War Thunder - Blitzkrieg Wulf


The IAR-93B is a Romanian attack aircraft and is the main reward in the Flight of the Vulture aircraft event that started today!

IAR-93B Vultur: An Event Vehicle Attack Aircraft for Italy at Rank VI
At a glance:
  • Ballistic computer for bombs and rockets!
  • Radar Warning Receiver (RWR).
  • Close combat air-to-air missiles.
  • Easy to control.
  • No countermeasures.
Vehicle History
[expand type=details]
The IAR-93 was a joint development between Yugoslavia and Romania in the late 1970s. The goal of the project was to create a multi-role subsonic fighter-bomber that neither country could build on their own. Each country built its own prototypes which differed in the composition of their armament. The first flight of the IAR-93 prototype took place in 1974. Serial production of the IAR-93 began in 1976 at the Avioane Craiova plant in Romania. Further work resulted in the IAR-93B modification with an afterburner engine. A total of 83 aircraft were produced and were repeatedly modernized.
[/expand]


Introducing the IAR-93B!

Meet the distinctive Romanian IAR-93B Vultur (Romanian for “vulture”) attack aircraft that’s the main reward in the Flight of the Vulture event! This subsonic aircraft features a good payload for ground battles and can also hold up decently in air battles. Let’s have a closer look!



Interesting: The IAR-93B strike aircraft model was created by player NovA29, with the help of Romanian gaming community representatives TeodorSan and TheFlyingNoob. Player Reg25RUS took part in creating the cockpit model. What a great job!

Diving into its weapons first, the IAR-93B features two double-barreled 23 mm GSh-23L Soviet-made guns with a decent ammunition load of 400 rounds and some belts to pick from. Since the IAR-93B is primarily meant for ground attack, it can equip domestic 100 to 500 kg bombs, fire S-5K and S-24B rockets, plus the PRN-122 which are new to the game. To top it off, the IAR-93B features a ballistic computer, excellent for helping you aim the bombs and rockets!



Like most attack aircraft, the IAR-93B is not very well suited for air combat, but is not entirely out of place in this regard. This is because it features an RWR and short-range A-91 air-to-air missiles — a licensed Soviet R-3S, rear-aspect missile with a lock-on range up to 3.5 km. Despite these air-capable features, the IAR-93B has no countermeasures, so you’ll have to dodge enemy missiles the old fashioned way.



Moving onto flight performance, the IAR-93’s speed is slightly less than the speed of sound, but its flight characteristics are excellent, even with a large amount of weapons thanks to a pair of Rolls-Royce Viper engines and its advanced wing mechanization. This is especially important in the IAR-93B’s main role as a low-altitude attack aircraft.



That’s it for this one! The Romanian IAR-93B event vehicle can be obtained during the Flight of the Vulture event that started today. Check out the link below to know more details!



Please note that this vehicle’s characteristics may be changed before it is added to the game.
War Thunder - Blitzkrieg Wulf


The War Thunder Wiki is a fantastic place to learn all the details about vehicles and game mechanics, enhancing your knowledge of War Thunder and military vehicles in general. Today, we’re proud to release Wiki 3.0, coming in with brand-new features and layout that provide a better experience for everyone.


A Brand-New, Dynamic Design
Every page on the new War Thunder Wiki has been significantly improved to be more dynamic, smooth and easier to find what you’re looking for.

Upgrades To Vehicle Pages
Vehicle pages have been given a makeover and upgrade. The head section better visualizes all important information about the vehicle from the get-go. Want to see what available camouflages there are for each vehicle? We’ve implemented a section with links to camouflages for each vehicle that’ll take you right to WT Live or the Gaijin Market.

Important aspects of vehicles such as flight performance, general characteristics and ammunition types have been updated so that they’re easier to understand and visualize. The Secondary weapons menu has also been added for each aircraft.



Advanced Search Function
With thousands of vehicles in the game, finding exactly what you want can take a while. That’s why we’ve introduced a brand-new, advanced search function. You can now search by nation, vehicle role, rank, Battle rating, Status, Vehicle Collections, as well as Vehicle Families.



Compare Vehicles
See how vehicles stack up to each other with the all-new Compare feature! A nicely laid out page compares color-coded stats for each vehicle, making it much easier to visualize.



Get Involved Using Vehicle Ratings
Rate each vehicle by its performance with the all-new rating by players function. Ratings are specific to vehicle types, for example aircraft feature flight performance, and ground vehicles armor, giving you a better understanding of how other players feel about each vehicle.



Get Involved With Vehicle Articles
With Wiki 3.0, we’ve put strong emphasis on getting everyone involved with wiki content.

