War Thunder - Blitzkrieg Wulf


Welcome to the 112th War Thunder Steam Screenshot Competition!

Thanks for your screenshot submissions last week! Last week the major update introduced many new and interesting vehicles to War Thunder. This week, you can showcase any vehicle of your choice! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 112th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen112. You have time until the 29th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot must include a player vehicle, whichever is your favorite!
  • You must add the #WTscreen112 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 111th edition - Alpha Strike!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3189132919
    https://steamcommunity.com/sharedfiles/filedetails/?id=3186927419
    https://steamcommunity.com/sharedfiles/filedetails/?id=3188076086

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3192281537
    https://steamcommunity.com/sharedfiles/filedetails/?id=3190774161
    https://steamcommunity.com/sharedfiles/filedetails/?id=3186154528

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    Following the release of the Alpha Strike major update comes the corresponding trophy, which includes 40 custom camouflages from the Live.WT platform in the form of coupons! This trophy will especially please those of you who enjoy high-ranking vehicles, but there’s also something for others. To get the trophy, simply play the game!

    Contents in the Alpha Strike trophy:


    • Coupons for rare vehicles.
    • 20 camouflage coupons for ground vehicles.
    • 17 camouflage coupons for aircraft.
    • 1 camouflage coupons for naval vessels.
    • 2 camouflage coupon for helicopters.
    • Coupon for the “Alpha Strike” decal.

    Some camos in this trophy:
    [expand type=details]

















    [/expand]


    To unlock the trophy, you’ll need the new “Alpha Strike” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.

    How to get the trophy
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

    PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

    You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!
    War Thunder - Blitzkrieg Wulf


    The LaGG-5 (later renamed to La-5), created by the OKB-21 under the leadership of S.A. Lavochkin made its first flight on March 21st 1942. By the summer of the same year, this aircraft arrived to the front where it went up against the Luftwaffe’s Fw 190. The La-5 was actively used until the end of the war, and almost 10,000 were built.

    The La-5FN (Germany) is temporarily available for the Golden Eagles!
    In honor of its first flight, the premium German La-5FN is available for 5,250 Golden Eagles.

    When: From March 21st (11:00 GMT) until March 24th (12:00).
    Where: Germany > Aviation > Premium vehicles.



    About this aircraft
    • The La-5FN improves upon the original variant of this aircraft. One of its main improvements was the more powerful M-82FN engine, giving it significantly increased speed and maneuverability. It’s best at low altitudes, handles well and is armed with a good pair of 20 mm ShVAK cannons.
    Mar 20, 2024
    War Thunder - Blitzkrieg Wulf


    In this article, we’ll take a look at some of the main bugs we’ve been fixing in the past 1 week. Thanks very much for all of your reports!

    If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

    Repair fixes for naval



    There’s been a bug where after completing repairs on a ship, the module that had just been repaired magically started to become damaged by itself, needing further repairs.

    We’ve figured out what was causing this and have fixed it. After repairing, you’re now able to repair as normal and continue with the fighting!

    Flickering aircraft fix



    In Ground Realistic Battles, some aircraft flickered and quickly appeared and disappeared as if they’d activated some kind of invisibility cloak.

    We’ve managed to restore the laws of physics here, which means flickering aircraft have been fixed!

    Several missile fixes



    If you’ve flown a plane at the higher ranks recently, you may have encountered problems with launching missiles with SARH seekers, whereby at short distances they could lose actively maneuvering targets. We’ve fixed this, so that these missiles work properly again.

    In addition to this, helicopters faced an issue where the launch zone of the AGM-114 Hellfire missile no longer appeared. We’ve fixed this, so that you can now see again when you can launch one of these missiles, and when you can’t.

    We’ve also fixed another bug where if you spent a long amount of time in battle, launched missiles would visually remain on their hardpoint. You can now play as much as you’d like, and the missiles will be displayed as they should!

    There’s more!
    We’ve taken a look at some of the main fixes, but there’s plenty more in the update notes! Here’s a few others briefly: a large number of issues in weapon systems, damage models and other technical aspects and characteristics of vehicles have been corrected. Plus, for the LAV-AD, semi armor-piercing tracer shells were added to each belt.

