A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report).
A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (Report).
Ground Vehicles
A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. (Report).
Naval Vessels
Pr.183 BM-21 — a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. (Report).
A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. (Report).
A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. (Report).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
It’s No.90! We’re continuing to discuss in more detail the bug fixes and improvements that we’ve been working on over the past 2 weeks. Let’s jump right in.
In the Alpha Strike major update, we added a fuel slider to aircraft as part of the on-going Roadmap. This week we’ve now fixed issues relating to this new feature.
Thanks to your reports, it turned out that the amount of fuel specified in the fuel slider was reset after changing aircraft crews, after pressing Esc in the weapon selection menu before battle, and also after the end of the battle.
Additionally due to this bug, the player had to change the amount of fuel each battle in order to spawn in with the amount they wanted. Without doing this, it was possible to spawn into a battle with the quantity that was manually selected by the player previously for a different aircraft.
After today’s update, the fuel slider now works properly and displays the correct amount of fuel. If you’ve encountered any other strange behaviors with the fuel slider, please do report to us and we’ll take a look.
Periodic countermeasures work while in overload
Periodic firing of countermeasures works automatically and in test flights this worked as it should have, but in real battles it acted up. As soon as the pilot lost consciousness from overload, the periodic firing of countermeasures stopped.
We’ve now fixed this bug, and the pilot’s state no longer affects the periodic firing of countermeasures.
Aiming reticle and mouse circle fix
Previously, when controlling an aircraft in mouse aiming mode, the game tried to match the longitudinal axis of the aircraft with the cursor. Because of this, with aircraft where the aiming axis had a vertical angular displacement, when rolling the gun sight moved left and right, which was not convenient.
The game now takes into account the vertical angular displacement of the sight relative to the longitudinal axis of the aircraft, which means that the direction of flight is set by matching the aiming reticle with the mouse cursor, which is much more intuitive.
Naval Vessel hitcam fixes
We’ve made a number of fixes and improvements to a vessel’s hit camera. It now shows the remaining buoyancy of a target. Previously this was not displayed due to a bug.
Plus, now the main caliber gun counter in the hit camera does not take into account aircraft catapults. This device of course is great help in battle, but they were included in the main caliber count by mistake.
There’s more!
We’ve got the full list of improvements in separate update notes. Here’s some more: Incorrect values of armor penetration at an angle of 60 degrees have been corrected in shell stat cards, leaving the sniper scope while on water no longer turns the camera 180, and replenishing ammunition with a ship will no longer exceed the limit of ammunition that was set by the player.
The resettting of the fuel quantity to the default values after a crew change, a battle, and exiting the weapon selection menu before a battle has been fixed.
A bug where the fuel value set on an aircraft was not taken into account if the player did not change the fuel load before respawning has been fixed. Instead of the amount of fuel selected in the vehicle selection window, the fuel load from the last vehicle where the player changed the fuel load was set in the battle instead.
A bug that caused the periodic release of countermeasures to be interrupted when the pilot lost consciousness from overload has been fixed. (Report)
Now, in mouse aiming mode, the flight direction is set by matching the aiming reticle with the mouse cursor. Previously, the direction was set by matching the longitudinal axis of the aircraft with the mouse cursor.
F-14A Early, F-14B — a bug where the radar display on the RWR was shifted has been fixed. (Report)
JAS39C — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
J-7E — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
AH Mk.1 Apache — a bug that caused the Starstreak missiles to not display the authorized launch zone has been fixed. (Report)
Ground Vehicles
AMX-10RC — the engine power has been increased from 260 HP to 280 HP. (Report).
Object 775 — the maximum top speed has been increased from 65 km/h to 66 km/h. (Report).
TOG II — hull collision at the front of the tracks and side machine guns have been fixed.
M113A1 (TOW) (all variants), CM25, M901 — transmission gear ratios have been clarified. Source: Allison Transmissions for Military Vehicles.
Tor-M1 — the number of minimum revolutions has been increased from 500 to 800 RPM. The engine power has been reduced from 840 HP to 780 HP. (Report).
