War Thunder - Blitzkrieg Wulf


Welcome to the 160th War Thunder Steam Screenshot Competition!

We really enjoyed getting to look at all of the screenshots that you submitted last week! This week, capture a picture of yourself! Sometimes friends aren’t always online for a big group photo, or you find it easier to hunt enemy vehicles by yourself. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 160th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen160. You have time until the 28th of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot should be focused on one player vehicle.
  • You must add the #WTscreen160 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 159th edition – Bombs Away!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3428654620
    https://steamcommunity.com/sharedfiles/filedetails/?id=3428230815
    https://steamcommunity.com/sharedfiles/filedetails/?id=3428140512

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3428153571
    https://steamcommunity.com/sharedfiles/filedetails/?id=3429352785
    https://steamcommunity.com/sharedfiles/filedetails/?id=3429602339

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf
    It’s time to hunt raiders! It was precisely for their attacks on Allied transport ships that the German Deutschland-class heavy cruisers, especially Admiral Graf Spee, became famous for. In response, France launched the Dunkerque-class battleships which were to become the natural enemies of the raiders. One of these ships, Strasbourg, is now the main reward in this new naval event!

    From February 27th (11:00 GMT) until March 17th (11:00 GMT), earn mission points in Naval Battles, unlock stages and receive rewards!

    Strasbourg — an event vehicle Battleship for France at Rank VI
    Compared to its sister ship Dunkerque, Strasbourg has more armor and the same top speed of 54 km/h. Like Dunkerque, Strasbourg’s main caliber weapons are concentrated in the bow of the ship, which allows it to avoid exposing its side to the enemy, all while firing its impressive 330 mm shells. Strasbourg’s anti-aircraft capability is weak, but this ship is equipped with a radar meaning no air target will approach unnoticed.


    “Coat of arms of Strasbourg” decal
    “Commemorative medal of the battleship Strasbourg” decal


    “Strasbourg” loading screen


    Strasbourg bicolor deforming camouflage

    Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
    • 50,000 - 100,000 Silver Lions
    • Silver Lion and Research Point boosters
    • Random Wagers and Orders
    • Universal Backups (1 - 3)
    • A random camouflage for a vehicle you own
    • 1 day of Premium Account

    How to get all rewards
    Each stage is unlocked for 45,000 mission points and brings a new reward.

    Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Raider Hunter” and click the “Get Reward” button.

    You’re able to earn mission points in Naval Battles at Rank III or above in Arcade and Realistic Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.  

    You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

    Stages change every two days at 11:00 GMT on March 1st, 3rd, 5th, 7th, 9th, 11th, 13th and 15th.

    Rewards are given when you complete a specific number of stages
    • For 1 Stage: trophy with a random reward
    • For 2 Stages: one of the decal rewards
    • For 3 Stages: trophy with a random reward
    • For 4 Stages: one of the decal rewards
    • For 5 Stages: trophy with a random reward
    • For 6 Stages: “Strasbourg” loading screen
    • For 7 Stages: trophy with a random reward
    • For 8 Stages: a non-tradable coupon for Strasbourg
    • For 9 Stages: unique Strasbourg bicolor deforming camouflage and four random modifications for Strasbourg

    Please note: You’ll only be able to receive the random modifications if you have Strasbourg activated on your account.

    Discounts on purchasing stages using Golden Eagles
    Incomplete stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.
    Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 39,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve scored 43,000 mission points, then you’ll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

    The Upgrade for coupon
    When you complete 8 stages, you’ll receive a non-tradable coupon for Strasbourg, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

    The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from February 27th (11:00 GMT) until March 17th (11:00 GMT) for 750,000 mission points.

    After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.

    The “Upgrade for coupon” item is valid until March 20th (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

    To make a tradable coupon, select the “Coupon Strasbourg (France)” in your inventory and click the “Modify” button.

    You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Raider Hunter. If you don’t manage to complete a stage on time or would like to purchase a stage, until March 20th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.
    War Thunder - Blitzkrieg Wulf


    On February 23rd 1918, in view of the escalating situation at the World War I front lines, the Council of People’s Commissars announced the start of a large-scale recruitment of soldiers into the ranks of the Workers’ and Peasants’ Red Army. Four years later, February 23rd became a holiday, and soon after World War II it was called the “Soviet Army and Navy Day”.

