War Thunder - Blitzkrieg Wulf


In this month’s Pages of History, you’ll be at the center of events that took place in different theaters of war. Sicily and Guam, France and the USSR: take part in battles with the vehicles corresponding to these historic battles and receive prizes. 

From July 1st until July 31st, you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.


James Maurice Gavin
James Maurice Gavin was a Lieutenant General of the US Army, an outstanding theorist and practitioner of the use of airborne troops. As a colonel, he actively participated in the invasion of Sicily during Operation Husky, after which he was promoted to brigadier general. Despite this, he did not stop parachuting along his men, and became the only American general to make four combat parachute jumps during the war. For this, he received the “jumping general” nickname. He saw action until the end of the war, parachuting on D-Day and fighting in the Bulge.

You can immediately purchase this profile icon for Golden Eagles until August 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

Trophy reward for each task

Completing each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.

You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History.

July 1st — July 4th
Operation Seydlitz
German forces counterattack near Rzhev during the protracted standoff in 1942. On July 2nd, the Wehrmacht launched an attack on the “cauldron”, in which part of Soviet troops found themselves trapped and defended off the Germans. This was the last operation to eliminate positions in the front line that formed as a result of the Soviet offensive in the winter.

July 5th — July 8th
Operation Citadel
The Wehrmacht’s last strategic offensive on the eastern front began on July 5th 1943 near Kursk. It had been prepared for a long time, with Hitler personally having high hopes for it, but British intelligence learned about the Wehrmacht’s plans much in advance. They warned the USSR which strengthened its positions and repelled the German attack.

July 9th — July 12th
Allied invasion of Sicily
The end of the North African campaign opened the way for the Allies to Italy, whom they had planned to withdraw from the war. The first to fall was Sicily, where a huge number of allied troops landed on July 9th 1943, and airborne assault played a special role. The Allies used the experience gained when planning the landing in Normandy a year later.

July 12th — July 15th
Battle of Soltsy
After the invasion of the USSR in June 1941, the Wehrmacht quickly moved towards Leningrad, only occasionally meeting decent resistance. In the Leningrad region, Army Group North dispersed, and some of the units were stopped by Soviet troops and isolated: the swampy terrain did not allow armored vehicles to move freely. The Red Army struck one of these isolated Wehrmacht groups on July 14th, and the superiority in the number of German tanks did not help. The Germans had to retreat 40 km back.

July 16th — July 19th
Beginning of the Battle of Stalingrad
On July 17th 1942, the largest and bloodiest battle in history began. The battle was for control of Stalingrad, a key city on the Volga that bears the name of the leader of the Soviet Union. Both sides threw millions of soldiers and thousands of pieces of equipment into battle, but ultimately the USSR emerged victorious.

July 20th — July 23rd
Battle of Guam (1944)
On July 21st 1944, American forces landed on the island of Guam. In three weeks, with the help of numerical and technological superiority, they almost completely cleared the island of Japanese troops. July 21st has since been celebrated in Guam as Liberation Day.

July 24th — July 27th
Operation Mersad
The final chord of the Iran-Iraq war sounded on July 26th 1988. The Mujahideen Organization of the Iranian People invaded the border regions of Iran from the direction of Iraq and with its support. However, at that time peace negotiations were already underway, and under pressure from the UN, the Iraq Air Force abandoned the escort of the PMOI ground forces halfway. This allowed Iran to quickly and with minor losses carry out Operation Mersad and destroy PMOI troops.

July 28th — July 31st
Operation Bluecoat
On July 30th, 1944, British troops launched an attack on the city of Vire in Normandy. Due to bad weather, air support was limited and ground troops were stalled. Their advance came at a high price, as they lost almost 250 tanks, but the success of this operation was strategically important and ultimately led to the encirclement of a large German group in the Falaise pocket.
War Thunder - War Thunder Commander
Jun 27, 2024
War Thunder - War Thunder Commander


Sound Mods
We’ve got some good news to share! Sound mods are now back. You can find out more on how to use them in War Thunder on our Wiki.
Thank you for all of your reports and feedback that helped us solve issues surrounding sound mods.

