Apr 18
War Thunder - War Thunder Commander


Easter is the main holiday in the Christian calender, celebrating the resurrection of Jesus Christ. It is observed on different dates in both Catholic and Orthodox traditions, but this year those dates coincide on April 20th.


“Easter Egg” decal


“Easter Bunny” decal


Until April 23rd (7:00 GMT) activate the code HAPPYEASTER on the special webpage and receive the decal “Easter Egg” next time you log into War Thunder.

After activating the code play 3 battles in any vehicle of Rank II and up to receive the “Easter Bunny” decal.
War Thunder - Blitzkrieg Wulf

Ground Vehicles
  • A bug that caused ground vehicles to sometimes ‘bump’ upwards when driving over small destructible objects has been fixed.
Naval Vessels
  • A bug in Naval Arcade Battles that caused the guns to compensate for range incorrectly if no target was selected has been fixed. This bug, among other things, made firing behind obstacles harder. (Report).
Graphics
  • A bug that caused vehicles to not get wet during rain has been fixed.
  • A bug that caused the decals in replays to dissappear or change when changing graphics settings has been fixed.
  • A bug that caused the image in the right eye to be black in VR when DLSS was enabled, has been fixed.
Sound
  • The sound of the GSh-6-30 aircraft cannon has been adjusted to emphasize the fact that it’s a rotary cannon.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


Aircraft
  • Su-39 — a bug where the Kopyo-25 radar did not have a description in the X-ray view has been fixed.
Interface
  • You can now click on a nested task to go directly to it. For example, you can now click on a specific "mark of distinction" in the description of an achievement with an event vehicle to go to a specific task in the general list of tasks.
  • Long names of nested tasks are now displayed as a single scrolling line.
  • Hanger Chat Menu:
    • message sending delay has been made separate for each chat.
    • the send button is now disabled until a message can be sent again and now shows a timer displaying the time until this is possible.
    • when sending a message classified as spam, it is no longer removed from the input field, a notification now appears on the send button as to why the message was not sent initially and a timer showing when the message can be sent.
  • Increased the limit on the number of players in friends and blacklist to 300.
  • A bug where the chat field in the lobby of Custom Battles sessions was often inactive and didn't allow the sending of messages has been fixed.
  • The “Award” and “New achievement” text for achievements, the “Challenge” text for Battle Pass challenges and th “Award” text for awards have been removed from the headers of the tooltips, as they were redundant.
  • A bug where the current and “top” reload values ​​of guns were incorrectly displayed in the tooltip in the X-ray view has been fixed. (Rеport).
  • Added a “+” sign to the maximum positive gun elevation angle in ground vehicle stat cards. It was previously displayed only in X-ray view.
  • A bug where, with specific combinations of resolution and UI scale, achievements in the ‘Achievement Hunter’ showcase settings window might extend beyond its boundaries has been fixed.
  • A bug where the Collections tab on a player’s profile was displayed incorrectly when using a gamepad has been fixed.
  • A bug where icons on player icons, decals, decorations, naval vessel flags, and vehicles obtained from the ‘Soldier's Backpack’ and Battle Pass were not displayed in Messages has been fixed.
  • A bug where the title received as a reward could only be used after restarting the client has been fixed. (Rеport).
  • A bug where a naval vessel’s torpedo card displayed the height recommended for dropping a torpedo has been fixed. (Rеport).
  • A bug where the Secondary Weapons selection window displayed the total ammunition of gun pods instead of the number of pods has been fixed. (Rеport).
  • A bug where the cost and quantity of purchased weapon sets were not displayed in the Secondary Weapons selection window for aircraft without custom secondary weapons presets has been fixed. (Rеport).
  • A bug where the horizontal turret rotation speed was displayed without a decimal value in the X-ray view has been fixed.
  • A bug where the expiration icon of an item, such as a booster, overlapped the number of items has been fixed. (Rеport).
  • A bug where in the Secondary Weapons selection menu, information about the missile was not displayed in the tooltip for missiles on BOL countermeasure pylons has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


Today we’ll be taking a look at the main reward in the Eye in the Sky vehicle event that started today: the Israeli Meteor FR Mk.9!

Meteor FR Mk.9: An Event Vehicle Jet Fighter for Israel at Rank V
At a glance:
  • Four 20 mm cannons.
  • Large ammunition capacity.
  • Good rate of climb.
  • Ability to fire rockets.
Vehicle History

The Meteor FR.9 modification was developed on the basis of the Meteor F.8 as a fighter-reconnaissance aircraft, where the nose could accommodate camera equipment. In the mid-50s, this aircraft modification began to be withdrawn from Royal Air Force service, causing Great Britain to sell some of the old aircraft to the Israeli Air Force. Almost all of the aircraft Israel received were converted into fighters, and their camera equipment was dismantled. In 1955, the Meteor FR Mk.9 became the first jet aircraft in the Israeli Air Force to achieve an aerial victory when it shot down two Egyptian Vampire fighters.

