Jun 21, 2024
War Thunder - War Thunder Commander


Aircraft
  • A bug that caused countermeasures used in Ground Battles to be missing or issued in single quantities has been fixed. (Report).
  • Mirage 2000C-S5, Mirage 2000-5F — a bug that caused only 2 chaff out of 48 to be available for release has been fixed.
  • F-105D, F-100F, A32A — a bug that caused the countermeasure pods to release chaff just once has been fixed.
  • JA37D, JAS39A — a bug that caused the amount of countermeasures present in battle to mismatch the selected amount has been fixed.
  • Mirage F1C-200 — a bug that caused the amount of countermeasures in the selection window to be higher than the actual amount has been fixed.
  • Incorrect behavior of the BAFG-230 / 460 bomb acting as a tail fin retarded bomb has been fixed.
  • Harrier GR.7 — a bug that caused the BOL pods to not carry any countermeasures has been fixed. (Report).
  • Harrier GR.7 — a bug that caused presets with the AIM-9L + BOL to be locked unless the AIM-9M modification had been researched has been fixed.
  • JAS39 (all variants) — the incorrect sequence of firing countermeasures and the lack of display in battle of the additonal 12 countermeasures built into the wing pylon for the JAS39C variant has been fixed.
  • A bug that caused the firing of countermeasures in series to not function has been fixed. (Report).
  • F-4F KWS LV — AIM-9L/I missile icons have been fixed. A bug that caused the belt selection for the 20 mm cannon to not appear in the modifications window has been fixed. (Report).
  • MiG-29SMT — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • JAS39C, Sea Harrier FA 2 — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • Mirage 2000-5F — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • Tornado F.3 Late — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • Fokker G.IA (France) — moments of inertia have been corrected. The operation of control surfaces has been corrected (deflection angles have been changed).
  • A bug that caused knocked-out gunners to fire has been fixed.
Ground Vehicles
  • Strv 103 (all variants) — a bug that caused the tank to lose the ability to move when the driver was knocked out has been fixed. (Report).
  • Namer 30 — a bug that led to the fatal detonation of the external ammunition for the gun has been fixed. A bug where the gun did not jam when overheated has been fixed.
  • Challenger 3 TD — engine power has been reduced from 1500 HP to 1200 HP. (Report). (This was a missing point in the Seek & Destroy major changelog, the changelog has also been updated).
Naval Vessels
  • VLT-2 — a bug where the ability to perform survivability actions was disabled due to the lack of crew has been fixed. (Report).
  • In the controls settings, the description of the seeker lock control has been corrected. (Report).
  • A bug which caused the belt-fed of clip-fed guns of some ships (for example, MTB-422, R-301, Thunderbolt (PT-556)) to not reload after spending a single belt or clip has been fixed. (Report).
Interface
  • For vehicles available on the Marketplace, the “Find on Marketplace” button is now replaced with “Consume coupon” button in the tech tree, vehicle preview, and wishlist if the player has the coupon with this vehicle in their inventory.
  • A bug that caused aircraft with only chaff to have an indication of a number of flares to be displayed in the battle has been fixed.
  • A bug where selecting a weapon preset without countermeasures on some aircraft lead to the display of countermeasure “belts” in the modification window has been fixed.
Sound
The following sound changes have been reverted back to how they were before the Seek & Destroy major update due to feedback surrounding them, and some will be reworked:
  • The changes to ground vehicle crew voices, and the clarity and audability of commands, in particular due to the echo when viewed from the gunner.
  • All explosion sounds due to the updated nature of the sound.
  • The sounds of artillery shells falling due to the annoying nature of the sound.
  • All long-range shots from ground vehicle cannons due to their monotony and “dull” sound.
  • The M61 Vulcan and GAU12 mutli-barrel guns, we realise the updated sound was not seen as an improvement.
  • The volume levels of all sounds, there are no changes now compared to what they were before the update.
Other
  • A bug that caused Squadron Activity points to not be given has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Jun 20, 2024
War Thunder - War Thunder Commander


Some players using third-party overlays such as Overwolf are experiencing issues with their keyboard and mouse functionality in War Thunder. We’re currently working on a solution for this issue, but for now we recommend that if your game has stopped responding to keyboard and mouse commands, disable overlays that use key and mouse inputs. According to the data we have, Steam and Nvidia overlays don’t cause any problem and can be left enabled.