    Discounts in the Gaijin.Net store and rare Soviet vehicles for Golden Eagles!

    When: From today until February 24th (11:00 GMT).



    The following bundles will also be available at a 50% discount:
    To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!

    These rare Soviet vehicles will be available in-game for Golden Eagles for the same duration!
    Where: USSR > Army/Aviation > Premium vehicles.

    Get the “Emblem of the Red Army (early)” decal and “Kuban Papakha” decoration!
    You can get these Soviet-themed cosmetics by completing the tasks below.


    “Emblem of the Red Army (early)” decal
    “Kuban Papakha” decoration

    When: From today until February 24th (11:00 GMT).
    Task: Play 3 battles using USSR vehicles at rank III or above to receive the “Emblem of the Red Army (early)” decal!
    Task: Win 5 battles using USSR ground vehicles at rank III or above to receive the “Kuban Papakha” decoration!

    Additional details:
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Red Army Day.
    • ● You can find the decal in the “Holidays” tab in the customization menu and the decoration in the “Helmets” section.
    War Thunder - Blitzkrieg Wulf


    South Africa celebrates Armed Forces Day on February 21st. The South African National Defence Force was founded in its current form in 1994 after the abolition of apartheid and Nelson Mandela coming into power. At the time, compulsory conscription was abolished. Currently, the South African Armed Forces have more than 100,000 personnel including reservists, making them the combat-ready armed forces in the region.

    The Rooikat 105 and Rooivalk Mk1F CSH are on a discount for Golden Eagles and are part of a discounted bundle!
    The Rooikat 105 and the Rooivalk Mk1F CSH are available at a 30% discount for 6,363 and 5,992 Golden Eagles respectively.

    Both of these South African vehicles can also be purchased from the in-game hangar > Shop > Online Store as a single pack at a 50% discount!

    When: From today until February 24th (10:00 GMT).
    Where: Great Britain > Army / Helicopters > Premium vehicles.

    About these vehicles

    • The Rooikat 105 (rank VI) is a versatile and mobile light tank with a maximum speed of 120 km/h! It differs from the first variant as it features a 105 mm cannon, aided by a thermal imager and stabilizer. Use this vehicle to outflank your enemies, shoot from a distance or take daring attacks at close range — just try not to expose yourself to enemy fire!

    • The Rooivalk Mk1F CSH (rank VI) is a combat helicopter with good flight characteristics, a thermal imager, RWR and countermeasures. It’s armed with a 20 mm GI2 cannon and has six hardpoints for weaponry, including the Mistral air-to-air missile, the ZT-6 Mokopa air-to-ground missile and FZ49 HEAT rockets.

    South African Armed Forces Day bundle -50%

    Price: 110 54.99
    • Rooikat 105 Pack;
    • Rooivalk Pack.

    Get the “South African Air Force Emblem” decal!
    Get yourself this decal by completing the task below.


    “South African Air Force Emblem” decal

    When: From today until February 24th (10:00 GMT).
    Task: Play 3 battles using British vehicles at rank III or above to receive the “South African Air Force Emblem” decal!

    Additional details:
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → South African Armed Forces Day.
    • You can find the decal in the “Holidays” tab in the Customisation menu.
    War Thunder - War Thunder Commander


    Locations
    • Airfields have been replaced with new types in all missions on the “Moscow” location.
    • North Holland — the vehicle spawn directions at the eastern spawn point for the southern team in the [Domination #2], [Battle], [Conquest #1], [Conquest #2] missions have been adjusted so that player paths don’t intersect immediately after spawning in and players don’t have to give way to each other, thus spending more time at the spawn point.
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - Blitzkrieg Wulf


    HMS Warspite is a British battleship and is known as one of the most decorated warships in history.