With the new format, everyone can head over to the wiki and write their own articles. Whether you want to write about history, vehicle guides, or just have something interesting to share about your favorite machines, you’re welcome to share your knowledge and writing skills with the community. After approval, everyone can read and rate your work!

That’s not all though! For your time spent creating articles, you’ll be rewarded with Golden Eagles! The amount given will reflect the length and quality of your article. For all of the details and requirements take a look at our guide for authors.



Creating Made Easier
The editor for the new wiki has been designed to be as simple as possible, so even if you have limited experience in this area you’ll be able to jump in and start creating with ease. With the editor you can format your text and insert tables, pictures and videos into your work quickly and easily.



Updated & Customizable Profiles
Player profiles are now personalized and are fully synced with in-game statistics. How many years you’ve played the game for, the number of battles you have and your in-game profile avatar is now shown on the wiki on your profile.



Dark Theme & Full Mobile Support
Don’t worry, your eyes are safe! No website is complete without a dark theme, now implemented on Wiki 3.0. Plus, the Wiki has much greater optimization for mobile devices, so you can catch up on vehicles and mechanics while on the go!



So take a look at War Thunder Wiki 3.0 and let us know what you think!



War Thunder — “Wiki 3.0” pack


In this pack:
  • “Intellectual Snail” Decal
  • “Intellectual” Title
  • 300 Golden Eagles
Support the Wiki by picking up this special pack!
Nov 26, 2024
War Thunder - CyberStonka


Gameplay
  • A bug that allowed shooting during the aerobatic flight training mission has been fixed. (Report).
  • A bug which caused projectiles to pass through allies has been fixed. (Report).
  • A bug that caused the game to crash when aircraft debris hit trees has been fixed.
Graphics
  • The image sharpness setting has been removed from the graphics settings and has been replaced with a button to open post-processing effects. This setting is now only available in post-processing effects. This change was made to fix a bug that caused excessive sharpness which made the game appear low-resolution. (Report).
  • A bug with TAA anti-aliasing that caused the game to look blurry has been fixed.
  • A bug that allowed excessively large decorations to be seen on vehicles in the hangar and during test drives has been fixed.
Sound
  • A bug that caused the player's tank engine volume to decrease after exiting sniper view has been fixed. (Report).
Matchmaking
  • T26E5 — has been removed from the 5_1 lineup in Ground Simulator Battles. The tank is still available in the 6_1 lineup.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


Welcome to the 147th War Thunder Steam Screenshot Competition!

Thanks for submitting your screenshots - They looked fantastic. A lot has been going on, and there is more to come! This week the Firebirds major update was released. Take a picture and show what you enjoyed the most from it! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 147th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen147. You have time until the 29th of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot must feature content introduced in the latest major update, Firebirds.
  • The changelog for the Firebirds major update can be found here.
  • You must add the #WTscreen147 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 146th edition – Winter is Coming!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3366635985
    https://steamcommunity.com/sharedfiles/filedetails/?id=3368929552
    https://steamcommunity.com/sharedfiles/filedetails/?id=3367474859

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3368247150
    https://steamcommunity.com/sharedfiles/filedetails/?id=3369162899
    https://steamcommunity.com/sharedfiles/filedetails/?id=3367473044

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    We’re teaming up with HORI to bring you a big Giveaway celebrating the Firebirds update.

    Winners:
    - 1st: Bjorn from Belgium
    - 2nd: Dahlia from Germany
    - 3rd: Glen from the USA

    UNTIL 23:59 GMT NOVEMBER 28TH:
    (Open to: USA, CA, UK, EU)

    The more tickets you earn by completing various tasks, the higher your chance of becoming one of the ten winners!

    Prizes:
    • 1st: HORI HOTAS Flight Control + War Thunder JA 37DI Pack
    • 2nd: HORI HOTAS Flight Control + War Thunder AV-8S Matador Pack
    • 3rd: HORI HOTAS Flight Control + War Thunder AH-64 Apache Pack
    • 4th & 5th: War Thunder Mustang Pack
    • 6th-10th: War Thunder Starter Pack

    The keen-eyed among you may spot a secret code in this poem, it may come in handy!

    Nations clash in skies of fire,
    Iron wings rise ever higher.
    Grounds rumble under steel’s embrace
    Echoes of battle, the thrill of the chase
    Legacy found in an old friend’s face.


