limited number of hardpoints, you can choose to further augment the helicopter’s payload by strapping on stub wings, enabling the Comanche to carry an increased number of suspended ordnance into combat.



The cutting-edge Comanche can be pre-ordered starting from today and will soon be making its way to reshape the combat dynamics on the battlefields of War Thunder after its arrival to the game as part of the Leviathans major update. That’s today’s devblog wrapped. Be sure to stay tuned to the news for more sneak peaks at the new additions awaiting you in the upcoming update. Until then, clear skies and happy hunting pilots!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


June 6th, 1944. A day of heroic deeds from the soldiers who stormed the beaches of Normandy. Celebrate the anniversary of the start of Operation Overlord with us, take part in ground battles and get decals honoring D-Day, a decoration and the American T86 prototype tank!

From June 5th (11:00 GMT) until June 17th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards!

T86 — A Premium Light Tank for the USA at Rank III
In 1944, a prototype of the M18 was converted into a special amphibious variant in the United States. The hull and turret were modified to provide amphibious capabilities, with the size of the vehicle increasing significantly and the armor being reduced. What came from this was the T86, which retained good mobility and firepower. This conversion remained at testing only, but the experience gained from it was further used in attempts to create an amphibious fire support vehicle.


“Gold Beach” decal
“Utah Beach” decal
“Johnson machine gun” decoration

Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account

How to get all rewards
Each stage can be obtained for 35,000 mission points, where every new stage obtained will give you a new reward.

Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Normandy ‘44” and click the “Get Reward” button.

You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

Stages change every two days at 11:00 GMT on June 7th, 9th, 11th, 13th and 15th.

Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: “Johnson machine gun” decoration
  • For 6 Stages: non-tradable coupon for the T86

Discounts on purchasing stages using Golden Eagles
Unfinished stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.

Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price for unlocking this stage will be 349 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need to pay 139 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

The “Upgrade for coupon”
When you complete 6 stages, you’ll receive a non-tradable coupon for the T86, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from June 5th (11:00 GMT) until June 17th (11:00 GMT) for 500,000 mission points.

After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.

The “Upgrade for coupon” item is valid until June 20th (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

To make a tradable coupon, select the “Coupon T86 (USA)” in your inventory and click the “Modify” button.

You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Normandy ‘44. If you don’t manage to complete a stage on time or would like to purchase a stage, until June 20th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.
War Thunder - Blitzkrieg Wulf


Every year on the first Sunday in June, Canada celebrates Armed Forces Day. At the start of the First World War, the Canadian Armed forces had just 3,500 men, but by the end of the war with conscription announced, they expanded to 400,000. 24,000 of these took part in battles in Europe. The conscription for the Second World War was even larger, with more than a million Canadians serving and of these, 42,000 died in combat. Currently, the Canadian Armed Forces have just over 90,000 personnel.

In honor of Canadian Armed Forces Day, we’ve created a special video in the Moments of Valor series, exclusive bundles with premium vehicles and unique camouflages, as well as a pre-order pack for the Northtrop NF-5A.



Special offers in the Gaijin Store

When: From June 1st (09:00 GMT) until June 9th (09:00 GMT).

Unique packs with camouflages are currently in the Gaijin.net store. Plus, on June 1st, pre-orders for a pack with the NF-5A will start, where it will be available to be pre-ordered until the release of the Leviathans major update!

“Pathway to the stars” Bundle
160 79.99
  • Mustang Pack + unique “P-51D '9569', Royal Canadian Air Force” camouflage
  • F/A-18С Early Pack + unique camouflage for the 60th anniversary of the 425th Squadron, Canadian Air Force
  • Sabre Skyblazers Pack + unique camouflage of the Royal Canadian Air Force (RCAF), aerobatic flying team 'Golden Hawks'
  • Unique “Pathway to the stars” title

“Stand on guard” Bundle
87.47 43.74
  • M5A1 5th Canadian Armoured Division Pack
  • Leopard 2A4M CAN Pack + unique modern forest camouflage
  • Ram II (Rank II, Great Britain)
  • Unique “Stand on guard” title
Note! You can also get the titles if you already have all the vehicles from the bundle and play 3 battles with each of them from June 1st to 9th (09:00 GMT).


The following camouflages (including the ones created by War Thunder Live users) have been permanently added to the game for Golden Eagles:

  • Sabre Skyblazers (USA, Rank V): camouflage of the Royal Canadian Air Force (RCAF), aerobatic flying team 'Golden Hawks'.
  • F/A-18С Early (USA, Rank VIII): camouflage for the 60th anniversary of the 425th Squadron, Canadian Air Force
  • Leopard 2A4M CAN (Germany, Rank VII): modern forest camouflage
  • P-51D-20-NA (USA, Rank IV): “P-51D '9569', Royal Canadian Air Force” camouflage
  • P-400 (USA, Rank II): “Royal Canadian Air Force, Test and Development Establishment, Air Force Headquarters, 1941” camouflage
  • C2A1 (Germany, Rank VI): “1st Troop 2nd Battalion, Lord Strathcona’s Horse, Royal Canadian Battle Group, JTF, Afghanistan” camouflage


