Dec 19, 2023
War Thunder - magazine2


Ground Vehicles
  • The incorrect (less than calculated) amount of secondary fragments when penetrating the armor of ground vehicles has been fixed.
  • A bug that caused a collapsed radar icon to be displayed on the interface in-game for vehicles with a target tracker has been fixed.
  • A bug that caused the azimuth scale to be missing while not tracking a target for ground vehicles that have the target tracker but lack detection radar has been fixed.
Aircraft
  • Air combat tips for modern aircraft have been improved. Information about engaging ground targets have been added.
  • AMX — absence of target tracking ability for the targeting pod has been fixed. Absence of saving the tracked aiming point when returning the pod optics to the area with the previously tracked point has been fixed.
  • MiG-23ML, MiG-23MLA, MiG-23MLD — a bug that caused the visual absence of the countermeasure pod under the fuselage when installing it through the Secondary weapon menu has been fixed.
  • JAS39A, JAS39C — angular speed of a steady turn has been reduced by 2-3°/s (~21.0...21.5°/s at 800km/h with 50% fueling). Maximum speed at sea level has been increased to M1.2, and maximum speed at 12000 meter altitude has been reduced to M2.0.
  • Su-27 — display of stars on the wings has been corrected.
Other
  • A bug that caused vehicles in the vehicle selection menu to not be added into a crewslot when selected has been fixed.
  • A bug that might cause rivers to flow in the wrong direction in the Tunisia and Jungle locations has been fixed.
  • A control preset for the HORI HPC-045U HOTAS Flight Control System & Mount has been added.
  • The readability of text hints in loading screens has been improved.
PlayStation and Xbox
  • The missing “Select special weapon or ATGM” button for the BMP-2 on consoles has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


USS Mississippi is a New Mexico-class Battleship built at the end of WWI to continue the American ‘standard battleship’ design philosophy. You’ll soon be able to obtain this unique ship by taking part in the Winter Extreme event!

USS Mississippi (BB-41): An Event Vehicle Battleship for the USA at Rank VI

Features:
  • Numerous 14’’ primary guns.
  • Excellent protection.
  • Powerful anti-air arsenal.
  • Mediocre mobility.


Meet USS Mississippi (BB-41)!

USS Mississippi will soon be joining the top ranks of the American naval tree as one of its newest and most capable battleships which you’ll be able to obtain by taking part in the Winter Extreme event. Keen to find out more about this powerful new ironclad? Then join us as we explore the details below!




Being a New Mexico-class battleship, which in itself largely represents a repeat of the Pennsylvania-class already familiar to the game, the USS Mississippi nevertheless brings in some handy improvements over its predecessor which, if you’re a seasoned battleship player, are sure to appreciate! For instance, while USS Mississippi retains the same primary gun battery of 12 x 14’’ cannons and an almost identical armor layout as the USS Arizona, the former foes feature a bolstered secondary battery with up to 16 x 5’’ cannons in single turrets.

Furthermore, the anti-aircraft armament found on USS Mississippi corresponds to a late war refit which saw a substantial upgrade in this aspect. As a result, this ship has access to a total of 48 x 40mm and 34 x 20mm autocannons in quadruple and twin mounts, respectively. While this translates into a formidable AA shield, you’ll have a significantly more difficult time performing successful bombing and torpedo runs on the USS Mississippi.



Interesting: After the end of WWII, USS Mississippi took on different roles including gunnery training and being used as a weapons test platform. As such, her arsenal also varied over time, ranging from semi-automatic 6’’ turrets to even surface-to-air missiles!

While the USS Mississippi features superior firepower and protection, like most of her heavyweight relatives in the U.S. naval tree, this warship cannot boast about its mobility. Despite the fact that USS Mississippi features an improved turbo-electric propulsion system, generating slightly more power output compared to USS Arizona, both warships maintain the same level of mobility with a top speed of 21 kts (39 km/h).