Ground vehicles
  • A bug that caused an armor element not to be taken into account after shells had richochetted off this very armor element has been fixed. This bug affected tanks with large complex-shaped armor elements such as the SU-100Y and SMK.
  • R3 T106 FA, Type 60 SPRG (C), Raketenautomat and others — a bug where only part of the selected ammunition was issued on vehicles with 2 independent guns with the same range of shells has been fixed. (Report).
Aircraft
  • Su-25K — a bug that caused the maximum number of countermeasures to be taken into battle even when a custom amount was set has been fixed. (Report).
  • Kurnass 2000 — a bug that caused the countermeasure pods to only have 1 countermeasure instead of 100 each has been fixed. (Report).
  • A bug where firing countermeasures in series did not work on helicopters has been fixed. (Report).
  • Mirage 2000C-S5, Mirage 2000-5F, Mirage 2000D-R1, Mirage F1C (all variants), JAS39A — a bug where rearming on an airfield started immediately after respawning has been fixed. (Report).
  • MiG-23ML, MiG-23 MLD, MiG-23 MLA (Germany) — a bug that caused these aircraft to not have countermeasures or to have less of them than needed has been fixed. (Report).
  • MiG-23 (all variants) — a bug that resulted in text keys being displayed instead of the names of countermeasures when loading them in the respawn screen and in the test flight window has been fixed.
  • Mirage 2000C-S5, Mirage 2000-5F — a bug that caused the amount of countermeasures loaded with the slider to be lower than in the statcard has been fixed.
  • F-20 — maximum speed has been decreased to ~ M1.95 at 12000 meters according to the flight manual for aircraft with a YF404 engine with an adjustment for the thrust of the production F404 engine.
  • A bug where the Raid Assessment radar tracking was displayed in the radar as TWS instead of RAM has been fixed.
Other
  • A bug that caused decals to randomly change to other decals in battle has been fixed. (Report).
  • Bugs relating to EAC on MacOS have been fixed. (Report), (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder - Blitzkrieg Wulf


Welcome to Seek & Destroy!

War Thunder’s second major update of 2024 is here! With the release of this update, you’ll be able to enjoy several implemented Roadmap features including the ability to drag n’ drop vehicles from the research tree, separate flares & chaff, new crew models, and much more. We’ve also introduced brand-new FOX-3 missiles for each nation, plus the F-15C, F-15J(M), Baz Meshupar, F-4F KWS LV, J-11A and Su-27SM that can carry this new type of missile. Numerous BeNeLux aircraft join France as a new line; two stand-out aircraft include the domestic Dutch Fokker G.IA and F-16AM with MAWs! For ground fans, we’ve introduced the XM800T that will speed around the battlefield, the Desert Warrior and VEXTRA 105 for Britain and France to support lineups, plus many more. The Strela-2M capable Bernau has joined Germany’s Coastal fleet tree, and the Mysterious Valley and Bering Sea are two new locations set for Air and Naval battles.

There’s many fixes, new vehicles and other features — take a look at what we’ve included in this major update.

Please feel free to leave your feedback on this Major update in the feedback thread here

Ground Vehicles: Lighter Vehicles for Several Nations!
Seek & Destroy brings several lighter vehicles for several nations. Some of which include the XM800T, Desert Warrior, ZSL92, VEXTRA 105, premium CV9035DK and Namer 30 for the USA, Great Britain, France, Sweden and Israel respectively. These will help play a crucial role in supporting lineups at their ranks. Italy also gets the Hungarian Leopard 2A7HU and USSR the premium T-80U-E1, plus a premium Canadian Leopard 2A4M CAN for Germany, featuring a unique camo netting for suitable environments!


Leopard 2A4M CAN (pack)

XM800T
Desert Warrior
ZSL92
Namer 30
USA
Great Britain
China
Italy
  • Leopard 2A7V HU
France
Sweden
Israel


Aircraft: FOX-3 missiles and New Top Tier Jets!
The star of the show for aircraft are the FOX-3 (ARH) missiles. We’ve added the French MICA, Chinese PL-12, American AIM-120, Russian R-77, Japanese AAM-4, Israeli Derby and South African R-Darter to existing aircraft for each nation at once. Plus, brand-new top dogs, the SU-27SM for the USSR, F-4F KWS LV for Germany and F-15C MSIP II for the USA that all have ARH missiles. The first Brazilian vehicle in the game, the AMX A-1A, joins Italy as a premium aircraft, Great Britain gets the distinctive Sea Harrier FA 2, and France gets an entire new line full of Dutch and Belgian aircraft, which features the domestic Fokker G.1A. Check them all out below!


AMX A-1A (Pack)

F-4F KWS LV
SU-27SM
USA
  • F-15C MSIP II
  • AV-8B Plus
Germany
USSR
  • Su-27SM
  • Yak-3, Yak-3P — aircraft model has been updated.
Great Britain
Japan
  • F-15J(M)













China
  • J-11A
  • F-47N-25-RE (Premium)











France
  • Gladiator Mk.I
  • Fokker G.IA
  • Firefly F.Mk.IV
  • Spitfire FR Mk.XIVe
  • Meteor F Mk.8
  • Hunter F.6
  • Mirage 5BA
  • F-104G
  • F-16A
  • F-16AM
  • Yak-3 — aircraft model has been updated.
Sweden
  • JAS39C

Israel
  • Baz Meshupar
  • Kfir C.7 — cockpit model has been updated.