    Don’t miss the War Thunder x HORI Giveaway, Good Luck!
    Nov 22, 2024
    War Thunder - War Thunder Commander


    Ground Vehicles
    • A bug that caused wagons and trains to be marked as enemies has been fixed. (Report).
    • A bug that caused radars on ground vehicles to display target markers from the previous battle has been fixed. (Report).
    • A bug that caused ground vehicles to appear in the center of the map and fall underground upon respawning has been fixed. (Report).
    Aircraft
    • A bug that made it impossible to use some weapons and countermeasures at speeds above the specified Mach number drop limit for the selected weapon has been fixed. (Report).
    • MiG-21 Bis (Sweden) — a bug that caused an incorrect amount of fuel in the drop-tank has been fixed.
    • F-15E, F-15I Ra’am — maximum speed at ground level has been reduced to ~M1.28 (aircraft without external weapons and fuel tanks). Maximum speed at other altitudes has been adjusted closer to references (slightly reduced at altitudes of 9 km-12 km, increased at 3 km-6 km).
    • JAS39A, JAS39C — a bug where there was no capture stabilization for the AGM-65G has been fixed. (Report)
    • A bug which made it impossible to change the rate of fire of the gun on helicopters has been fixed. (Report).
    • A bug that caused enemy markers to not be visible in Air Realistic Battles at distances further than 10 km has been fixed. (Report).
    Interface
    • A bug where the “Nvidia - Highlights” button was displayed incorrectly in the post-battle statistics window has been fixed. (Report).
    • A bug where arcade prompts such as “High speed. Retract gear” would display in Air Simulator battles has been fixed. (Report).
    Graphics and Settings
    • A bug where sharpening in the post effects settings was not applied has been fixed. (Report).
    • A bug that made it impossible to change the “VSync” setting without restarting the game client after switching from windowed to full-screen mode has been fixed. (Report).
    • A bug that caused some players to experience performance drops has been fixed. Previously, selecting DLSS in the settings would block FXAA and SSAA, even if those settings were enabled. Due to a bug after the Firebirds update, players with FXAA and SSAA enabled and DLSS selected caused DLSS to disable and SSAA 4x to enable.
    • A bug where the afterburner flame effect was displayed incorrectly on minimum graphics settings has been fixed. (Report).
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - Blitzkrieg Wulf


    Meet this aircraft event, dedicated to the first Romanian jet fighter — the IAR-93B, jointly developed with Yugoslavia! By participating in air battles to gain points, you’ll be able to get this aircraft, a loading screen dedicated to it, two themed decals and other rewards.

    When: From November 27th (11:00 GMT) until December 11th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards!
    Make sure to click "Set a reminder" here on Steam so that you can get a notification when the event starts!


    IAR-93B — An Event Vehicle Jet Fighter for Italy at Rank VI
    The IAR-93B was jointly developed by Yugoslavia and Romania and was intended to be a multi-role aircraft for direct support of ground troops. This jet fighter has a large payload for use against ground targets, and a ballistic computer to help aim unguided weapons. In addition to this, the IAR-93B is not at all defenseless in air combat thanks to its air-to-air missile capability for close ranges.

    “50th Anniversary of the First Flight of the IAR-93” decal
    “CCIIZ Emblem” decal

    “IAR-93B” Loading screen

    Among the rewards in the event is also this chest, where, when opened, brings the chance to receive one of the following items:
    • 50,000 - 100,000 Silver Lions
    • Silver Lion and Research Point boosters
    • Random Wagers and Orders
    • Universal Backups (1 - 3)
    • A random camouflage for a vehicle you own
    • 1 day of Premium Account

    How to get all rewards
    Each stage is unlocked for 35,000 mission points and brings a new reward.

    Please note: Once the stage is unlocked, you will need to claim your reward manually. To do this, click on your profile, select the Flight of the Vulture category, and click Claim Prize.

    You’re able to earn mission points in Air Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.

    You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

    The stages change every two days at 11:00 GMT: November 29th, December 1st, 3rd, 5th, 7th and 9th.

    Rewards are given when you complete a specific number of stages
    • For 1 Stage: trophy with random reward
    • For 2 Stages: one of the decal rewards
    • For 3 Stages: trophy with random reward
    • For 4 Stages: one of the decal rewards
    • For 5 Stages: trophy with random reward
    • For 6 Stages: “IAR-93B” loading screen
    • For 7 Stages: non-tradable coupon for the IAR-93B

    Discounts on purchasing stages using Golden Eagles
    Incomplete stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.

    Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve earned 30,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve earned 33,500 mission points, then you’ll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

    The Upgrade for a coupon 
    When you complete 7 stages, you’ll receive a non-tradable coupon for the IAR-93B where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

    The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from November 27 (11:00 GMT ) until December 11th (11:00 GMT) for 600,000 mission points.

    After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 5 days from the moment it’s created.