As a result, quickly evading incoming enemy fire or torpedoes may present itself as a challenge while using the USS Mississippi. Equally, it may be difficult to change positions with USS Mississippi, resulting in a need for careful planning of combat maneuvers right at the start of a match. Either way, USS Mississippi will form the core of a team’s striking force, being capable of delivering a high destructive potential to the enemy ranks while also managing to hold its own in an intense firefight!

All in all, USS Mississippi represents an excellent reinforcement to the American top rank battleship lineup and is a worthy prize for those of you who are going the full nine yards in this year’s winter event, Winter Extreme. Happy hunting and calm seas!
War Thunder - magazine2


  • For players who actively use decals, the option “Show decals on other player vehicles” is automatically toggled to “Yes”. For high-level players who do not actively use decals, a pop-up window will be shown when opening the game, asking to enable the option. Additionally, this window will also be shown when the option is off and a decal is applied to a vehicle, but no more than once every 6 months.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Dec 17, 2023
War Thunder - Blitzkrieg Wulf


Ground Vehicles
  • VT-4A1, MBT2000, ZTZ96A, ZTZ96A (P), ZTZ99-II, ZTZ99-III, ZTZ99A, WZ1001(E) LCT — FY-2 and FY-4 ERA resistance has been revised. (Report)
  • VT-4A1 — durability of the composite armor has been revised. (Report)
  • M3A3 Bradley - Missing anti-fragmentation lining has been added.
  • Added the visual display of anti-fragmentation lining to the animation of the hit camera in battle.
Aircraft
  • Mirage 4000 - New camouflages have been added.
  • The display time of the supersonic transition effect has been reduced.
Naval
  • USS Roanoke - Damage model updated
Other
  • The option “Show decals on other player vehicles” has been added to the “Customization of Vehicles” section. This option is disabled by default (e.g. decals are not displayed). In the near future, this option will be improved so that it is automatically enabled for players who actively use decals themselves, so that they can see the decals of other players. For high-level players who do not actively use decals, a pop-up window will be shown once asking to enable the option when entering the game.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


Welcome to the 98th War Thunder Steam Screenshot Competition!

Playing at the lower tiers is always fun, with frequent comical moments! Thank you for sharing your screenshots with us last week- they looked great! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 98th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen98. You have time until the 22nd of December to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:
  • Your screenshot must include a vehicle or map introduced in the latest major update, Air Superiority. A complete changelog can be found here.
  • You must add the #WTscreen98 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 97th edition - A Fresh Start!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111228953
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111185471
    https://steamcommunity.com/sharedfiles/filedetails/?id=3109673316

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111049665
    https://steamcommunity.com/sharedfiles/filedetails/?id=3109369842
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111087809

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    You’ll be able to get the J9 in the Winter Extreme event! This aircraft is a modified export variant of the American P-35 single-seat fighter operated by the Swedish Air Force throughout WWII.

    J9: A Premium Fighter for Sweden at Rank II

    Features:
    • Good flight characteristics.
    • Heavy machine gun arsenal.
    • Premium bonuses!


    Meet the J9 Early!

    The J9 is a unique new aircraft joining the early ranks of the Swedish aircraft tree and is one of the prizes of the Winter Extreme event. Possessing balanced all-round characteristics, the J9 will make for a fantastic early fighter aircraft for rookie fighter pilots to spread their wings with. Keep on reading to find out more!



    Despite its stubby visual appearance, the J9 has a lot of very good qualities to offer which will be highly appreciated if you’re just starting out in the Swedish aircraft tree. Among the more important aspects of the J9 is that it’s powered by a powerful and very durable 1050 HP Pratt & Whitney radial engine, allowing this aircraft to reach speeds of up to 470 km/h. As such, the J9 can comfortably compete with most other fighters at its rank being capable of at least outmaneuvering its opposition if it can’t outright catch them!



    Interesting: While the P-35 in American service was quickly replaced by more advanced fighter designs, the J9 remained in service with the Swedish air force up until the early ‘50s!