    Today's update: Update 2.35.0.37

    Ground Vehicles
    • LAV-AD — a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
    • PGU-32/U (aircraft and ground) — the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
    • Type 16 — incorrect headlight textures have been fixed. (Report)
    • TKX — incorrect display of the driver’s x-ray has been fixed. (Report)
    • T-26E — incorrect display of the x-ray of crew members and ammunition has been fixed.
    • T-60 — the maximum top speed has been increased from 43 km/h to 45 km/h.
      Source: «‎Танк Т-60. Краткое руководство службы».
    • Type 93 — the value of the transmission gear numbers has been changed.
      Source: 高機動車GW-D011001Y 2000年5月メガクルーザー
    • Type 93 — the weight has been reduced from 4.56 tons to 4.2 tons.
    • AMX-10RC — the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM.
      Source: Data on the Moteurs Baudouin 6 F11 SRX.
    • Centurion Mk 1, 2, 3 — the magnification of the gunner’s optics has been changed from 6x to 3x-6x.
      Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
    • Fox — the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM.
      Source: Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. (Report)
    • Pz.IV C — the max speed has been increased from 35 km/h to 43 km/h. (Report)
    • Object 292 — a bug in replenishing the first-stage ammunition has been fixed.
    • Ha-Go (all variants) — transmission gear ratios have been changed.
      Source: JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
    • SK-105A2 (all variants) — changes have been made to the transmission gear ratios.
      Source: Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 für Busse, Lastkraftwagen und Spezialfahrzeuge.
    • Chaparral (all variants) — the vehicle mass has been increased from 12.4 tons to 13.7 tons.
    Aircraft
    • F-111A — a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
    • F-16A ADF, F-16A ADF (Italy) — a bug where there was no RWR in the cockpit has been fixed.
    • Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14 — missing speedometer in the cockpit has been fixed. (Report)
    • JAS39 (all variants) — sustained turn rate has been reduced by 0.5 deg/s. (Report)
    • F-104G (Germany) — engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. (Report)
    Naval Vessels
    • SMS Baden — a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.
    Interface
    • A bug where the session filter by difficulty level in custom battles was not shown has been fixed.
    Matching
    • Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: 2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6. These and similar self-propelled guns from other countries are available in the 8_2_2 setup.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Mar 19, 2024
    War Thunder - War Thunder Commander


    Aircraft
    • A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
    • A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.
    Naval Vessels
    • A bug where a repaired module would become damaged again for no apparent reason has been fixed. (Report)
    Other fixes
    • A bug that emptied the friends list and caused the game to not join a battle after changing accounts has been fixed. (Report)
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    RN Bolzano was the last and most advanced heavy cruiser built for the Regia Marina before the outbreak of WWII. Combining aspects of both the Trento and Zara-class which precede it, this heavy cruiser has now bolstered the Italian heavy cruiser lineup in the Alpha Strike major update!

    RN Bolzano: A Heavy Cruiser for Italy at Rank IV

    Features:
    • Superb firepower!
    • Excellent mobility.
    • Mediocre protection.
    • Scout plane included!
    Vehicle History
    [expand type=details]
    Bolzano was ordered in the late 1920s as part of a larger Italian naval rearmament program. Unlike the Trento and Zara classes however, Bolzano represented a one-off construction combining design aspects of both the older Trento as well as the more advanced Zara class. After its commissioning in 1933, Bolzano had a rather uneventful initial interwar service. Throughout World War II however, Bolzano played a significant role in various naval engagements, including the Battle of Calabria and the Battle of Cape Spartivento. During these engagements, Bolzano’s design proved its worth after surviving deadly torpedo attacks on several occasions. In 1943 however, with Italy’s surrender looming and the threat of German occupation imminent, Bolzano was scuttled by her own crew in the port of La Spezia to prevent her capture.
    [/expand]


    Meet RN Bolzano!

    RN Bolzano was released in the Alpha Strike major update earlier last week! Representing the last heavy cruiser built for the Italian navy, this ship continues the design legacies of the Trento and Zara class cruisers, while offering a blend of the most prominent features found on both ship classes. Let’s dive in.




    An aspect clearly inherited from the more advanced Zara class of ships is seen in RN Bolzano’s armament. Fitted with eight 8’’ (203/53 mm) cannons, this ship can effectively engage nearly all but the most heavily armored opponents on the seas with high confidence of winning the engagement. Additionally, RN Bolzano’s secondary and tertiary guns consisting of 100 mm, 37 mm and 13 mm machine guns also aid the ship in countering attacks from smaller vessels and aircraft.

    Interesting: RN Bolzano can be considered a lucky ship since she survived two torpedo attacks between 1941-1942, both of which caused severe damage, but not enough to outright sink her.