    HMS Warspite: A Battleship for Great Britain at Rank VI
    At a glance:
    • 381 mm (15 inch) caliber guns!
    • New armor-piercing shell!
    • Air defense weaponry.
    • Reconnaissance aircraft. 
    Vehicle History
    [expand type=details]
    HMS Warspite was one of the five Queen Elizabeth-class battleships built during the “battleship race” between Great Britain and Germany and was commissioned into the fleet in March 1915. During World War I, Warspite participated in the Battle of Jutland, entering into the thick of the battle, receiving heavy damage. In the interwar period, Warspite became the flagship of the Mediterranean Fleet. Before the start of World War II, Warspite underwent two major modernizations, receiving a new power plant, significantly strengthened armor and a large battery of automatic anti-aircraft guns.

    During the first months of the Second World War, HMS Warspite began active operations, playing a key role in the Second Battle of Narvik and in the Mediterranean during the Battle of Cape Matapan and the Battle of Calabria. Warspite also served as a floating air defense battery, providing evacuation cover for the British in Crete, before going across the Pacific Ocean to the Indian Ocean after having repairs and new-anti aircraft weapons installed. From here, Warspite operated until the spring of 1943 and then went back again to the Mediterranean to support the Allied landing in Italy. This is where the ship received severe damage from a direct hit by a Fritz X guided aerial bomb. Finally, the last major operation that Warspite participated in was the Normandy landings.

    At the end of the war, Warspite’s mechanisms and guns were significantly worn out and in 1946 the ship was sold for scrap. HMS Warspite became the Royal Navy record holder for the number of awards received by a ship.
    [/expand]



    Introducing HMS Warspite!

    A new representative of the Queen Elizabeth-class super-dreadnoughts and a sister ship of HMS Barham is going to delight naval fans with her incinerating 381 mm salvos, new armor-piercing shells for Great Britain, reinforced armor and many anti-aircraft weapons. Meet a legend and veteran of two World Wars — HMS Warspite, a new top battleship for Great Britain’s Bluewater fleet!




    The signature power of the British 15 inch guns is further enhanced by the introduction of the late Mark XVIIb shell. This new armor-piercing shell contains 22 kg of shellite explosive mass and has up to 650 mm armor penetration against flat armor, meaning it’s capable of penetrating the armor of most enemy ships even at very distant combat ranges. This same shell will also be added to some other British battleships in the next major update — HMS Renown, HMS Repulse and HMS Hood! 

    Interesting: During the battle near Calabria, HMS Warspite hit the Italian Giulio Cesare battleship while it was moving with a main caliber shell from an incredible distance of 24 km! 



    HMS Warspite comes to the game in her 1942 upgrade, featuring improved horizontal armor and good anti-aircraft weaponry. This includes four 40 mm 8-barrel pom-pom guns in the superstructure as well as 15 20 mm autocannons, which is a rare setup for a dreadnought! Additionally, Warspite features some four and six inch guns on both the port and starboard side.

    Did you know? Warspite was given the nickname of “Grand Old Lady” in 1943 by her commander Admiral Andrew Cunningham. A fitting name!



    HMS Warspite is going to become one of the best ships in the game and is capable of acting both alone, surviving for a long time under concentrated fire from the enemy, and together with teammates. This ship has no obvious weaknesses except perhaps for its relatively average mobility and a fairly slow turret rotation speed. She has many advantages, the main ones being great firepower and good armor protection, plus the anti-aircraft protection and a reconnaissance aircraft, which is useful! HMS Warspite will give you absolute freedom in choosing tactics and will show itself excellently both in attack and in defense. 



    That’s it for this one! HMS Warspite will be appearing in the game with the release of the next major update. Keep an eye out for more dev blogs coming your way! 

    Please note that this vehicle’s characteristics may be changed before it is added to the game.
    War Thunder - Blitzkrieg Wulf


    Last Sunday, Thunder CUP 2025 came to an end. After three weeks of intense battles and three different kinds of tournaments, a 4v4 tank format, then a 4v4 jet format and to end a 5v5 mixed format, Team Hide became the Grand Champion of 2024 after winning Thunder CUP 2025!

    Congratulations to Team Hide! Their victory was very impressive — they secured first place in the tournament even before the last week finished!


    The Thunder CUP Podium


    In the overall ranking, Team Hide ended first when AVReS and BoisInHell finished with the same total points. However, AVReS officially takes second place thanks to their two victories over BoisInHell, while BoisInHell won just one match against AVReS. Congratulations to them!