Aircraft
  • EC-665 Tiger HAD, Tiger HAD Block 2, ECC-665 Tiger HAP, EC-665 Tiger UHT — the default seeker position of the ATAS missiles has been corrected to match the sight in the cockpit. (Report).
  • A-129 International (p), A129CBT, AH-129D, T129 — a bug that caused the aiming circle to be missing has been fixed. (Report).
Ground Vehicles
  • A bug that caused the additional propellant charges (the part of the charge that is located around the APFSDS itself and is coupled with it) of two-piece APFSDS to not catch fire has been fixed.
Naval Vessels
  • IJN Haguro — a bug that caused the additional camouflages to not apply has been fixed. (Report).
Other
  • The destruction of vegetation decorators has received a new visual effect.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


When: From June 26th (13:00 GMT) until July 8th (07:00 GMT), get standalone packs with a discount!

It’s the summer time! Get a boost of good humor by replenishing your hangar with amazing high-ranking vehicles at great prices. Visit the Gaijin Store and choose packs that fit your taste, or make your friends happy with a gift!

This summer sale features 30 packs of various vehicles of ranks VI-VII with a 50% discount!

M1A1 HC "Click-Bait" Pack

F-4S Phantom II Pack

MiG-23ML Pack

Leopard 2A4 Pack

Tornado IDS WTD 61 Pack


And over 20 more offers!

Note! The offer is available to PC users only.
Jun 26, 2024
War Thunder - Blitzkrieg Wulf


The Seek & Destroy major update brought many features, but also a handful of unfortunate bugs. In this It’s Fixed article we’ll be talking about some bugs that we fixed that arose due to the release of the major update.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Loading Ammunition Fixes



Loading ammunition into ground vehicles was in reverse order. The loading of shells into each of the ammunition racks of the first and second stages occurred in reverse order, and if the vehicle had several second-stage ammunition racks, the lowest priority one was filled first. We’ve fixed this now.

For example, on the M1 Abrams tanks, after the first stage stowage was filled, the last stowage of the second stage located in the hull began to be filled. Additionally, filling inside all ammo racks occurred from top to bottom, and not from bottom to top.

Visual Weapon Selector Fixes & Default Key Bind Change



One of the main features added in the Seek & Destroy major update was the visual weapon selector for aircraft.

We’ve now changed the default key for this feature to Caps Lock thanks to your feedback on this. This is a more convenient key that is likely not used for many players, and is still easy to reach on the keyboard and only requires one press rather than two keys. The previous default key (SHIFT + A) could be accidentally activated when using other functions, for example taking away mouse control while the selector was displayed on the screen, causing potential problems in battle.

We’ve also fixed a couple of bugs relating to the selector as well. For example, messages in battle overlapped it, and streak aircraft flying in air events in Ground Battles didn’t have the selector available.

And some good news for console players, as we’ve now released the visual weapon selector on all platforms! One temporary exception is that air events in Ground Battles will receive the visual weapon selector on consoles after the client update.

Shaped Charge Shells Fix
We recently discovered a bug in the operation of shaped charge shells. Due to this issue, these shells sometimes ignored the first piece of armor that they faced in their path and no shrapnel formed. We’ve now fixed this problem!

We’ve Done Some Tree Trimming



On the Guiana Highlands, Vietnam Hills, Mysterious Valley and Rice Terraces locations, we’ve reduced the height of some trees.

However, this is not the end of our tree trimming, as we’re aware of problems on Golan Heights, Rocky Pillars and Rocky Canyon and are already working on them. Be sure to let us know if you find any exceptionally and outlandish tall trees anywhere else, and we’ll dispatch our tree trimmers to their location to give them a trim.

Separate Flare + Chaff Fixes
With a lot of work done on separating flares and chaff and changes in how they could be selected, unfortunately they were left unfinished on their release.