Helicopters: Remade Cockpits From the Ground Up
Several cockpits for helicopters were severely lacking in detail, so in Seek & Destroy we’ve remade some of them that span across 7 nations! Take a look at the UH-1B’s new cockpit in these before and after screenshots. The full list of new cockpits is below.

Before


After

UH-1B (detailed cockpit)

USA
  • UH-1B — detailed cockpit has been added.
  • UH-1C — detailed cockpit has been added.
  • UH-1C XM-30 — detailed cockpit has been added.
  • AH-1W — detailed cockpit has been added.
  • AH-1Z — detailed cockpit has been added.
Germany
  • UH-1D — detailed cockpit has been added.











USSR
  • Mi-4AV — detailed cockpit has been added.
  • Mi-28N — detailed cockpit has been added.








Japan
  • UH-1B — detailed cockpit has been added.











China
  • AH-1W — detailed cockpit has been added.









Italy
  • A-129 International (p) — detailed cockpit has been added.
  • A129CBT — detailed cockpit has been added.
  • AH-129D — detailed cockpit has been added.
  • AB 205 A-1 — detailed cockpit has been added.
Sweden
  • HKP3C — detailed cockpit has been added.











Naval Vehicles: Strela-2M capable Bernau!
Germany has received the unique Bernau, featuring a Strela-2M missile system for use against aircraft! Great Britain gets HMS Queen Mary, while Japan gets the IJN Haguro, France the rank I premium Tornade to help kick-start your Bluewater research, as well as the Guichen. Additionally, France gets the premium VLT-2 as a pack, making it the first Coastal fleet boat for them. Italy now has the Alano for their Coastal fleet too. Check them all out!


Bernau

USA
  • USS Coolbaugh (DE-217)
Germany
Great Britain
Japan
  • IJN Haguro
Italy
  • Alano (L9851)
France


Locations & Missions: New Maps for Air and Naval!
Meet Mysterious Valley for air battles, set in the mountainous parts of Southeast Asia. This new location features deep gorges, a hydroelectric power station, a dam and a spaceport complex! For naval battles, we’ve added Bering Sea with inspiration from Alaska. This new location features a beautiful picturesque area with several volcanoes slap bang in the middle.

We’ve also tweaked a large number of missions and updated several locations. The full list of each individual change is in the major changelog.


Mysterious Valley (Air Battles)


Bering Sea (Naval Battles)


Additions from the 2024 Roadmap!
We’ve been working on the 2024 Roadmap and have included many features in Seek & Destroy.

Separate Flares and Chaff!
First up is the possibility to use Flares and Chaff separately! You can now choose the amount of flares and chaff you want before spawning with an aircraft.

Additional modules for ground vehicles!
An important one here are additional modules for ground vehicles, which aims to reduce penetrating shells causing no internal damage. Extra modules include more electronic equipment, physical autoloaders, more aiming drives, power systems, and FCS.

Healing wounded crew members!
Crew members will now automatically heal to a degree that doesn’t induce debuffs after a certain amount of time passes after being hurt. There’s a healing icon next to the crew in the damage panel, and a crew member being healed will change color.

Updated crew models by era!
For German and Soviet crews of open-top vehicles, we’ve added new uniforms for them so that they fit better to their respective eras. Some US and Soviet pilots have also be updated. Check them out!



Visual weapon selector for aircraft!
In battle, you can now see the weapons that your aircraft has and simply click to select them. By default, you can press SHIFT + A or ALT + mouse click on the new in-game icon to open the selector. Click on any weapon you’d like, and it’ll be selected and ready to use! This feature is available for aircraft that have the ability to create secondary weapon custom loadouts. Please, note that on the release of the “Seek & Destroy” major update this feature will only be available on PC, on consoles it will be enabled soon after the release of the major update.



