Jan 31, 2024
War Thunder - magazine2


Enjoy a better ping until February 5th with our UU Booster collab!

If you're located in China, you'll be able to enjoy a better connection with UU Booster. Want to learn more? Check out the details here.
Jan 31, 2024
War Thunder - Blitzkrieg Wulf


Hey everyone, in this article we’ll be talking about the bug fixes and improvements that we’ve been working on in the past 2 weeks — thanks as always for your bug reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Customizing automatic selection of camos



We’re continuing to improve the functionality of automatic selection of camouflages for ground vehicles depending on the location. We’ve seen your comments and have added the ability to edit the list of camouflages that are automatically selected. If you don’t like one, simply exclude it and the camouflage in the list will then become inactive. You can remove any camouflage from the list apart from the Standard one, and you’ll still be able to select an excluded one manually before the battle.

On the topic of camos, we’ve fixed a bug that would cause a selected “auto” camouflage setting to not save after a battle, which lead to unfortunate moments in using a winter camouflage on a forest map.

QoL improvements to selecting universal backups



We’ve recently added the ability to use universal backups directly in a battle, and to prevent a universal backup from being used accidentally the game provided a popup message asking you if you were sure that you wanted to use one — but this was a lot of clicks.

We’ve now added a “Skip Confirmation” box next to the backup use button so that you can activate it faster. Once ticked, this setting will be remembered on your account and the game will no longer ask you if you really want to use a universal backup.

There’s one other quality of life improvement when using backups in battle. In the respawn window, if it was only possible to spawn by only activating a universal backup, a selected vehicle did not have the “Backup” text indicating that it could be used — that’s been added now!

Reloads in naval battles



There was complete chaos at sea: ships had been allowed to ignore the reloading of torpedoes and bombs! These were allowed to be used one after another without an issue until they ran out entirely. This was quite problematic, but we’ve now found the root cause of the issue and now it’s no longer a problem.

That’s not all
That about finishes up today’s news, but there’s still more to look through. The full list of improvements and bug fixes can be found in the below update notes. We’ll quickly list a few others: the “Order of Maritime Merit” award has been added for the French Navy, the highlighting of projectile impact points that were missing have been fixed, and the overlapping multifunction display in the cockpit has been fixed too.

Today's update: 2.33.0.100

Awards
  • The “Order of Maritime Merit” award has been added for the French Navy.
Interface
  • The ability to edit the list of camouflages that are automatically selected for a certain type of location has been added. You can now exclude any camouflages from the auto selection list except the Standard one.
  • A bug when selecting the “Automatic” camouflage type causing it to not save after a battle has been fixed.
  • In the crew upgrade window, crew qualification for the current vehicle is now shown across all tabs.
  • In the universal backup activation window in battle, an option to disable the confirmation message popup when using a backup has been added.
  • A bug where the “Backup” text on a vehicle was missing in the respawn window when it was possible to spawn with it only using a universal backup has been fixed.
  • A bug that caused the performance characteristics of a shell to not show in the Protection Analysis if a vehicle only had one type of shell has been fixed.
Ground Vehicles
  • A bug that made it possible to change a loaded belt, clip or magazine without firing a loaded round has been fixed.
  • Ariete (P), Ariete, Ariete PSO, Ariete AMV — the blowout panel mechanic has been removed, as it was incorrectly present whilst all ammo was actually stored in the crew fighting compartment instead. (Report)
  • Ariete (P), Ariete, Ariete PSO, Ariete AMV — a bug where there was no secondary shrapnel formation when the upper front hull was hit has been fixed.
  • M60 AMBT — a bug where there was no stabilizer for the 25 mm LW25 gun has been fixed. (Report)
Naval Vessels
  • MS-53, Soukou-Tei — the aiming angles for guns of the first group of weapons have been increased.
  • HMS Gay Archer — the previously empty ammunition magazine, located closer to the stern, is now filled with shells.
  • Vauquelin — a bug that caused a deck anti-aircraft machine gun to not attack enemy aircraft and boats has been fixed. (Report)
  • A bug that caused the highlighting of the projectile impact point to be missing has been fixed.
  • A bug that allowed rockets to be fired while reloading has been fixed.
  • A bug where torpedoes did not take reloading into account has been fixed. For example, on the destroyer Pr.45 Opytny it was possible to fire a salvo of 10 torpedoes from 8 tubes without reloading. (Report)
Aircraft
  • SB2C (all variants) — a bug that caused the defensive turret to be able to fire through the fuselage has been fixed. (Report)
  • TIS-MA — a bug that caused rocket launcher rails to show on the wings when selecting FAB-100 bombs has been fixed. (Report)
  • AJS37 — launch rail for the RB 74 missiles has been replaced with a correct one.
  • SA.341F Gazelle — the HOT-1 ATGM no longer requires modification research and is available immediately. The HOT-2 modification has been moved from Rank III of modification research to Rank II. The HOT-1 modification has been removed. The modification cost in Golden Eagles or Research Points will be compensated.
  • A.109EOA-2 — the 2 x BGM-71C ITOW option has been added, which does not require researching any modifications and is available immediately.
  • A bug where it was possible to fire guns even if control was lost due to overloads has been fixed.
  • A bug in Arcade Battles that caused the visibility of dropped or fired secondary weapons to not update after reloading while in spectator mode has been fixed.
  • A bug that caused part of the image of one multifunction display to be overlapped onto another has been fixed. For example, the frontline of the enabled map was overlapping on other screens in the cockpit. (Report)
  • A bug which caused messages about the inability to fire rockets due to the landing gear being deployed to not appear has been fixed.
  • A bug which caused the inability to fire rockets after the landing gear was torn off on aircraft where having landing gear down blocks rockets from firing has been fixed.
  • A bug that caused rocket boosters to work incorrectly when the instructor’s “auto control of engine” setting was enabled has been fixed.
  • Su-17M2 — a bug that prevented the launch of a missile in a direction different from the direction to the activated target point has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2
Hey everyone! We’ve finished processing your feedback and are ready to present the next Roadmap.