    The “Upgrade for coupon” item is valid until 11:00 GMT on December 14th. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

    To make a tradable coupon, select the “Coupon IAR-93B (Italy)” in your inventory and click the “Modify” button.

    You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Flight of the Vulture. If you don’t manage to complete a stage on time or would like to purchase a stage, until December 13th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.
    War Thunder - Blitzkrieg Wulf


    To mark the release of the Firebirds major update, we’re presenting a trophy today that includes 40 camouflages from 38 authors from WT.Live! You’ll find 18 camouflages for ground vehicles, 18 for aircraft, 2 for naval and 2 for helicopters for most ranks and nations. Since this is the second autumn trophy, we’re traditionally returning several of the most expensive and popular camouflages from previous trophies. In addition to camouflages, you can get a unique decal and rare vehicles — and all this is in the form of coupons!

    Contents of the Firebirds trophy:

    • Coupons for rare vehicles.
    • 18 camouflage coupons for ground vehicles.
    • 18 camouflage coupons for aircraft.
    • 2 camouflage coupons for naval vessels.
    • 2 camouflage coupon for helicopters.
    • Coupon for the “Firebirds” decal.


    Some camos in this trophy:
    [expand type=details]
















    [/expand]

    To unlock the trophy, you’ll need the new “Firebirds” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.

    How to get the trophy
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

    PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

    You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!
    War Thunder - Blitzkrieg Wulf


    Welcome to Firebirds!
    Meet Firebirds, War Thunder’s second to last 2024 major update!

    Immediately worth mentioning is that the F-117A has joined the ranks as a squadron vehicle, providing brand-new stealth capability to the game! Several jet aircraft including the Tornado GR.4, Su-34 and F-15E Strike Eagle have entered the fray, as well as several cockpit remakes and two brand-new helicopters. As for ground vehicles, Firebirds focuses on lighter vehicles and filling gaps, including the Skink and T77E1 SPAA for the US, Ram II and Scimitar for Great Britain, the PLZ05 for China and three Dutch Leopards for France. Dunkerque takes center stage for naval, while the Abandoned Factory map has received a visual update, providing a freshened experience for tankers. Test flights have been greatly expanded with more enemies, options and new airfields, and lastly the game has seen a large amount of updates to graphics & effects, including Ray tracing, new afterburner visuals, LERX vapor and much more.



    There’s many fixes, new vehicles and other features — take a look at what we’ve included in this major update.

    Please feel free to leave your feedback on this Major update in the feedback thread here.

    Ground Vehicles: SPAA & Lighter Vehicles Take the Spotlight
    Firebirds sees the addition of several lighter vehicles to fill many roles in several trees. First off is the Scimitar, Luchs A2, ICV (P) for Great Britain, Germany and Japan respectively, and the BMP-2MD squadron vehicle for Sweden, giving their respective nations more diversity in multiple lineups at their ranks. We’ve also supplemented the US’s SPAA line with the T77E1 and Canadian Skink, giving this nation some additional anti-air capability across more Battle Ratings. The USSR now has the Object 140 premium tank, Israel the Sabra Mk.1, Great Britain the premium Ram II and China the PLZ05. Several nations have the Osa-AK added to their SPAA lines, and France has received three Dutch Leopard variants to give top-tier lineups more options.


    Object 140 (pack)
    T77E1
    Scimitar
    PLZ05
    Luchs A2
    USA
    Germany
    Great Britain
    Japan
    China
    Italy
    • Osa-AKM

    France
    • Leopard 2A4NL
    • Leopard 2A5NL
    • Leopard 2A6NL
    Sweden
    • BMP-2MD (Squadron Vehicle)
    Israel
    Aircraft: Stealth Technology Enters War Thunder with the F-117A!
    Something special and unique has come to the game in the Firebirds update! Please welcome the F-117A, a squadron vehicle aircraft with a lower IR and radio signature thanks to its stealth technology. For other nations, the Su-34 and Tornado GR.4, both featuring the brand-new to the game “Grom-2” guided bomb and “Brimstone” guided missile, plus the famous F-15E Strike Eagle, all providing supreme CAS capabilities. Three new jet premiums, the Thai AV-8S Harrier for Japan, JA37DI for Sweden and the Su-22M4 for Germany provide these nations with some additional research options. We’ve also given several aircraft cockpits an update — check the full list below!