New Mechanics & Features: General QoL Improvements!
General improvements
  • There’s now an option to have smaller team sizes in Air Realistic Battles. You can turn this on by going to Game Mode Select and ticking the battle with smaller teams. This gives a chance of getting a battle with a max team size of 12 instead of 16.
  • We’ve toned down sky glare when looking at the sun at sunset and dawn so that it doesn’t feel as blinding as it was before.
  • Some ships in naval battles have a large amount of different weapon types, and pressing individual buttons to select them could be tedious. We’ve added a simple CTRL + E default bind to cycle through weapons with ease. Console players can access this through the circle menu and customize this keybind.
  • The maximum Battle Rating of several top-tier aircraft has been increased to 13.0, a new high. Check out the list of aircraft with this increase in the major changelog.
  • Sounds have been improved too. Several new voice lines including a new Lithuanian voice over have been added. Air-to-air missiles now have a shockwave sound when passing by your aircraft, and the sounds of aircraft guns have been improved.
  • Wheels on ground vehicles are now physical and will fall off a vehicle when shot at.
Interface improvements
  • Too many vehicles and research trees looking overwhelming? You’re now able to collapse each individual research rank. Good for hiding ranks in a tree that you’ve already completely spaded for example.
  • Crewslots in the hangar and in battle have been given a redesign, with the aim to improve ease of use and accessibility. When hovered over, they now have a slight faded line, and the switch crew button has been moved to the center of a crewslot. There’s also two section blocks on a crew; information for a mission above, and information about the crew below. In the hangar, the crew section allows you to quickly access the crew training area for a specific vehicle, and the mission section displays the number of backups for a vehicle. In battle, the SP cost of a vehicle and the number of backups are clearly shown above the vehicle.
  • You’re now able to drag and drop your vehicle into a remove box area above your lineup to remove it from your preset. This works the same as sending a vehicle on holiday, however it is far faster to do!
  • You can now rearrange your crewslots in the hangar to any order that you’d like.

There’s plenty more to look through!
Major updates are not just about the new vehicles and features, the smaller things also count. We’ve fixed a heap of bugs, introduced new bombs and rockets for several aircraft, new external fuel tanks and customizable loadouts for some more aircraft, several flight models have been updated, and much more.

Be sure to check out the full list of changes in the provided changelog.



Due to spatial constraints, the full changelog cannot be listed below. Please see the full changelog here.