    Being a dedicated fighter also means that the J9 received respectable armament to make sure it can complete its mission. Namely, the Swedish modification in particular features an upgraded arsenal consisting of a pair of 8 mm nose-mounted machine guns complemented by an additional pair of 13.2 mm wing-mounted heavy machine guns. As a result, the J9 can easily slice through the fragile airframes of early fighter aircraft and even strafe some lighter ground targets if unopposed by enemy aircraft. However, the absence of hardpoints make it impossible to equip the J9 with suspended ordnance, thus limiting its versatility in ground battles.



    The addition of the J9 makes it an excellent fighter for the starting ranks of the Swedish aircraft tree, allowing you to hone your skills and quickly progress onto the higher ranks. Take part in the Winter Extreme event, complete the tasks and obtain the J9 to expand your in-game collection of unique aircraft. Good luck and until then, clear skies!
    Dec 15, 2023
    War Thunder - magazine2


    Ground Vehicles
    • A bug that caused ammunition on some ground vehicles to instantly replenish at capture points has been fixed. (Report)
    • A bug that caused the counting of APFSDS shells in tasks has been fixed. This bug caused these shells to be counted as shells with a caliber of less than 35 mm, which affected the completion of achievements in the game.
    Aircraft
    • F-15A, F-15J — the angular speed of a steady turn has been adjusted: at medium speeds — reduced by 1-2°/s, at speeds M 0.7...1.0 — increased by 1-2°/s.
    • Excessive illumination of cockpits from the flashes of shots in some aircraft has been fixed.
    • Ka-52 — the visual absence of a co-pilot from the gunner’s position has been fixed.
    Naval Vessels
    • A bug that caused ship decorations at high angles to flip to a vertical position making them unable to be used has been fixed. (Report)
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Dec 15, 2023
    War Thunder - magazine2


    Aircraft
    • AMX — lack of thermal imaging mode in the targeting pod camera when installing the NVG modification has been fixed.
    • JAS39 (all variants) — the gun’s ammunition has been changed to 120 rounds. (Report)
    • Litening II — a bug that caused an incorrect resolution in the sight has been fixed. It is now 800x600 in IR range.
    • A bug that caused high-explosive shells from aircraft cannons to not cause damage to the fuselage section they hit if there was a module behind it has been fixed.
    Naval Vehicles
    • USS Mississippi — the main caliber guns have been changed from 356 mm\45 mk.12 to 356 mm\50 mk.11. The parameters of the shells have been adjusted.
    • Novorossiysk — the auxiliary caliber gun has been changed from 135 mm/45 to 120 mm/50 OTO mod.1933.
    Graphics
    • A bug where putting decals on some ground vehicles (for example, the Comet I, T-34 (1942) and some others) with Two sided mode caused the decal to appear on three sides at once has been fixed. (Report)
    • A bug that caused decals applied to a corner to only appear on one surface side has been fixed.
    • A bug that could cause the water color to display incorrectly when using a VR device has been fixed.
    • A bug that caused an incorrect texture display when using the Vulkan API renderer has been fixed.
    • A bug that caused some objects to visually shake when using TAA, DLSS or XeSS has been fixed.
    PlayStation and Xbox
    • A bug that led to the appearance of artifacts on water has been fixed.
    Other
    • An issue that could cause problems with launching the game on Windows 7 has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Dec 14, 2023
    War Thunder - Blitzkrieg Wulf


    One of the world’s best jet fighters, the Su-27 has arrived to War Thunder in the Air Superiority major update for the USSR and China, and today we’ll be explaining it all.

    Su-27 and J-11: A Jet Fighter for the USSR and China at Rank VIII

    Features:
    • Excellent maneuverability.
    • High top speed.
    • 10 weapon hardpoints.
    • Advanced air-to-air missiles.
    • No guided weapons against ground targets.


    Meet the Su-27!

    In the Air Superiority major update, the USSR and Chinese aircraft tree have received this new top-end jet fighter, the Su-27! What type of aircraft this is, what features it has and how it differs from other Rank VIII is explained below, so let’s take a look.

    Interesting: The Su-27 is more commonly known through its NATO reporting name of “Flanker”, with this identification mostly used.