    Looking back at Thunder CUP 2025...


    Week 1 — 4v4 Ground
    Thunder CUP kicked off on January 31st with 4v4 tank battles! The matches were full of surprises and pure action, with some unexpected twists along the way. Teams BoisInHell and Hide made it further than many anticipated, while DODEC was eliminated sooner than expected by AVReS and LEET. In an incredible double final, AVReS managed to secure victory against BoisInHell. Hide reached 3rd place after coming back from the loser bracket.

    Week 2 — 4v4 Air
    The second week of Thunder CUP came with 4v4 jet battles and was absolutely thrilling, with intense dogfights pushing every team to their limits! Team Restart surprised everyone by winning against Hide. But Hide didn’t lose their confidence — they took first place with an outstanding performance, winning 4 matches in a row in one day! Their captain, Shark, dominated the skies. Despite giving it their all, BoisInHell once again finished in second place this week. Only 5 points separated teams Hide and BoisInHell on the leaderboard!

    Week 3 — 5v5 Combined
    The final phase, 5v5 mixed (tanks & jets) of Thunder CUP 2025 delivered an incredible showdown, with fierce matches until the very last round. By the end of Saturday, Hide had already secured at least 4th place, which was enough to guarantee their Thunder Cup victory even before the grand final. The fight for first place in this final tournament came down to AVReS vs. DODEC. Even though the overall ranking was already locked (AVReS in second and DODEC in fourth), DODEC gave it their all. After a first loss against AVReS, DODEC fought their way through to the victory of the 5v5 mixed tournament!

    All teams in Thunder CUP fought valiantly and showed some of the best action ever in tournaments. We congratulate and thank them for their participation! 

    The team packs are still available for a limited time!
    The bundle is available until February 28th in the Gaijin store, and until March 13th for consoles (you asked for it, we made it for you!). Get them before they’re definitely gone!

    Team pack bundle at -20%

    You can also buy a discounted bundle containing all the packs at -20%.
    $23.92 $19.14

    This bundle includes:
    • Team DODEC Pack
    • Team Hide Pack
    • Team Restart Pack
    • Team RAWR Pack
    • Team BIH Pack
    • Team AVReS Pack
    • Team Leet Pack
    • Team LetsGo Pack

    The War Thunder Esports YouTube Channel
    Missed the live broadcast of Thunder CUP 2025? Want to rewatch your favorite match? From now on, you’ll be able to watch all replays of Thunder CUP 2025 and much more soon on our brand new YouTube channel!


    But there’s more to come! An Esports 2025 roadmap is scheduled for March, with the announcement of a turning point for the War Thunder competition scene!

    The Thunder Championships Series is coming... #TCS
    War Thunder - War Thunder Commander


    Aircraft
    • La-200 — a bug that caused parts of the aircraft to float in the air when the tail was torn off has been fixed. (Report).
    • 37 mm Ho-203 cannon — explosive type for the HE shell has been changed from TNT to RDX. (Report).
    • Rafale C F3 — a bug that caused some MFD pages to not fit into the central MFD has been fixed. (Report).
    • Hunter F.58 — the mistakenly increased Battle Rating in Ground Realistic Battles has been decreased back to 9.7.
    • G8N1 — Battle Rating in Ground Realistic Battles has been increased to 6.3, the same as in Air Realistic Battles with the implementation of the planned BR changes. The change was not reflected in the final table by mistake.
    • Fw 190 A-5 — Battle Rating in Ground Realistic Battles has been decreased to 4.3, the same as in Air Realistic Battles with the implementation of the planned BR changes. The change was not reflected in the final table by mistake.
    Interface
    • A bug that caused the move of a vehicle to or from the locked crew to be possible has been fixed. (Report).
    • A bug that caused the total modification research bar in the vehicle modification window to sometimes move lower and overlap with some other interface elements has been fixed.
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - magazine2


    Hey everyone! Today, we’ll be talking about what you can expect regarding some of the new content coming in the upcoming major update. We’ll talk specifically about some QoL UI changes coming and some anticipated player profile showcases. Let’s dive straight into the details!