Let’s first start by saying that this list contains only a part of all changes and new features that we’re planning to add to the game in the first part of 2024. This list does not affect the addition of new types of weapons and vehicles, some mechanics and gamemodes, as well as graphic improvements. We’re planning to present add these improvements separately, where we’ll talk about them when they’re ready.


Take a look at the Roadmap! (click to expand)

This Roadmap presents you with the changes and improvements that we plan to add to War Thunder from the Spring leading up to the Summer. If all features have been implemented, we’ll again ask for feedback from the community so that we can create another list for a new Roadmap until the end of 2024.

We’d also like to note that game development takes time and within the Roadmap are quite a few complex features, meaning some of them may not be able to meet the planned date that we’ve set for them. The opposite may be true as well — where if some features are good to go before the planned date, we’ll release them as soon as they’re ready.

Game Mechanics and Gameplay


In terms of game mechanics, we’re working on a lengthy list of new changes and additions.

Let’s go through them. In the first major update of 2024, we’re planning to introduce new tutorial missions for controlling technically complex types of aircraft weaponry such as guided missiles and bombs with laser seekers, as well as missiles with TV and thermal imaging heads. In addition to this for the first update, if we’re able to develop it on time and within existing constraints, we’ll be implementing an aircraft fuel slider and will solve the issue of duplicating researchable and default air-launched missiles in the weapons selector menu.

For ground force players, the first major update of the year will bring improvements to the synchronization of the destruction of objects on ground maps — fences, bushes and other objects will be destroyed first on the player’s side, and then server-side for all players.

We’re also planning to introduce detection of enemy aircraft at aircraft spawn points in Ground Realistic Battles, just like how it works for ground vehicle spawn zones. The mechanics for replenishing at capture points in ground battles will be reworked too: vehicles that can currently replenish rounds, missiles and rockets only after they are completely used up will have the ability to replenish any missing ones that have been used. The replenishment times of all rounds, missiles and rockets will be revised to improve on the overall dynamics of battles. In addition to this, the replenish action will not instantly be reset when moving in and out of a capture point.



The second major update of the year may bring in new effects to the game regarding damage to ground vehicle crews — shell shock for gunners and commanders, the occurrence of a new type of fire: one that can start in the fighting compartment, and so on. In addition to this, it may be possible to heal ground crew members that were wounded in battle. We say “may” because we’ll be working on these new features and before releasing them, we’ll be publishing a series of Development Blogs to present our design, with polls so that you can vote and let us know if you like the idea or not.