    The Su-27 is one of the main top-tier jet aircraft that does the update name “Air Superiority” justice! Let’s start with its flight characteristics. This aircraft itself is quite large and heavy, but its powerplant, consisting of the powerful Saturn AL-31F engines accelerate the Su-27 at altitudes to speeds close to 2500 km/h. Combined with an integrated airframe design with a lifting fuselage, this turns the Su-27 into a true aerial acrobat — it’s not for nothing that maneuverability is rightly considered the calling card of a fighter aircraft!

    You’re going to appreciate the Su-27’s large payload of varied weapons, where it’s worth noting right away that this aircraft has as many as 10 weapon hardpoints, most of which can be allocated with air-to-air missiles. The main armament of the Su-27 in the dogfighting role is the maneuverable R-73 for close combat, the all-aspect R-27T and the R-27ET that has an infrared seeker, as well as the radar R-27R and R-27ER for medium distances. The combination of these missiles allows you to fine-tune the Su-27 for any style of combat situation, from long-range launches to short-range ones. There’s no additional countermeasure pods on this aircraft, but 96 large-caliber countermeasures do their job and are usually enough for medium-range engagements in battle.




    Did you know? In 1987, Su-27 pilot Vasily Tsymbal struck a Norwegian P-3 Orion. The Su-27 was at an extremely low speed directly under the Norwegian aircraft, and ended up knocking the Su-27 against the propeller of one of the P-3’s engines, causing it to collapse, hit the airframe and depressurize the aircraft. Thankfully, there were no casualties.

    To engage with ground targets in ground battles, the Su-27 can only operate with regular bombs: it doesn’t have any laser-guided ground weaponry. This aircraft can carry a large mass of bombs in general, ranging from free-fall, incendiary or regular. There’s also rockets, ranging from the small S-8 and medium S-130F to the large S-250. Naturally for top-tier aircraft, the launch of rockets and bombs is backed up by a ballistic computer, ensuring you don’t miss.




    In your matches by Mike, Official WT Streamer & Marketing Manager:
    “Despite its large size, the Su-27/J-11 excels as a dedicated air superiority fighter. A full fuel tank will heavily affect your flight performance, so it's best to avoid close-range dogfights in the initial stages of the match and rely on your excellent R-27ER and R-27ET missiles for long-range splashes. Once you’ve lost some weight, closing the range and using the thrust vectoring R-73 missiles in combination with HMD aiming, are sure to make you feel like an Ace. Don’t get tunnel vision however, or you’ll quickly find that a slow Su-27/J-11 invites lurking enemies to put several holes in all of your wings.”




    The Su-27 has arrived to the USSR’s and China’s aircraft tree with the release of the major update, Air Superiority. China’s J-11 is an export model, and both the Su-27 and J-11 characteristics and weapons are identical. Enjoy and see you soon!
    War Thunder - Blitzkrieg Wulf


    Welcome to Air Superiority!
    We’re ending 2023 in style with the awesome Air Superiority major update. Top-tier jets have been added to several nations, some of which include the F-15, the Su-27 and J-11, the Mirage 4000, plus the JAS39. We’ve introduced Rank VIII for ground vehicles, and subsequently new tanks: M1A2 SEP2, Leopard 2A7V, T-90M, VT-4A1, Strv 122B+ and Challenger 3 (TD)! The USA gets the brilliant USS Roanoke and a few other ships come in for other nations, while Volcano Valley is here for aircraft, set in the beautiful peninsula landscapes of Russia. The ability to use universal backups while in battle and tutorial missions for using aircraft missiles have also been added, and we’ve reworked all types of fire graphics for vehicles and burning buildings to make them look better in general.

    There’s dozens of bug fixes, changes and additional new vehicles, so read on to find out what it’s all about.

    Please feel free to leave your feedback on this Major update in the feedback thread by clicking here
    Ground Vehicles: Rank VIII & several modern MBTs!
    One of the main highlights of this major update is the introduction of Rank VIII for ground forces! A new rank means new vehicles of course, so you’ll be able to get your hands on the M1A2 SEP2, T-90M, Challenger 3 (TD), Leopard 2A7V, VT-4A1 and Strv 122B+! Want to research Britain and America’s new tank faster? Check out the premium M1A1 HC Click-Bait pack for the USA and the Challenger 2 (OES) for Britain. Oh, and some Rank VII vehicles have also moved up to Rank VIII for all nations — overall, there’s 11 new ground vehicles that have been added — check them out!