ADATS (M113), ADATS — the vertical guidance angles have been changed from -4°/+85° for the ADATS (M113), and from 0°/+85° for the ADATS to -10°/+85° for both. Source: Lockheed Martin ADATS Brochure.
Pz.III B — the engine power has been increased from 250 HP to 265 HP. (Report).
Sd.Kfz. 6/2 — the engine power has been increased from 115 HP to 130 HP. (Report).
M18 GMC, M18 GMC (China), M18 (Italy) — the engine power has been increased from 400 HP to 466 HP. Sources: TM 9-2800 (1947). TM 9-755 (1945). New Vanguard 97 - M18 Hellcat Tank Destroyer 1943-97. Stuart A History of the American Light Tank. N.5081 Armi E Mezzi In Dotazione All'esercito (1955).
M36 GMC (all variants) — the maximum top speed has been increased from 42 km/h to 48 km/h. (Report).
M4A2 (all variants), M4A2 (76) W (all variants) — the maximum top speed has been set to 46.67 km/h (rounded in the characteristics to 47 km/h). (Report).
T-62M-1 — the maximum top speed has been reduced from 55 km/h to 50 km/h. (Report).
A13 Mk I (all variants), A13 Mk II (all variants) — the turret rotation speed has been increased from 16 deg/s to 36 deg/s. (Report).
A.C.I — the maximum RPM has been increased from 3050 RPM to 3600 RPM and the maximum top speed from 45 km/h to 48 km/h. (Report).
A.C.I – the reverse speed has been reduced from 6.4 km/h to 5.6 km/h. (Report).
StuG III A, StuG III F — the value of the frontal hull armor has been increased from 30 mm to 50 mm. (Report).
KV-85 — the maximum top speed has been increased from 34 km/h to 42 km/h. (Report).
Pz.IV C-F1, Sd.Kfz.251/9, Nb.Fz., StuG III A, Pz.III N, Sd.Kfz.234/3 — the mass of the K.Gr. Rot Pz projectile has been increased from 6.78 to 6.8 kg. (Report).
Bkan 1C — horizontal guidance angles have been increased from 10 degrees to 15 degrees, and vertical angles from -2\38 degrees to -3\40 degrees. Vertical guidance speed has been reduced from 5.6 deg/s to 5 deg/s. (Report).
Ikv 103 — incorrect pressure damage caused to the crew through the radiator and fuel tanks has been fixed.
Calliope — incorrect pressure damage caused to the crew through the rocket launcher and rockets has been fixed. (Report)
Shturm-S, Khrizantema-S, Swingfire, Type 60 ATM — incorrect pressure damage caused to the crew by the external ATGMs has been fixed. (Report)
A bug that caused ground vehicle decorations to float in the air when changing ground vehicles models has been fixed. (Report)
A bug that caused the point of the formation of fragments from HESH rounds fired at volumetric armor at large angles to be incorrectly determined has been fixed.
SAV 20.12.48, Char 25t — a bug where once the first-stage ammunition rack emptied, a shell could instantly appear back into it has been fixed.
A bug in the stat cards for some armor-piercing shells that displayed incorrect armor penetration at an impact angle of 60 degrees has been fixed. (Report)
A bug that caused the camera to turn 180 degrees when exiting sniper scope while looking horizontally while on water has been fixed. (Report)
A bug that caused HESH shells to create fragments on the back of composite armor packages made with volumetric armor has been fixed.
Naval Vessels
Desaix — the firing angles of the bow 20 mm anti-aircraft guns have been adjusted. (Report)
The name of the projectile modification for the American 76 mm guns Mk.10, Mk.33 and Mk.34 have been added. (Report)
USS Dealey — a bug in displaying the shaft in x-ray mode has been fixed.
A bug where aircraft catapults were taken into account in the main caliber gun counter in the hit camera has been fixed.
A bug where the remaining buoyancy of a target was not displayed has been fixed.