Pre-order — Northrop NF-5A Pack


69.99
  • Northrop NF-5A (Rank VII, France)
  • 2500 Golden Eagles
  • Premium account for 20 days
  • Pre-order bonus: unique “Freedom fighter” title
  • Pre-order bonus: unique “Emblem of the 313 Squadron of the Royal Netherlands Air Force” Decal

  • Pre-order bonus: unique Abbotsford Air Show demonstration camouflage (Canada, 1989)

HMCS Haida and Stuart VI (5th CAD) are temporarily available for Golden Eagles!
HMCS Haida (Britain, rank III) is available for 4,880 Golden Eagles and the Stuart VI (5th CAD) (USA, rank II) is available for 700 Golden Eagles!

When: From June 1st (09:00 GMT) until June 4th (11:00 GMT).
Where: Great Britain / USA > Bluewater fleet / Army > Premium Vehicles.

About these vehicles
  • HMCS Haida is a veteran of the Second World War, escorting convoys to the USSR and taking part in the Allied landings in Normandy. It holds the record among Canadian ships for the tonnages of sunken enemies. Compared to other destroyers in the game, it’s slow but well armed, with a solid anti-aircraft battery and deadly torpedoes.


  • The 5th Canadian Armored Division fought in Italy and participated in the invasion of Germany. The Stuart VI light tank can accelerate to 58 km/h and with an experienced crew can reload its 37 mm gun in less than 3 seconds. Its short-stop stabilizer helps when shooting, and its armor is thin.


The Ram II is at a discount!
The Ram II (Britain, rank II) is available at a 50% discount for 576 Golden Eagles.



When: From June 1st (09:00 GMT) until June 4th (11:00 GMT).
Where: Great Britain > Army > Premium Vehicles.

About this tank
  • The Canadian Ram II was used during the Second World War. Featuring decent armor and smoke grenades, its enemies are ready to be met by a 57 mm gun with good armor penetration!


Earn the “Emblem of the Canadian Armed Forces” decal!
Get this cool decal for this day!


“Emblem of the Canadian Armed Forces” decal

When: From June 1st until June 4th (09:00 GMT)
Task: Play 3 battles using British vehicles at rank III or higher to receive the “Emblem of the Canadian Armed Forces” decal!

Additional details:
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Canadian Armed Forces Day.
  • You can find the decal in the “Allies → Tanks” tab in the customization menu
War Thunder - Blitzkrieg Wulf


Welcome to the 174th War Thunder Steam Screenshot Competition!

Thank you to everyone who submitted their incredible screenshots! This coming week, we’ll be turning our focus to the machines that dominate both land and sea: amphibious tanks, seaplanes, coastal vessels, and bluewater ships. Whether it’s a tank crashing through the surf or a seaplane gliding just above the waves, we want to see what scenes you create! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 174th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen174. You have time until the 6th of June to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include an amphibious tank, seaplane, or fleet vehicle.
  • You must add the #WTscreen174 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 173rd edition – Feathers of Fury!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3486776789
    https://steamcommunity.com/sharedfiles/filedetails/?id=3486817406
    https://steamcommunity.com/sharedfiles/filedetails/?id=3486636296

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3487548319
    https://steamcommunity.com/sharedfiles/filedetails/?id=3487631371
    https://steamcommunity.com/sharedfiles/filedetails/?id=3486766673

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - War Thunder Commander


    The first air squadrons appeared in the Ottoman Empire on June 1st, 1911. This date is also celebrated in the Turkish Republic as Air Force Day. Under president Mustafa Kemal Ataturk, the Turkish Air Force became one of the largest in Europe. They were modernized several times, which was facilitated by the country’s accession to NATO. Turkey was one of the five countries where F-16 fighters were produced.

    50% discount on the T129 and & F-104S TAF!
    Both the T129 (rank VI) attack helicopter and the F-104S TAF (rank VII) are available for 4635 Golden Eagles. The F104S TAF will remain available for purchase at full price after the end of this promotion!

    When: From May 30th (11:00 GMT) until June 2nd (11:00 GMT).
    Where: Italy > Helicopters / Aviation > Premium Vehicles.




    About these aircraft
    • The T129 is a modified version of the Italian A129 Mangusta, produced for the Turkish Air Force. The engines were replaced Turkish-made ones and the helicopter got access to Turkish L-UMTAS and CIRIT missiles instead of the Hellfire. The T129 can also take Stinger air-to-air missiles and FZ49 rockets into battle, and can always rely on the 20 mm TM197B cannon. Overall this helicopter can take out ground vehicles and aircraft.
    • The F-104S was purchased by Turkey from Italy in the 1960s and 70s. These aircraft are characterized by poor maneuverability but at the same time excellent rate of climb and acceleration. This aircraft is equipped with a ballistic computer, countermeasures, can take 250 to 2000 lb bombs into battle, and against aircraft can rely on the AIM-9P Sidewinder and AIM-7E Sparrow!

    Get the “Emblem of the Turkish Air Force pilots” decal!
    You can earn this themed decal for this day.