    China
    Italy
    • Tigris (Premium)
    France
    • TPK 6.41 VPC
    Sweden
    Israel
    • M109A1 Roshev
    • M113A1 TOW
    Japan
    • Type 99

    Aircraft: The F-15, Su-27, Mirage 4000 and JAS39 are here to shine!
    Hear the sound of an eagle? That’s the F-15 Eagle! Say hello to new top-tier jets — the awesome F-15 comes in for the USA (F-15A), Japan (F-15J), and Israel (F-15A), and the USSR gets the Su-27 and China gets the J-11 equivalent. The nimble Gripen is also here, with JAS39A for Sweden and South Africa’s JAS39C for Britain, while France gets the large and dual-engine Mirage 4000. In addition to this, the awesome AMX for Italy, a cockpit remake for the Firefly FR Mk.V, and the handy Tornado IDS WTD 61 premium pack for Germany that’s great for ground attacks. Check them out!

    USA
    • F-15A
    • PBY-5/5a (model update for the entire line)
    USSR
    • Su-27


    Great Britain
    • Firefly FR Mk.V (Cockpit update)
    • JAS39C
    Japan
    China
    • J-11
    Italy
    • AMX
    Sweden
    Israel


    Naval Vehicles: The Devastating USS Roanoke!
    6 nations have now received interesting naval vessels each — one in particular is the USS Roanoke, which is perfect for engaging with surface targets as well as air targets. France and Italy get a Rank V premium Battleship, the Courbet and RN Leonardo da Vinci, bringing their naval premiums up to par with other nations. Britain and Japan also get an interesting ship each, but be sure to check out the full list below!

    USSR
    • Novorossiysk
    Great Britain
    • HMS Orion
    Japan
    • Asagao
    Italy
    • RN Leonardo da Vinci (Premium)
    France
    • Courbet (Premium)

    Locations & Missions: Volcano Valley!
    Volcano Valley is a new location for aircraft battles. Inspired by the nature of Kamchatka which is a peninsula located at the very edge of Russia, this new map offers you beautiful scenery including erupting volcanoes and a lovely river. In addition to this, Hürtgen Forest has received some changes based on your feedback, so be sure to check both of these out and let us know what you think.


    Roadmap Additions: Login through WT Mobile!
    Are you currently on a high login streak but worried about losing it, perhaps you’re on vacation without a PC or your WiFi has gone down? Not to worry any longer, as one of the final Roadmap changes which is being able to login to WT Mobile to continue your login streak has been added. Simply log into WT Mobile with your Gaijin account and your login streak on the PC version of War Thunder will continue without an issue.

    You can also check out the latest Roadmap news that we published earlier this week here.

    New Mechanics, Fire Graphics & Awards!

    We’ve now added the ability for you to activate universal backups in the respawn window while in a battle, meaning you won’t need to activate them before the battle begins. We’ve also added some sweet new achievements, including the “Peaceful Atom” one that you can get for shooting down a nuclear-bomb aircraft that hasn’t yet dropped its bomb. For buildings and vehicles, fire graphics have been reworked and look better in general. The full list of new mechanics, graphics and rewards are in the major changelog.

    Training Tutorials for using Aircraft Missiles to help enhance your gameplay!
    With the addition of many different types of missiles to the game, keeping up with what exactly they do, or how they work can be difficult. In this major, we’ve added Training Missions for jet aircraft that you can access through the modification window by clicking on the Test button on a missile that you’ve researched. These missions are specifically for air-to-surface missiles with manual guidance, as well as air-to-air missiles with an infrared seeker. In these missions are step-by-step instructions on what controls to use so that you can learn exactly how to fire missiles, so make sure to take advantage of this!

