War Thunder - Blitzkrieg Wulf


Hi there everyone, it’s magazine2 reporting in. Today I’d like to go through some information to keep you in the loop — we’re in the last stages of 2024 and this is a busy time for the dev team. This will also be the last update from the CM team in 2024!

Free Snail Decal!
To start off, the CM team wanted to give you a free decal as a gift and token of appreciation to all of you. Designed by the CM team especially for this post series, the code is hidden somewhere in this article (it’s really not hard to find, don’t worry!).

Once you find it, head here and activate it on your account. Important: make sure to login to the game after activating the decal on the website, as if you don’t, it won’t activate on your account at all.

Once you’ve logged in this decal can be found under Special > Snails in the decal customization menu. The code is valid until December 26th (07:00 GMT). Enjoy!



Reflecting on the Firebirds Major Update


The major update was large in terms of graphical changes and the introduction of ray tracing. These types of additions take a lot of development time and did bring issues at first for some players which were unintentional. The dev and QA team worked hard on rectifying these issues as soon as they could, we appreciate your patience with this and reports on these issues. The entire team is grateful for your help and sorry for any disruption to your game time.

Coming on to major feedback that was collected by the team. Many thanks to everyone who left feedback, especially constructive criticism. Here’s some replies from the devs that I’ve picked out from our doc. Other technical information on vehicles or their ordnance will be spread around by other CM’s on the forums. If you’d like to see if we have some responses to particular feedback, then feel free to ask and we’ll try to provide you with answers if we have some.

“Missile Evaded” message: We analyzed player feedback and decided to improve this feature. In some modes it will be completely hidden (SB), and in the rest (AB, RB) it will be possible to hide it or leave it at the player’s discretion. Evasion statistics in the debriefing menu will remain for all modes. We’re working on the ability to hide or enable the message at the moment, if everything goes fine this option will be available soon.

Asking for Soviet top tier jet improvements: Currently regarding statistics US aircraft are in the lead with Soviet aircraft slightly behind, though not significantly enough to where they require better weaponry. From looking at the preliminary data, the addition of advanced weaponry as suggested by players would tip the scales drastically in the other direction, here we’re talking about the RVV-MD close-range missile. Also brought up were R-77-1 medium-range missiles, though regarding energy these don’t differ much from the R-77 already in the game.

Newly added helicopters lacking the new heli damage model: The devs are working on this, updated heli DM will be coming in the future for the helis released in the Firebirds major update.



Reflecting on the New Player Card
Our goal
When the devs first started working on the new player profile, the goal in mind was to make it more simplistic and without information overload, which is why the player card only has one showcase and information is spread out rather than it all being in one place. The devs also wanted player cards to be unique and special to each player, with the ability to showcase cool achievements that they’ve earned, or show off a rare vehicle that they’re proud of, for example.

Reflection

When the major update released, one of the main talking points was the new player card and we relayed this information to the dev team. In hindsight, the team realises that releasing the player card with missing information beforehand was not very effective. Our aim was to release new player card “showcases” gradually rather than all at once as many of them take a while to program and implement into the game as there is a lot of old and intricate data to handle. After design, implementing such a card takes a considerable amount of time with the GUI designers, and handling a huge amount of historic data is a careful process. We’re going to learn from this.

We had a lengthy discussion with the devs about its design based on feedback. We considered that it could be rolled back to the old one in the meantime while more features were added, however this was not plausible due to technical reasons and the fact that we’d have to maintain the new and old version, causing further delays.

We understand the feedback about its design and display of information, but as of now the devs will be keeping it in terms of layout. Having said this, we’ll be adding the missing information gradually (more on that below), but the current layout and display of information on the Player Card will remain how it is.

In total, the devs have more than a dozen different showcases planned which will be added over time. If developed in time for the December major update, the following five showcases are planned to be added. However just a warning that there is a chance they might not make in December, which means they’ll come sometime in early 2025 instead.