Location and mission updates
  • Sweden — concrete barriers blocking passages along some streets have been removed to get rid of dead ends trapping players on the way to capture points.
  • The effect of destroying large fences has been changed — vertical particles that interfered with visibility have been removed.
  • Middle East — the hill in square G6 has been removed. Positions that allowed shooting at the spawn point from squares G7, F6, A1-2, and A5-6 have been removed. Flying bushes and bushes sticking out of rocks have been fixed.
  • Campania — larger vegetation has been removed from Capture Point A.
  • Sands of Sinai — hills in squares C7 and F7 have been removed.
  • Advance to the Rhine — brick barricades have been removed from the park area. The size of the bushes has been reduced. Airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • Volcanic Island — boat spawns have been moved a little closer to the center of the map so that players can sail to the central area faster. The small islands in the center are a more natural shape now, higher and more varied in relation to point B. Some islands on the collision path between Bluewater fleet vehicles have been removed.
  • Fuego islands — in both [Domination] missions some islands near the C points have been removed, and the remaining ones have been moved away from the map center. In the low-tier mission the spawn points of Bluewater fleet have been moved East so that straight paths from them to the C point form a more acute angle.
  • South Kvarken — there were too many islands for Bluewater fleet vehicles. For boats, these islands were also large and there was too much space between the islands in the boat area. The southern part has been cleared of islands.
  • Aleutian Islands — the islands blocking and preventing the passage of Bluewater fleet vehicles to point C have been removed. Boat spawns have been moved closer to points A and B respectively. Larger ship spawns have been moved further away from point C to make movement the movement path a little more parallel between the two teams.
  • Tunisia — the terrain for the large version of missions ([Domination #2], [Battle #2]) on this location have been changed. The size of the mission has been reduced to 3.3 km, the large mountain along with the labyrinth has been removed. The river has been made passable for tanks in the game area. Places where tanks appear on the left side of the map have been changed. Small stones and stones protruding from beneath the floor to a small height have been removed. The height of dunes has been adjusted. The passage in grid square D1-E1 (in the new grid) has been made easier — the overlooking rock positions have been changed, the rocks which formed a dead end on the edge of the game area have been removed. Capture points for the 3.3 x 3.3 km [Battle #2] mission have been changed.
  • Carpathians — position in the upper part of the border between the D3 and D4 grid squares in the rocks near the capture point on the hill has been blocked.
  • European Province — positions that allowed players to safely fire at team spawn points on the left have been removed (B2).
  • Ardennes — airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • In the following “Operation” type Air Realistic Battle missions:
    • Golan Heights,
    • Kamchatka,
    • Pyrenees,
    • Vietnam (the usual version of the mission without the frontline, not the one based on the “Enduring Confrontation” logic),
    • Rocky Pillars
  • The following changes have been made:
    • Additional dispersal of ground forces: for all ranks the front line has become wider.
    • For all ranks, mobile units now also use a new path system and the higher the rank, the further the roads are from each other.
  • [Operation] Golan Heights (air spawns) — the mission for top ranks has been completely redesigned. It includes several checkpoints on the line of contact with the enemy, as well as MLRS, TBM, and radar located at different distances from the contact line.
  • [Operation] Mysterious Valley. Spaceport. A mission for all ranks at this location following the design described above has been added for the missions.
  • Kamchatka — the mission has been moved to a new location.
  • Changes to Air Realistic Battle locations:
    • Pyrenees — almost 20 square kilometers of mountains have been removed, since the mission for toptier battles requires large spaces. The valley in which the mission takes place has become much larger.
    • Rocky Pillars — a piece of the gorge in the eastern part of the location was completely removed, turning into a mountain valley. The mission at all ranks now expands into this valley and is not squeezed from all sides.
  • A mission with integrated training for Coastal fleet vehicles has been added — dynamic training in movement, shooting, targeting etc. has been added to the first battle that the player enters in naval battles of Coastal fleet vehicles for the first time.
  • Changes in Air Conquest mode:
    • Airfields for repairs and optional spawn of aircraft have been added.
    • Air defense at new airfields protects air spawn points.
    • For better protection from air defense, the height of the spawn of vehicles has been changed:
      • From 1000 m to 500 m for fighters and attack aircraft.
      • From 3000 m to 1500m for bombers.
    • In sessions with a Battle Rating of 6.7 and higher, the capture points have been changed from 2 ground and 1 air to 2 air and 1 ground.
    • Added moving ground vehicles.
    • Shifted bases and ground vehicles closer to capture points.
    • New missions have been added to:
      • The Vietnam location.
      • The Ladoga location.
      • The Normandy location.
Economy and research
  • The MPK Pr.12412 has been moved in the Coast fleet research tree after the MBK-161 late.
  • F-16C, Barak II, MiG-29SMT, JAS39С (South Africa), JAS39EBS HU C, Mirage 2000-5F — their Battle Ratings in all Air Battle modes have been increased to 13.0.
  • AV-8B Plus, J-8F — their Battle Ratings in all Air Battle modes have been increased to 12.3.
Interface
  • Following the Roadmap: Ability to place a vehicle into a crew slot from the research tree by dragging and dropping it with the mouse has been added.
  • Following the Roadmap: The ability to change the order of crew slots has been added. The specified crew order only applies to the selected vehicle preset; accordingly, each vehicle preset can have its own crew order. In the near future, we’ll also add the ability to rearrange crews by dragging and dropping, rather than just selecting a crew from a drop-down menu.
  • The ability to remove vehicles from a preset by dragging and dropping them into a remove box has been added. To do this, click on a vehicle in your preset and drag it into the remove box area.
  • The appearance of the slotbar for crews and vehicles in the hangar and in battle has been changed in order to make it more visually convenient and easy to use:
    • Each vehicle crew has been divided into two sections. The block above the vehicle contains information for a battle, and the lower block is interactive, showing a crew of a given slot.
    • The mission block in the hangar shows the number of backups activated for a vehicle. In battle, it shows the required number of Spawn Points (SP) for a vehicle, the remaining number of spawns on a given vehicle or a type of vehicle, the remaining number of backups for a given vehicle, the possibility of using a backup for respawning, and so on.
    • The new crew block allows you to quickly assess the need and possibility of crew training. If a crew has experience points, a corresponding icon now appears next to its level. When you hover over a new crew slot, a tooltip appears with detailed information about it and a button to go to the training window.
  • The ability to collapse/expand vehicle ranks in the research tree has been added. To do this click the collapse arrow next to the Rank in the left of the research tree.
  • In battle, a tank minimap is now displayed when using a UAV.
  • In battle, a naval minimap is now displayed when using a scout hydroplane.
  • In the window with post-battle statistics the pop up tooltip contents on the “Modifications Research” and “Vehicle Research” points has been reworked. Now, detailed information about the chosen research and Research Points calculation is shown to make this mechanic clearer and more transparent.
Game mechanics
  • Following the Roadmap: A healing mechanic for wounded crew members has been added. Crew members will now automatically heal to a degree that doesn’t induce debuffs to their battle skills after a certain amount of time passes after being hurt. During a healing process, a healing icon next to the crew in the damage panel is shown, and the status (the color state in X-ray) of a crew member being healed changes.
  • For Air Realistic Battles, a game mode setting that allows you to participate in battles with smaller team sizes (maximum 12 players per team) has been added. To enable the option, go to the game mode selection window (under the “To Battle!” button), then on the Air Realistic Battles button. Here click “Game Mode Settings” and toggle the “Participate in battles with smaller team sizes” option. This option is only available for aircraft with a Battle Rating of 10.0 or higher.
  • Following the Roadmap: A visual weapon selector for weapons has been added for all aircraft that have the ability to create custom secondary weapon loadouts. This is displayed in battle in the same design as the secondary weapons menu. The selector is accessible with a keybind (SHIFT+A by default) or ALT + mouse click and allows you to visually select any secondary weapon from the equipped weapon loadout in battle. Please, note that on the release of the “Seek & Destroy” major update this feature will only be available on PC, on consoles it will be enabled soon after the release of the major update.
  • Following the Roadmap: The possibility of using flares and chaff separately has been added:
    • You can now select a more precise ratio of flares and chaff with a slider. The loading of different caliber countermeasures is done separately.
    • A countermeasure switch has been added (SHIFT+D by default). The selector switches between the combined release of flares and chaff, the release of flares only and the release of chaff only. The release of selected countermeasures is done via pressing the “Fire countermeasures” control.
    • The ability to use the countermeasure switch is also available in the visual weapon selector and is done by pressing the corresponding icons at the top of the weaponry panel.
Graphical
  • Sky glare when looking at the sun at dawn/sunset has been reduced.
Sound
  • The sounds of aircraft missiles are now chosen based on their maximum thrust and are divided into three types: small, medium and large. Previously, there was only one set of “start-flight” sounds for all types of missiles. Additionally, now the sound of a missile’s flight takes the thrust mode into account.
  • Missiles passing the player at supersonic speed now have a shockwave sound, similar to supersonic airplanes.
  • Jet and piston aircraft as they move away from the player have a flanger effect at the tail of the sound — a kind of floating sound formed by overlap of direct and reflected sound from the ground surface. This effect is generated in real time and has physical parameters at its core.
  • Helicopters now have sounds of flying past the listener, similar to airplanes and missiles.
  • Fires on ships are now voiced in more varied ways.
  • The sound of aircraft guns have been improved. Clarity and dynamics of gunshot sounds have been improved.
  • The voice acting of the crews on German naval vessels has been improved, phrases have been corrected and complemented.
  • The crew of Lithuanian ground vehicles (the Vilkas) have received their own voice acting.
  • The voices of ground crews now sound more clear. Radio effect processing has become less destructive, and when viewed from the gunner/driver, voices are heard taking into account the space of the fighting compartment.
  • A mid-frequency layer has been added to close explosions of shells and bombs to make them feel more aggressive and to give more sense of danger.
  • The falling sound that smoke shells make when marking an artillery strike has changed. Now the hiss of the smoke can only be heard close to the place of impact, while at a distance only the pop of the shell falling and exploding can be heard.
  • Distant tank shots have been adjusted in the mid-range region for a more natural and less harsh sound.
  • New voice events have been added to Naval Battles. For example, change of the shell type, preparation for launch, launch itself and a loss of scout aircraft, detonation of ammo magazines, target acquisition and loss of target track with radar and many more.
  • In naval battles, the fire alarm signal has been replaced. A special alarm signal when there is a fire in the ammunition magazines has been added.
War Thunder - War Thunder Commander