We’ve now fixed the vast majority of bugs associated with flares and chaff, for example an insufficient number of each, discrepancies in stat cards and in battle, and the ability to launch them in some cases. You can now use flares and chaff separately for all aircraft where this feature was present.

Naval Fleet Fixes



A bug where multiple fixed torpedo launchers could launch in a single salvo with torpedo launcher selection enabled is now fixed. You reported this one to us, thanks for the report! Torpedoes will now be launched one at a time, as they should do.

The Protection Analysis for ships did not work in custom hangars either, which we’ve now fixed as well.

There’s more
You can find a complete list of fixes and improvements in the below changelogs.

Today's update: Update 2.37.0.27


Ground Vehicles
  • A bug where the loading of ammuniton within ammo racks of all stages and within the order of second-stage ammo racks on all vehicles occured in reverse order has been fixed. (Report, Report).
  • A bug that caused shaped charge shells to not interact with the first armor element in its path been fixed.
  • CV9035DK — gaps in the armor and a piece of the driver’s controls sticking out of the armor have been fixed.
  • T-80U-E1 — the sight of the anti-aircraft gun has been fixed. (Report, Report). A bug that caused the gun to be shifted in the commander sight with “aim mode” turned on has been fixed. (Report).
  • T-80UK — low-poly display of the gunner model in x-ray view has been fixed. (Report).
  • XM800T — location and appearance of the ammo has been fixed. All racks except the one connected to the gun have been removed, and the shape of the main ammo rack has been changed.
  • ADATS, ADATS (M113) — the visual effect of the smoke trail from the MIM146 missiles has been corrected to accommodate the used smokeless propellant. (Report).
  • 120S — the hydraulic pump description in the X-ray view which was previously named as horizontal drive has been fixed. (Report).
  • M908 — the shell type has been changed to HE-OR (High Explosive Obstacle Reduction).
  • BMD-4 — a bug that caused the indication of the first-stage ammo left to not display has been fixed.
  • ZBD04A — a bug that caused the indication of the first-stage ammo left to not display has been fixed. (Report).
  • Namer 30 — overestimated thickness of the barrel has been reduced from 35 mm to 10 mm. A bug that prevented the overheat of the barrel has been fixed.
  • Wiesel 1A4 — a bug that caused the overpressure effect to work on the crew when hitting the cannon breech and ammo which are located outside of the crew compartment has been fixed.
  • Object 279 — a bug that caused the tank to be tilted towards the rear side has been fixed. (Report).
  • A bug that caused hits on trees by purely kinetic shells to play an explosion effect has been fixed.
Aircraft
  • A bug that caused the countermeasure counter in the interface to twitch, changing its values multiple times when releasing flares or chaff has been fixed.
  • Rooivalk Mk1F CSH — a bug that caused the inability to load all countermeasures has been fixed. (Report).
  • AH Mk.1 Apache — a bug that caused the inability to load large-caliber countermeasures has been fixed. (Report).
  • Sea Harrier FA 2 — a bug that caused the inability to load countermeasures from the BOL pods has been fixed.
  • AIM-7F, AIM-7M — a bug with the premature self-destruction of the missile has been fixed. (Report).
  • MiG-23, MiG-27 — speed loss in a forced turn has been reduced, automatic correction of the wings sweep angle has been reconfigured to improve maneuvering at average speeds.
  • Super Mystere B2, Sa’ar, Sambad — fuel mass has been reduced, thrust, maximum speed and angular speed of a steady turn at low altitude have been increased.
  • Mystere IVA, Mystere IVA (Israel) — the maximum fuel amount has been decreased to 1660 kg (one of the fuel tanks is not fueled for combat missions).
  • A bug in single missions that sometimes caused the inability to control allied aircraft after switching to them has been fixed.
Naval Vessels
  • A bug where multiple fixed torpedo launchers could launch in a single salvo with torpedo launcher selection enabled has been fixed. (Report).
  • A bug where the Protection Analysis for ships did not work in custom hangars has been fixed.
  • IJN Haruna, IJN Kongo — a bug that led to the destruction of these ships through listing with insufficient damage to cause such high list angles has been fixed. (Report).
  • RN Andrea Doria — the firing angles of the 40 mm anti-aircraft guns has been adjusted. (Report).
  • Paris — description of the rangefinders for the main battery stern turrets has been added. (Report).
  • Marat — a bug that allowed the central main battery turrets to be fired through the central funnel has been fixed. (Report).
Sound
  • A bug that caused the missile and flare launch sounds to be missing in some cases has been fixed. (Report).
Interface
  • Missing localization for researchable belts and ammunition in the battle results screen has been fixed. (Report).
  • The default keybind for opening the visual weapon selector bar has been changed to “Caps Lock” by default.
  • The ability to use the visual weapon selector has been added to consoles. The ability to use it for streak aircraft in Ground Arcade battles will be available soon with a client update.
  • A bug where the visual weapon selector was missing in air streak events in Ground Battles has been fixed.
  • A bug where tooltips were superimposed over the visual weapon selector has been fixed.
Locations
  • On the following locations, the height of some unnaturally high trees has been fixed: Guiana Highlands, Vietnam Hills, Mysterious Valley and Rice Terraces.
Other
  • A bug with Ambient Occlusion that caused ATGM, smoke launchers and anti-aircraft guns to become very dark in color on winter maps has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