    Contrary to the armament, RN Bolzano’s protection is better compared to that of the Trento-class cruisers. Featuring a main belt of only 70 mm in thickness and 100 mm strong barbettes and conning tower, RN Bolzano can’t exactly withstand damages incurred from an intense firefight or from large-caliber shells. On the other hand, the modest protection does keep this ship’s displacement relatively low for this class of warship, resulting in attaining top speeds of up to 68 km/h and making it one of the fastest cruisers in the game!



    RN Bolzano was added earlier last week when the Alpha Strike major update was released, where you’re able to research her right now in the Italian Bluewater fleet tree. That ends today’s blog. Until next time, calm seas and fun matches ahead!
    Mar 16, 2024
    War Thunder - pryanick


    Aircraft
    • A bug that caused SARH missiles to lose a target immediately after launch if the missile was maneuvering and was at a short range from the missile launch point has been fixed.
    Naval Vessels
    • IJN Haruna — hull reinforcement has been added below the waterline, from the lower edge of the armor belt, to better protect the ammunition magazines.
    • IJN Mutsu — a bug where the bow ammuniton magazines could take damage without penetrating the armor has been fixed. A bug where the elevators of the main caliber turrets could receive damage without penetrating the armor has been fixed.
    • USS Arizona — a bug in the armor of the barbettes where the second elevator and the main caliber turret could receive damage from ammunition that could not penetrate the armor has been fixed.
    • Bretagne — a bug in the damage model where the bow ammunition magazines could take damage from explosions close the hull has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    Welcome to the 111th War Thunder Steam Screenshot Competition!

    Tan camouflages come in all different shades. But, this is great- as desert environments do, too. Thanks for sharing your screenshots with us! Last week the major update Alpha Strike was released. What’s your favorite part? The three most popular and three selected by us will get 300 GE. See the winners down below!

    Let’s begin the 111th edition of our competition!

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen111. You have time until the 22nd of March to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    Terms:
    • Your screenshot must include a vehicle or location that was introduced in the major update, Alpha Strike.
    • You must add the #WTscreen111 tag (title cannot have any other text in it).
    • Artists may only win by popular vote once per four screenshot competitions.
    [/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 110th edition - Desert Storm!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3182510857
    https://steamcommunity.com/sharedfiles/filedetails/?id=3180763554
    https://steamcommunity.com/sharedfiles/filedetails/?id=3178070344

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3176116276
    https://steamcommunity.com/sharedfiles/filedetails/?id=3178377985
    https://steamcommunity.com/sharedfiles/filedetails/?id=3176300887

    Each winner will get 300GE! Congratulations and see you next week!
    Mar 15, 2024
    War Thunder - War Thunder Commander


    Ground Vehicles
    • T-80 — a bug where the commander could fire and aim the gun instead of the gunner has been fixed.
    • ZBD04A — external fuel tanks have been added. Second-stage ammunition has been moved from the floor to the right sponson. A more detailed armor scheme in the area of the front lights has been added.
    • Video hints for the laser rangefinder and LWS/LR modification has been fixed.
    • A bug where the destruction of charges did not lead to their ignition has been fixed.
    Aircraft
    • A bug where some aircraft did not have an aiming camera has been fixed.
    • Mirage 2000-5F — incorrect display of the RWR in cockpit view has been fixed.
    • F-5E FCU — a bug where researching the “New boosters” modification led to a decrease in the aircraft’s roll rate has been fixed.
    Interface
    • A bug that caused searching in the Spectator Camera settings to not work has been fixed.
    • A bug that caused the “Activate” button to not change to the “Buy” button when activating a personal discount item has been fixed.
    • A bug where the outlines of vehicles were not displayed in replays when the corresponding button was pressed has been fixed.
    • A bug when receiving some awards caused their icons to be displayed in a compressed form in the messages window has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    War Thunder’s first major update of 2024, Alpha Strike, has been released and with it a fistful of Roadmap features from the Spring to Summer 2024 Roadmap!

    Haven’t had time to check out how these features work yet? In this article, we’ve rounded up each addition and explained how they’ve been implemented into the game. Let’s jump right in.

    Game Mechanics and Gameplay (1/3)

    Aircraft fuel slider
    You’re now freely able to adjust the amount of fuel for your aircraft, ranging between the previous existing minimum and maximum amount. Those times where 10 minutes of fuel was too little and 20 minutes was too much is no more!



