Today we’ll be showing you Murmansk, an American light cruiser in service with the Soviet Navy! Its multiple 152 mm guns are particularly effective against lightly armored targets, while its excellent anti-aircraft weapons and radar make this ship good against aircraft too.
Murmansk: A Premium Light Cruiser for the USSR at rank III
At a glance:
Ten 152 mm guns!
Powerful air defense.
Radar.
Decent survivability.
High top speed.
Vehicle History [expand type=details] The Milwaukee (CL-5) cruiser began her history in 1923, when she entered service with the U.S. Navy after being built at the Tacoma Shipyard. Milwaukee served in the Pacific Ocean from 1928 to 1940, and was then transferred to the Atlantic. At the beginning of World War II, she patrolled the South Atlantic, protecting convoys from enemy submarines, returned home in February 1944 for a short overhaul and was sent to serve in the North Atlantic. In March of 1944, she escorted convoy JW 58 to the USSR and, in exchange for Italian cruiser Duca d’Aosta, was transferred to the Soviet Union, receiving a new name — Murmansk.
Service in the Northern Fleet of the Soviet Navy consisted mainly of training sorties. The only combat mission was escorting convoy RA 61 in the fall of 1944. In 1949, Murmansk was returned to the United States and sent for scrap. [/expand]
Meet Murmansk!
The Murmansk, formerly the American Omaha class cruiser Milwaukee (CL-5), is the main naval reward coming to the upcoming Battle Pass season, Guided Fury! Coming in at rank III in the USSR’s Bluewater fleet tree, the Murmansk boasts numerous 152 mm guns, a radar, a reconnaissance aircraft and a luxurious amount of anti-aircraft autocannons. Let’s take a look!
In general, Murmansk will be familiar to those of you who have played the American cruiser USS Raleigh. This is a fast, well-armed and relatively survivable ship. The main caliber of the Murmansk is 10 x 152 mm guns. This large caliber does mean though that you’ll have a slightly longer reload time compared to similar ships, but the one-time damage with many hits at once fully justifies this! The next advantage of the Murmansk is its anti-aircraft capabilities. Firstly, thanks to numerous anti-aircraft weapons of 40 and 20 mm calibers, and secondly due to the presence of an air target detection radar. While the main caliber is reloading, the 76 mm guns (three mounts per side) can fire, which can also work against air targets with shells and radio fuzes. The Murmansk’s weapons arsenal includes torpedoes in two three-tube tubes, as well as two reconnaissance aircraft with equipment for laying smoke screens and dropping small bombs.
It’s worth noting that the Murmansk can fire a maximum of seven main battery guns at a time due to the specific location of its turrets. Only high-explosive or semi-armor piercing shells can be fired, with their damage being sufficient enough for clashes with destroyers and light cruisers, but in high-rank battles, they may not have enough penetration for effective firefights against heavy cruisers. But in battles with lightly armored opponents, Murmansk is smooth — the consistently high damage of the high-explosive shells from the main caliber guns wreaks havoc on decks and unprotected gun mounts with each successful salvo. The armor piercing shells that have good penetration easily cope with the armor of light cruisers at almost all firing ranges.
The Murmansk’s engine room is protected by 76 mm of armor, the propeller-rudder area also has protection from high-explosive damage, but the fuel tanks and gun magazines located at the waterline will be especially vulnerable to torpedoes. It’s very convenient that the speed of the Murmansk will be almost the best among light cruisers at its rank. In fact, in terms of mobility, it differs little from a destroyer!
The Murmansk light cruiser will be an easy start to researching the USSR Bluewater fleet and a good addition to existing lineups. Very soon, we’ll be telling you about the second main reward of the Guided Fury Battle Pass season and publish the full list of rewards for completing stages. See you around!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
The Vautour II was designed and produced by Sud Aviation and made its first flight on October 16th 1952. It served with the French Air Force from 1958 to 1979 and was also supplied to Israel, where it saw combat in the Six-Day War and the War of Attrition.
The Vautour IIN is temporarily available at a 30% Discount for Golden Eagles!
This French bomber is available at a 30% discount for 5,992 Golden Eagles.
When: From today until October 18th (09:00 GMT). Where: France > Aviation > Premium vehicles.