A bug where the number of shells replenished at a captured point exceeded the number taken into battle by the player has been fixed.
Game Mechanics
In Ground Realistic Battles, the principle of determining large-caliber rockets for calculating the cost of helicopter armament has been changed. Now, non-aircraft rockets with an explosive mass of more than 7 kg in TNT equivalent are considered large-caliber. Therefore large-caliber rockets (S-13 and S-24) now also include the Zuni Mk 32.
Matching
QN506, M3A3 Bradley — have been removed from the 9_2 GSB setup. These vehicles will remain in setups 10_2 and 11_2.
Christian II — has been removed from GSB 11_2 setup to 10_2.
CV 90105 — has been removed from 9_2 setup and will remain available in the GSB 10_2 setup.
Graphics
A bug where all types of kinetic ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
A bug where HESH ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
Interface
A bug where part of the interface remained visible in the cut-scene after dropping a nuclear bomb has been fixed.
A bug where the distance in the protection analysis did not affect the armor penetration of the projectile has been fixed.
A bug that caused the spade symbol to not immediately appear in the crewslot and on the crew icon after purchasing the last modification has been fixed.
A bug that caused “Reward for winning” to show in the debriefing even if the battle was lost has been fixed.
The logic of automatic camouflage selection depending on the location has been changed. Now, the choice of priority camouflage will be carried out in the following order: Winter/Forest/Desert – City – Standard. For example, if you have all types of camouflages unlocked on your vehicle, then for winter urban locations the winter camouflage will be selected instead of the urban one, as was the case before.
Mad Thunder
Strong Rhino, Powerful Rhino — the type of explosive for a 105 mm shell has been changed from TNT to Comp. A, the mass of explosive has been increased from 2.1 kg to 2.75 kg.
Boar — a bug with the lack of pressure damage to one of the crew members in the cabin has been fixed.
A bug where the localization key was shown in the action panel in the tooltip of the Rage scanner has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Recently, we released the Alpha Strike trophy! This one was special as it was the 30th trophy released with major updates containing original camouflages from WT Live. For this anniversary, we’ve decided to reward all of the authors whose work has ever been included in one of them.
Each author of at least one camouflage that was included in one of the trophies will receive the unique “Artist of War” title, the “J.S. Wilson” profile icon and the “Snail Artist” decal! In the future, all new authors of camouflages that are included in one of the trophies will also receive these rewards.
"Snail Artist" decal
"J.S. Wilson" profile icon
Let’s take a look at some statistics on this anniversary. Excluding camouflages from Esports trophies, 1,185 camouflages from 160 authors were added to the game. Of these, 52 are for helicopters, 489 for airplanes, 64 for ships and 580 for ground vehicles. US vehicles received 243 camouflages, USSR 233, Germany 216, Great Britain 130, Japan 92, China 61, France 89, Italy 57, Sweden 45, and Israel 19.
Don’t forget, individual Esport trophies that were jointly created with esports teams, award-winning tournament participants and WT Live authors. 2 of the trophies with 75 camouflages have already been released!
The Mad Thunder event is in full swing! Create unique combat vehicles and modifications for them, travel through a post-apocalyptic wasteland, deal with rivals and collect resources.
As we’ve previously announced in the new event cycle, craft events will no longer appear in the game. But that doesn’t mean you can’t claim prizes from these past events!
Remember how you took on the role of a front-line mechanic, a rocket builder or the head of a military base on a desert planet? Stock up on toolboxes to get prizes from these types of events.
When: From April 8th (11:00 GMT) until May 6th (11:00 GMT), the “Toolbox” is available in the in-game Item Shop for Silver Lions.
The “Toolbox” can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher.
Toolbox
What’s in the Toolbox?
A large number of prizes from past War Thunder events! From the spring and autumn crafting events, to the April Fools events, football competitions and events, as well as Friday the 13th.