For aircraft players, we’re planning on implementing the separate use of Flares and Chaff. More Air Conquest missions will appear in the Air Arcade gamemode with a respawn zone protected by anti-aircraft guns. The same update should include a division of the Battle Rating of vehicles by mode — for example, some attack aircraft will be given a different Battle Rating in ground and air battles. We’re also planning to complete the work being done on updating crew character models with era based military equipment, as well as adding new models for crews for more modern vehicles.

In this year’s summer update, you’ll have the opportunity to recycle inventory items that you no longer need (orders, wagers, boosters, backups) into other random items, and we’re planning to complete work on updating the damage model for helicopters. The ability to control the types of fuzes for ammunition while in battle will also be added — you’ll be able to turn the radio fuze on or off, and change the high-explosive and fragmentation settings.



We’re also planning to implement mechanics for saving aircraft at an exit zone: for air events in Ground Arcade Battles with a random reward (mission points, Silver Lions, air event points or artillery), which will also be included in World War mode with an instant Silver Lion reward for saving an aircraft instead of making the next respawn cheaper.

We’ll announce in advance our plans to correct the scattering scenarios of APHE shell fragments while keeping the head of the projectile on the trajectory after armor penetration, where if you vote for these changes, they’ll be appearing in the game in the summer. In addition to this, we’ll have a vote on whether or not it would be useful to add the ability to build trenches and replenishment zones to ground vehicles that have a limited amount of ammunition for their primary weapons (some SPGs, anti-aircraft and air defense vehicles). We’re looking for your input here: many planned features will only appear in the game after an approved vote — stay tuned for further news regarding this.

Economy


For planned economy changes, we’d like to highlight an important improvement from the previous Roadmap. This is the research bonuses for new nations that we want to implement in the second major update of this year. Thanks for your patience on this one.

Interface

We’ve received many requests and wishes from you concerning the game’s interface, so here are some improvements that we’re preparing. For the first major update of 2024, the killfeed in battle will be improved — you’ll be able to enable and disable nicknames, squadrons and the type of weapon used to destroy another player and so on. The second major update will add changes to the game, such as a visual selector that will have quick selection for secondary weapons, a timer with the time left before ammunition (missiles and bombs) hits their target, as well as the ability to drag and and drop vehicles from research trees into a crewslot and changing the order of crew slots.

For the summer update, a new aiming reticle is planned for modern ground vehicles, plus improved indicators for the operation of vehicle systems. And lastly, you’ll receive notifications if a player that you reported was banned.

Social Features


War Thunder has always primarily been a team game, where teamwork without communication is really difficult. New social features will make your communication easier and your public profiles much cooler than before. First of all, we’re planning on introducing an integration of the Steam friends list into the in-game client, and a wishlist, where you’ll be able to wish for things you want with the ability to gift others through this wishlist too. These features should be ready in time for the first major update of the year.

In the second major update of the year, team mechanics will be improved and a search for squads based on interests will be added. In the summer, we’ll be introducing customizable options to the player card window, the addition of a mini-card as a tooltip in the statistics window and when you destroy another player, you’ll be able to show off your awesome profile in the vehicle destruction replay camera.
War Thunder - Blitzkrieg Wulf


The French AMX-30 main battle tank entered service as early as 1966, but its first real combat test came on January 30th 1991 during the Gulf War. During the Battle of Khafji, Qatari AMX-30s fought Iraqi T-55s, destroying three enemy tanks and capturing four more with only the loss of two AMX-30s.

The AMX-30 Super is available for Golden Eagles and is here to stay!

When: From January 30th (11:00 GMT).
Where: France > Army > Premium vehicles.



About this tank
  • The AMX-30 Super derived from a modernization project for the AMX-30B tank offered to Saudi Arabia in 1988, but was never adopted. This tank features an improved fire control system with a stabilizer and a 850 hp engine. A combination of a great APFSDS shell, thermals, good mobility and a stabilizer — which is lacking on other AMX-30 variants — makes the AMX-30 Super a super fun tank to play!
War Thunder - magazine2


In this month’s Pages of History, you’ll be at the center of events that took place in different theaters of war. Many important battles ranging from the end of World War II, as well as major battles in the Middle East: take part in battles with the vehicles corresponding to these historic battles and receive prizes.

From February 1st until February 29th, you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.