    “Emblem of the Turkish Air Force pilots” decal

    When: From May 30th (11:00 GMT) until June 2nd (11:00 GMT).
    Task: Play 3 battles using aircraft of any country at rank III or higher to receive the “Emblem of the Turkish Air Force pilots” decal.

    Additional details:
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Turkish Air Force Day.
    • You can find the decal in the “Neutral countries → Aircraft” tab in the customization menu.
    War Thunder - Blitzkrieg Wulf


    We’re very happy to finally introduce the legend of legends, a ship that holds many records and cultural significance: the mighty Yamato will be joining War Thunder in the Leviathans major update!

    Yamato: A Battleship for Japan at Rank VII
    At a glance:
    • 460 mm (18.1 inch) main guns!
    • Very thick armor
    • Over 150 anti-aircraft guns
    • Sluggish Maneuverability
    Vehicle History

    Yamato as a concept was born from Japan’s Kantai Kessen (decisive battle) doctrine — the theory that a single pivotal engagement could turn the entire tide of a naval war in the Pacific against the United States. Japan could never hope to match the production volume of America, so focused instead on creating a smaller number of incredibly powerful battleships that could defeat and outlast any enemy. Equipped with immense armor protection and the largest guns ever fitted to a warship (460 mm), Yamato truly embodied the Kantai Kessen doctrine with immense power concentrated into a seemingly unmatchable platform.

    Combat did not turn out as expected however, with Yamato participating in relatively few naval engagements, certainly not enough to justify how pivotal an asset the ship was. While Yamato was designed as an apex battleship killer, the end for her, and many similar vessels came from the air. Such large and slow ships were easy targets from the skies, even if defended by mountains of anti-air guns. 386 U.S. carrier aircraft sunk Yamato during Operation Ten-Go on April 7th 1945, her large size and slow speed made her unable to withstand the flurry of bomb and torpedo attacks. An explosion from one of Yamato’s magazines resulted in one of the largest non-nuclear blasts ever recorded, tearing the ship in half and sinking her. Yamato never fought the decisive battle for which she was built.




    Introducing Yamato! 

    Yamato represents arguably the most powerful battleship ever created, with the largest guns, some of the thickest armor, a sophisticated fire control system, all rounded off with a veritable mountain of anti-air defenses. Without further ado, let’s take a closer look!




    We might as well get into the guns, it’s what you’re here for! Yamato is equipped with nine 460 mm (18.1 inch) guns in three turrets, the largest caliber ever fitted to a warship. It will be able to field two shells, AP and HE. The high explosive shell, despite being gigantic, is not quite as effective as contemporary HE shells on smaller 406 mm guns. It’s still packed with around 60kg of explosive filler, which is huge, but does lack when compared to other large guns. 

    This, ultimately, is because Yamato is a battleship killer, and so the AP shells have the spotlight. With a maximum penetration of well over 800 mm of armor, at regular combat ranges there will be little armor that could challenge these shells, on top of their incredible penetration they’re also packed with around 34kg of explosive, making an accurate hit into an enemy warship more than likely lethal.



    Did you know? The weight of one of Yamato’s turrets is heavier than most destroyers, at over 2,700 tons!

    To further add to this immense firepower, the accuracy of these guns is similarly effective thanks to a sophisticated fire control array, which results in acceptable accuracy even at absolute max range. The fire rate however is predictably slow, though not crushingly so, at around two shots per minute. Yamato will appear in the final fit, which means it’ll be stacked with dual-purpose 155 mm and 127 mm guns, and 154 anti-air guns!



    As Yamato weighs in at around 72,000 tons, overall speed can be considered as modest, which in itself is still fairly impressive. It can reach a max speed of around 27 knots or 50 km/h, with a fairly large turning circle. This staggered maneuverability is certainly one of Yamato’s weakest areas, as while the armor is incredibly strong, it is not invulnerable, making positioning key.

    Interesting: Yamato has very much found its way into popular culture, notably inspiring the titular ship in the anime “Space Battleship Yamato”, and also appearing in a more folkloreish form in the video game “Okami”.



    While there are too many individual armor parts to cover in detail here, the overall protection is very effective. The main belt armor measures in at over 400 mm with angling, and the deck armor at around 200 mm at a minimum. The thickest armor however can be found on the turret face itself, a colossal 650 mm of thickness, which is among the thickest armor ever fitted on a warship.

    While these are staggering numbers on paper, enemy AP shells from common ranges will be able to punch through the armor of Yamato if caught at an angle or flat on, which makes positioning this super leviathan especially vital. Long range is easily the most ideal spot for this ship — fielding the most powerful AP shell of the war, there is no range at which an enemy ship will be safe — and as such there’s no reason to weaken Yamato’s defense by getting closer to the enemy.



    We’re absolutely thrilled to be introducing the final boss of battleships into War Thunder, she’s very powerful, so be sure to treat her well when she arrives in the Leviathans major update! That’s it for today, thank you for reading and stay tuned for even more!

    Please note that this vehicle’s characteristics may be changed before it is added to the game.
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