  1. Vehicle Collector. Shows the total number of vehicles on your account, and separately for each nation.

  2. Atomic Ace. Unlocked when receiving the “Doomsday!” award. Shows the total number of awards received. We plan to add all previously received awards to the counter.

  3. Peacemaker. Unlocked when receiving the “Peaceful atom” award. Shows the total number of awards received. Likewise we plan to add all previously received rewards to the counter.

  4. Battle-Hardened. You can choose one of the gamemodes. For this mode, the player’s skill-dependent statistics for the last month and place in the leaderboard (by PvP-rating) will be shown: number of battles; percentage of victories; average relative position; player k/d; AI k/d; average score; place in the leaderboard and pvp-rating.

  5. Favorite Vehicle. You can choose one vehicle from your collection and the mode (AB/RB/SB). For this vehicle, in the selected mode, the statistics from the “Service Record” menu will be shown: number of battles; number of victories; number of spawns; number of deaths; number of kills.

We also have some more showcases planned, they will likely be added in the spring:
  • Achievement Hunter.
  • Squadron Warrior.
  • Medalist.
  • Title Collector.
  • Decal Collector.
  • Decorator Collector.
  • Ace of Spades.

Profile Background & Avatar Frames Customization
Additionally, if all goes to plan, in the December major update, the devs plan to add profile background customization. There will be 7 free profile backgrounds that the player can choose from and ways to get other ones through events and for Golden Eagles. As mentioned above, no promises if this will come in the December major, they may be pushed back to early 2025, but they’re in the works!

Avatar frames will also be added as well, perhaps in the December major as well. When they’re first added, they’ll also be free with some paid ones (ranging from 500 to 1,000 GE, prices might change) much like how profile icons work. And as mentioned already, we can’t say for sure whether they’ll be ready for the December update and may be pushed back as well, but they’re being worked on!

KV-7 vs KV-7 Event Reflections


The dev team and CM team collaborated on this event to create it together, we experimented with a new type of event whereby there was the same type of vehicle vs itself. We wanted to do something fun and unique for the game’s 12th anniversary here, which was the main reason there was only 12 IS-7s given away.

We’ve collected feedback on this event and will look to improve similar ones in the future. They may or may not return in some aspect, perhaps as a fun little weekend addition or even not at all, no promises from us on this. We’re still analysing and thinking of ways to improve them and make them as fun as possible without the feeling of a “marathon”. Thanks to everyone who participated in this event and left feedback on it and congrats to the 12 IS-7 winners!

Be sure to activate the code NOSEKRITPLS on the your profile page to receive this cool decal designed by the CM team!

Q&A with War Thunder Game Director, Viacheslav Bulannikov

We’ve not done a Q&A for a while, so I asked our game director some questions. Here are 13 questions mainly focused on the game going forward into 2025, I hope you find the answers interesting and valuable. Special thanks to Viascheslav for his time!

Q: Abandoned Factory has recently received beautiful new visuals. Are there any plans to give older maps visual updates in the future?
A: Yes, we’re planning to update other locations as well. Not in the December update though, as it’s too soon, but in the first or second update of next year, several updated locations are planned at once.

Q: War Thunder is constantly expanding with new vehicles from other nations, which are implemented into nations already in the game. But are there any plans for separate standalone nations in the future in addition to the 10 already present in the game?
A: Yes, we have plans for separate new nations. But next year, we’ll focus on filling the gaps in existing trees, including adding subtrees of other nations to them, and adding new types of vehicles.

Q: It has been a while since there was any information surrounding World War Mode. What are the plans for this mode? Will it come back in some capacity?
A: We’re developing a new World War mode. I hope we can tell you more about it in early 2025.

Q: With the addition of the F-117, being a very cool but “novelty” aircraft, will we see more additions like these, such as interesting vehicles that wouldn’t fit too well into the meta?
A: Obviously, these types of aircraft that are “not very well fitting into the meta” cannot be a regular addition to the game, since we try to please as many players as possible with updates. But these types of vehicles will appear from time to time. Including some interesting things that are already in the plans for 2025.