    F-117A OCIP II (Squadron Vehicle)
    F-15E
    Su-34
    Tornado GR.4
    Mirage 2000 RMV
    Germany
    • Ju 87 (all variants) — cockpit model has been updated.
    • Su-22M4 WTD61 (Pack)
    USSR
    • Su-34
    • BB-1 — cockpit model has been updated.
    • Su-2 (all variants) — cockpit model has been updated.
    Great Britain
    Japan
    • AV-8S (Pack)
    China
    • Mirage 2000 5EI
    Sweden
    • JA37DI
    • JA37DI F21(Pack)
    Israel
    • F-15I Ra’am
    Helicopters: South African Super Hind & Cockpit Updates!
    Another South African helicopter enters the fray — meet the Super Hind for Great Britain! This squadron vehicle brings with it the devastating tandem warhead Ingwe missile, capable of striking fear and devastation into enemy tanks. The USSR now have the modern Mi-8 AMTSh-VN, a powerful beast with Ataka missiles, a premium Pakistani Mi-35M for China and lastly cockpits for the OH-58D and A-109EOA-2 have been updated with a ton of detail.


    Super Hind
    USA
    • OH-58D — detailed cockpit has been added.
    China
    • Mi-35M (Premium)
    • OH-58D — detailed cockpit has been added.
    Italy
    • A-109EOA-2 — detailed cockpit has been added.

    Naval Fleet: The Formidable Dunkerque Takes Center Stage!
    France’s top tier naval capabilities have been greatly extended with the addition of the Dunkerque Battleship, featuring two turrets with eight 330 mm (13 inch) guns and excellent armor! Great Britain now has HMS Repulse with 381 mm (15 inch) guns, comparable to the HMS Renown already in the game through a previous event. Closed beta testing of the French Coastal fleet has ended as well, meaning you can research any of these boats without needing to have a pack or complete tasks.


    Dunkerque

    USA
    • USS Bagley
    USSR
    • Pr.253L
    Great Britain
    Italy
    • MS 444
    • RN Francesco Caracciolo



    France
    • Dunkerque
    • Closed beta testing of the French Coastal fleet has concluded. The ability to research these vessels is now available to all players.

    Locations & Missions: Visually Updated “Abandoned Factory” Map!
    We’ve given Abandoned Factory a makeover! This map has been visually updated in almost every aspect. The aim of this graphics update was to give the map a more up-to-date look and a greater “abandoned” feel with the addition of more foliage and broken structures.

    Additionally, with no new location in this major update, we’ve taken the time to improve some of the older maps as well. Please check the full details in the changelog.

    Airfields & Test Flights: Greatly Improved To Provide A Better Experience
    In Firebirds, we aimed to greatly improve airfields and test flights. We’ve not only improved aspects inside of them, but have also added several new options. Firstly within the test flight itself are more enemies to shoot at as well as bases to bomb. Airfields now feature better and richer details such as a taxiways, a control tower, hangars and finer details such as aircraft skid marks at each end of the runway. These new airfields are also available in standard, high-ranked Air battles.

    Three new options have been added to the test flight menu! One long-awaited feature is the ability to spawn in the air instead of just the airfield, with altitudes ranging from 500 m to 7 km for planes and up to 2 km for helicopters. You can also choose several location types and the rank of enemy targets, and carrier-based aircraft can select an aircraft carrier or airfield to spawn at. Additionally, you can choose a hostile air defense zone to spawn at — in these areas SAMs and SPAA will attack your aircraft, allowing you to test out defense ranges and your evasive skills.




    Graphics & Physics: Beautiful Visual Upgrades and Moveable, Non-Playable Vehicles
    Firebirds brings with it a wide variety of upgrades for graphics and effects all across the game. From new afterburners to LERX vapor on aircraft, to new rain and snow effects for maps, to more dynamic fires on ships and debris from destroyed vessels floating on the water, there’s an update everywhere you look! Tracer visibility has also been greatly improved, helping you to better aim your shots (or draw a love-heart in the sky!). We’ve taken great care to ensure that these new graphical improvements don’t impact game performance. There’s plenty more, with the full list in the changelog.

    Train carriages and most non-playable vehicle map assets were previously completely static and could not be pushed. In Firebirds, we’ve made it so that train carriages can be moved around with ground vehicles, which will provide new gameplay elements through this new form of soft moveable cover. Cars located on all maps have received new destruction physics, allowing them to deform and not necessarily stay in place when destroyed.