    There’s plenty more to look through
    Major updates mean many changes, and that’s exactly the case here. Some gun sounds have had a revision and sound richer, fly-past sounds have been greatly improved, a new voice narrator has been added to some top-tier Chinese aircraft, and tank crews from several nations have received new voice acting. Most importantly, there’s a huge list of bug fixes. The full list of changes is in the major changelog, so be sure to have a look to see what’s changed! That’s it for 2023 in terms of major updates for War Thunder — thank you and enjoy.

    Download the update and join the battle!

    https://store.steampowered.com/app/236390/War_Thunder/

    Changelog for Update 2.33.0.14 — the Major Update

    Due to spatial constraints on Steam, the full changelog is unable to be posted here. The full changelog can be viewed in-game, or found on our official website here.

    New vehicles
    Aircraft
    USA
    • F-15A
    • PBY-5/5a (model update for the entire line)
    Germany
    • Tornado IDS WTD 61 (Pack)
    USSR
    • Su-27
    Great Britain
    • Firefly FR Mk.V (Cockpit update)
    • JAS39C
    Japan
    • F-15J
    China
    • J-11
    Italy
    • AMX
    France
    • Mirage 4000
    Sweden
    • JAS39A
    Israel
    • F-15A
    Ground vehicles
    USA
    • M1A1 HC Click-Bait (Pack)
    • M1A2 SEP2
    Germany
    • Leopard 2A7V
    USSR
    • T-90M
    Great Britain
    • Challenger 2 (OES) (Premium)
    • Challenger 3 TD
    Japan
    • Type 99
    China
    • VT-4A1
    Italy
    • Tigris (Premium)
    France
    • TPK 6.41 VPC
    Sweden
    • Strv 122B+
    Israel
    • M109A1 Roshev
    • M113A1 TOW
    Naval Fleet
    USA
    • USS Roanoke
    USSR
    • Novorossiysk
    Great Britain
    • HMS Orion
    Japan
    • Asago
    Italy
    • RN Leonardo da Vinci (Premium)
    France
    • Courbet (Premium)
    • Vauquelin

    New locations and missions
    • Volcano Valley — a new aircraft location has been added with two available: Ground Strike for Arcade battles and Operation for Realistic battles.
    Location and mission updates
    • Visual improvements have been added to the tank test drive area.
    • Hürtgen Forest — this location has been reworked based on player feedback: spawns covered, blocked line of sight for shoot throughs.
    • Middle East — this location has been reworked based on player feedback: spawns covered, blocked line of sight for shoot throughs.
    • The following missions have been changed with the location of the bombing bases in them depending on the rank of the battle:
      • [Operation] Lake Ladoga.
      • [Operation] Ladoga. Winter 1941.
      • [Operation] Moscow. 42nd kilometer.
      • [Operation] Moscow. Naro-Fominsk.
      • [Operation] Moscow. Serpukhov.
      • [Operation] Moscow.
      • [Operation] Smolensk. 1941.
      • [Operation] Smolensk. 1941.
      • [Operation] Berlin.
      • [Operation] El Alamein.
    • For trees, wind attenuation when moving away from the model has been added to enhance the visual effect of model switching.
    • Trains driving outside of the playable zone in missions on the Flanders map have been added.
    Flight Model changes:
    • PBY-5/5a (all variants) — the flight model has been updated. Improved sea worthiness. Improved handling on water.
    • F-16A (all variants)/AJ/C-Block 50/D-Block 40 Barak II — fuel tank inerting system has been added.
    • Jaguar (all variants) — a bug that caused the incorrect display of performance changes when installing the New boosters modification has been fixed.
    • AM-1 Mauler — a bug that led to an uncontrollable turn of the aircraft during takeoff when using the “Mouse Aiming” control has been fixed.
    • P-39 (all variants) — the flight model of this aircraft has been completely updated according to the current capabilities of the physical model. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. Moments of inertia have been corrected.
    Interface
    • The disappearance of destroyed fuel tanks, anti-torpedo buoys, and coal bunkers in the ship’s hit camera has been fixed. Their display in full or damaged state has been placed on the back layer so that they do not overlap the internal modules.
    • Weapon group icons have been added to the gun indicators above the action panel — Main Caliber, Auxiliary or Anti-Aircraft.
    • A more visual indication of the impact of proficiency vs skill improvement for crew experience points has been added to the crew skills window.
    Economy and research
    • The required level for ground vehicle crews when purchasing the “Expert” qualification have been reduced due to Rank VIII vehicles being added:
      • Rank IV: Level 30 → Level 25;
      • Rank V: Level 45 → Level 35;
      • Rank VI: Level 55 → Level 45;
      • Rank VII: Level 60 → Level 55.