Q: AI Ticket bleed is detrimental to Air RB as the game can end without direct player input (and some AI aircraft are more effective than others). Could the impact of AI aircraft be capped to a certain amount of tickets? That way players would have to actively end the game themselves.
A: A5: We monitor the average time of game sessions in different locations, and if it stands out in one direction, we adjust the logic in the mission. However, in our experience, very few game sessions in ARB end with the destruction of ground vehicles, and after adding the logic of AI attack aircraft, the average time of missions in which this logic was added increased, not decreased, since players began to spend time hunting for such AI targets. However, we do not exclude the possibility of bugs with asymmetric ticket bleed due to AI actions, so if you have specific examples of such problems, we’d be grateful for a completed report here.

Q: The Roadmap is an excellent way to see what is planned to come. Are there any plans for a 2025 Roadmap?
A: We used to gather previous Roadmaps when the general plan for changing the game dedicated to one goal was very long and consisted of many steps, and we wanted everyone to see the general goal and progress towards it. And now, there are many changes in the works aimed at improving the game in different directions, on different fronts, both improving stability, and first of all, updating the game graphics, and of course work on improving the game based on your reports and feedback. We plan to regularly cover the progress of development and report on our plans for implementing certain features and adding vehicles, and in the future we may return to the previous Roadmap format.

As for the current Roadmap, we plan to complete most of the remaining parts before the second major update in 2025.


Q: In Ground Realistic Battles, top attack aircraft are capable of dominating ground vehicles for the most part. Are there any plans to do something about this in 2025?
A: According to our data, the balance at the top ranks of ground battles is noticeably shifted towards aviation and helicopters, and this balance has become even worse with the introduction of top aircraft this year. The situation where aircraft can attack tanks from a safe distance with impunity makes gameplay more boring for aviation and less fair for ground vehicles, a similar situation is with helicopters equipped with long-range fast ATGMs, or “fire-and-forget” ATGMs.

To counter these types of threats, more powerful systems are needed that have the ability to fire at several targets at once and a wide search sector in both azimuth and elevation. The most advanced SAM system currently presented in the game only partially meets these requirements, so we’ll move towards heavier systems for all nations, including those components of which are located on several chassis. Of course, we’ll have to solve the problem of controlling these types of SAM systems, but we’re already having thoughts on the matter.

In turn, there are plans to add new capabilities for aircraft. And while we do not consider anti-radiation missiles (ARM) a priority and necessity, more advanced capabilities of ESM from on board an aircraft, i.e. more accurate determination of the active radar position, are in our fairly close plans.


Q: Are there any plans to implement naval for China, Sweden and Israel in 2025?
A: No, in 2025 we plan to focus on the logical completion of Bluewater fleet trees by adding the most famous and powerful battleships. In parallel, we’ll work on the implementation of other types of ships and weapons that are not yet presented in War Thunder.

Q: Bluewater fleet trees are mostly seeing the addition of pre-WWI, WWI and WWII ships. Will we eventually see Cold War or modern ships in 2025?
A: The game already has ships from the Cold War era, but more modern weapons such as long-range anti-ship missiles and all their accompanying mechanics look like a rather difficult challenge to implement in a real-time online PvP game. So at the moment, we can’t yet give exact forecasts or even guarantees that something like this will appear in War Thunder.

Q: Submarines were tested some years ago. Are there any plans to add playable Submarines to naval battles, or in some form to the game?
A: Yes, we have plans for playable submarines, but no further details on this yet.

Q: Is Frame Generation planned to come to the game? For many this would boost game performance, especially when using Ray Tracing.
A: We’re still at the prototyping stage, but this technology is in our plans.

Q: To be specific about improvements coming, with more graphics and effects being updated in Firebirds, and more planned, specifically what will be updated in this regard?
A: We have several areas in which we’re working on graphics. Firstly, these are improvements to RT and the implementation of RT on all platforms available for this technology next year. Secondly, everything that concerns the effects of interaction with water — explosions, movement in water as well as the water itself. We also have plans for further visual improvements to the effect of a fatal explosion of ground vehicle ammunition. But this is only part of the planned improvements and refinements.