"Fox Pilot" profile icon
"Quadcopter" decoration
"Tigers team driver" profile icon
"Bloody Friday" decal
"House of the Bull" decal
"Chainsaw" decoration
In total there are more than a hundred different prizes:
43 vehicles, including the legendary Object 279 and interesting VT1-2;
12 camouflages;
26 decorations;
52 decals;
10 player icons;
6 loading screens.
[expand type=details] [/expand]
All prizes are immediately credited to your account. However, there’s a chance of receiving some of them in the form of a coupon unless otherwise stated.
A full list of items that can be found in the “Toolbox” (Click to open)
[expand type=details]
Vehicles (will be immediately activated on an account and in the form of coupons):
LOSAT
F-100F (China)
IJN Kurama
Ki-48-II otsu
QN506
A-7K
Shcherbakov
AMD.35 (SA35)
Alecto I
USS Davis
Kfir C.2
T-72M2 Moderna
Pо-2М
SMS Ostfriesland
Jaguar E
CCVL
SU-76D
JDS Yūgure (DD-184)
F-4F Early (Germany)
XM8
Pbil m/40
HMS Mohawk
F-5A
PT-16/T14 mod.
Sd.Kfz.234/1
SGB Grey Goose
AU-1
Object 279 *
Sd.Kfz.251/10
Lübeck
BI
Merkava Mk.3D (USA)
I-180S
MPK Pr.122bis
VFW
Ju 388 J
HMS Tiger
Merkava Mk.1 (USA)
MBK-161 early
H-34
VT1-2
Tiger (Germany)
Kingcobra (USA)
* — the chance of obtaining an Object 279 is visibly lower than for the rest of the vehicles and is around 0.001%
Camouflages (only in the form of coupons):
M551: Football camouflage "Dragon"
M551: Football camouflage "Tiger"
Sd.Kfz.234/1: Black camouflage
SGB Grey Goose: Black camouflage
AU-1: Black camouflage
Object 279: Black camouflage
I-180S: Summer camouflage
MPK Pr.122bis: Deforming tricolor camouflage
VFW: Tricolor summer camouflage (spots)
Ju 388 J: Bicolor grey camouflage
HMS Tiger: Deforming camouflage
Merkava Mk.1 (USA): Tricolor camouflage
Decorations (will be immediately activated on the account and in the form of the coupons):
Best striker 2023 (immediately activated on the account only)
8-mm machine gun (first time as a coupon)
Grenade launcher (first time as a coupon)
Quadcopter (first time as a coupon)
Ceremonial Cris
Golden Ball
Golden Boot
Golden Glove
Silver Ball (immediately activated on the account only)
Silver Boot (immediately activated on the account only)
Silver Glove (immediately activated on the account only)
Super Cup
The Magic Hat
Hat with Feather
Foil Cap
Viking Helmet
Leprechaun's Hat
Pirate's Hat
Rabbit's Ears
Sombrero
Uncle Sam's Hat
Cap and Bells
Slasher’s Mask
Slasher’s Hatchet
Chainsaw
Cannibal Axe
Decals (will be immediately activated on the account and in the form of the coupons):
"Tokushu Heiki" decal (immediately activated on the account only)
"Football-graffiti" decal (immediately activated on the account only)
"Soccer ball of champions" decal (immediately activated on the account only)
Emblem of MI MBCT 1 (first time as a coupon)
Emblem of the ShMP 1st Assault (first time as a coupon)
House of the Bull
House of the Hawk
TailSpin
"Cunning and Fury" decal
"Dragons" Team banner
"Tigers" Team banner
Fiery Ball (immediately activated on the account only)
"2OP" Decal (immediately activated on the account only)
"SDI Forces - Harpy" badge
"SDI Forces - Hydra" badge
"SDI Forces - Minotaur" badge
"Bloody Friday" Decal
"Massacre" decal
"Mantrap" decal
"Bad Turn" decal
Soccer Ball of Argentina
Soccer Ball of Australia
Soccer Ball of Belgium
Soccer Ball of Brazil
Soccer Ball of Colombia
Soccer Ball of Costa Rica
Soccer Ball of Croatia
Soccer Ball of Denmark
Soccer Ball of Egypt
Soccer Ball of France
Soccer Ball of Germany
Soccer Ball of Iceland
Soccer Ball of Iran
Soccer Ball of Japan
Soccer Ball of Mexico
Soccer Ball of Morocco
Soccer Ball of Nigeria
Soccer Ball of Panama
Soccer Ball of Peru
Soccer Ball of Poland
Soccer Ball of Portugal
Soccer Ball of Russia
Soccer Ball of Saudi Arabia
Soccer Ball of Senegal
Soccer Ball of Serbia
Soccer Ball of South Korea
Soccer Ball of Spain
Soccer Ball of Sweden
Soccer Ball of Switzerland
Soccer Ball of Tunisia