Reward for completing all 8 tasks

Eugene Esmonde
Eugene Esmond was a Fleet Air Arm pilot during World War II. He earned the Distinguished Service Order for his participation in the attack on the German battleship Bismarck. On February 12th 1942, Esmond led a torpedo bomber squadron against a heavily defended German convoy crossing the Strait of Dover as part of Operation Cerberus. Left without cover, he continued the attack on enemy ships under heavy fire. As a result, his entire squad was destroyed with Esmond himself killed. For his heroism he was posthumously awarded the Victoria Cross.

You can immediately purchase this profile icon for Golden Eagles until March 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

Trophy reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.
You can see a detailed description of what task is for what day and your overall progress by going to your Nickname → Achievements → Pages of History.


February 1st — February 4th
Battle of Manila
On February 3rd 1945 the battle for Manila, the capital of the Philippines, began. It took the superior US forces a month to liberate the city from Japanese troops, who fought to the last. For the Americans, these were the fiercest urban battles in the entire Pacific theater.

February 4th — February 7th
Battle of the Admin Box
In early 1944, there was much fighting on the border between Japanese-occupied Burma and British India. As part of a foray from the Japanese into Burma on February 5th, British troops were surrounded, but were able to quickly build a defense around the administrative area (which is why the place received the nickname “Admin box”). Thanks to the presence of tanks and a constant supply of supplies from the air, the Allies managed to hold out for 18 days until the starving Japanese were forced to retreat.

February 8th — February 11th
Lam Son 719
From February 8th to March 25th, 1971, South Vietnamese troops, under the cover of artillery and the US Air Force, carried out an operation in Laos to defeat North Vietnamese forces. The operation ended in failure: the Viet Cong continued to use supply routes through Laos, and the losses of US helicopters alone exceeded over a hundred.

February 11th — February 14th
Operation Cerberus
From February 11th to 13th 1942, an operation took place to redeploy the German battleships Scharnhorst and Gneisenau and the heavy cruiser Prinz Eugen from Brest in western France to Germany. British attempts to intercept the convoy were made in haste: the bombers did not receive sufficient cover and suffered heavy losses without causing damage to the ships. Germany achieved its goals.

February 15th — February 18th
Narva offensive
In the second half of February 1944, Army Group North made a successful attempt to stop the advance of Soviet troops into Estonia. The strengthened Wehrmacht forces successfully repelled the advance of the Red Army and inflicted huge losses on it. The USSR managed to take Narva only at the end of July.

February 19th — February 22nd
Battle of Kasserine Pass
The first major battle on the North African front involving American troops showed their inexperience and poor organization. On February 19th, 1943, Axis forces under the command of Field Marshal Rommel, who fled under Allied pressure to Tunisia, launched a counteroffensive — and achieved considerable success. Allied forces, especially US units, suffered huge losses and were forced to retreat tens of kilometers. This defeat delayed the end of the North African campaign by several months.

February 22nd — February 25th
Operation Grenade
After victory at the Bulge, the Allies advanced deeper into Germany. In early February 1945, the Germans opened the floodgates on the Ruhr River to stop the enemy advance. The American 9th Army only managed to cross the river on February 23rd, defeating the German troops and taking many prisoners.

February 26th — February 29th
Battle of Norfolk
On February 27th 1991, the largest tank battle in the Gulf War took place: more than 12 divisions took part in it. The international coalition won a resounding victory: the loss of equipment on its side amounted to tens of units, and on the Iraqi side — in the thousands.
Jan 29, 2024
War Thunder - magazine2


Sound
  • The engine sounds of enemy and allied ground and air vehicles fade more prominently and lose high frequencies over distance. This means that situations with excessive “noise” in the environment have been corrected, and the realism of the sound has improved.
  • The HSTV-L and Abrams tank series have been made to sound less distinctive as the distance increases.
  • New sounds have been created for the Challenger 2 tank engines. The old Challenger 2 sounds have been transferred to the Chieftain tank series.
  • The throttle sounds of the player’s ground vehicles will now stop if the throttle button is pressed and then released before the throttle sound ends.
  • A bug where piston aircraft sounded similar to each other has been fixed, meaning each engine type sounds unique again. This applies to both the player’s vehicles and the vehicles of enemies and allies.
  • The flyby volume of jet aircraft has been reduced.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


Welcome to the 104th War Thunder Steam Screenshot Competition!