Q: APCR is generally seen as a weak round, making it almost always redundant when another round is available. Do you have plans to make this shell more functional to give it a stronger place in the game, either with more reliable damage or angled performance? The round often doesn’t feel fun to use.
A: We increased the damage of APCR shells several years ago, practically equalizing it with identical APDS shells in energy. The poor performance of APCR against sloped and spaced armor is their design flaw due to the lack of a jacket and armor-piercing damper in the hard-alloy core. APCR overall is more of a specialized shell for defeating heavily armored tanks without sloped armor in situations where it’s more difficult to use a more versatile shell.



Next Event Vehicles
We’re nearing the end of 2024 now, which means there’s one more vehicle event coming! This time for the winter event, we’ll have four vehicles instead of the three mentioned at the beginning of this year — one tank, two aircraft and one ship. Please keep an eye on the news for what’s to come.

2025 Plans
In the near future, we’re going to be revealing some information about our plans for upcoming vehicles in 2025, this will primarily be about top tier SAMs for all nations. We’ll be working with the devs to produce an article with information on this, so keep an eye out for it in the future.

The Next Major
As usual, we’ll have a major this month. The devs are working on some cool vehicles that we hope you’ll enjoy. Keep an eye out for the start of the dev blogs and watch out for extreme weather!

Closing Words
The entire War Thunder team would like to extend our thanks to every one of you for playing the game, leaving feedback and reporting bugs to us. We aim to keep up this article series going into 2025 to ensure you’re kept up to date with information from the dev team themselves. Have fun, enjoy the upcoming festive season and see you in 2025!
Dec 5, 2024
War Thunder - Blitzkrieg Wulf


In today’s first December major update dev blog, we’ll be taking a look at the French VBCI featuring a 25 mm autocannon!

VBCI: A Light Tank for France at Rank VII
At a glance:
  • Rapid-fire 25 mm autocannon with an APFSDS belt!
  • Thermal imager!
  • Top speed of 100 km/h.
  • Large in size!
Vehicle History
[expand type=details]
In the early 1990s, France launched a program to create a multi-role combat wheeled vehicle. The UK and Germany joined the project, but the joint format failed and since 1999, France has continued it independently. Giat Industries and Renault received a contract to produce 65 vehicles under the name VBCI, designed to replace the outdated AMX-10P IFV. In 2003-2004, five prototypes underwent armor and electronic system tests: four in the infantry fighting vehicle (VCI) variant and one in the command post (VPC). It was initially planned to install a Tarask turret, but it did not meet army requirements. The program dragged on for two years, with the VBCI receiving a new Dragar turret. Serial production began in 2006 with a steadily growing volume of orders, and by 2010 630 vehicles had been produced (520 VCI and 110 VPC). Since 2008, VBCIs have been entering service. In combat conditions, VBCI IFVs have been used in Afghanistan.
[/expand]



Introducing the VBCI!

Meet the iconic VBCI for the French ground forces tree, coming to the game in the next major update. Excellent onboard turret electronics, a rapid-fire autocannon and speed make this vehicle an exemplary modern IFV (although it’s large!). Let’s take a closer look!




Those who have played the French ground forces tree will already be familiar with the VBCI platform in the form of the premium VBCI-2. The VBCI is similar in many ways, instead featuring a different turret and gun and it’s not a premium. Armed with a 25 mm GIAT M811 autocannon that has a rate of fire of up to 400 rounds per minute, this gun has access to belts with APFSDS and HEI-T shells! The gun is fully stabilized, with the fire control system both having a laser rangefinder and a thermal imager. Compared to the 30 mm cannon found on the VBCI-2, this cannon has a better rate of fire, all while maintaining good armor penetration, meaning you can try to take out low-flying aircraft as a quasi SPAA vehicle!

The VBCI also features an Electro-optical active protection system, giving it the ability to automatically divert laser-guided missiles.