    More Graphic Settings & Ray Tracing Comes to War Thunder!
    War Thunder now has a Ray Tracing solution that doesn’t cut corners. We have all maps in ray tracing structures, and it can perform a range of graphical features based on it! The following Ray Tracing options have been added to the game. A description of each one is mentioned in the major changelog.
    • Ray Traced Shadow Maps (RTSM)
    • Ray Traced Ambient Occlusion (RTAO)
    • Ray Traced Reflections (RTR)
    • Ray Traced Water Reflections
    • Ray Traced Translucent reflections
    A new graphics API option (Direct3D 12) and new anti-aliasing options (FSR 3.1, DLAA, XeSS and TSR) have been added to the graphic settings menu. Additionally, the graphic settings menu has been given an overhaul! We’ve added in-game screenshots and clearer descriptions for each setting, allowing you to see exactly what each one changes.



    Following the Roadmap: Portable Ammunition Boxes
    Boxes of ammunition can now be built in ground battles, with these boxes allowing you to replenish ammunition outside of capture points anywhere on the map. To build, simply press the default key shown on the hotbar in-game and place the ammunition box down when it turns green, meaning it can be placed. There’s a small construction time, but once done a physical box and ammo icon will appear! From here, you can drive near it and your ammunition will start to replenish.



    Only specific vehicle types can build ammunition boxes. They include: Tank Destroyers, ATGM carriers (stat card type, not any vehicle with an ATGM), all SPAA vehicles and ground vehicles with additional rockets and bombs (Calliope, M26 T99, RBT-5, Cromwell V (RP-3), Matilda Hedgehog, Magach Hydra).

    Following the Roadmap: Profile Expansion!
    Your player profile is the perfect place to see the stats and details of your account that you’ve accumulated over the years. We’ve improved this area to make it feel more personal. The profile menu is now fullscreen and all important aspects are shown on the main page. Please bear in mind this is only the first stage of profile improvements, more will be coming down the line — we’re working on some cool things.



    Shot Replays: See Where Your Shots and Enemy Hits Landed Post-Battle
    Ever wondered where your vehicle took a hit or where your shots landed on an enemy? We've added a new feature that lets you see exactly that! Simply click the "Hit Analysis" button to simulate the incoming and outgoing shots from your previous battle. Each shot is individually labeled, showing the type of projectile used and the range it was fired from. This feature works for all vehicles and all ammunition in the game.



    Awards: New Awards For Your Efforts
    Ever shot down a nuke aircraft after they dropped the bomb? Or have you gained enough spawn points for your nuclear aircraft but didn’t manage to drop it before the battle ended? We’ve added two new awards, “The end is near” for shooting down one of these aircraft that has already dropped their nuke, and “One minute to midnight”, awarded for completing a mission while in a nuke aircraft without the nuke detonating. Each award will give you some Silver Lions.
    The end is near
    One minute to midnight

    There’s plenty more to see!
    That’s it for this news, but be sure to check out the full list of changes in the provided changelog, as there’s many bug fixes, improvements and additional vehicle changes not mentioned here. Let us know what you think and be sure to leave your feedback on our forums and official social media channels — we’d love to hear.



    Due to spatial constraints, the full changelog cannot be listed below.
    Please see the full changelog here.