    • The required level for ground vehicle crews when purchasing the “Ace” qualification have been reduced due to Rank VIII vehicles being added:
      • Rank II: Level 50 → Level 45;
      • Rank III: Level 60 → Level 50;
      • Rank IV: Level 70 → Level 60;
      • Rank V: Level 80 → Level 70;
      • Rank VI: Level 85 → Level 80;
      • Rank VII: Level 90 → Level 85.
    • The cost of researching and purchasing ground vehicles of rank VI-VII has been reduced, and some vehicles have been moved from rank VII to rank VIII. The values of the following parameters have been reduced: the purchase price of vehicles in SL; the cost of putting vehicles in crew slots in SL; the purchase price of Expert Crews; the total cost of purchasing modifications in SL; the cost of researching vehicles in RP; the total cost of researching modifications for RP. For vehicles transferred to a higher rank, the RP earnings multiplier, and in some cases the SL earnings multiplier have been increased.
    • The parameters for some squadron ground vehicles have been adjusted in accordance with changes to similar researchable vehicles: the RP earnings multiplier has been increased, the SL earnings multiplier has been increased; the cost of researching squadron vehicles with squadron points has been increased, and the purchase price for Golden Eagles has been increased.
    • A new progression rule has been established for Rank VIII vehicles — both MBTs and other vehicles with high-caliber guns. For the tank’s ammunition, along with a HEAT-FS shell, one of the APFSDS shells is available immediately after purchasing the tank. We’ve decided to introduce this rule due to the fact that Rank VIII MBTs have well developed, all-round HEAT defense, and HEAT shells can be ineffective even against the side protection of tanks.
    Customization and Achievements
    • New Gaijin.net achievements for using nuclear weapons, destroying an aircraft carrying nuclear weaponry, and using guided bombs have been added.
    • The ability to not lose the daily login streak in War Thunder by playing War Thunder Mobile has been added. The link with QR-codes for downloading War Thunder Mobile has been added to the daily login streak window.
    • The colors for the standard and desert camouflages for modern Italian armored vehicles have been adjusted. The three-color camouflage has been fixed (the shape of the spots have been changed and the colors have been adjusted).
    Awards
    • A reward for shooting down an enemy aircraft that is carrying a nuclear weapon has been added: “Peaceful Atom”. This reward is given in Ground Arcade and Realistic battles and only if the delivery aircraft has not yet dropped the nuclear bomb.
    Interface
    • Training missions have been added to the vehicle modification window, allowing you to familiarize yourself with the weapon that a modification unlocks and test them. Training missions are available after researching and purchasing the corresponding modification. If you have not yet familiarized yourself in a mission for a weapon, the modification is marked with a “new” icon, which shows from in the hangar to the mission itself: on the “Modifications” button, on the modification itself and on the “Test” button, which starts the mission. The “new” icon disappears on all weapon modifications when viewing any single modification of a given weapon type. For example, if you view any missile with IR seeker (let’s say AIM-9L), the icons will disappear on all missiles with IR seeker (AIM-9B, AIM-9G, R-60, R-73 etc.). You can always return to the modification window and test any weapon that you are interested in again. Missions are currently available to test the following aircraft weapons:
      • Air-to-surface missiles with manual guidance;
      • Air-to-surface missiles with laser guidance on an aircraft with a stabilized target designator, but without a targeting pod;
      • Air-to-air missiles with an infrared seeker.
      • Air-to-air missiles with SARH seeker.
    • An aircraft’s parameters HUD is now displayed in the optical seeker view.
    Game mechanics
    • The ability to use universal backups in the respawn window without needing to activate them first in the modification window before a battle has been added.
    • In Ground Realistic Battles, when an enemy is destroyed, a new skull destruction icon instead of the regular hit icon is displayed in the hit marker, signaling that the enemy has been destroyed.