Built on an 8x8 wheel arrangement, the VBCI can reach a maximum speed of up to 100 km/h on flat, hard roads. However, the long wheelbase and considerable height of this vehicle make it an absolute unit, meaning it’ll be difficult to maneuver and take cover, so be sure to take this into account while in battle. The VBCI will be helpless if it gets stuck somewhere in sand or snow while trying to flank, so try to choose firmer roads where possible.




That’s it for this one! The VBCI will arrive at rank VII in the French ground forces tree in the next major update. Be sure to keep an eye on the news where we’ll be telling you more about the things coming in this December winter update and the cool activities that we’re preparing for you during the winter holidays!

Please note that this vehicle’s characteristics may be changed before it is added to the game.
Dec 5, 2024
War Thunder - War Thunder Commander


Aircraft
  • A bug that caused aircraft to jump and crash when landing on new airfields without landing gear has been fixed. (Report).
  • Tornado GR.4 — display of AIM-9 indication in the HUD has been fixed. (Report).
  • F-15E, F-15I Ra’am:
    • The restriction on using AIM-7 missiles in conjunction with drop tanks has been removed. (Report).
    • The failure of target acquisition by the targeting pod when descending at steep angles has been fixed.
    • The inability to use AIM-7/AIM-120 on conformal fuel tanks with installed targeting pod has been fixed. (Report).
    • The display of AIM-7 missiles in the secondary weapons menu has been fixed. (Report).
    • The ability to use the GBU-38 on the center fuselage pylon has been added. Preset weapons with the GBU-38 have been changed.
  • Su-34 — the launch sequence of the Kh-38 missiles has been fixed.
  • F-104G (China) — the PS-03 radar has been replaced by NASSAR. (Report).
  • A bug in “Assault. Air Arcade” mode that caused AI aircraft to spawn inside each other, causing their collision and destruction has been fixed. (Report).

Interface
  • A bug where a Squadron’s main page did not display all of the selected squadron vehicle rewards has been fixed.
  • A bug where players who left a squadron could still have a squadron tag has been fixed.
  • A bug that caused prompts about leaving the vehicle and about the start of an air event to not show in VR mode has been fixed.
  • A bug where there was no hint about leaving the battle zone in Simulator Battles has been fixed. (Report).
  • A bug where changing the nickname display setting (“Display real nick in battle and menu”) in the hangar did not immediately update the player’s nickname in the playercard has been fixed.
  • A bug where Air Simulator Battle rooms had the letters “res” in their names has been fixed.
  • A bug where in the player profile window, opening the “Service Record” tab without opening the “Statistics” tab resets the selected mode has been fixed.
  • Indentations in the names of sub-chapters in the Achievements tab of a player profile have been made bigger, so it is easier to distinguish them from the names of the chapters.
  • A bug where the “Favorite Mode” stat blocks were different widths in the Player Card window has been fixed.
  • Order separators have been added to the Player Card window for the “Favorite Mode” stats.
  • The number of complaints filed by one player in a single battle against the same player is now limited. This is done to limit spamming of complaints from one player to another. During a single battle a player can still file complaints on multiple players and multiple players can still file complaints on the same player.
Sound
  • ADEN/DEFA and T160 aircraft cannons have received sounds more typical of this cannon caliber.
  • Enemy/ally gun sounds are now better heard through a closed aircraft canopy at low frequencies if the gunfire is close to the listener’s aircraft.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


In the coming weeks, War Thunder will be fully protected by a new anti-cheat system, BattlEye! With its help, we’ll be able to fight prohibited modifications even more effectively.

For players who don’t cheat, nothing will change, except for the window when launching the game, as it’ll have the BattlEye logo instead.



Advantages of the BattlEye anti-cheat
Many online games are already using BattlEye, including one of Gaijin’s games, Enlisted. This anti-cheat will also come in handy in War Thunder! It effectively combats unfair play, working on both the server and client sides, constantly monitoring for interference in game processes. This means the most prohibited modifications are completely blocked when the game is launched.