    New locations and missions
    • Aircraft test flight logic and locations have been updated. Now there are multiple locations as well as air spawn points available. Rank of targets presented in the test flight can now also be changed. Respawn logic, similar to the one present in tank test drive has been added for targets. Airfield models have been replaced with the new ones in all test drive locations.
    Location and mission updates
    • Abandoned Factory — the location has been visually reworked with new assets, redrawn ground textures and new effects.
    • Flanders — adjusted the rock cover in square E7 where players could safely fire at the northern team’s spawn and its passages.
    • Abandoned Town — in square C2, the mountainside where players could get stuck has been removed.
    • Sun City (all missions) — play area in the location has been increased. Detection area at spawn points has been increased.
    • Finland — positions on rocks near the northern spawn in the adjacent area of ​​squares B4 and B5 have been blocked.
    • Second Battle of El Alamein [Domination #1] — positions allowing fire on the northern team spawn on the hills in squares C5 and B5 have been blocked off.
    • Aral Sea — density of bushes on lines 1 and 2 have been reduced. A bug where bushes did not disappear when destroyed has been fixed.
    • Wagons on maps are no longer static. They can be moved by a ground vehicle and from explosions.
    • South Africa — the collision models of large islands, blurred shore textures and flying trees have been fixed.
    • [Conquest #3] Karelia — the detection zone in the bottom spawn point has been fixed.
    • Eastern Europe, European Province — incorrect destruction of fences near bridges has been fixed.
    • Vietnam (the ground forces map) — the incorrect rendering range of trees in the aircraft part of the map have been fixed.
    • Maginot Line (winter) — trees that had incorrect settings and ones where their visual model did not match their collision model have been removed. Additionally, the tree destruction model that led to an incorrect behavior when receiving damage has been fixed.
    • All locations — oak trees that had trunks that behaved unnaturally when receiving damage have been removed.
    Economy and research
    • The mechanics of new vehicles have been extended to the requirement for the number of vehicles to unlock the next rank. If there are few vehicles at the current rank (less than 5 or 6, depending on the type of vehicle and rank) and a new vehicle is added there, this new vehicle will not increase the requirement to unlock the next rank for 28 days from the moment of its release. For example, in this update, when adding the Sabra Mk.I to rank VII of Israel’s ground forces tree, the number of vehicles required to unlock rank VIII will remain equal to three (based on the number of “old” vehicles and vehicle groups at this rank), until the Sabra Mk.I is no longer considered new.
    • F-4F KWS LV — Battle Rating in all modes has been reduced to 13.0.
    • Leclerc, Leclerc S2 — both have been moved from rank VII to rank VIII. The OFL 120 G1 APFSDS round, which was previously located at tier I in the modification research window is now available by default. Silver Lions and Golden Eagles spent on researching this modification have been refunded.
    • Vextra 105, AMX-40 — both have been moved from rank VI to rank VII.
    Interface
    • A new full-screen player profile window has been added.
    • The in-game shop for “Rookie trophy” now displays the exact drop chance for each item.
    • The ability to move the range scale horizontally has been added to the sight settings menu. The scale is moved by dragging it with the mouse cursor.
    • The ability to delete a custom sight preset has been added to the sight settings menu.
    • The sorting in the lists for selecting a sight preset and selecting a reticle has been changed, now player-created files are displayed first.
    • The ability to enable and configure the display of the type or name of the shell in the sight has been added to sight settings menu.
    Game mechanics
    • In Ground Battles at night, illumination shells that periodically fired over the map by mission logic have been disabled.
    • Saving of player shots and hits received by the player to the replay log with the ability to separately play back each hit in the protection analysis after the battle has been added. The server point of impact, angle of impact and state of the shell are saved in this log, and then the result is played back in the shot animation using this data. Currently only direct hits are logged, hits by close explosions of shells, rockets, missiles and bombs are not.
    • Following the Roadmap: Added mechanics for building boxes of ammunition with vehicles classed as Tank Destroyers, ATGM carriers (type listed in the stat card, not any vehicle with an ATGM), all SPAA vehicles and ground vehicles with additional rockets and bombs (Calliope, M26 T99, RBT-5, Cromwell V (RP-3), Matilda Hedgehog, Magach Hydra).
      • Building and destroying boxes: Building boxes takes some time, during which the player must remain stationary next to it. The movement of the vehicle is not blocked. Boxes have a full damage model and can be destroyed by a hit or ram. The ability to destroy boxes is only available to the enemy and the player themselves. To avoid bad behavior, allies are not able to destroy the player’s constructions in all game modes.
      • Additional box details: The number of built boxes depends on the number of vehicle weapon groups, from one to three: a separate box for artillery weapons and separate one for each additional group (SAM / rockets). For tanks with rockets and bombs, only one box can be built — the one for additional weapons, while the ammunition of main weapon can only be replenished at capture points, as before. Each built box contains as many shells / rounds as the player had at the time of respawn in battle, and will allow you to replenish the ammunition up to this amount. Only the player who built the ammunition box can replenish ammunition from it. After running out of shells in the box, it will automatically be destroyed. When enough damage is dealt to the box, the ammunition in it ignites, with the fire not only destroying the box, but also showing its position with a visual effect and causing damage to exposed vehicles if they fall into the radius of its destruction. Ammunition boxes can be rebuilt as many times as you like (including after they are destroyed), but there will only be remaining, unused shells inside. This means that at the beginning of the battle, the player could receive potentially double the amount of ammunition, which can be used at their own discretion through changing positions and replenishing ammunition from portable boxes.