About this aircraft
The Vautour IIN is a rank VI jet bomber with a large range of secondary weapons, including bombs, rockets, AS-30 and AS-20 Nord air-to-ground missiles, and AA-20 air-to-air missiles. Additionally, this aircraft is equipped with a radar and four 30 mm cannons. Thanks to its combination of good guns and ground options, the Vautour IIN can be used well both in air and ground battles.
Loading screens are not just for loading the game, but can also be a source of useful information. We’ve added a bunch of tips dedicated to naval battles now. They’ll remind you about mines and depth charges, situational effectiveness of high-explosive and armor-piercing shells, features of early battleships, the ability to capture points with reconnaissance aircraft and many other things that’ll be useful for new players.
Sound Fixes
Some helicopter pilots took advantage of the ability to adjust the volume of their own engine so that when they were in cockpit view and opened the doors, they could orient themselves to what was happening around them by ear. This gave them an unintended advantage, so now with the doors open, the sound of the helicopter rotor is independent from their engine volume settings and enough to mask external sounds.
We also received a handful of feedback from players about the engine sound of the CV9030FIN, CV9035DK and CV9035NL being unrealistic, too harsh and lacking the diesel engine howl, so we’ve improved it. Have a listen to how they sound now!
An Additional Tutorial Mission for Testing Weaponry and Equipment
We recently added tutorial missions for ground vehicles, allowing you to get to know various weapons and equipment better. In today’s update we added another one! This new mission allows you to train with the Strela-10M2 and its surface to air missile with a multi-channel optical homing head. As with all tutorials, you can access these through Battles > Tutorial from the hangar.
Optical Thermal Tracking Fix
The optical and thermal imaging capture should not be distracted by chaff, but due to a bug this happened when playing SPAAGs and IFV vehicles. We’ve identified a problem here and have fixed it.
That’s not all!
You can find the full list of improvements in our main changelog! Here’s a bit more: the TNT equivalent of HMX-based explosives has been corrected, the torpedo aiming marker no longer disappears after each launch, and target markers have been added to AGM and Guided bomb tutorial missions.
Vilkas — engine power has been reduced from 815 HP to 720 HP.
ZTZ99A — a bug that knocked out the crew when the lower frontal plate was fired at with medium-caliber HE shells has been fixed. (Report).
A bug that caused optical thermal tracking of IFVs and SPAAGs to get distracted by chaff has been fixed.
Reduced repair time and decreased durability of commander sights.
The TNT equivalent of octogen-based explosives has been changed. Octogen (HMX) from 1.59 to 1.656, Okfol from 1.59 to 1.62, Okfol-3.5 from 1.325 to 1.598. Sources:Химия и технология бризантных взрывчатых веществ. Орлова Е Ю, Химическая физика энергонасыщенных материалов. Д.Д. Талин, Основы технологической безопасности производств энергонасыщенных материалов и изделий. Д.Д. Талин.
A new ground vehicle training mission that allows you to familiarize yourself with weapons and equipment has been added. This mission can be started through the Battles > Tutorial menu from the hangar:
SAM with multi-channel optical homing head
Aircraft
F-5E (FCU), AIDC F-5E — a bug that caused the drop-tanks to not display in x-ray mode has been fixed.
Mi-28NM — the 9M123 Khrizantema ATGM has been replaced by the 9M123M Khrizantema-VM. The range has been increased from 6 to 9 km. The maximum speed has been reduced from 550 to 400 m/s.
A bug where the sunrise or sunset time would cause the sun to appear below the horizon, visually turning the time of day into night has been fixed. Please note that some cloudy weather may also appear as night, but the sun will be above the horizon. This update does not fix this specific issue.
Naval Vessels
A bug where there were no waves and the water surface was mirror-like and looked like it was calm in any weather has been fixed.
A bunch of new gameplay and control tips suggested by players have been added to the loading screen.
Pr. 206, Pr. 206 (Germany), Pr. 206-M — a bug that blocked torpedo firing when the bridge was destroyed has been fixed.
Sound
CV9030FIN, CV9035DK, CV9035NL — the engine sounds have been adjusted and reworked in accordance with feedback. Previously, the sound was considered unrealistic, too harsh and lacking the diesel engine howl.
For all helicopters when viewed from the cockpit with the doors open, the sound of the external rotors is now independent of their engine volume settings. Their volume is set to an acceptable average level and is designed to mask external sounds. This is done in order to eliminate open cockpit doors as a way of orientation by hearing.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Today we’re very happy to introduce the long awaited T77E1 SPAAG for the American ground forces tree! This addition will be finding its way into a lot of lineups when it arrives as part of the next major update.