Thank you for submitting all of those beautiful screenshots last week! This week, the terms have been revised slightly with the intention of allowing different authors a chance to shine for art picked by community votes. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 104th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen104. You have time until the 2nd of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot must include a vehicle that is not moving.
  • You must add the #WTscreen104 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions. This will start with the winners of the 104th edition.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 103rd edition - Making Waves!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3145031978
    https://steamcommunity.com/sharedfiles/filedetails/?id=3144993691
    https://steamcommunity.com/sharedfiles/filedetails/?id=3146007138

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3144166430
    https://steamcommunity.com/sharedfiles/filedetails/?id=3143650870
    https://steamcommunity.com/sharedfiles/filedetails/?id=3147340278

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    Good day mates. January 26th is Australia’s national day! This date coincides with the anniversary of the arrival of the First Fleet on the coast of the continent, which proclaimed these lands as the territory of the British Empire. This day is celebrated with concerts, festivals and awards for the year’s most outstanding Australians.

    Discounts and the Boomerang Mk.II is available for Golden Eagles!

    When: From January 26th (13:00 GMT) until January 29th (13:00 GMT).
    Where: Great Britain > Aviation/Army > Premium vehicles.

    • The Boomerang Mk.II is only available to purchase if you already own the Boomerang Mk.I, and the Boomerang Mk.I and A.C.IV are available at a 25% discount!
    About this aircraft
    • The Boomerang Mk.II is an excellent aircraft for ‘turn’ dogfights: although it’s not very fast, in terms of maneuverability, few aircraft at its rank can compete with it. Its 20 mm Hispano cannons have a modest amount of ammo, but its 7.7 mm Browning machine guns have 1,000 rounds of ammunition per barrel. In addition to this, the Boomerang Mk.II can carry 2 x 250 lb bombs for attacking ground targets. Devastating!

    About this tank
    • The A.C.IV features a 76 mm 17-pounder cannon that is capable of firing AP, APC and the great APCBC shell. This coupled with its 48 km/h speed allows it to give good account in battles and take out most opponents, making it a fantastic all-rounder Australian tank!



    Earn the “Koala” decal!
    Earn yourself this sweet Australia Day decal by completing the following task.


    “Koala” decal

    When: From January 26th (13:00 GMT) until January 29th (13:00 GMT).
    Task: Play 3 battles using British vehicles to receive the “Koala” decal!

    Additional details:
    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Australia Day.
    • You can find the decal in the “Holidays” tab in the Customisation menu.
    War Thunder - Blitzkrieg Wulf


    Following a successful offensive by Soviet troops in January 1944, the Soviets made it possible to push the Wehrmacht 70-100 km from Leningrad, ensuring a complete lifting of the blockade and safety from artillery strikes. On January 27th, the lifting of the siege of Leningrad was announced to the entire world, and in honor of this event, a celebratory fireworks display was held.

    The KV-2 (ZiS-6) is available for Golden Eagles and is here to stay!

    When: From January 26th (11:00 GMT).
    Where: USSR > Army > Premium vehicles.



    About this tank
    • The KV-2 (ZiS-6) is essentially a KV-2 with a 1940 model turret fitted with a long-barrelled 107 mm ZIS-6 cannon, mounted instead of the 152 mm M-10T howitzer. This newly fitted gun has brilliant armor penetration — combining it with this tank’s decent mobility makes the KV-2 (ZiS-6) in general fun to play when sniping enemies from great distances.


    Earn the “Vehicles of Victory: GAZ-AA” decal and “Maxim machine gun (Leningrad)” decoration!
    You can also earn this awesome decal and decoration by completing the following two tasks.


    “Vehicles of Victory: GAZ-AA” decal

    “Maxim machine gun (Leningrad)” decoration

    When: From January 26th (11:00 GMT) until January 29th (11:00 GMT).
    Task:
    • Play 3 battles using USSR vehicles to receive the “Vehicles of Victory: GAZ-AA” decal.
    • Win 5 battles using USSR ground vehicles to receive the “Maxim machine gun (Leningrad)” decoration!

    Additional details:
    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Lifting the Siege of Leningrad.
    • You can find the decal in the “Holidays” tab in the Customisation menu.
    Jan 26, 2024
    War Thunder - magazine2


    • A bug relating to AMD GPU drivers being incorrectly detected, causing the game to suggest updating freshly installed drivers has been fixed. (Report)
    • A bug that caused the game to crash when connecting late to a battle already in progress with the message “Error 8111000A: Freeze detected” has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    ...