The replacement process
Replacing the anti-cheat system on a specific device may take a little time and will happen when launching War Thunder. In the future, when you launch the game, you’ll be greeted by a window with the new anti-cheat system. Globally, the transition will occur gradually in waves, meaning both anti-cheats will be supported for some time. However within a few weeks, we’ll completely switch to BattlEye.

Frequently Asked Questions (FAQ)
Q: Will sound modifications work?
A: Yes, they will.

Q: Will BattlEye anti-cheat affect performance?
A: The new anti-cheat should not affect FPS in the game. Since BattlEye will only work with the War Thunder client running, it will not affect the performance of your system in other tasks.

If you encounter any issues when launching the game or with software compatibility with the BattlEye anti-cheat system, please let us know on our bug report service by creating a report in the “Anti-Cheat” category.

You can find more information about BattlEye and answers to frequently asked questions on the BattlEye official website.
Dec 4, 2024
War Thunder - Blitzkrieg Wulf


Aircraft
  • A bug that caused the radio altimeter to show incorrect values ​​at altitudes above 15,000 meters has been fixed. (Report).
Graphics
  • The maximum intensity of the visual effect of afterburners now depends on the degree of damage to the engine. The more damage to the engine, the less pronounced the effect becomes.
  • Excessively bright reflections on cockpit instruments with Ray Tracing enabled have been fixed.
  • A bug where 100% motion blur was always applied to aircraft debris, even when the game was paused has been fixed.
  • A bug where it was possible to enable the Ray Tracing option in the graphics settings with an AMD graphics card even though AMD RT is not supported yet has been fixed. We are working on expanding Ray Tracing support and in the future it will additionally be available on AMD graphics cards.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


Today, Scotland celebrates St. Andrews’ Day! We’re bringing back the Scottish Saltire for a few days to celebrate.

History and Legend
Feasts honouring St. Andrew dates back to the year 1000 AD, and the holiday has been observed throughout Scotland for more than a millennium. But he didn’t formally become Scotland's patron saint until 1320, when the Declaration of Arbroath was signed, legally declaring Scotland’s independence. Ever since, St. Andrew has grown to be a vital component of Scottish culture. The ancient town of St. Andrews was given its name because it is purported to be the ultimate resting place of St. Andrew.

The “Scottish Saltire” decal is available to purchase for Golden Eagles!
Scotland’s national flag is available in the specified dates below.

When: From November 30th (11:00 GMT) until December 3rd (07:00 GMT)
Where: You can find it in your profile: Nickname → Decals → Common → World Flags.


“Scottish Saltire” decal
War Thunder - Blitzkrieg Wulf


Welcome to the 148th War Thunder Steam Screenshot Competition!

The screenshots you submitted from the Firebirds competition look great! This week, capture a bridge! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 148th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen148. You have time until the 6th of December to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot must include a bridge and a player vehicle.
  • You must add the #WTscreen148 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 147th edition – Firebirds!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3371223782
    https://steamcommunity.com/sharedfiles/filedetails/?id=3371247412
    https://steamcommunity.com/sharedfiles/filedetails/?id=3371847124

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3371917428
    https://steamcommunity.com/sharedfiles/filedetails/?id=3372760887
    https://steamcommunity.com/sharedfiles/filedetails/?id=3370620787

    Each winner will get 300GE! Congratulations and see you next week!
    Nov 29, 2024
    War Thunder - War Thunder Commander


    Naval Vessels
    • A bug that made it possible to damage modules behind armor with any shells after shooting it with large-caliber shells has been fixed. The bug was the most obvious on barbettes — where the damage could be done to the ammo elevators, shell rooms and magazines behind them. (Report).
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - Blitzkrieg Wulf


    In this month’s Pages of History, you’ll be at the center of events that took place in different theaters of war. From Papua New Guinea and China to Kursk and the Ardennes: take part in battles with the vehicles corresponding to these historic battles and receive prizes. 

    From December 1st until December 31st, you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.