In the 1960s, the Meteor FR Mk.9 began to be used in secondary roles and was completely withdrawn from operational service soon after. They were listed as part of the Israeli Air Force in some capacity until 1970.




Introducing the Meteor FR Mk.9!

The Israeli Air Force Meteor FR Mk.9 is a compact jet fighter distinguished by powerful 20 mm cannons, good acceleration and the ability to carry rockets. This jet aircraft, along with decals and decorations can be obtained in the Eye in the Sky aircraft event that started today — check it out in the link below! Let’s take a closer look at what this aircraft has to offer.



There are many Meteor variants, but what is this one exactly? The Meteor FR Mk.9 is a reconnaissance modification and a direct relative of the well-known Meteor F.8. It was originally intended to carry camera equipment in the nose, but was mostly used as a fighter jet in Israeli Air Force service instead. Those of you who have played the Meteors in the British or Israel tree will appreciate their good acceleration and cannons with a high ammunition count — and you’ll be happy to know that the Meteor FR Mk.9 retains all these key features!

Did you know? The Meteor FR Mk.9 was Israel’s first jet to get an aerial victory when it shot down an Egyptian Vampire in 1955.



In battles against other early jet aircraft, the Meteor FR Mk.9 can gain altitude faster than many contemporary opponents and attack in a dive when teams meet at the front line in air battles. The Meteor doesn’t like sharp maneuvers, so in order to conserve energy, be sure to climb back to altitude again after an attack without entering into a turn fight.

As for weaponry, the Meteor FR Mk.9 includes the traditional Meteor gun layout and arrangement of four 20 mm Hispano cannons in the nose with a large ammunition capacity of 780 rounds. While it is more of a fighter than a CAS aircraft, the rockets and cannons can make for a cheap but effective spawn in combined battles. Aside from the rockets, the cannons have quite high penetration, a max of 36 mm! From the top down, these cannons can rip through the engine deck of many ground vehicles and the maneuverability of the Meteor lets it operate well in this environment, so even clean-wing it offers versatility.



That’s it for this blog! The Israeli Meteor FR Mk.9 is a competitive early jet aircraft that can be obtained in the Eye of the Sky aircraft event that started today. For some, this jet will be their first aircraft in the Israel tree, for some an addition to their ground forces lineup, and for others the first jet aircraft they ever obtain!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

https://steamcommunity.com/games/236390/announcements/detail/535473107390955693?snr=2___
War Thunder - Blitzkrieg Wulf


The War Thunder Championships Series (WTCS) starts now! The first Major of Season I is none other than the Titan 5x5 Realistic Battles (with markers), a mixed format that brings together some of the most modern vehicles in the game. Whether you’re a seasoned pilot or tank fan, this tournament is for you! You’ll need to create a versatile roaster of 8 players and come up with the best strategies on each map. Without further ado, let’s check out the lineup, maps, date and prize for this first Major!

Tournament Dates
After each Open qualifier, four teams will qualify for the Play-Off phases. For more information, be sure to check out the War Thunder Esports in 2025: The Beginning Of A New Era news that describes everything in detail.

Open Qualifier I: April 19th-20th at 15:00 GMT
Open Qualifier II: April 26th-27th at 15:00 GMT
Play-Offs: May 3rd-4th & May 10th-11th at 15:00 GMT


The Line-Up & Map Pools
Here’s the line-up that will be used for Open Qualifier I & II. It will be exactly the same for the Play-off phases.

Please note that there will be no map bans during the Open Qualifiers. All maps will be selected randomly. However, for the 8 Qualified teams, a map ban will be set up for the Play-offs!





Tournament Prizes
For each Open Qualifier, there’s a total of 86,400 Golden Eagles, plus Research Point & Silver Lion boosters and Premium Account time!

Here’s a detailed list of the Major’s prizes:




Live Streams with Twitch Drops!
When: Each stream will start from 14:45 GMT.

Open Qualifier I Stream: April 19th and 20th
Open Qualifier II Stream: April 26th and 27th

During the live broadcasts throughout the two weekends of the Open Qualifier matches, you can receive boosters and premium account time from Twitch Drops. Make sure to stay tuned for the Twitch drops prizes during the Finals!