    Upcoming Major Update
    Inventory item recycling
    Let’s first take a look at one feature that was part of the Roadmap: inventory item recycling! This one has been in development for some time now and we’re finally able to show you some screenshots and describe how it works.

    Currently only on internal Gaijin accounts for testing, it works by selecting items you want to recycle from your inventory, then recycling them, and then creating them into a new item at random in the ratio of 2:1. The newly created item goes into your inventory as normal.

    The CM team has been testing it, recycling items and getting some random boosters, wagers, backups and orders from the process! This new feature will be available for testing on the open dev server and if there are no major problems it will be released in the major update.



    Player profile showcases

    Back in December, magazine2 gave details about the new player profile; the design choices and what we had planned for the future. We’re pleased to announce some new (and important!) player profile showcases are almost ready and will be deployed in the upcoming major update. Here are the ones that will be included:

    • Vehicle Collector — here, you’ll show off 1 to 3 vehicles of your choice that you’ve unlocked. The number of vehicles you have unlocked per nation and the total number are also displayed. Below are some random examples:





    • Ace of Spades — here, you’ll show off the number of spaded vehicles that you have per nation. Selected types of vehicle from selected countries are also shown so that you can see how many more vehicles you need to spade to be 100%!


    • Medalist — here, you’ll be able to show off 1 to 10 medals of your choice that you’ve unlocked. The total number of medals that you’ve unlocked is also shown for the same reason above.


    New shell stat cards design
    Amongst the previous UI changes implemented last year, the developers have also been working on a new and improved version of stat card for shells. For this one, the aim was to display the most important aspects of a shell so that you can glance and read it quickly. The main parameters for shells are muzzle velocity, armor penetration at close-range and TNT equivalent.




    What else can you expect in terms of UI changes in the future? The team are redesigning some other cards right now for all projectile stat cards in the game, including smoke grenades, ordnance and ammo belts, which will be in the same style as the one above.

    UAV picture-in-picture mode for light tanks


    Higher ranking light tanks can unlock a Scout UAV and launch them in game, giving a good perspective of the battlefield and act as a good way to mark enemy tanks for your teammates. There are a couple of downsides however for the player that launches the UAV — this forces you to be static in your vehicle, lose active control and have to constantly switch cameras, which is unintuitive. This is one area of the UAV where the developers wanted to improve it by adding a picture-in-picture mode when driving your ground vehicle.

    Launching your Scout UAV and then switching back to your light tank will give you the option to switch your minimap between two views; the standard minimap and UAV view, which displays the live video feed of the UAV to you. This in turn will allow you to see a glimpse of the battlefield, all while driving your ground vehicle around and fighting as normal. A yellow UAV PoV marker is also shown in the game world so that you can get a sense of where your UAV is looking at. This will of course come with some new ways to play the game, and we’re excited to see what can be pulled off.


    UAV view


    UAV picture in picture view

    We’ve faced a couple of challenges when designing this feature, especially when trying to display the terrain properly and optimization. Much like aircraft Multi-Function Displays in aircraft cockpits, we’re working to ensure that the game runs as smoothly as it can and that this new feature doesn’t hinder performance.

    Improved minimap buttons
    Last year we added some buttons to the in-game map in the respawn screen, allowing you to move the map around and change the map type. While it worked to some extent, the buttons came off as a bit confusing. So we’ve looked to improve it by being clear on what button pressing does: on PC, left click is to ping attention, right click is to move the map around, and middle-mouse button marks or changes a point of interest. We’ve also ensured that this is easy to use on console controllers as well.



    New MFDs for some aircraft


    With the arrival of more modern aircraft featuring Multifunction Displays (MFD) in their cockpit, it brings a new level of realism and functionality to our virtual cockpits. Those of you familiar with for example, Eurofighters and Rafales will have already seen this awesome feature in game already, and we are pleased to say the Rafale will soon be receiving its weapons MFD page, as well as a couple of other aircraft that are planned in the major update will receive their own MFD sets.

    These types of features really bring modern aircraft to life and add an additional layer to immersion, along with tactical and gameplay comfort benefits too.