    Creighton Abrams
    Creighton Abrams was the commander of the 37th Tank Battalion in the U.S. Army, which regularly served in the vanguard of General Patton’s Third Army. When the Allied forces were surrounded at Bastogne during the German counter-offensive in the Ardennes, it was Abrams’ 37th Battalion that broke the siege of the city. General Patton said of Abrams, “I’m supposed to be the best tank commander in the Army, but I have one peer—Abe Abrams. He’s the world champion.”

    You can immediately purchase this profile icon for Golden Eagles until January 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

    Trophy reward for each task

    Completing each individual task will give you a trophy with one of the following rewards:
    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backups;
    • Premium account for 1 day;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    Other terms
    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles except for “Assault” mode.

    December 1st — December 4th
    Bernhardt Line
    On December 1st 1943, the Allied offensive began on the Bernhardt Line, a salient in the Gustav Line running along the slope of Monte Cassino. Although not as well fortified as the main Gustav Line, it delayed the Allies for six weeks and cost them 16,000 men.

    December 5th — December 8th
    Battle of Sio
    On December 5th 1943, American and Australian forces launched an offensive on the Huon Peninsula in Papua New Guinea. The opposing Japanese forces were cut off from supplies and had lost more than half their men in battle, as well as from disease and starvation. As they retreated, they buried a chest of documents in a stream bed that allowed the Allies to decipher secret Japanese communications.

    December 9th — December 12th
    Operation Compass
    For three months, from December 9th 1940 to February 9th 1941, the Allies, led by Great Britain, drove Italian troops out of Egypt and Cyrenaica. The offensive was stopped only in view of the impending German invasion of Greece. Great Britain transferred its forces to a new front, leaving only a small group in Africa.

    December 13th — December 15th
    Operation Winter Storm
    On December 12th 1942, Germany launched Operation Winter Storm to break through the Soviet encirclement of General Paulus’ army in Stalingrad. The offensive stopped 35-40 km from Stalingrad. The only chance to break the blockade was from within, but Hitler ordered the city to be held, and Goering promised to supply Paulus’ army from the air. In early February, Paulus capitulated.

    December 16th — December 19th
    Ardennes Offensive
    On the morning of December 16th 1944, Germany launched a surprise attack on Allied forces in the Ardennes Forest on the border between Belgium and Luxembourg. Its offensive faltered on December 25th due to a lack of fuel and ammunition. By early January, the Allies had tripled their troop levels in the region and were counterattacking. For the rest of the war, Germany was on the defensive.

    December 19th — December 22nd
    Kursk-Oboyan Operation
    In December 1941, the Red Army launched an offensive in the Kursk region. Like many Soviet attempts to counterattack at the time, it ended in failure. Overestimating its strength, the Red Army lost 30,000 men, pushing the front line back only a few kilometers.

    December 23rd — December 26th
    Battle of Changsha (1941)
    On December 24th 1941, the third battle for the city of Changsha in China’s Hunan Province began. As before, Chinese troops surrounded the advancing Japanese, cut them off from their supply lines, and forced them to retreat. General Xue Yue earned the nickname “The Tiger of Changsha” for his defense of the city.

    December 27th — December 31st
    Battle of the Barents Sea
    On December 31th 1942, a convoy carrying equipment, fuel and supplies from Great Britain to the USSR collided with German ships in the Barents Sea. The attack by two German heavy cruisers was held off by British destroyers until two British light cruisers arrived, after which the Germans retreated. All cargo ships successfully reached Murmansk, and the head of the Kriegsmarine was removed from his post as a result of the defeat.
    Nov 28, 2024
    War Thunder - War Thunder Commander


    Ground Vehicles
    • Tetrarch I — a bug with the incorrect location of the center of mass has been fixed. (Report).
    Graphics
    • A bug that sometimes caused vehicle models to be less detailed has been fixed. (Report, Report).
    MacOS
    • A bug that caused a change in the graphics settings in the game to not change the preset in the launcher to Custom has been fixed. Due to this bug, the next launch of the game was always performed with a High graphics settings preset. (Report).
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    ...