Today we’ll tell you about the Pr.11451, a Motor Torpedo Gun Boat coming to the Coastal fleet tree at the end of the line for the USSR.

MPK Pr.11451: A Motor Torpedo Gun Boat for the USSR at Rank V

Features:
  • Very high speed.
  • Automatic 76 mm cannon!
  • Good torpedoes.
  • Hydrofoil.
Vehicle History
[expand type=details]
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.
[/expand]

Meet the MPK Pr.11451!

The Pr.11451 will be added in the Seek & Destroy major update as a new top tier Coastal fleet boat for the USSR. This amazing hydrofoil combines excellent weapons and very high speed and will be a good addition to the top Soviet naval lineups. Let’s have a look.




Coming in with a top speed of 120 km/h, the MPK Pr.11451 is driven by two gas turbine engines, has hydrofoils and can easily overcome shallow water. Thanks to this, this boat will be an ideal assistant when going for capture points in the coastal areas! It’ll be easy to be the first to capture points at the beginning of a battle, and it can quickly get into cover and evade shots. The general disadvantage of hydrofoil boats however, is that if you slow down in shallow water, you’ll probably end up getting stuck, so be careful here.



Alongside its agility, the MPK Pr.11451 also boasts excellent weapons. The main caliber of this boat is an automatic 76 mm AK-176M cannon on the bow, already known to you if you play the MPK Pr.12412 and 12412P. This gun has a good rate of fire, although not much less than the Italian Sparviero cannon. You’ll be able to pick from HE shells and HE-VT shells for use against aircraft or for quickly destroying the crew of enemy boats that are more open.