Last week, we released Seek & Destroy, War Thunder’s second major update of 2024. This update came with a plethora of additions that we had planned on our Roadmap, and today we wanted to highlight them to you.

Separate Flares and Chaff
Since it was only possible to select pre-made countermeasure loadouts consisting of four different options, we wanted to provide players with as much customizable options as possible. You’re now able to manually adjust the exact ratio of flares to chaff that you want for an aircraft, which you can do from the hangar when going for a test flight, or straight in the battle respawn screen. Go ahead and customize each aircraft to however you desire!

Not familiar with the differences between flares and chaff? Check out our helpful Wiki article that explains both in detail.



Additional modules for ground vehicles
Back in April, we had a vote on several proposed options that aimed to reduce shells that passed through lighter vehicles to cause little to no damage to the crew or modules. Additional modules for vehicles won with a 85.84% yes vote, so we’ve been at work implementing as many modules as possible.

The goal of these modules is to fill up the free space inside of the vehicle with devices which provide some functionality to the vehicle and can be destroyed, meaning shots against lighter vehicles with them will cause more damage where they should, rather than passing through and doing nothing, which can get frustrating.

In the Seek & Destroy major update, the following lighter vehicles received extra internal modules: 2S38, PUMA, Type 87, Type 93, Type 81 (C), Gepard (all variants), FlaRakRad and Pantsir-S1.

As mentioned in April, this work will take a while as we have to manually create modules for each vehicle. Because of this, in the future new modules will be added to other vehicles, with the highest priority being SAM/SPAA vehicles as many have large voids inside of them.

The complete list of each module and what happens when you destroy or damage them is here:
[expand type=details]
  • Autoloader — destroying this module stops the ability to reload the gun, but the possibility of shooting ammunition already loaded into the breech remains.
  • Fire Control System (FCS) — destroying this module blocks subsystems linked to the FCS depending on the combat vehicle, such as rangefinders, night vision devices, LWRs and the gun stabilizer. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the FCS module. The destruction of this module for vehicles with an uninhabited turret or vehicles where weapons are controlled through control panels (for example, 2S38, PUMA) also blocks guidance and the ability to fire.
  • Power system — damaging this module can cause a module fire and also stops the operation of associated systems such FCS, or the radar. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the Power system module.
  • Driver controls — damaging this module stops the possibility of moving the vehicle.
  • Electronic equipment — damaging this module stops the possibility of using sensors such as IRST, LWR and radar.
[/expand]



Healing wounded crew members
Back in April, we also had a vote about the healing of wounded crew members, where 85.67% said yes. Previously, crew members could be permanently damaged, making them “red” for example, and they’d lose a bit of percentage of their duties.