    Resolved duplicated stock air-to-air missiles
    This issue caused stock missiles (typically 2) and the identical missile type that could be unlocked through modifications to be put into two separate groups. In battle, this became frustrating when wanting to switch between different missile types, as there was an extra group to go through. These missiles are now together.



    Object destruction synchronization improvements
    The synchronization of destruction of fences, bushes and other objects on maps has been improved! In short, this means that the server now “believes” the client regarding the destruction of any of these objects using any weapons (not without making some checks on the possibility of such destruction). The objects you shoot and destroy now stay destroyed, except for some unavoidable desynchronization issues that may occur. This was implemented into the game about a month ago, and we’ve kept a close eye on it to ensure it has worked properly.



    Minimap detection zones for aircraft
    In Ground Realistic Battles, enemy aircraft who are lurking around friendly air spawn points and helipads can be a nuisance. To help counter this, we’ve added minimap detection zones around these areas.

    If an enemy is flying in your team’s enemy detection zone, you’ll be able to see them on the map, regardless of what vehicle you’re using. In an aircraft they’ll show as a map marker of what type of aircraft they’re in, and in a ground vehicle there’s a red arrow on the minimap. For the enemy, they can see that they’re in one of these zones by shaded areas on the map.


    Enemy’s perspective inside the detection zone
    Ally’s perspective of this enemy in their detection zone while in an aircraft
    Ally’s perspective of this enemy in their detection zone while in a ground vehicle
    The aircraft detection zone from different perspectives (click to expand)

    The size of an aircraft detection zone may differ depending on the distance between each team’s spawn points. If the distance between them is less than 15 km, then the radius of the detection zone is 2 km. If it’s more, the radius will be 5 km instead.

    A new set of tutorials for guided weapons
    With the addition of several types of weapons into the game, figuring out which keybinds are needed can be overwhelming. To help with this, we’ve added a set of step-by-step tutorials on how to use these missiles. To access this, click on the “Battles” button at the top left of the hangar and then “Tutorial”. Here, there’s a wide range of tutorials for AGM and AAMs to guided bombs that you can choose from. Select the mode you’d like to test them in, and we’ll help you through it. You can also access these tutorials by navigating to the modifications window of an aircraft, selecting the weaponry modification once it’s unlocked and clicking the “Test” button.



    Improvements to the replenishment mechanics on allied capture points
    One important asset of allied capture points is the ability to replenish ammunition. There were some quirks in this system however, and within this Roadmap feature we’ve aimed to make it a more seamless and smooth experience. This is what we’ve done:
    • You can now replenish partially spent ammunition: on allied capture points, you’re now able to replenish partially used belts, magazines and launchers for multiple missiles or rockets instead of needing to use up all of the ammunition. This typically affects SPAA vehicles, but applies to many other vehicles as well.
    • The maximum reload time of ammunition has been reduced: on allied capture points, the maximum reload time for all rounds, rockets and missiles has been reassessed and reduced where necessary.
    • The replenishment progress mechanic on allied capture points has been improved: let’s say you’re replenishing on an allied capture point, but had to move to another part of it since you were being shot at. The replenishment progress is now paused until becoming static again, where it will continue from where it left off. In addition to this, moving out of a capture point doesn’t cause the progress to be lost. Instead, it starts gradually decreasing and can be continued when going back into the capture point.

    Video of this here

    Interface (1/3)
    The destruction log, also known as the killfeed, shows all types of important information regarding who’s destroyed who in a battle. Sometimes though, you simply don’t want to see all of this information at once. We’ve added the “Show ammunition type in the destruction log” and “Show squadron names in the destruction log” options to the Battle interface settings, giving you more flexibility on what you want to see.



    Social Features (1/3)



    As mentioned in the Roadmap news, development takes time and some features may not be able to meet planned release dates. With that being said, there’s two social features that are postponed for the time being.

    Integrating the Steam friends list
    This feature is not ready for release yet — we’re still working on it, and it’ll be released in a future It’s Fixed update. In the subsequent article for this update, we’ll be discussing it in more detail.

    Wish-list vehicles in-game
    The wishlist feature is not ready for release yet too, as we’re still currently working on the technical aspects to ensure that it works correctly once it’s added. We’ll also release this feature in a future It’s Fixed update, and in the subsequent article for this update, we’ll discuss it in more detail too.


    That’s all for today! Until next time,
    The War Thunder Team
    ...