There’s a variety of broadcasts in different languages to give you the best experience in English, Russian, German, Polish, and French.


Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!

Giveaways on Discord!
During the WTCS Titan Major, join the Official War Thunder Esports Discord server to hang out with like-minded competitive players and take part in major giveaways that include the following packs:
  • F/A-18С Early Pack
  • Harrier T.10 Pack
  • Type 74 Red Star Pack
  • Marder CLOVIS Pack

The Esports team wishes you the best of luck for the qualification phases. May the force be with you!
War Thunder - Yuki


Aircraft
  • Tornado GR.4 — a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-9 missiles and BOL countermeasures has been fixed. (Report).
  • F/A-18C Early — a bug where target acquisition of any target by the targeting pod prevented seeker activation of AIM-7P missiles has been fixed. (Report).
Ground Vehicles
  • A bug that led to desynchronization of the position of moving ground vehicles has been fixed. (Report).
  • The following changes will, among other things, result in the sound on ground vehicles becoming more consistent, stable and predictable overall, in particular, it should no longer be the case that ground vehicles at distances of up to 215 meters, which are behind obstacles, do not make engine and track sounds:
    • The principle of absolute detection of enemies in ground vehicles has been changed. The "absolute detection" parameter no longer depends on the level of the vehicle crew's "Keen Vision" skill and is equal to the value that was previously the maximum for a fully upgraded “Ace” crew — 215 meters (for vehicles with the "Improved Optics" modification, this parameter is 280 meters). This parameter is responsible for the range at which information about enemy vehicles is transmitted by the server to the client, regardless of whether the player sees the vehicle or whether the terrain or objects in the location interfere with this. The change has been made for transparency — despite the fact that the parameter was described in the crew's “Keen Vision” parameters, its presence, its impact on the game, and connection with sound in cases where the vehicle is out of direct line of sight were not obvious.
    • A bug where the sound of the engine and tracks of a scouted target might sound from greater distances than the engine and tracks of a target detected in other ways has been fixed.
    • The theoretical radius of audibility of the engine and tracks of ground vehicles has been reduced from 400 to 215 meters. In fact, this did not noticeably affect audibility in combat since previously, due to volume settings, vehicles further than 215 meters could only be heard in ideal conditions (in silence) along the line of sight, while behind obstacles, vehicles could be heard at a distance of more than 215 meters only due to a bug with the increased range of sound playback for scouted targets.
    • These changes, among other things, will lead to the fact that now information about enemy ground vehicles will appear on the client either at a distance at which the sounds of the engine and tracks are just beginning to be played (with minimum volume), or even at a greater distance (in the case of vehicles with the "Improved Optics" modification), which will eliminate abruptly appearing sounds of engines and tracks of ground vehicles.
    • The ranges of the sounds of gun shots have not undergone any changes and are still always reproduced if the shot occurred within a radius of 2 kilometers.
    • A bug where enemy engine sound could disappear behind obstacles, leaving only the sound of the tracks, has been fixed.
Naval Vessels
  • A bug that caused the turrets to not adjust fire to the crosshair in Naval Arcade Battles and instead fire at the same location on the enemy ship has been fixed. (Report).
  • A bug that caused modules in the X-ray on coastal fleet vessels to sometimes disappear in test sail has been fixed. (Report).

Sounds

  • The volume of sound of a critical angle of attack has been reduced for all modifications of the F/A-18, as it could have been too frequent, hence annoying.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


War Thunder - Blitzkrieg Wulf


Welcome to the 167th War Thunder Steam Screenshot Competition!

The scenes captured from “The Great War” special event looked great! Hopefully, you managed to keep a few of the vehicles as rewards to play with in the future. Buildings are looking even better with the graphical updates! Got a favorite hiding spot in a city center? The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 167th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen167. You have time until the 18th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include a building or bridge, as well as a player vehicle.
  • You must add the #WTscreen167 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 166th edition – The Great War!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3458531413
    https://steamcommunity.com/sharedfiles/filedetails/?id=3458496261
    https://steamcommunity.com/sharedfiles/filedetails/?id=3459076990

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3460789753
    https://steamcommunity.com/sharedfiles/filedetails/?id=3458562361
    https://steamcommunity.com/sharedfiles/filedetails/?id=3458271387

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    Vasily Matsievich was born on April 13th, 1913. He fought in the Second World War as a squadron commander and shot down 16 enemy aircraft and won another 6 aerial victories as part of a group. For his exemplary performance, he was awarded the title of the Hero of the Soviet Union.