Now your ground vehicle’s crew members will automatically heal to a degree that doesn’t induce debuffs to their battle skills after a certain amount of time passes after being hurt.

During a healing process, a healing icon next to the crew in the damage panel is shown, and the status (the color state in X-ray) of a crew member being healed changes.



Updated crew models by different eras
WWII era German and post-war Soviet crew members for open-top ground vehicles have received a fresh and makeover. They are now more historically accurate to how they really looked. Jet pilot models in the J-11, MiG-29 (all variants), Su-27, Yak-141, A-10 (all variants), F-14 (all variants), F-15 (all variants), F-16 (all variants) have been updated too.

We also plan to further update both tank crews by adding USMС tank crews in the cold war tropical variant uniforms, and aircraft crews by adding US and Swedish pilots with HMDs, and crews for late German and British aircraft.




Visual weaponry selector for aircraft
Pressing a keybind in battle on aircraft that can carry multiple different types of weapons to change to a type of weapon could sometimes be frustrating. So we’ve now added a visual weapon selector while in battle for aircraft that can create secondary weapon loadouts.

Press the keybind or [ALT] + mouse click on the new icon in game to bring up the visual weapon selector. Press your mouse on the weapon you want and it will select it so that you can use it!

Please note that this feature is only available on PC at the moment — we’ll soon be enabling it on console. Sorry about the delay here!



Dragging and dropping vehicles from the research tree
Ease of use and usability are pivotal. You’re now able to drag any vehicle in a research tree and drop it into a crewslot to add it to your preset.

With the introduction of this drag and drop feature we also wanted to provide you a consistent experience when interacting with the crewslots. So we’ve added a handy drag and drop so that you can remove vehicles from your preset. Simply click and drag on a vehicle in your lineup, and a remove box will appear. This is identical to removing them from a preset through the sending your crew on holiday (now called Remove from the preset); it’s just much quicker.



Rearranging crew slots
Have you had your main crew, perhaps a level 75 air crew or level 150 ground crew, in a completely random place in your crew preset, but wanted it to be the first? Don’t worry any longer, as you’re now able to rearrange crews. Click on the crew area under the vehicle slot in the hangar and then the arrow going left and right. Select where you’d like the crew to go and bob’s your uncle, it’ll move to whichever you select.

This simply moves the crewslots around; you don’t pay any extra Silver Lions for this, and you can move them as many times as you’d like. It’s important to note however that the positions of the crew slots are specific to each preset, if the crew slots are rearranged on one preset, that readjustment won’t change the position in any other presets.

Currently, it’s not possible to drag and drop crews to rearrange them, however we’ll be working on this in the future.



New Air Conquest missions in Air Arcade
We’ve made some Air Conquest changes in Air Arcade as well as adding some new missions. The aim has been to improve gameplay as well as providing more locations.

Air defence when spawning in has been improved, with the height of spawning in aircraft being reduced. Moving ground vehicles have also been added, as well as new missions on the Vietnam, Ladoga and Normandy location.

So if you’re an Air Arcade player who enjoys Air Conquest, now’s the time to go and have some fun!

Aircraft Missile Timers
Information about when your radar homing missiles, SACLOS and laser beam riding ATGMs and laser-guided missiles and bombs will hit their target has now been added to an aircraft’s Heads-up display (HUD). This timer starts counting down the number of seconds to impact once the missile has been fired.

That’s all for now
We’ve reached the end of today’s post. Check out the latest Roadmap infographic below. In the meantime, we’ll be working hard on Summer’s Roadmap additions and will keep you updated when we can. See you!


War Thunder - War Thunder Commander


We’ve just released the Seek & Destroy major update last week, which means it’s time for a new trophy with coupons! The Seek & Destroy trophy includes 40 camouflages created by 38 authors: 6 fictional, 15 semi-historical and 19 historical. These new camouflages are ready to please owners of vehicles from all countries and ranks, except rank I. Preference of course is given to vehicles in the Seek & Destroy major update! You can also get a unique decal and rare vehicles: just play to get this new trophy.