    • Contextual hints about the use of certain mechanics and equipment of ground vehicles have been added and occur when certain conditions are met. Each hint is only shown once per spawn; i.e. it can be shown again the next time you respawn in the current battle, or in the next battle. Each hint is shown no more than three times in three months. Whenever the corresponding mechanic is used, the game remembers this fact as showing a hint, so it doesn’t get shown to experienced players if possible. Currently the following tips have been added:
    • When trying to use the target lock of radar/IRST from third-person view, if the target lock is available only from the sights or binoculars, a hint recommending to switch to the sights is shown.
    • When trying to use the target lock of radar/IRST from the sights or binoculars, if the target is missing, a hint recommending to point the sight to the target is shown. The successful target lock from the sights or binoculars is counted as a successful hint show.
    • When not moving for 40 seconds, a hint about the ability to use binoculars to safely inspect the area is shown. The total binoculars usage time of 3 seconds is counted as a successful hint show.
    • When getting damaged from the front, if the vehicle has smoke grenades, a hint about the possibility to use smoke grenades is shown. Using smoke grenades under any circumstances is counted as a successful hint show.
    • When getting damaged from the rear, if the vehicle has ESS, a hint about the possibility to use ESS is shown. Turning ESS on under any circumstances is counted as a successful hint show.
    Graphical
    • There has been a complete rework of all fires in the game. This includes fire on locations, for example volcano effects or burning buildings and also fires on tanks, boats and ships. A fire of each different module has its own visual effect of fire and smoke.
    • Additional detail to the effects of large-caliber hits (from 80 mm) have been added.
    • When a tank explodes, there is now a chance of fuel leakage and a subsequent fire.
    • Updated and added new effects for the interaction of aircraft landing gear with various surfaces such as ground, snow, sand, concrete, asphalt and carrier decks. A unique effect has been added for each of the surfaces when the landing gear touches, moves and the interaction of air flows from the aircraft engines.
    Sound
    • Ultra-low frequencies have been added to the sounds of explosions, gun shots, and aircraft engines to give more richness to the game mix.
    • The sounds of machine guns on ground and naval vehicles have been adjusted. More dynamic and characteristic sound features have been added to each weapon.
    • The sounds of autocannons on ground units have been corrected: TNSh, ZSU-23-4 Shilka cannons, Oerlikon KDA cannons (Gepard SPAA), Oerlikon KAD B17 cannons, 2A14 cannons (PG87), Rh202 cannons. ZSU-23-4 Shilka cannons now sound like a twin 2A14.
    • PKT and SGMT machine guns now have their own sounds. Before that, they had a set of general ones.
    • The MG4 5.56 (PUMA) machine gun now has its own sounds. Before that, it has sounded like an MG42/MG3.
    • Rockets and ATGMs that fly past have been given positioned fly-by sounds.
    • The sounds of flying shells and bullets are now positioned around the player depending on the direction of fire.
    • The sounds of hits to the player’s ground vehicles when in the gunner/driver view are now positioned depending on the direction of fire.
    • A new type of voice informant has been added to the following Chinese aircraft: J-8F, J-11 and JH-7A.
    • The phrases of the following tank crews have received updated and correct voice acting: Polish and French.
    • The phrases of the following tank crews have received their own unique voice acting: Norwegian, Argentine and Indian.
    • The following languages have received full voiceovers of the radio command messages: Portuguese and Spanish.
    • The following languages have received additional voiceover phrases of the radio command messages (target designation, request for help, etc.): Portuguese, Spanish, Hungarian, Korean, Serbian and Turkish.
    • Aircraft controls (control stick, thrust lever and rudder pedals) now emit sounds when moved inside the cockpit view, creating another channel of feedback between the player and the aircraft.
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