At the stern of the MPK Pr.11451 is a rapid-firing 30 mm cannon, as well as two rotary torpedo tubes with SET-72 high-speed torpedoes — 8 of these in total.



Because of its size, mobility and firepower capabilities, the MPK Pr.11451 is going to be one of the better Coastal fleet boats in the game. It’s going to be very versatile in battle by charging towards capture points and holding areas of shallow water, divert fire of destroyers and set up torpedo ambushes, and generally be annoying to aircraft. Be aware of your surroundings, and we’re sure the MPK Pr.11451 will bring you victory and pure pleasure in naval battles.



That’s today’s blog. You can look forward to this new boat in the Seek & Destroy major update, coming very soon. See you!

Please note that this vehicle's characteristics may be adjusted before being added to the game.
War Thunder - Blitzkrieg Wulf


Welcome to the 124th War Thunder Steam Screenshot Competition!

Your screenshots from last week were fantastic! For many, things are starting to heat up as summer is right around the corner. Find some good weather, and take a picture with a friend! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 124th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen124. You have time until the 21st of June to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot must be in good weather and include at least two player vehicles.
  • You must add the #WTscreen124 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
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  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 123rd edition – Creators Choice!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3263571343
    https://steamcommunity.com/sharedfiles/filedetails/?id=3266459296
    https://steamcommunity.com/sharedfiles/filedetails/?id=3264952851

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3266726106
    https://steamcommunity.com/sharedfiles/filedetails/?id=3264940993
    https://steamcommunity.com/sharedfiles/filedetails/?id=3264672559

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - War Thunder Commander
    Vehicles in major updates typically take the limelight, so today we wanted to go through some of the interesting additions, improvements and refinements that you may not have seen that are coming in the Seek & Destroy major update!

    Updated Models

    In the Seek & Destroy major update, we’ll be introducing new ground crew models for German open-top vehicles from WWII and Soviet open-top post-war vehicles! When the update is released, take a look at some of the self-propelled and SPAA vehicles of these nations to see them in all their glory.






    We’ve also paid attention to modern pilots as well. You can see these new pilot models on the A-10, F-14, F-16, F-15, J-11, MiG-29, Su-27 and Yak-141 aircraft!

    Detailed Internal Ground Vehicle Modules



    Since new internal modules were voted for by the community, we’ve been at work implementing some for a number of ground vehicles. Damaging or destroying these new modules will disrupt the operation of them in the vehicle while you’re in battle.

    These new modules are able to be repaired so that their functionality is restored, however rest assured you won’t need the Improved Parts modification to do this! They can be repaired by using the default repair kit that is available to ground vehicles.

    Here’s the full list of modules and what happens when they’re damaged or destroyed:
    • Autoloader: a damaged autoloader will not feed new shells into the breech of a tank gun, but a shell already loaded into the barrel can be fired.
    • Fire Control System (FCS): damage to the FCS will block systems that are associated with it. For example, the gun stabilizer, LWS/LR, and NVD. A complete list of systems that are associated with the FCS can be seen in the hangar tooltip that pops up when hovering over the FCS module in x-ray mode.
    • Power system: a power failure can lead to a fire of this module and failure of the associated systems, such as the FCS, gun stabilizer and radar.
    • Driver controls: damage to this module prevents movement and turning.
    • Electronic equipment: damage to this module causes IRSTs, LWRs and radars to stop working.

    Wheel Separation



    After the dust settled on the deserted road of fury from our April Fools event, we decided to add wheels physically being torn off all wheeled vehicles when they’re hit. A direct hit from shells or a near explosion of a bomb can now lead to damage to the chassis of wheeled vehicles with an animation of one or more wheels being torn off.

    Naval Battles Improvements



    We’ll be adding additional alarms about fires in gun magazines. You’ll hear a special siren and voice command, and in order to put out the fire in time, the fire extinguisher icon that’s assigned to your key will be highlighted in the interface.

    We’ve also improved the damage camera in naval battles. It’s now more detailed, with the outline of destroyed modules highlighted and the damage itself becoming more visible, due to changes in layers in the damage camera window so that elements that interfere with the view are now moved to the background. Fuel tanks, coal bunkers and anti-torpedo boules will no longer show up in the damage camera. When an enemy ship is damaged, fires caused by hits will now be clearly visible, as fire locations are marked with icons that depict flames.

    There’s now an option in the Protection Analysis mode for naval that shows the distribution of the crew in your vessel. Take a look at it in the hangar, click the Protection Analysis button and then “Show crew distribution”. This will show you different areas that are highlighted in green, yellow, orange and red. Where there’s green, there’s less crew, and where there’s red, there’s more crew in your ship or boat.