    Towards the end of the war on February 20th 1945, Matsievich received the Spitfire Mk IX and participated in Soviet testing for it.

    The Spitfire Mk IXc (USSR) is temporarily available for Golden Eagles!
    This Spitfire is available for 6,090 Golden Eagles.

    When: From April 11th (13:00 GMT) until April 14th (13:00 GMT).
    Where: USSR > Aviation > Premium vehicles.



    About this aircraft
    • The Spitfire Mk IXc (Rank IV, USSR) features a good rate of climb and is excellent in turn fighting. This aircraft has two 20 mm Hispano Mk.II cannons and four 7.7 mm Browning machine guns in the wings, making it great for shooting down other aircraft.
    War Thunder - Blitzkrieg Wulf


    April 12th, 1961 was a historical date. On this day, humans made the first space flight. In honor of Yuri Gagarin’s flight, April 12th was already established as Cosmonautics Day in the USSR in 1961, and in 2011 the UN called for this date to be celebrated as International Day of Human Space flight.

    Get the “Cosmonautics Day 2025” decal!
    You can get this themed decal for this day!

    When: From April 11th (10:00 GMT) until April 14th (10:00 GMT).
    Task: Play 3 battles using USSR aircraft at rank III or higher to receive the “Cosmonautics Day 2025” decal!

    Additional details:
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Aviation and Cosmonautics Day.
    • You can find the decal in the “Holidays” tab in the customization menu.


    “Cosmonautics Day 2025” decal
    War Thunder - Blitzkrieg Wulf


    Vehicles from many countries have been in the spotlight for our events, and now it’s Israel’s turn! For playing in air battles, you can get the Israeli Meteor FR Mk.9 jet fighter as well as themed decals and other rewards.

    From April 16th (11:00 GMT) until April 30th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards!

    Meteor FR Mk.9 — An Event Vehicle Jet Fighter for Israel at Rank V
    British Meteor FR Mk.9 reconnaissance fighters were supplied to Israel in the mid-1950s. This aircraft became the first jet fighter in the Israeli Air Force to achieve an aerial victory. In the game, this jet is a good early fighter with powerful guns, a good rate of climb and the ability to carry rockets.

    The Meteor FR Mk.9 is a modification of the famous Meteor and will be of interest to collectors and those who have just started to get acquainted with jet fighters. You can get this aircraft without having to research any of the Israeli Aviation tree.

    The conditions for obtaining the Meteor FR Mk.9 during this event have been adjusted to balance the difficulty of obtaining and the value of the reward.


    “Emblem of the 122nd Squadron” decal
    “Emblem of the 192nd Squadron” decal
    “Emblem of the Nevatim Airbase” decal

    Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
    • 50,000 - 100,000 Silver Lions
    • Silver Lion and Research Point boosters
    • Random Wagers and Orders
    • Universal Backups (1 - 3)
    • A random camouflage for a vehicle you own
    • 1 day of Premium Account

    How to get all rewards
    Each stage is unlocked for 30,000 mission points and brings a new reward.

    Please note: Once the stage is unlocked, you will need to claim your reward manually. To do this, click on your profile, select the Eye in the Sky category, and click Claim Prize.

    You’re able to earn mission points in Air Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.

    You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

    Stages change every two days at 11:00 GMT: April 18th, 20th, 22nd, 24th, 26th, and 28th.

    Rewards are given when you complete a specific number of stages
    • For 1 Stage: trophy with a random reward
    • For 2 Stages: one of the decal rewards
    • For 3 Stages: the “Infantry Backpack” silver chest
    • For 4 Stages: one of the decal rewards
    • For 5 Stages: the “Infantry Backpack” silver chest
    • For 6 Stages: “Emblem of the Nevatim Airbase” decal
    • For 7 Stages: a non-tradable coupon for the Meteor FR Mk.9

    Discounts on purchasing stages using Golden Eagles
    Incomplete stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.

    Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve earned 26,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve earned 29,000 mission points, then you’ll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

    The Upgrade for coupon
    When you complete 7 stages, you’ll receive a non-tradable coupon for the Meteor FR Mk.9 where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

    The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from April 16th (11:00 GMT ) until April 30th (11:00 GMT) for 550,000 mission points.

    After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 5 days from the moment it’s created.

    The “Upgrade for coupon” item is valid until May 3rd (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

    To make a tradable coupon, select the “Coupon Meteor FR Mk.9 (Israel)” in your inventory and click the “Modify” button.

    You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Eye in the Sky. If you don’t manage to complete a stage on time or would like to purchase a stage, until May 5th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.
    ...