      • Arcade Battles replenishment changes: The mechanics of replenishing ammunition from boxes logically and technically conflict with the mechanics of arcade reloading of additional weapons, which activates after the complete use of additional weapons in Ground Arcade battles. In addition, the mechanics of arcade reloading blocked replenishment of ammunition for additional weapons at the capture point. The mechanics of arcade reloading have been removed, since replenishment of ammunition from boxes and at capture points are, in our opinion, more understandable with universal game mechanics.
    Graphical
    • New Graphics API options:
      • Direct3D 12 (beta): A more modern graphics API, which allows us to do optimizations and add new features, not available for Direct3D 11. This includes the use of FSR Anti Aliasing, Ray Tracing and more in the future. It also helps to optimize existing features, like rendering the scenery is less demanding on the CPU.
    • New Anti Aliasing options:
      • FSR 3.1: The Anti Aliasing (including the native one) and upscaling solution from AMD. Works under Direct3D 12 and Vulkan (currently available for Linux only), on all capable GPUs. Opens the door for frame generation in future updates.
      • DLAA: DLSS is now updated to the latest version. Has a Native upscaling option, which is also known as DLAA. Opens the door for frame generation in future updates.
      • XeSS: The Anti Aliasing (including the native one) and upscaling solution from Intel. Works under Direct3D 12.
      • TSR: The next generation of TAA Anti Aliasing we already had in the game. Has the same performance but better image quality.
    • New feature:
      • Ray Tracing (beta): War Thunder now has a Ray Tracing solution which doesn’t cut corners and works for all objects and map elements. It has allowed us to implement a wide range of high-quality graphical effects based on it. Ray tracing is currently available only for NVIDIA GPUs.
    • New Ray Tracing options:
      • Ray Traced Shadow Maps (RTSM): Replaces traditional shadow maps, for pixel perfect and physically accurate shadows. Works for sun shadows and also for dynamic lights, for high end GPUs.
      • Ray Traced Ambient Occlusion (RTAO): Replaces traditional screen space ambient occlusion for physically accurate ambient shadows.
      • Ray Traced Reflections (RTR): Replaces probe and screen space reflection techniques. Enabling physically accurate reflections and also reflections of objects off screen.
      • Ray Traced Water Reflections: Replaces planar reflections used on water. While planar reflections were already good looking, this improves them, as the distortion is based on actual wave geometry.
      • Ray Traced Translucent reflections: Replaces probe based reflections on translucent glass surfaces for accurate reflection of the world.
    • The afterburner effects for aircraft have been updated.
    • New effects for ground vehicle movement depending on the surface and type of vehicle have been added.
    • The effects of rocket boosters for aircraft have been updated.
    • A new system that physically and correctly simulates wind flows on the location, taking into account obstacles has been added. It allows for improved behavior of particles, which are now able to bend around the landscape, buildings, and other objects in the scene when moving.
    • New system of vehicle contamination during battle has been added. The system of interaction between the environment (dust, dirt, water) and vehicles has been reworked. Now different parts of the game location have different effects on the appearance of ground vehicles.
    • LERX Vapor effects have been added.
    • New rain and snow effects have been added.
    • The dynamics of the visual spread of fires on ships has been changed.
    • When anti-aircraft missiles are destroyed in the air, there is now a chance for the engine compartment to continue moving purely visually.
    • New effects for launching anti-aircraft missiles on ships and anti-aircraft missile systems have been added.
    • During rain, the effect of water jets is shown from some objects, such as roof slopes.
    • Physical behavior of all sparks in the game from shots, explosions, shell hits, fires, etc have been improved.
    • When ships sink, debris will begin to float to the surface of the water.
    • New visual effects when a ship is flooded have been added.
    • Physics of debris and particle behavior in explosions and impact effects have been reworked.
    • Visual effects for sliding aircraft fuselages and wings on different surfaces have been added.
    • Tracer visibility has been increased.
    • The visual effect of flaming fuel spillage from fuel tanks of ground vehicles has been improved.
    • Effects for targeting smoke have been improved.
    • The effects of rocket explosions in the air have been reworked.
    • Aircraft movement effects on different surfaces have been improved.
    • Visuals for destruction of non-playable vehicles (cars, trucks) on maps have been improved.
    • Trees lose branches when damaged so that after falling on the ground they obstruct less vision.
    War Thunder - Blitzkrieg Wulf


    Welcome to the 146th War Thunder Steam Screenshot Competition!

    Thanks for submitting your awesome screenshots this week! The heavy-hitting cannons can be a challenge to use against smaller targets or at longer ranges, but the reward for landing a knockout makes it worthwhile! The three most popular and three selected by us will get 300 GE. See the winners down below!

    Let’s begin the 146th edition of our competition!

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen146. You have time until the 22nd of November to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    Terms:
    • Your screenshot must feature snow, or a winter camouflage.
    • You must add the #WTscreen146 tag (title cannot have any other text in it).
    • Artists may only win by popular vote once per four screenshot competitions.
    [/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 145th edition – High Caliber!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3363518748
    https://steamcommunity.com/sharedfiles/filedetails/?id=3362988175
    https://steamcommunity.com/sharedfiles/filedetails/?id=3362831220

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3363268519
    https://steamcommunity.com/sharedfiles/filedetails/?id=3363893722
    https://steamcommunity.com/sharedfiles/filedetails/?id=3363392785

    Each winner will get 300GE! Congratulations and see you next week!
    ...