    Updated Helicopter Cockpits



    Our artists have been busy and have done a lot of work to improve the cockpits and models for aircraft. We’ll now be introducing detailed cockpits for dozens of helicopters, you’ll be able to see the full list in the Seek & Destroy major update changelog once it’s released.

    Radar Indicators



    We’re improving radar indicators for higher ranked aircraft! Now, you’re able to see the current position of missiles on the indicator that have an active radar seeker and Inertial Observer Guidance (IOG). A target attack indication is now displayed on a line connecting the missile and a target: solid line indicates the allowed target acquisition range by the missile seeker, and a dotted line indicates a flight according to inertial navigation system. While a missile is under IOG control its target appears as circle, and when a missile acquires its target and starts tracking this circle disappears.

    That’s all for this one. We hope you’ve enjoyed some of the smaller things. Until next time!
    War Thunder - magazine2


    Ground vehicle simulator battles
    • Setup 2_2 — T18E2 has been removed. Pz.IV G, Pz.IV H, Pz.IV J and Churchill AVRE Petard have been added.
    • Setup 3_2 — KW I C 756 (r) (Germany) has been removed. Churchill AVRE Petard has been added.
    • Setup 4_2 — KV-220 has been removed.
    • Setup 5_2 — Kungstiger has been added.
    • Setup 6_2 — Ho-Ri Production has been removed. Kungstiger has been added.
    • Setup 8_2_2 — M60A1 "D.C.Ariete" has been removed. PLZ83-130 has been added.
    • Setup 9_2 — Gal Batash and AGS have been removed. Shturm-S has been added.
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - Blitzkrieg Wulf


    On June 14th 1848, the newly formed German Empire founded a navy to confront Denmark, which had established a blockade on German ports. They took part in only one battle at Heligoland in 1849, but were unable to lift the blockade. In 1849, the empire ceased to exist, and in 1852 so did the navy. This memorable date remained and is celebrated as German Navy Day to this day.

    The Т31 and Z20 Karl Galster destroyers are temporarily available for Golden Eagles!
    In honor of German Navy Day, two ships from WWII have temporarily returned for Golden Eagles! The T31 is 5,040 Golden Eagles and the Karl Galster is 6,090 Golden Eagles.

    When: From now until June 17th (07:00).
    Where: Germany > Bluewater fleet > Premium vehicles.

    About the T31
    • The T31 took part in battles against Soviet boats in the Vyborg Bay in 1944. She’s equipped with a powerful air defense battery and rapid-firing main caliber guns, especially effective at short and medium distances!

    About the Z20
    • The Z20 Karl Galster was engaged in laying minefields during WWII and hunting Arctic convoys. This destroyer differs from its peers due to its fully automatic 37 mm anti-aircraft guns and impressive speed. Karl Galster’s main caliber is the 128 mm SK C/34 gun with a good rate of fire and powerful HE, making this destroyer a true all-rounder!

    Earn the “Emblem of the Marineunteroffizierschule” decal!
    This decal is available for German Navy Day.


    “Emblem of the Marineunteroffizierschule” decal

    When: From now until June 17th (07:00 GMT).

    Task: Play 3 battles using German ships at rank III or higher to receive the “Emblem of the Marineunteroffizierschule” decal.

    Additional details:
    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Navy Day.
    • You can find the decal in the “Germany → Navy” tab in the Customization menu.
    War Thunder - Blitzkrieg Wulf


    On June 16th 1955, the first flight of the MiG-21 supersonic jet fighter, developed by the Mikoyan and Gurevich Design Bureau, took place. This is the most mass-produced supersonic aircraft in history: including Chinese variants, the number of MiG-21 units produced reaches 14,000!

    The MiG-21 SPS-K (Germany) is temporarily available for Golden Eagles!
    This jet fighter is available for 9,270 Golden Eagles.



    When: Until June 17th (07:00) GMT.
    Where: Germany > Aviation > Premium vehicles.

    About this aircraft
    • The SPS-K designation was given to the modification of the MiG-21PFM with the 23 mm GSh-23L cannon, which entered service with the GDR Air Force. This German variant differs from the Soviet prototype, in that it can replace the cannon pod with an SPS-141 countermeasure pod. The MiG-21 SPS-K has access to the potent R-3S, R-3R, R-13M1 and R-60 air-to-air missiles. Additionally, this aircraft can use the S-24 and S-5K rockets, plus FAB-500M-54 and OFAB-250 bombs against ground targets!
    Jun 14, 2024
    War Thunder - War Thunder Commander


    • A server-client synchronization bug that could have caused some trees to become invisible for the player in the session has been fixed. This could have lead to the vanishing of shells if they were shot through trees.
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    ...