    Maps graphical rework
    You may remember last year, Abandoned factory saw a rework to its visuals to bring it up to date without significantly changing its gameplay. You reacted quite well to this and we can share with you today that several other maps are in progress for a visual revamp to bring some fresh life to them. Rhine, Jungle and Sinai are all currently being worked on to receive this type of visual spruce up, without changing their gameplay. Some of your old favourites have never looked so good! We hope you will enjoy them too.

    Message and rewards for intercepting munitions
    We’ve also been working on a new system for rewarding the interception of various munitions, destroying incoming bombs and missiles before impact. A successful interception will be shown in the feed as well as the post-battle results screen, where you can see the interceptions you’ve made and the reward gained from them.

    We’ll also be adding a special achievement for intercepting a bomb over 5000kg, it can potentially be quite impactful to stop a bomb like this from self-detonating, and now you’ll get a proper reward for doing it!

    Vehicle hint
    Speaking of things to come. We can say that one vehicle in the next major is definitely causing a buzz. We know a great many of you will be eager to get your hands on it and leave your opponents with a real stinging sensation!

    Onto other things
    Talking about module and vehicle RP being lost



    This bug has plagued the game for a long time now. Essentially, if you played a battle in a vehicle and left before it was finished and then went into another battle and used the same vehicle, the RP earned in the first battle could be lost if the modification you were researching was completed when the second battle finished.

    It hasn’t been simple to fix this bug — it has been complex and we can say having looked at our internal report it has been looked at and worked on for quite some time now. But we’re pleased to say there is light at the end of the tunnel, and a fix is currently in testing; as of now, it looks like a fix for this bug will be made.

    Incoming events
    The next two event vehicles are a ship and ground vehicle respectively. The namesake of one of them is a place quite close to our German office as a bit of a clue. The other is based on a vehicle we have already but with a completely different weapons system which should change how it plays entirely, keep an eye out for them over the coming months!

    Monthly decals
    One from Oxy here, Monthly Decals! This was one of my favourite events from a few years ago, and I’m very happy to have been able to bring it back recently. I think it’s great to have some short-term goals in a game like this for a bit of soft-direction. Each month we’ll be including one decal for each nation, though maybe one nation will be dropped in place of a marking from a smaller nation, like Norway from this month for example. There will be 5 new markings and 5 reused markings, so new players can collect some of the previous emblems as well.

    It took over a year on-and-off to find enough interesting markings we can use, currently we have several hundred options for the future but we’re open to ideas for more! I’ll be keeping an eye on the suggestion area for decals and I’m open to changing the schedule if we get some interesting examples (bonus points if sharks).



    I’ll also be updating the descriptions for other decals already in the game soon as well (the extra text you get when you hover over them), currently German and British air decals have detailed descriptions on their history, symbology and placement. It’s a small thing ultimately but hopefully it’s interesting. One of my favourite things in games is when you look for extra detail somewhere and find it, so it’s always nice to get to work on this area when I have the time. I hope you like the decal events, and I’ll always be happy to hear your feedback on it!

    Cheers,
    the CM Team
    War Thunder - War Thunder Commander


    Aircraft
    • A bug that caused some air tutorial missions to be impossible to complete due to the lack of targets (balloons) has been fixed. (Report).
    • Jammed weapons now take damage on jamming and are shown as damaged in X-ray view.
    Ground Vehicles
    • Pantsir-S1, Tor-M1, HQ17 — a bug where the camera offset from the target center was preserved when switching targets has been fixed. Now when switching targets the camera will be centered on the target.
    Naval Vessels
    • A bug where being destroyed in a ship while dropping mines would cause the mines to be dropped the next time the player respawned in battle has been fixed. (Report).
    Graphics
    • A bug where MFD reflections in the cockpit glass did not match the current image on the MFD has been fixed.
    • A bug where water reflections could be distorted on water quality settings at “medium” and below has been fixed.
    • Seversk-13 (winter) — a bug where the ground textures could flicker has been fixed.
    • A bug where the HUD in the cockpit was too bright when night vision was turned on, making markings in the HUD difficult to read has been fixed.
    Interface
    • A bug where the NVD enable key could be displayed in views where NVD activating was not available has been fixed.
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    ...