Soccer Ball of England
Soccer Ball of Uruguay
Profile icons (will be immediately activated on the account and in the form of the coupons):
"Tigers" team driver (first time as a coupon)
Mobile Warrior (first time as a coupon)
Burney Malleck
Prince of the House of Hawk
Kanaan Denali
Fox Pilot
Bear Pilot
Pirate "Cunning"
Pirate "Sullen"
Minotaur Commander
Loading screens (will be immediately activated on the account):
Welcome to the 114th War Thunder Steam Screenshot Competition!
We loved seeing all of your screenshots from last week! While many vehicles rely on their heavy armor or large cannons, small and agile vehicles should not be underestimated! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 114th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen114. You have time until the 12th of April to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Terms:
Your screenshot must include a player vehicle and a hill or mountain.
You must add the #WTscreen114 tag (title cannot have any other text in it).
Artists may only win by popular vote once per four screenshot competitions.
[/b]
Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 14 working days.
[/list]
And now, time for the winners of the competition’s 113th edition - Combat Maneuver!
Strong Rhino, Powerful Rhino — the accuracy of the gun stabilization when moving at high speed has been reduced.
Porcupine — the number of rounds in the 20 mm belt has been increased from 75 to 100. The rate of fire has been increased from 600 to 840 rounds per minute. Recoil has been reduced.
Strong Porcupine, Powerful Porcupine — the radius of damage caused by a direct hit from the flamethrower’s fire has been increased. Damage dealt by fire has been doubled.
A “Mission objectives” button has been added to the event window so that you can view the mission objectives in the hangar as well.
A bug that caused the message “Vehicle of the chosen crew mismatches the vehicle available at the mission start. You cannot take it.” to display, preventing the player from respawning in a vehicle has been fixed.
Resource icons in the Mad Thunder progression menu have been replaced with easy to understand and minimalistic icons that also match the ones displayed on the minimap in battle.
A bug that caused the mission objectives window to stretch on ultra-wide monitors has been fixed.
A bug that caused the Rage Scanner to show extracted players has been fixed.
A bug that caused the out of bounds alert message to display behind the resource bar causing it to be unreadable has been fixed.
Other
A bug in some cases that caused the Steam overlay to not open has been fixed.
A bug where it was not possible to click anything in the Steam overlay in some cases has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Color differences have been added to the Mad Thunder event loot models to make it easier to visually distinguish the different types of resources.
Areas in the Forgotten Lands event map where you could get stuck have been fixed.
In the Team Battle mode, the enemy team’s extraction zones have been given an out of bounds area until the arrival of the sandstorm, where when this happens all extraction zones become available to both teams.
Ground Vehicles
Black Prince — a bug that caused neutral steering to be very slow has been fixed. (Report)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
If you are destroyed or end a battle in a vehicle with resources, you will now receive 20% of the amount of resources carried (rounded up).
For each extraction, you will now receive 1 rage token which can be used in this mission to respawn a vehicle. If it is not used, you will receive it as a resource at the end of the battle.
The mission time has been increased from 15 minutes to 20 minutes.
Mule — the cost of 1 rage token per respawn has been removed.
Armadillo — the maximum speed has been increased from 57 km/h to 65 km/h.