Contents in the Seek & Destroy trophy:



  • Coupons for rare vehicles.
  • 19 camouflage coupons for ground vehicles.
  • 18 camouflage coupons for aircraft.
  • 2 camouflage coupons for naval vessels.
  • 1 camouflage coupon for helicopters.
  • Coupon for the “Seek & Destroy” decal.

Some camos in this trophy:
[expand type=details]






















[/expand]


To unlock the trophy, you’ll need the new “Seek & Destroy” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.

How to get the trophy
Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!
War Thunder - Blitzkrieg Wulf


Welcome to the 125th War Thunder Steam Screenshot Competition!

We loved seeing the screenshots you captured and submitted last week! Many of you were anxiously waiting for the major update to arrive. Well, wait no more, it is here! Which new feature do you like the most? The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 125th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen125. You have time until the 28th of June to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot must feature a new vehicle or map introduced in the major update Seek and Destroy.
  • You must add the #WTscreen125 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 124th edition – Summer Gathering!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3269653085
    https://steamcommunity.com/sharedfiles/filedetails/?id=3268099158
    https://steamcommunity.com/sharedfiles/filedetails/?id=3268132645

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3271154764
    https://steamcommunity.com/sharedfiles/filedetails/?id=3268417094
    https://steamcommunity.com/sharedfiles/filedetails/?id=3270666548

    Each winner will get 300GE! Congratulations and see you next week!
    Jun 21, 2024
    War Thunder - War Thunder Commander


    Aircraft
    • A bug that caused countermeasures used in Ground Battles to be missing or issued in single quantities has been fixed. (Report).
    • Mirage 2000C-S5, Mirage 2000-5F — a bug that caused only 2 chaff out of 48 to be available for release has been fixed.
    • F-105D, F-100F, A32A — a bug that caused the countermeasure pods to release chaff just once has been fixed.
    • JA37D, JAS39A — a bug that caused the amount of countermeasures present in battle to mismatch the selected amount has been fixed.
    • Mirage F1C-200 — a bug that caused the amount of countermeasures in the selection window to be higher than the actual amount has been fixed.
    • Incorrect behavior of the BAFG-230 / 460 bomb acting as a tail fin retarded bomb has been fixed.
    • Harrier GR.7 — a bug that caused the BOL pods to not carry any countermeasures has been fixed. (Report).
    • Harrier GR.7 — a bug that caused presets with the AIM-9L + BOL to be locked unless the AIM-9M modification had been researched has been fixed.
    • JAS39 (all variants) — the incorrect sequence of firing countermeasures and the lack of display in battle of the additonal 12 countermeasures built into the wing pylon for the JAS39C variant has been fixed.
    • A bug that caused the firing of countermeasures in series to not function has been fixed. (Report).
    • F-4F KWS LV — AIM-9L/I missile icons have been fixed. A bug that caused the belt selection for the 20 mm cannon to not appear in the modifications window has been fixed. (Report).
    • MiG-29SMT — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
    • JAS39C, Sea Harrier FA 2 — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
    • Mirage 2000-5F — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
    • Tornado F.3 Late — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
    • Fokker G.IA (France) — moments of inertia have been corrected. The operation of control surfaces has been corrected (deflection angles have been changed).
    • A bug that caused knocked-out gunners to fire has been fixed.
    Ground Vehicles
    • Strv 103 (all variants) — a bug that caused the tank to lose the ability to move when the driver was knocked out has been fixed. (Report).
    • Namer 30 — a bug that led to the fatal detonation of the external ammunition for the gun has been fixed. A bug where the gun did not jam when overheated has been fixed.
    • Challenger 3 TD — engine power has been reduced from 1500 HP to 1200 HP. (Report). (This was a missing point in the Seek & Destroy major changelog, the changelog has also been updated).
    Naval Vessels
    • VLT-2 — a bug where the ability to perform survivability actions was disabled due to the lack of crew has been fixed. (Report).
    • In the controls settings, the description of the seeker lock control has been corrected. (Report).
    • A bug which caused the belt-fed of clip-fed guns of some ships (for example, MTB-422, R-301, Thunderbolt (PT-556)) to not reload after spending a single belt or clip has been fixed. (Report).
    Interface
    • For vehicles available on the Marketplace, the “Find on Marketplace” button is now replaced with “Consume coupon” button in the tech tree, vehicle preview, and wishlist if the player has the coupon with this vehicle in their inventory.
    • A bug that caused aircraft with only chaff to have an indication of a number of flares to be displayed in the battle has been fixed.
    • A bug where selecting a weapon preset without countermeasures on some aircraft lead to the display of countermeasure “belts” in the modification window has been fixed.
    Sound
    The following sound changes have been reverted back to how they were before the Seek & Destroy major update due to feedback surrounding them, and some will be reworked:
    • The changes to ground vehicle crew voices, and the clarity and audability of commands, in particular due to the echo when viewed from the gunner.
    • All explosion sounds due to the updated nature of the sound.
    • The sounds of artillery shells falling due to the annoying nature of the sound.
    • All long-range shots from ground vehicle cannons due to their monotony and “dull” sound.
    • The M61 Vulcan and GAU12 mutli-barrel guns, we realise the updated sound was not seen as an improvement.
    • The volume levels of all sounds, there are no changes now compared to what they were before the update.
    Other
    • A bug that caused Squadron Activity points to not be given has been fixed. (Report).
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    Jun 20, 2024
    War Thunder - War Thunder Commander