T77E1: An SPAA for the USA at Rank II
At a glance:
Six .50 cals!
Fast turret traverse and high elevation angles, can fire 85 degrees upwards.
Gunner and Commander are exposed, but both can fire the guns.
Limited anti-tank ability, but great at defeating unarmored vehicles.
Vehicle History [expand type=details] Development started in July of 1943, when a new SPAAG based on the M24 Chaffee was requested, a modern design at the time which proved to be a malleable platform for additional development opportunities. A mockup was created in December, and two prototypes were ordered in April of 1944 after some design tweaks. The first prototype was designated as the T77 and arrived at the Aberdeen Proving Ground in July 1945. The second prototype was delivered a little later and featured several differences, enough to warrant a new designation: T77E1. Despite displaying impressive ability for its intended purpose, the conclusion of the war and the introduction of jet aircraft deemed the design ineffective for large-scale future use. While the army pursued additional testing into the early 1950s, nothing came of this development, and the prototypes were likely scrapped shortly after. [/expand]
Meet the T77E1!
This six-shooter prototype will be arriving at the early ranks of the American ground forces tree in the next major update. The USA has been missing some SPAA diversity in the earlier ranks, so we’re very happy that the T77E1 is ready to join the game, and thanks to its more forgiving attributes, it’ll make a fine partner for several strong lineups well beyond its Battle Rating. We also have something to talk about regarding the Skink and Ram II! So, saddle up, and let’s take a closer look.
The T77E1 ups the firepower drastically from the M16, featuring six M2 .50 cals in the turret complete with 900 rounds of ammunition each, allowing for long bursts of sustained fire. The platform is also impressively equipped for combating low-flying aircraft on the spur of the moment — it can point upwards almost vertically at 85 degrees, in addition to having a fast traverse speed of 65 degrees per second with a top crew!
Since the internal workings take up a fair bit of room, the gunner and commander are positioned slightly outside of the turret. Their plexiglass housing offers no tangible protection against incoming fire, but as the T77E1 features tandem controls, both crew members can fire the guns, so if the gunner is knocked out the commander can keep firing! While the hull remains functionally identical to the regular M24 Chaffee, the turret protection is reduced. The overall thickness is 12.7 mm, or half an inch — the same thickness as the M18 — enough to withstand small arms fire but not much else. Thanks to the Chaffee hull, the T77E1 maintains the same impressive mobility, allowing it to traverse the map and reposition quickly to remain less predictable.
The T77E1 will remain a fairly comfortable SPAA to use, its sustained fast traverse speed will make tracking enemy aircraft nice and easy. The six guns will also accommodate for some degree of inaccuracy thanks to their wide spread of fire, meaning enemy aircraft should think twice before a standoff with this one!
Skink and M4A5 (Ram II)
USA gets: Skink Great Britain gets: Ram II
But that’s not all. In addition to the T77E1, we’ll be adding the much-loved Skink to the American tree in the next major update too! As part of this Canadian exchange, the Ram II will also be added to the British tree as a premium, with this one receiving a unique Canadian skin.
Both vehicles will not be removed from their current trees.
Developer note: We’d like to note that the addition of the Skink to the American tree is not in place of any other unique vehicle — we have more SPAA planned for the tree and the Skink is just a bonus on top. The Skink will add more gameplay options and diversify lineups for the USA, and the Ram II has been requested for Great Britain for a while now, so this is a great opportunity for them to receive it.
That’s all from us today, the T77E1 will be arriving with the Skink to the American ground forces tree in the next major update to help keep the skies clear, with Great Britain also receiving the premium Ram II. We’ll see you again for more news on new vehicles and features in the near future, enjoy your matches and see you again soon!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
A bug that caused scorch marks to appear on the model of aircraft in the hangar after viewing and switching secondary weapons has been fixed. (Report).
Ground Vehicles
A bug where it was possible to activate thermals in third-person view after switching the view from the commander sight to the gunner sight while the vehicle was slightly submerged in water has been fixed. (Report).
Sound
Z-11WA — a bug that caused the rotor to sound like the tail rotor RPM when viewed from the helicopter cockpit has been fixed.