Strong Boar, Powerful Boar — the mass of the explosive compound in the HEAT shell for the 106 mm cannon has been decreased from 3.5 kg to 0.75 kg. The explosive type has been changed from Comp. A to TNT.
Strong Boar, Powerful Boar — the penetration of the 106 mm HEAT shell has been reduced from 433 mm to 250 mm.
Boar — the spread of the 23 mm cannon has been reduced.
Porcupine — the spread of the 20 mm cannon has been reduced.
Armadillo — the spread of the 30 mm cannon has been reduced.
Boar — the initial velocity of the 23 mm cannon shell has been increased from 675 m/s to 925 m/s.
Porcupine — the initial velocity of the 20 mm cannon shell has been increased from 800 m/s to 1000 m/s.
Armadillo — the initial velocity of the 30 mm cannon shell has been increased from 780 m/s to 820 m/s.
Armadillo — the speed of aiming the gun horizontally has been increased from 20 to 30 degrees per second and from 12 to 15 degrees per second vertically.
Echidna — braking efficiency has been increased.
Armadillo — the thicknesses of the additional armor has been changed. The thickness of the front of the turret has been increased from 19 mm to 40 mm, and on the sides of the turret reduced from 23 mm to 21 mm. The additional armor on the front of the hull has been increased from 20 mm to 35 mm. The additional armor of the hull slopes has been increased from 20 mm to 25 mm.
Ground Vehicles
TO-55 — a bug with the display of the flamethrower icon in the action bar has been fixed.
Sound
The crews of Chinese ground vehicles have received updated voice acting.
The 183 mm QF L4A1 (FV4005), 165 mm L9A1 (Centurion Mk.5 AVRE) and 165 mm M135 (M728 CEV) guns now have their own firing sounds.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Porcupine — the speed of traversing the gun horizontally has been increased from 50 to 100 degrees per second and from 30 to 60 degrees vertically.
Porcupine — vertical dispersion of the 20 mm cannon has been reduced by 40%.
Powerful Porcupine, Strong Porcupine — a bug with the vertical guidance of the static flamethrowers has been fixed.
Powerful Porcupine, Strong Porcupine — control of the flamethrowers has been transferred from the gunner to the driver.
Porcupine — the reverse speed has been increased from 13 km/h to 39 km/h.
Echidna — the reverse speed has been increased from 22 km/h to 30 km/h.
Boar — the reverse speed has been increased from 17 km/h to 25 km/h.
The collision damage for Mad Thunder event vehicle wheels has been reduced.
For Mad Thunder event vehicles, repairing has been made 2 times faster.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Two unique packs, the “Snail Gastropodsky” and “Eternal Shell” are available from Snail and Shell until 8th April.
These packs will be available for purchase from April 1st 11:00 GMT to April 8th 06:00 GMT! From Steam, you can access these through the in-game hangar > Shop > Online Store.
War Thunder - “Snail Gastropodsky” Pack
29.99 This pack includes:
5000 Golden Eagles
Premium account for 30 days
Unique title: “Future belongs to the Snail”
Unique decal: Snail Gastropodsky
The year is 2999.99. My name is Snail. My world is war and thunder. Once, I was a regular snail. A shelled gastropod searching for a righteous cause. As our capture points were taken, each of us in our own way were broken. It was hard to know who was more crazy... me... or everyone else. I am the one that slowly crawls from both the living and the dead. Hunted by Reds, haunted by those Blues I could not protect. So I exist in this wasteland, reduced to one instinct: to protect the D point.
War Thunder - “Eternal Shell” Pack
29.99 This pack includes:
5000 Golden Eagles
Premium account for 30 days
Unique title: “Riding to Snailhalla”
Unique decal: Eternal Shell
The year is 2999.99. Do not, my friends, become addicted to the D point. It will take hold of you, and you will resent its absence! My name is Shell, and I am your redeemer. It is by my hand you will rise from the ashes of this world. Return my captured points to me, and I myself will carry you through the gates of Snailhalla. You shall crawl eternal!