    Some players using third-party overlays such as Overwolf are experiencing issues with their keyboard and mouse functionality in War Thunder. We’re currently working on a solution for this issue, but for now we recommend that if your game has stopped responding to keyboard and mouse commands, disable overlays that use key and mouse inputs. According to the data we have, Steam and Nvidia overlays don’t cause any problem and can be left enabled.

    Ground vehicles
    • A bug that caused an armor element not to be taken into account after shells had richochetted off this very armor element has been fixed. This bug affected tanks with large complex-shaped armor elements such as the SU-100Y and SMK.
    • R3 T106 FA, Type 60 SPRG (C), Raketenautomat and others — a bug where only part of the selected ammunition was issued on vehicles with 2 independent guns with the same range of shells has been fixed. (Report).
    Aircraft
    • Su-25K — a bug that caused the maximum number of countermeasures to be taken into battle even when a custom amount was set has been fixed. (Report).
    • Kurnass 2000 — a bug that caused the countermeasure pods to only have 1 countermeasure instead of 100 each has been fixed. (Report).
    • A bug where firing countermeasures in series did not work on helicopters has been fixed. (Report).
    • Mirage 2000C-S5, Mirage 2000-5F, Mirage 2000D-R1, Mirage F1C (all variants), JAS39A — a bug where rearming on an airfield started immediately after respawning has been fixed. (Report).
    • MiG-23ML, MiG-23 MLD, MiG-23 MLA (Germany) — a bug that caused these aircraft to not have countermeasures or to have less of them than needed has been fixed. (Report).
    • MiG-23 (all variants) — a bug that resulted in text keys being displayed instead of the names of countermeasures when loading them in the respawn screen and in the test flight window has been fixed.
    • Mirage 2000C-S5, Mirage 2000-5F — a bug that caused the amount of countermeasures loaded with the slider to be lower than in the statcard has been fixed.
    • F-20 — maximum speed has been decreased to ~ M1.95 at 12000 meters according to the flight manual for aircraft with a YF404 engine with an adjustment for the thrust of the production F404 engine.
    • A bug where the Raid Assessment radar tracking was displayed in the radar as TWS instead of RAM has been fixed.
    Other
    • A bug that caused decals to randomly change to other decals in battle has been fixed. (Report).
    • Bugs relating to EAC on MacOS have been fixed. (Report), (Report).
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    ...