Other
The following changes made to nation challenge achievements have now come into effect:
Achievements can now only be obtained with vehicles that belong to a specific nation. Vehicles with the same name from another nation will no longer be added to achievements. For example, the achievement “Bf 109 German Ace” can only be completed with aircraft from the German aviation research tree and not with captured aircraft from the US and Japanese aviation research trees.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Welcome to the 141st War Thunder Steam Screenshot Competition!
Thanks for submitting all of your screenshots last week, they looked super! Working in pairs is a great strategy to avoid one on one standoffs, and to have enough firepower to make crushing blows against the enemy team. The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 141st edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen141. You have time until the 18th of October to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Terms:
Your screenshot must feature one or more fall colors - Yellow, Orange, Red, or Brown.
You must add the #WTscreen141 tag (title cannot have any other text in it).
Artists may only win by popular vote once per four screenshot competitions.
[/b]
Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 14 working days.
[/list]
And now, time for the winners of the competition’s 140th edition – Escort Duty!
The history of the US Navy dates back to October 13th 1775, when the rebellious colonies first created their Continental Navy. The US Navy’s most significant growth occurred during World War II, when by the end of the war it had become the largest navy in the world.
USS Cowell and USS Des Moines are temporarily available for Golden Eagles at a discount!
Both are available at a 30% discount for 3416 and 5614 Golden Eagles respectively.
When: From today until October 14th (09:00 GMT). Where: USA > Bluewater fleet > Premium vehicles.
About these ships
USS Cowell is at rank III and is armed with 10 x 40 mm Bofors autocannons, 7 x 20 mm autocannons and torpedo tubes with 533 mm Mk.15 torpedoes. Five rapid-fire 127 mm main caliber guns complete this ship, making USS Cowell a formidable opponent at its Battle Rating!
USS Des Moines is a very fast-firing rank V heavy cruiser with a strong anti-air battery. This ship excels at long range firefights and can also cover vulnerable allies from boats and air threats.
Get the “US NAVY Day 2024” decal!
For this day, you’ll be able to get this decal by completing the below task.
“US NAVY Day 2024” decal
When: From today until October 14th (09:00 GMT). Task: Play 3 battles using US ships at rank III or higher to receive the “US NAVY Day 2024” decal!
Additional details:
Your activity must not be below 70%.
You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Navy Day.
You can find the decal in the “Holidays” tab in the Customization menu.
HMS Iron Duke, a dreadnought and the lead ship of the Royal Navy’s Iron Duke class of battleships, was launched at Portsmouth on October 12th, 1912. She took part in all the major operations of the Grand Fleet in the First World War, including the Battle of Jutland.
HMS Iron Duke is back for Golden Eagles and is here to stay!
HMS Iron Duke is now available again for purchase for 8,380 Golden Eagles.
When: From October 11th (11:00 GMT). Where: Great Britain > Bluewater fleet > Premium vehicles.
About this battleship
HMS Iron Duke is well armored and superbly armed! 10 x 343 mm guns are ready to hit the enemy with devastating high-explosive and semi armor-piercing shells, and a dozen 152 mm secondary guns will finish the job. HMS Iron Duke may need help in terms of anti-aircraft defense and should stick with allies that have better anti-aircraft protection.
FlaRakRad — engine and transmission parameters have been changed:
RPM has been changed from 2100 to 2300. Idle revs have been reduced from 900 to 600.
Gear ratios and number of gears have been completely changed. Climbing ability has been significantly improved.
The number of forward gears has been changed from 5 to 16. The maximum speed has been reduced from 101 km/h to 90 km/h (RB and SB).
The number of reverse gears (2) has been retained. The reverse speed has been reduced from 36 km/h to 6.9 km/h (RB and SB).
Other
A bug where it was not possible to change the scale and rotation for some stock camouflages has been fixed. For example, the IS-7 “Tricolor Summer Camouflage”. (Report).
A bug that could cause the game to crash after a long period of time when selecting a ground vehicle with an Active Protection System in the hangar has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
We’re constantly working on removing cheaters from War Thunder. We rely on the Easy Anti-Cheat system to check for prohibited software usage, as well as on reports from players that we carefully go through. You can use the replay service on our website to report players to us who have violated the Terms of Service and the License Agreement of the game.
Banned accounts
Since our last fair play, we’ve blocked 7,164 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these blocked players. This list will be available for two weeks after the publication of this article.
Recommendations
We recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.
We’d also suggest that you turn on 2FA for the email that is linked to your account for additional security. This will protect your account from fraudsters. And remember, don’t use forbidden client modifications and never share your account information with anyone!